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-rw-r--r--engines/sci/console.cpp1
-rw-r--r--engines/sci/graphics/palette.cpp28
-rw-r--r--engines/sci/graphics/palette.h2
3 files changed, 24 insertions, 7 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp
index 565e9752c3..510c8cd9ca 100644
--- a/engines/sci/console.cpp
+++ b/engines/sci/console.cpp
@@ -485,6 +485,7 @@ bool Console::cmdGetVersion(int argc, const char **argv) {
#endif
debugPrintf("View type: %s\n", viewTypeDesc[g_sci->getResMan()->getViewType()]);
debugPrintf("Uses palette merging: %s\n", g_sci->_gfxPalette->isMerging() ? "yes" : "no");
+ debugPrintf("Uses 16 bit color matching: %s\n", g_sci->_gfxPalette->isUsing16bitColorMatch() ? "yes" : "no");
debugPrintf("Resource volume version: %s\n", g_sci->getResMan()->getVolVersionDesc());
debugPrintf("Resource map version: %s\n", g_sci->getResMan()->getMapVersionDesc());
debugPrintf("Contains selector vocabulary (vocab.997): %s\n", hasVocab997 ? "yes" : "no");
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index c98d1d8e8d..36b9660d4e 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -65,14 +65,19 @@ GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen)
// the real merging done in earlier games. If we use the copying over, we
// will get issues because some views have marked all colors as being used
// and those will overwrite the current palette in that case
- if (getSciVersion() < SCI_VERSION_1_1)
+ if (getSciVersion() < SCI_VERSION_1_1) {
_useMerging = true;
- else if (getSciVersion() == SCI_VERSION_1_1)
+ _use16bitColorMatch = true;
+ } else if (getSciVersion() == SCI_VERSION_1_1) {
// there are some games that use inbetween SCI1.1 interpreter, so we have
// to detect if the current game is merging or copying
_useMerging = _resMan->detectPaletteMergingSci11();
- else // SCI32
+ _use16bitColorMatch = _useMerging;
+ } else {
+ // SCI32
_useMerging = false;
+ _use16bitColorMatch = false; // not verified that SCI32 uses 8-bit color matching
+ }
palVaryInit();
@@ -120,6 +125,10 @@ bool GfxPalette::isMerging() {
return _useMerging;
}
+bool GfxPalette::isUsing16bitColorMatch() {
+ return _use16bitColorMatch;
+}
+
// meant to get called only once during init of engine
void GfxPalette::setDefault() {
if (_resMan->getViewType() == kViewEga)
@@ -520,14 +529,19 @@ uint16 GfxPalette::matchColor(byte r, byte g, byte b) {
dr = _sysPalette.colors[i].r - r;
dg = _sysPalette.colors[i].g - g;
db = _sysPalette.colors[i].b - b;
+ if (!_use16bitColorMatch) {
+ // remove upper bits for most SCI1.1 games
+ // this bug was introduced with Quest For Glory 3 interpreter
+ // we have to implement it, otherwise some colors will be "wrong"
+ // See Space Quest 5 bug #6455
+ dr &= 0xFF;
+ dg &= 0xFF;
+ db &= 0xFF;
+ }
// minimum squares match
cdiff = (dr*dr) + (dg*dg) + (db*db);
// minimum sum match (Sierra's)
// cdiff = ABS(dr) + ABS(dg) + ABS(db);
-// Note: (most? all?) SCI 1.1 interpreters have a bug in this code,
-// and in fact have dr, dg, db as signed int8. This makes the comparison
-// wrap around so that 0 and 255 have an effective distance of 1.
-// See bug 6455 for a symptom of this in SQ5.
if (cdiff < diff) {
if (cdiff == 0)
return i | 0x8000; // setting this flag to indicate exact match
diff --git a/engines/sci/graphics/palette.h b/engines/sci/graphics/palette.h
index 347695deb8..93cc2a8189 100644
--- a/engines/sci/graphics/palette.h
+++ b/engines/sci/graphics/palette.h
@@ -46,6 +46,7 @@ public:
~GfxPalette();
bool isMerging();
+ bool isUsing16bitColorMatch();
void setDefault();
void createFromData(byte *data, int bytesLeft, Palette *paletteOut);
@@ -124,6 +125,7 @@ private:
bool _sysPaletteChanged;
bool _useMerging;
+ bool _use16bitColorMatch;
Common::Array<PalSchedule> _schedules;