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-rw-r--r--engines/tsage/ringworld_scenes6.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp
index 1a848719ef..6c4b62ccd7 100644
--- a/engines/tsage/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld_scenes6.cpp
@@ -712,6 +712,7 @@ void Scene5100::Action2::signal() {
}
void Scene5100::Action3::signal() {
+ // Quinns shots flesheater
Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
@@ -746,7 +747,7 @@ void Scene5100::Action3::signal() {
scene->_hotspot2.setAction(NULL);
scene->_hotspot3.setStrip2(1);
- ADD_PLAYER_MOVER_THIS(scene->_hotspot3, 1200, 100);
+ ADD_PLAYER_MOVER_NULL(scene->_hotspot3, 1200, 100);
} else {
scene->_hotspot3.setVisage(5130);
scene->_hotspot3._strip = 1;
@@ -807,6 +808,7 @@ void Scene5100::Action4::signal() {
}
void Scene5100::Action5::signal() {
+ // Quinns forgot the statis box in the throne room, and goes back
Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
@@ -943,6 +945,7 @@ void Scene5100::Hotspot9::doAction(int action) {
}
void Scene5100::Hotspot17::doAction(int action) {
+ // Rock blocking pit entrance
Scene5100 *scene = (Scene5100 *)_globals->_sceneManager._scene;
switch (action) {