diff options
-rw-r--r-- | README | 13 | ||||
-rw-r--r-- | engines/xeen/scripts.cpp | 2 |
2 files changed, 7 insertions, 8 deletions
@@ -927,14 +927,11 @@ is simpler and more straightforward than moving around using the menu. 3.15 Might and Magic Xeen games notes: -------------------------------------- -To properly plan the World of Xeen CD Talkie using original discs, -use LAME or some other MP3 encoder to rip the cd audio tracks to files. -Name the files track2.mp3 track3.mp3 etc. ScummVM must be compiled with -MAD support to use this option. You will need to rip the file from the -CD as a WAV file, then encode the MP3 files in constant bit rate. This -can be done for each track with a LAME command line like: - - lame -t -q 0 -b 96 track2.wav track2.mp3 +To properly play the World of Xeen CD Talkie using original discs, +use LAME or some other encoder to rip the cd audio tracks to files, +either mp3 or ogg. Whichever you choose, the tracks of the first CD +should be named from track02 to track29, whereas the second CD's +audio tracks should be encoded as track30 through to track60. For the GOG Might and Magic 4-5 installation, install the game to your computer, and do the following steps: diff --git a/engines/xeen/scripts.cpp b/engines/xeen/scripts.cpp index 32f6ae9f13..a023fe5066 100644 --- a/engines/xeen/scripts.cpp +++ b/engines/xeen/scripts.cpp @@ -1475,6 +1475,8 @@ bool Scripts::cmdPlayCD(ParamsIterator ¶ms) { int trackNum = params.readByte(); int start = params.readUint16LE() * 60 / 75; int finish = params.readUint16LE() * 60 / 75; + if (_vm->_files->_ccNum) + trackNum += 30; g_system->getAudioCDManager()->play(trackNum, 1, start, finish - start, false, Audio::Mixer::kSpeechSoundType); return true; |