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-rw-r--r--scumm/actor.cpp2
-rw-r--r--scumm/debugger.cpp4
-rw-r--r--scumm/gfx.cpp4
-rw-r--r--scumm/script_v5.cpp2
-rw-r--r--scumm/scumm.h1
-rw-r--r--scumm/scummvm.cpp4
6 files changed, 8 insertions, 9 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 0e51a9d10d..d2746e88ff 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -225,7 +225,7 @@ int Actor::remapDirection(int dir, bool is_walking) {
// not necessary here because we never call the function unless the
// actor is in the current room anyway.
- if (!ignoreBoxes || (_vm->_features & GF_LOOM)) {
+ if (!ignoreBoxes || (_vm->_gameId == GID_LOOM || _vm->_gameId == GID_LOOM256)) {
specdir = _vm->_extraBoxFlags[walkbox];
if (specdir) {
if (specdir & 0x8000) {
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index 8f6a3680d2..d3442eb784 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -99,7 +99,7 @@ void ScummDebugger::attach(Scumm *s, char *entry) {
DCmd_Register("scripts", &ScummDebugger::Cmd_PrintScript);
DCmd_Register("importres", &ScummDebugger::Cmd_ImportRes);
- if (_s->_features & GF_LOOM)
+ if (_s->_gameId == GID_LOOM || _s->_gameId == GID_LOOM256)
DCmd_Register("drafts", &ScummDebugger::Cmd_PrintDraft);
DCmd_Register("loadgame", &ScummDebugger::Cmd_LoadGame);
@@ -934,7 +934,7 @@ bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
const char *notes = "cdefgabC";
int i, base, draft;
- if (!(_s->_features & GF_LOOM)) {
+ if (_s->_gameId != GID_LOOM && _s->_gameId != GID_LOOM256) {
Debug_Printf("Command only works with Loom/LoomCD\n");
return true;
}
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 6e83c342f6..6f503a2677 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -664,7 +664,7 @@ void Scumm::drawFlashlight() {
_flashlight.x = x - _flashlight.w / 2 - _screenStartStrip * 8;
_flashlight.y = y - _flashlight.h / 2;
- if (_features & GF_LOOM)
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256)
_flashlight.y -= 12;
// Clip the flashlight at the borders
@@ -3508,7 +3508,7 @@ void Scumm::decompressDefaultCursor(int idx) {
// FIXME: None of the stock cursors are right for Loom. Why is that?
- if (_features & GF_LOOM) {
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
int w = 0;
_cursor.width = 8;
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 07f50f2605..8584345b8e 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -647,7 +647,7 @@ void Scumm_v5::o5_cursorCommand() {
// omit for now.
// FIXME: Actually: is this opcode ever called by a non-Loom game?
// Which V3-V5 game besides Loom makes use of custom cursors, ever?
- if (!(_features & GF_LOOM)) {
+ if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
warning("setCursorImg called - tell Fingolfin where you saw this!");
setCursorImg(i, j, 1);
}
diff --git a/scumm/scumm.h b/scumm/scumm.h
index bcdb871372..c53713fc64 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -85,7 +85,6 @@ enum GameFeatures {
GF_AFTER_HEV7 = 1 << 15,
GF_FMTOWNS = 1 << 16,
GF_FEW_LOCALS = 1 << 17,
- GF_LOOM = 1 << 18, // FIXME: remove this
GF_EXTERNAL_CHARSET = GF_SMALL_HEADER
};
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index b7c5bebf13..605b0bac02 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -82,7 +82,7 @@ static const VersionSettings scumm_settings[] = {
{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, VersionSettings::ADLIB_ALWAYS,
GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALING | GF_OLD256 | GF_FMTOWNS | GF_AUDIOTRACKS, "00.LFL"},
{"loom", "Loom", GID_LOOM, 3, VersionSettings::ADLIB_ALWAYS,
- GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_LOOM, "00.LFL"},
+ GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE, "00.LFL"},
/* Scumm Version 4 */
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, VersionSettings::ADLIB_ALWAYS,
@@ -94,7 +94,7 @@ static const VersionSettings scumm_settings[] = {
{"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 4, VersionSettings::ADLIB_ALWAYS,
GF_SMALL_HEADER | GF_USE_KEY, "000.LFL"},
{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 4, VersionSettings::ADLIB_ALWAYS,
- GF_SMALL_HEADER | GF_USE_KEY | GF_LOOM | GF_AUDIOTRACKS, "000.LFL"},
+ GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS, "000.LFL"},
{"monkey", "Monkey Island 1", GID_MONKEY, 5, VersionSettings::ADLIB_PREFERRED,
GF_USE_KEY | GF_AUDIOTRACKS, 0},
{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, VersionSettings::ADLIB_PREFERRED,