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-rw-r--r--backends/sdl/sdl-common.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index 5f0b58e561..c83bba117b 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -400,12 +400,7 @@ void OSystem_SDL_Common::set_mouse_pos(int x, int y) {
}
void OSystem_SDL_Common::warp_mouse(int x, int y) {
- // FIXME: For whatever reason, I can't get CMI's cannon scene to work
- // properly in fullscreen mode unless I temporarily show the mouse
- // cursor here.
- if (_full_screen) SDL_ShowCursor(SDL_ENABLE);
SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor);
- if (_full_screen) SDL_ShowCursor(SDL_DISABLE);
// set_mouse_pos(x, y);
}