diff options
-rw-r--r-- | engines/bladerunner/game_constants.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ma01.cpp | 4 |
2 files changed, 5 insertions, 1 deletions
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h index 2010a75318..a4c9ba8c7e 100644 --- a/engines/bladerunner/game_constants.h +++ b/engines/bladerunner/game_constants.h @@ -1249,7 +1249,7 @@ enum Outtakes { kOuttakeEnd7 = 26, kOuttakeTyrellBuildingFly = 27, kOuttakeWestwood = 28, - kOuttakeFlyThrough = 29, // Act 1 + kOuttakeFlyThrough = 29, // Act 1 - Original: unused - has no sound kOuttakeAway1 = 30, // Act 2, 3 kOuttakeAway2 = 31, // Act 1 kOuttakeAscent = 32, // Act 1, 4, 5 - Original: unused diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp index d21ac5d7c6..e818218eb9 100644 --- a/engines/bladerunner/script/scene/ma01.cpp +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -308,6 +308,10 @@ void SceneScriptMA01::PlayerWalkedOut() { if (Global_Variable_Query(kVariableChapter) == 1) { Outtake_Play(kOuttakeTowards2, true, -1); Outtake_Play(kOuttakeInside1, true, -1); +// // Commented out - Has no sound - TODO can we use external SFX for it? +// if (_vm->_cutContent) { +// Outtake_Play(kOuttakeFlyThrough, true, -1); +// } Outtake_Play(kOuttakeTowards1, true, -1); } #if BLADERUNNER_ORIGINAL_BUGS |