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-rw-r--r--engines/lure/diassembly/LURE.ASM2416
-rw-r--r--engines/lure/diassembly/Lure_notes.txt182
2 files changed, 1398 insertions, 1200 deletions
diff --git a/engines/lure/diassembly/LURE.ASM b/engines/lure/diassembly/LURE.ASM
index 3cbcc416b0..0054928d28 100644
--- a/engines/lure/diassembly/LURE.ASM
+++ b/engines/lure/diassembly/LURE.ASM
@@ -140,9 +140,10 @@ ANIM_HOTSPOT_OFFSET equ 19h
ANIM_HOTSPOT_ID equ 1Bh
ANIM_LAYER1_SKIP equ 1Dh
ANIM_VOICE_CHAR_ID equ 1Eh
+ANIM_CHAR_RECT_Y equ 22h
ANIM_VOICE_CTR equ 24h
ANIM_DIRECTION equ 26h
-ANIM_UNKNOWN1 equ 27h
+ANIM_UNKNOWN1 equ 27h
ANIM_START_COLOUR equ 28h
; Hotspot header record constants
@@ -174,18 +175,34 @@ HS_PIXEL_OFFSET equ 21h
HS_START_COLOUR equ 23h
HS_SCRIPT_OFFSET equ 24h
HS_MOVEMENT_OFFSET equ 24h
+HS_STEP_CTR equ 26h
+HS_FRAME_OFFSET equ 28h
HS_FRAME_NUM equ 2Ah
+HS_V2B equ 2Bh
+HS_HOTSPOT_SCRIPT_ID equ 2Dh
+HS_USE_HOTSPOT_ID equ 2Fh
+HS_V33 equ 33h
HS_TALK_X equ 35h
HS_TALK_Y equ 36h
HS_TALK_COUNTDOWN equ 37h
HS_TALK_CHAR_ID equ 39h
HS_RESPONSE_ID equ 3Ch
-HS_UNKNOWN1 equ 44h
+HS_V42 equ 42h
+HS_V44 equ 44h
+HS_HOTSPOT2_SCRIPT_ID equ 45h
+HS_USE2_HOTSPOT_ID equ 47h
+HS_V49 equ 49h
+HS_V4A equ 4Ah
+HS_V4C equ 4Ch
+HS_V4D equ 4Dh
+HS_V4E equ 4Eh
HS_DIRECTION equ 50h
HS_DEST_HOTSPOT equ 52h
HS_DEST_X equ 54h
HS_DEST_Y equ 56h
-HS_MOMENT_SRC_OFFSET equ 5Ah
+HS_V58 equ 58h
+HS_MOVEMENT_SRC_OFFSET equ 5Ah
+HS_V60 equ 60h
HS_ACTION_OFFSET equ 61h
HS_FIRST_ACTION_OFFSET equ 63h
@@ -195,9 +212,18 @@ PIXEL_FLAGS equ 2
PIXEL_DATA_SEGMENT equ 3
PIXEL_DATA_SIZE equ 5
PIXEL_FRAME_SIZE equ 7
+PIXEL_MOVEREC_UP equ 9
+PIXEL_MOVEREC_DOWN equ 0Bh
+PIXEL_MOVEREC_LEFT equ 0Dh
+PIXEL_MOVEREC_RIGHT equ 0Fh
+PIXEL_FRAMENUM_UP equ 11h
+PIXEL_FRAMENUM_DOWN equ 12h
+PIXEL_FRAMENUM_LEFT equ 13h
+PIXEL_FRAMENUM_RIGHT equ 14h
+
PIXELFLAG_HAS_TABLE equ 4
-NOONE_HOTSPOT_ID equ 3E7h
+NOONE_HOTSPOT_ID equ 3E7h
PLAYER_HOTSPOT_ID equ 3E8h
SKORL_HOTSPOT_ID equ 3EAh
@@ -214,11 +240,15 @@ ROOMEXIT_DEST_ROOM equ 12
; Room exit hotspot record constants
REHS_RECORD_SIZE equ 11h
-REHS_HOTSPOT_1 equ 0
-REHS_RESULT_1 equ 2
-REHS_HOTSPOT_2 equ 6
-REHS_HOTSPOT_2 equ 8
-REHS_EXIT_BLOCKED equ 12
+REHS_HOTSPOT1_ID equ 0
+REHS_HOTSPOT1_CURRENT_FRAME equ 2
+REHS_HOTSPOT1_DEST_FRAME equ 3
+REHS_HOTSPOT2_ID equ 6
+REHS_HOTSPOT2_CURRENT_FRAME equ 8
+REHS_HOTSPOT2_DEST_FRAME equ 9
+REHS_EXIT_BLOCKED equ 0Ch
+REHS_HOTSPOT1_OFFSET equ 0Dh
+REHS_HOTSPOT2_OFFSET equ 0Fh
; Room header record constants
RH_ROOM_NUM equ 2
@@ -264,10 +294,16 @@ FACING_DOWN equ 1
FACING_LEFT equ 2
FACING_RIGHT equ 3
+FACING2_LEFT equ 1
+FACING2_RIGHT equ 2
+FACING2_DOWN equ 3
+FACING2_UP equ 4
+
; Movement record constants
MOVEMENT_FRAME_NUM equ 0
MOVEMENT_X_CHANGE equ 2
MOVEMENT_Y_CHANGE equ 4
+MOVEMENT_REC_SIZE equ 6
; Talk constants
TALK_PRE_SEQUENCE equ 0
@@ -283,10 +319,16 @@ TALK_MAGIC_ID equ 424h
TALK_DIALOG_WIDTH equ 128
; Player actions used in player_tick_proc
-PLAYER_ACTION_START_WALK equ 1
-PLAYER_ACTION_DISPATCH_ACTION equ 2
-PLAYER_ACTION_EXEC_SCRIPT equ 3
-PLAYER_ACTION_CONTINUE_WALK equ 5
+CURRENT_ACTION_RECORD_SIZE equ 5
+CURRENT_ACTION_SUPPORT_TABLE equ 1
+CURRENT_ACTION_ROOM_NUM equ 3
+
+CHAR_ACTION_NONE equ 0
+CHAR_ACTION_START_WALK equ 1
+CHAR_ACTION_DISPATCH_ACTION equ 2
+CHAR_ACTION_EXEC_SCRIPT equ 3
+CHAR_ACTION_PROCESSING_PATH equ 4
+CHAR_ACTION_CONTINUE_WALK equ 5
; The following equates show data references outside the range of the program.
@@ -1407,9 +1449,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:0801 8E C0 mov es, ax
273F:0803 B1 03 mov cl,3
273F:0805 A1 11D8 mov ax, mouse_y2
-273F:0808 A3 0784 mov word ptr ds:[784h],ax ; (273F:0784=0BA07h)
+273F:0808 A3 0784 mov saved_mouse_y, ax
273F:080B A1 11D6 mov ax, mouse_x2
-273F:080E A3 0782 mov word ptr ds:[782h],ax ; (273F:0782=0E1Eh)
+273F:080E A3 0782 mov saved_mouse_x, ax
273F:0811 A1 076C mov ax, menu_items_proc
273F:0814 26: A3 3368 mov es:data_78e,ax ; (0874:3368=4758h)
273F:0818 A0 9835 mov al, num_inventory_items
@@ -1468,25 +1510,25 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:08A1 33 C0 xor ax,ax ; Zero register
273F:08A3 AB stosw ; Store ax to es:[di]
273F:08A4 8E DD mov ds,bp
-273F:08A6 C6 06 9834 01 mov byte ptr data_427,1 ; (273F:9834=0F9h)
+273F:08A6 C6 06 9834 01 mov byte ptr data_1084,1 ; (273F:9834=0F9h)
273F:08AB A3 1924 mov hotspot_id, ax
273F:08AE úBE 6CEF mov si, offset player_hotspot_rec
273F:08B1 89 44 52 mov [si+HS_DEST_HOTSPOT],ax
273F:08B4 88 44 2A mov [si+2Ah],al
273F:08B7 88 44 FF mov [si-1],al
273F:08BA 8B DE mov bx,si
-273F:08BC 03 5C 61 add bx,[si+61h]
-273F:08BF 83 C3 63 add bx,63h
-273F:08C2 89 44 42 mov [si+42h],ax
-273F:08C5 88 44 44 mov [si+44h],al
-273F:08C8 C6 07 02 mov byte ptr [bx],2
+273F:08BC 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:08BF 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:08C2 89 44 42 mov [si+HS_V42], ax
+273F:08C5 88 44 44 mov [si+HS_V44], al
+273F:08C8 C6 07 02 mov byte ptr [bx], CHAR_ACTION_DISPATCH_ACTION
273F:08CB C7 47 01 65F3 mov word ptr [bx+1], offset player_action_support_record
-273F:08D0 loc_65: ; xref 273F:0897
+273F:08D0 loc_65:
273F:08D0 8E DD mov ds,bp
-273F:08D2 8B 0E 0782 mov cx,word ptr ds:[782h] ; (273F:0782=0E1Eh)
+273F:08D2 8B 0E 0782 mov cx, saved_mouse_x
273F:08D6 89 0E 11D6 mov mouse_x2, cx
273F:08DA 89 0E 11D1 mov mouse_x, cx
-273F:08DE 8B 16 0784 mov dx,word ptr ds:[784h] ; (273F:0784=0BA07h)
+273F:08DE 8B 16 0784 mov dx, saved_mouse_y
273F:08E2 89 16 11D8 mov mouse_y2, dx
273F:08E6 89 16 11D3 mov mouse_y, dx
273F:08EA D1 E1 shl cx,1 ; Shift w/zeros fill
@@ -2465,13 +2507,13 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:0EB1 57 push di
273F:0EB2 53 push bx
273F:0EB3 8B 5C 24 mov bx, [si+HS_MOVEMENT_OFFSET]
-273F:0EB6 8B 44 26 mov ax, [si+26h]
-273F:0EB9 3B 47 02 cmp ax, [bx+2] ; Match found?
-273F:0EBC 75 23 jne loc_130
-273F:0EBE 83 C3 04 add bx, 4 ; Move to next entry
-273F:0EC1 C7 44 26 0000 mov word ptr [si+26h], 0
-273F:0EC6 C7 44 28 0000 mov word ptr [si+28h], 0
-273F:0ECB 89 5C 24 mov [si+HS_MOVEMENT_OFFSET], bx
+273F:0EB6 8B 44 26 mov ax, [si+HS_STEP_CTR]
+273F:0EB9 3B 47 02 cmp ax, [bx+2] ; Any steps remaining?
+273F:0EBC 75 23 jne loc_130 ; Yes, so carry on
+273F:0EBE 83 C3 04 add bx, 4 ; Move to next movement rec
+273F:0EC1 C7 44 26 0000 mov word ptr [si+HS_STEP_CTR], 0 ; Reset counter
+273F:0EC6 C7 44 28 0000 mov word ptr [si+HS_FRAME_OFFSET], 0 ; Reset offset
+273F:0ECB 89 5C 24 mov [si+HS_MOVEMENT_OFFSET], bx ; Update movement ptr
273F:0ECE 83 3F FF cmp word ptr [bx], 0FFFFh ; At end of list?
273F:0ED1 75 07 jne loc_129
273F:0ED3 B8 0001 mov ax,1 ; Yes - so return
@@ -2481,22 +2523,22 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:0ED9 C3 retn
273F:0EDA loc_129:
273F:0EDA 57 push di
-273F:0EDB 8B 3F mov di, [bx] ; Get entry offset
-273F:0EDD 33 DB xor bx,bx ; Zero register
+273F:0EDB 8B 3F mov di, [bx] ; Get ptr to direction frames
+273F:0EDD 33 DB xor bx, bx
273F:0EDF EB 14 jmp short loc_131
273F:0EE1 loc_130:
273F:0EE1 57 push di
-273F:0EE2 8B 3F mov di, [bx]
-273F:0EE4 8B 5C 28 mov bx, [si+28h]
-273F:0EE7 03 FB add di,bx
-273F:0EE9 83 3D FF cmp word ptr [di], 0FFFFh
-273F:0EEC 75 07 jne loc_131 ; Jump if not equal
+273F:0EE2 8B 3F mov di, [bx] ; Get ptr to direction frames
+273F:0EE4 8B 5C 28 mov bx, [si+HS_FRAME_OFFSET]; Get offset for movement frame
+273F:0EE7 03 FB add di, bx ; Add on offset
+273F:0EE9 83 3D FF cmp word ptr [di], 0FFFFh ; End of movement set for direciton?
+273F:0EEC 75 07 jne loc_131 ; Jump if not
273F:0EEE 2B FB sub di, bx
273F:0EF0 33 DB xor bx, bx
-273F:0EF2 89 5C 28 mov [si+28h], bx
+273F:0EF2 89 5C 28 mov [si+HS_FRAME_OFFSET], bx ; Reset to start of movement data
; di=movement record 5bb8h, si=6cefh
273F:0EF5 loc_131:
-273F:0EF5 8B 05 mov ax, [diMOVEMENT_FRAME_NUM] ; Get new frame number
+273F:0EF5 8B 05 mov ax, [di+MOVEMENT_FRAME_NUM] ; Get new frame number
273F:0EF7 57 push di
273F:0EF8 8B 7C 21 mov di, [si+HS_PIXEL_OFFSET]
273F:0EFB 8B 4D 07 mov cx, [di+PIXEL_FRAME_SIZE]
@@ -2535,8 +2577,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:0F48 89 45 02 mov [di+ANIM_Y], ax
273F:0F4B 8B 05 mov ax, [di+ANIM_X]
273F:0F4D loc_137:
-273F:0F4D 83 44 28 06 add word ptr [si+28h], 6
-273F:0F51 83 44 26 01 add word ptr [si+26h], 1
+273F:0F4D 83 44 28 06 add word ptr [si+HS_FRAME_OFFSET], MOVEMENT_REC_SIZE
+273F:0F51 83 44 26 01 add word ptr [si+HS_STEP_CTR], 1
273F:0F55 33 C0 xor ax, ax
273F:0F57 5B pop bx
273F:0F58 5F pop di
@@ -2733,7 +2775,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
seq_set_blocking_hotspot_script proc near
273F:10A3 81 FB 03E8 cmp bx, PLAYER_HOTSPOT_ID
273F:10A7 75 05 jne loc_154 ; Jump if not equal
-273F:10A9 C6 06 9834 02 mov byte ptr data_427,2 ; (273F:9834=0F9h)
+273F:10A9 C6 06 9834 02 mov byte ptr data_1084,2 ; (273F:9834=0F9h)
273F:10AE loc_154: ; xref 273F:10A7
273F:10AE E8 FC37 call get_room_resource_pointer
273F:10B1 D1 E1 shl cx,1 ; Shift w/zeros fill
@@ -2744,10 +2786,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:10BE 8B DE mov bx, si
273F:10C0 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
273F:10C3 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
-273F:10C6 C6 07 03 mov byte ptr [bx], PLAYER_ACTION_EXEC_SCRIPT
+273F:10C6 C6 07 03 mov byte ptr [bx], CHAR_ACTION_EXEC_SCRIPT
273F:10C9 8B 7C 0B mov di, [si+HS_ANIM_OFFSET]
273F:10CC C6 44 49 01 mov byte ptr [si+49h], 1
-273F:10D0 E9 605B jmp loc_1413 ; (712E)
+273F:10D0 E9 605B jmp pathfind_flag_covered_cells
seq_set_blocking_hotspot_script endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -2805,80 +2847,77 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:4FBF, 5E61, 60E7
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:110B sub_40 proc near
+ character_find_impinging_chars proc near
273F:110B 56 push si
273F:110C 53 push bx
273F:110D 8B 55 0E mov dx, [di+ANIM_ROOM_NUM]
273F:1110 úBE B14E mov si, offset animation_table
273F:1113 B9 002D mov cx, NUM_ANIMATION_SLOTS
-273F:1116 úBB 10C0 mov bx, offset data_616
-273F:1119 C7 06 10BE 0000 mov data_615, 0
-273F:111F 8B 05 mov ax, [di]
-273F:1121 A3 10E6 mov word ptr ds:[10E6h],ax ; (273F:10E6=0C329h)
-273F:1124 03 45 13 add ax,[di+13h]
-273F:1127 A3 10E8 mov word ptr ds:[10E8h],ax ; (273F:10E8=4EBFh)
-273F:112A 8B 45 02 mov ax,[di+2]
-273F:112D 03 45 15 add ax,[di+15h]
+273F:1116 úBB 10C0 mov bx, offset impinging_char_list
+273F:1119 C7 06 10BE 0000 mov num_impinging_chars, 0
+273F:111F 8B 05 mov ax, [di+ANIM_X]
+273F:1121 A3 10E6 mov char_rect_left, ax
+273F:1124 03 45 13 add ax, [di+ANIM_WIDTH_COPY]
+273F:1127 A3 10E8 mov char_rect_right, ax
+273F:112A 8B 45 02 mov ax, [di+ANIM_Y]
+273F:112D 03 45 15 add ax, [di+ANIM_HEIGHT_COPY]
273F:1130 50 push ax
-273F:1131 2B 45 17 sub ax,[di+17h]
-273F:1134 2B 45 22 sub ax,[di+22h]
-273F:1137 A3 10EA mov word ptr ds:[10EAh],ax ; (273F:10EA=0B9B1h)
+273F:1131 2B 45 17 sub ax, [di+ANIM_Y_CORRECTION]
+273F:1134 2B 45 22 sub ax, [di+ANIM_CHAR_RECT_Y]
+273F:1137 A3 10EA mov char_rect_top, ax
273F:113A 58 pop ax
-273F:113B 03 45 22 add ax,[di+22h]
-273F:113E A3 10EC mov word ptr ds:[10ECh],ax ; (273F:10EC=2Dh)
-
-273F:1141 locloop_160: ; xref 273F:119D
-273F:1141 3B FE cmp di,si
-273F:1143 74 55 je loc_161 ; Jump if equal
-273F:1145 F6 44 0C FF test byte ptr [si+0Ch],0FFh
-273F:1149 74 4F jz loc_161 ; Jump if zero
-273F:114B 3B 54 0E cmp dx,[si+0Eh]
-273F:114E 75 4A jne loc_161 ; Jump if not equal
-273F:1150 8B 44 1B mov ax,[si+1Bh]
-273F:1153 3D 0408 cmp ax,408h
-273F:1156 73 42 jae loc_161 ; Jump if above or =
-273F:1158 F6 44 1D FF test byte ptr [si+1Dh],0FFh
-273F:115C 75 3C jnz loc_161 ; Jump if not zero
-273F:115E 8B 44 19 mov ax,[si+19h]
-273F:1161 3B 45 24 cmp ax,[di+24h]
+273F:113B 03 45 22 add ax, [di+ANIM_CHAR_RECT_Y]
+273F:113E A3 10EC mov char_rect_bottom, ax
+
+273F:1141 locloop_160: ; Loop through animations
+273F:1141 3B FE cmp di, si ; Is it the char's animation?
+273F:1143 74 55 je loc_161 ; Skip if yes
+273F:1145 F6 44 0C FF test byte ptr [si+ANIM_LAYER], 0FFh
+273F:1149 74 4F jz loc_161 ; If no layer, then skip
+273F:114B 3B 54 0E cmp dx, [si+ANIM_ROOM_NUM]
+273F:114E 75 4A jne loc_161 ; Skip if not in same room
+273F:1150 8B 44 1B mov ax, [si+ANIM_HOTSPOT_ID]
+273F:1153 3D 0408 cmp ax, 408h
+273F:1156 73 42 jae loc_161 ; Skip if anim not a character
+273F:1158 F6 44 1D FF test byte ptr [si+ANIM_LAYER1_SKIP], 0FFh
+273F:115C 75 3C jnz loc_161 ; Skip if skip flag set
+273F:115E 8B 44 19 mov ax, [si+ANIM_HOTSPOT_OFFSET]
+273F:1161 3B 45 24 cmp ax, [di+ANIM_VOICE_CTR]
273F:1164 74 34 je loc_161 ; Jump if equal
-273F:1166 8B 04 mov ax,[si]
-273F:1168 3B 06 10E8 cmp ax,word ptr ds:[10E8h] ; (273F:10E8=4EBFh)
+273F:1166 8B 04 mov ax, [si+ANIM_X]
+273F:1168 3B 06 10E8 cmp ax, char_rect_right
273F:116C 73 2C jae loc_161 ; Jump if above or =
-273F:116E 03 44 13 add ax,[si+13h]
-273F:1171 3B 06 10E6 cmp ax,word ptr ds:[10E6h] ; (273F:10E6=0C329h)
+273F:116E 03 44 13 add ax, [si+ANIM_WIDTH_COPY]
+273F:1171 3B 06 10E6 cmp ax, char_rect_left
273F:1175 72 23 jb loc_161 ; Jump if below
273F:1177 74 21 jz loc_161 ; Jump if zero
-273F:1179 8B 44 02 mov ax,[si+2]
-273F:117C 03 44 15 add ax,[si+15h]
-273F:117F 8B E8 mov bp,ax
-273F:1181 03 44 22 add ax,[si+22h]
-273F:1184 3B 06 10EA cmp ax,word ptr ds:[10EAh] ; (273F:10EA=0B9B1h)
+273F:1179 8B 44 02 mov ax, [si+ANIM_Y]
+273F:117C 03 44 15 add ax, [si+ANIM_HEIGHT_COPY]
+273F:117F 8B E8 mov bp, ax
+273F:1181 03 44 22 add ax, [si+ANIM_CHAR_RECT_Y]
+273F:1184 3B 06 10EA cmp ax, char_rect_top
273F:1188 72 10 jb loc_161 ; Jump if below
-273F:118A 8B C5 mov ax,bp
-273F:118C 2B 44 17 sub ax,[si+17h]
-273F:118F 2B 44 22 sub ax,[si+22h]
-273F:1192 3B 06 10EC cmp ax,word ptr ds:[10ECh] ; (273F:10EC=2Dh)
+273F:118A 8B C5 mov ax, bp
+273F:118C 2B 44 17 sub ax, [si+ANIM_Y_CORRECTION]
+273F:118F 2B 44 22 sub ax, [si+ANIM_CHAR_RECT_Y]
+273F:1192 3B 06 10EC cmp ax, char_rect_bottom
273F:1196 74 0E je loc_162 ; Jump if equal
273F:1198 72 0C jc loc_162 ; Jump if carry Set
-273F:119A loc_161: ; xref 273F:1143, 1149, 114E, 1156
- ; 115C, 1164, 116C, 1175
- ; 1177, 1188, 11B3
-273F:119A ú83 C6 29 add si,29h
-273F:119D E2 A2 loop locloop_160 ; Loop if cx > 0
+273F:119A loc_161:
+273F:119A ú83 C6 29 add si, ANIMATION_SLOT_SIZE
+273F:119D E2 A2 loop locloop_160
-273F:119F C7 07 0000 mov word ptr [bx],0
+273F:119F C7 07 0000 mov word ptr [bx], 0 ; Flag end of list
273F:11A3 5B pop bx
273F:11A4 5E pop si
273F:11A5 C3 retn
-273F:11A6 loc_162: ; xref 273F:1196, 1198
-273F:11A6 8B 44 1B mov ax,[si+1Bh]
-273F:11A9 89 07 mov [bx],ax
-273F:11AB 83 C3 02 add bx,2
-273F:11AE 83 06 10BE 01 add data_615, 1
+273F:11A6 loc_162: ; Animation is impinging char
+273F:11A6 8B 44 1B mov ax, [si+ANIM_HOTSPOT_ID]
+273F:11A9 89 07 mov [bx], ax ; Store character Id
+273F:11AB 83 C3 02 add bx, 2
+273F:11AE 83 06 10BE 01 add num_impinging_chars, 1
273F:11B3 EB E5 jmp short loc_161 ; (119A)
- sub_40 endp
-
+ character_find_impinging_chars endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
; SUBROUTINE
@@ -2888,15 +2927,15 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:11B5 sub_41 proc near
273F:11B5 53 push bx
-273F:11B6 úBB 10C0 mov bx, offset data_616
+273F:11B6 úBB 10C0 mov bx, offset impinging_char_list
273F:11B9 C7 06 10EE 0000 mov data_617, 0
273F:11BF loc_163:
273F:11BF ú8B 07 mov ax, [bx] ; Get character Id
-273F:11C1 83 C3 02 add bx, 2
-273F:11C4 0B C0 or ax, ax ; Is it zero?
-273F:11C6 75 05 jnz loc_164 ; Jump if not zero
-273F:11C8 A1 10EE mov ax, data_617
+273F:11C1 83 C3 02 add bx, 2 ; Move to next entry
+273F:11C4 0B C0 or ax, ax ; Is it the end of the list?
+273F:11C6 75 05 jnz loc_164 ; Jump if not
+273F:11C8 A1 10EE mov ax, data_617 ; Set return result
273F:11CB 5B pop bx
273F:11CC C3 retn
273F:11CD loc_164:
@@ -2911,7 +2950,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:11DC 8A 1F mov bl, [bx] ; bl = char's current action
273F:11DE 5E pop si
273F:11DF 58 pop ax
-273F:11E0 80 FB 03 cmp bl, PLAYER_ACTION_EXEC_SCRIPT ; Char in animation sequence?
+273F:11E0 80 FB 03 cmp bl, CHAR_ACTION_EXEC_SCRIPT ; Char in animation sequence?
273F:11E3 74 12 je loc_166 ; Jump if yes
273F:11E5 BB B0AE mov bx, offset hotspot_action_list
@@ -2930,8 +2969,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:11FB 83 C3 08 add bx, HOTSPOT_ACTION_SLOT_SIZE
273F:11FE E2 EE loop locloop_165 ; Loop remaining action list
-; At this point we've found a character in the data_616 list that isn't currently
-; blocked to execute a hotspot animation, and doesn't have a cross reference
+; At this point we've found a character in the impinging_char_list list that isn't
+; currently blocked to execute a hotspot animation, and doesn't have a cross reference
; against the calling character (such as the player) in the hotspot action list
273F:1200 8B D8 mov bx, ax
@@ -2945,7 +2984,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:1211 F6 45 49 FF test byte ptr [di+49h], 0FFh ; ???
273F:1215 75 09 jnz loc_168 ; Jump if not zero
273F:1217 5F pop di
-273F:1218 E8 314B call sub_93
+273F:1218 E8 314B call character_update_movement
273F:121B 5B pop bx
273F:121C B8 0001 mov ax, 1
273F:121F C3 retn
@@ -3117,7 +3156,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:1357 A1 1924 mov ax, hotspot_id
273F:135A 89 45 02 mov [di+2],ax
273F:135D C7 45 04 0000 mov word ptr [di+4], 0
-273F:1362 C6 07 02 mov byte ptr [bx], PLAYER_ACTION_DISPATCH_ACTION
+273F:1362 C6 07 02 mov byte ptr [bx], CHAR_ACTION_DISPATCH_ACTION
273F:1365 E8 5C9D call menubar_clear_image
273F:1368 úBF 4B93 mov di, offset action_name ; Set up the "look at HOTSPOT"
273F:136B úBE 10B5 mov si, offset look_at_str ; string
@@ -3158,14 +3197,14 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:13B8 E8 401F call sub_126
273F:13BB 81 E2 0FFF and dx,0FFFh
273F:13BF úBE 6CEF mov si, offset player_hotspot_rec
-273F:13C2 8B DE mov bx,si
-273F:13C4 03 5C 61 add bx,[si+61h]
-273F:13C7 83 C3 63 add bx,63h
+273F:13C2 8B DE mov bx, si
+273F:13C4 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:13C7 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:13CA 89 4C 54 mov [si+HS_DEST_X], cx
273F:13CD 89 54 56 mov [si+HS_DEST_Y], dx
273F:13D0 C7 44 52 FFFF mov [si+HS_DEST_HOTSPOT], 0FFFFh
273F:13D5 A1 1920 mov ax, room_exit_hotspot_id
-273F:13D8 0B C0 or ax,ax
+273F:13D8 0B C0 or ax, ax
273F:13DA 74 2A jz loc_192
273F:13DC 89 44 52 mov [si+HS_DEST_HOTSPOT], ax
273F:13DF EB 25 jmp short loc_192 ; (1406)
@@ -3182,7 +3221,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:1400 A1 11DD mov ax, char_dest_y
273F:1403 89 44 56 mov [si+HS_DEST_Y], ax
273F:1406 loc_192: ; xref 273F:13DA, 13DF
-273F:1406 C6 07 01 mov byte ptr [bx], PLAYER_ACTION_START_WALK
+273F:1406 C6 07 01 mov byte ptr [bx], CHAR_ACTION_START_WALK
273F:1409 33 C0 xor ax,ax ; Zero register
273F:140B A2 9834 mov data_1084, al
273F:140E úBF 65F3 mov di, offset player_action_support_record
@@ -4550,7 +4589,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:1C18 72 24 jb loc_437 ; No
273F:1C1A 3D 0009 cmp ax, CURSOR_TIME_UP_LEFT
273F:1C1D 73 1F jae loc_437 ; Too high
-273F:1C1F 80 3E 6D52 01 cmp player_action_state, PLAYER_ACTION_START_WALK
+273F:1C1F 80 3E 6D52 01 cmp player_action_state, CHAR_ACTION_START_WALK
273F:1C24 74 07 je loc_435 ; Jump if equal
273F:1C26 80 3E 6D52 04 cmp player_action_state, 4
273F:1C2B 75 11 jne loc_437 ; Jump if not equal
@@ -9589,7 +9628,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; 9635
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:3E34 sequence_execute proc near
+273F:3E34 sequence_execute proc near
273F:3E34 ú57 push di
273F:3E35 56 push si
273F:3E36 55 push bp
@@ -10096,28 +10135,28 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:41CE 83 C5 02 add bp, 2
273F:41D1 D1 E3 shl bx, 1 ; Shift w/zeros fill
273F:41D3 8B 87 3850 mov ax,word ptr ds:[actions2_proc_list][bx]
-273F:41D7 FF E0 jmp ax
+273F:41D7 FF E0 jmp ax
action_dispatch endp
273F:41D9 loc_825: ; xref 273F:52BB
-273F:41D9 ú8B DE mov bx,si
-273F:41DB 03 5C 61 add bx,[si+61h]
-273F:41DE 83 C3 63 add bx,63h
-273F:41E1 F7 44 61 FFFF test word ptr [si+61h],0FFFFh
+273F:41D9 ú8B DE mov bx, si
+273F:41DB 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:41DE 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:41E1 F7 44 61 FFFF test word ptr [si+HS_ACTION_OFFSET], 0FFFFh
273F:41E6 74 0F jz loc_826 ; Jump if zero
-273F:41E8 83 6C 61 05 sub word ptr [si+61h],5
-273F:41EC 83 EB 05 sub bx,5
-273F:41EF C6 44 4D 00 mov byte ptr [si+4Dh],0
-273F:41F3 C6 07 02 mov byte ptr [bx],2
+273F:41E8 83 6C 61 05 sub word ptr [si+HS_ACTION_OFFSET], CURRENT_ACTION_RECORD_SIZE
+273F:41EC 83 EB 05 sub bx, CURRENT_ACTION_RECORD_SIZE
+273F:41EF C6 44 4D 00 mov byte ptr [si+4Dh], 0
+273F:41F3 C6 07 02 mov byte ptr [bx], CHAR_ACTION_DISPATCH_ACTION
273F:41F6 C3 retn
273F:41F7 loc_826: ; xref 273F:41E6
-273F:41F7 C6 07 00 mov byte ptr [bx],0
-273F:41FA 81 7D 1B 03E8 cmp word ptr [di+1Bh], PLAYER_HOTSPOT_ID
+273F:41F7 C6 07 00 mov byte ptr [bx], CHAR_ACTION_NONE
+273F:41FA 81 7D 1B 03E8 cmp word ptr [di+ANIM_HOTSPOT_ID], PLAYER_HOTSPOT_ID
273F:41FF 75 0B jne loc_ret_827 ; Jump if not equal
assume ds:seg_code
-273F:4201 C6 06 9834 00 mov byte ptr data_427,0 ; (273F:9834=0F9h)
-273F:4206 C7 06 11E4 FFFF mov word ptr ds:[11E4h],0FFFFh ; (273F:11E4=0BB12h)
+273F:4201 C6 06 9834 00 mov byte ptr data_1084, 0
+273F:4206 C7 06 11E4 FFFF mov hotspot_name_id2, 0FFFFh
273F:420C loc_ret_827: ; xref 273F:41FF
273F:420C C3 retn
@@ -10129,77 +10168,72 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:51EE, 5FE0
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-; si = Hotspot offset
-; bx = Pointer to decode data
- [bx] == 0 -> end of list
-
-
-273F:420D sub_90 proc near
-273F:420D 8B 4C 21 mov cx,[si+HS_PIXEL_OFFSET]
-273F:4210 8B 44 5A mov ax,[si+HS_MOMENT_SRC_OFFSET]
-273F:4213 89 44 24 mov [si+24h],ax
-273F:4216 C7 44 26 0000 mov word ptr [si+26h],0
-273F:421B C7 44 28 0000 mov word ptr [si+28h],0
+ character_translate_movements proc near
+273F:420D 8B 4C 21 mov cx, [si+HS_PIXEL_OFFSET]
+273F:4210 8B 44 5A mov ax, [si+HS_MOVEMENT_SRC_OFFSET]
+273F:4213 89 44 24 mov [si+HS_MOVEMENT_OFFSET], ax
+273F:4216 C7 44 26 0000 mov word ptr [si+HS_STEP_CTR], 0
+273F:421B C7 44 28 0000 mov word ptr [si+HS_FRAME_OFFSET], 0
273F:4220 56 push si
273F:4221 57 push di
273F:4222 53 push bx
-273F:4223 8B F8 mov di,ax
-273F:4225 8B F1 mov si,cx
-273F:4227 8B DA mov bx,dx
-; si=animation record, di=loading position, bx=393ch src data
-273F:4229 loc_828: ; xref 273F:4250, 425E, 426E, 427E
-273F:4229 ú8B 0F mov cx,[bx]
-273F:422B 0B C9 or cx,cx ; Zero ?
-273F:422D 74 51 jz loc_832 ; Jump if zero
-273F:422F 8B 57 02 mov dx,[bx+2]
-273F:4232 83 C3 04 add bx,4
-273F:4235 83 FA 01 cmp dx,1
+273F:4223 8B F8 mov di, ax
+273F:4225 8B F1 mov si, cx
+273F:4227 8B DA mov bx, dx
+
+273F:4229 loc_828:
+273F:4229 ú8B 0F mov cx, [bx]
+273F:422B 0B C9 or cx, cx ; No more movements needed?
+273F:422D 74 51 jz loc_832 ; Exit if yes
+273F:422F 8B 57 02 mov dx, [bx+2] ; Get direction
+273F:4232 83 C3 04 add bx, 4 ; Move ptr to next move rec
+273F:4235 83 FA 01 cmp dx, FACING2_LEFT
273F:4238 74 26 je loc_830 ; Jump if equal
-273F:423A 83 FA 02 cmp dx,2
+273F:423A 83 FA 02 cmp dx, FACING2_RIGHT
273F:423D 74 31 je loc_831 ; Jump if equal
-273F:423F 83 FA 04 cmp dx,4
+273F:423F 83 FA 04 cmp dx, FACING2_UP
273F:4242 74 0E je loc_829 ; Jump if equal
-273F:4244 83 C1 01 add cx,1
-273F:4247 D1 E9 shr cx,1 ; Shift w/zeros fill
-273F:4249 8B 44 0B mov ax,[si+0Bh]
-273F:424C AB stosw ; Store ax to es:[di]
+273F:4244 83 C1 01 add cx, 1
+273F:4247 D1 E9 shr cx, 1
+273F:4249 8B 44 0B mov ax, [si+PIXEL_MOVEREC_DOWN]
+273F:424C AB stosw ; Store movement records
273F:424D 8B C1 mov ax,cx
-273F:424F AB stosw ; Store ax to es:[di]
-273F:4250 EB D7 jmp short loc_828 ; (4229)
-273F:4252 loc_829: ; xref 273F:4242
-273F:4252 83 C1 01 add cx,1
-273F:4255 D1 E9 shr cx,1 ; Shift w/zeros fill
-273F:4257 8B 44 09 mov ax,[si+9]
-273F:425A AB stosw ; Store ax to es:[di]
+273F:424F AB stosw ; Store steps
+273F:4250 EB D7 jmp short loc_828
+273F:4252 loc_829:
+273F:4252 83 C1 01 add cx, 1
+273F:4255 D1 E9 shr cx, 1
+273F:4257 8B 44 09 mov ax, [si+PIXEL_MOVEREC_UP]
+273F:425A AB stosw ; Store movement records
273F:425B 8B C1 mov ax,cx
-273F:425D AB stosw ; Store ax to es:[di]
-273F:425E EB C9 jmp short loc_828 ; (4229)
-273F:4260 loc_830: ; xref 273F:4238
-273F:4260 83 C1 03 add cx,3
-273F:4263 D1 E9 shr cx,1 ; Shift w/zeros fill
-273F:4265 D1 E9 shr cx,1 ; Shift w/zeros fill
-273F:4267 8B 44 0D mov ax,[si+0Dh]
-273F:426A AB stosw ; Store ax to es:[di]
+273F:425D AB stosw ; Store steps
+273F:425E EB C9 jmp short loc_828
+273F:4260 loc_830:
+273F:4260 83 C1 03 add cx, 3
+273F:4263 D1 E9 shr cx, 1
+273F:4265 D1 E9 shr cx, 1
+273F:4267 8B 44 0D mov ax, [si+PIXEL_MOVEREC_LEFT]
+273F:426A AB stosw ; Store movement records
273F:426B 8B C1 mov ax,cx
-273F:426D AB stosw ; Store ax to es:[di]
-273F:426E EB B9 jmp short loc_828 ; (4229)
-273F:4270 loc_831: ; xref 273F:423D
-273F:4270 83 C1 03 add cx,3
-273F:4273 D1 E9 shr cx,1 ; Shift w/zeros fill
-273F:4275 D1 E9 shr cx,1 ; Shift w/zeros fill
-273F:4277 8B 44 0F mov ax,[si+0Fh]
-273F:427A AB stosw ; Store ax to es:[di]
+273F:426D AB stosw ; Store steps
+273F:426E EB B9 jmp short loc_828
+273F:4270 loc_831:
+273F:4270 83 C1 03 add cx, 3
+273F:4273 D1 E9 shr cx, 1
+273F:4275 D1 E9 shr cx, 1
+273F:4277 8B 44 0F mov ax, [si+PIXEL_MOVEREC_RIGHT]
+273F:427A AB stosw ; Store movement records
273F:427B 8B C1 mov ax,cx
-273F:427D AB stosw ; Store ax to es:[di]
-273F:427E EB A9 jmp short loc_828 ; (4229)
-273F:4280 loc_832: ; xref 273F:422D
+273F:427D AB stosw ; Store steps
+273F:427E EB A9 jmp short loc_828
+273F:4280 loc_832:
273F:4280 B8 FFFF mov ax,0FFFFh
-273F:4283 AB stosw ; Store ax to es:[di]
+273F:4283 AB stosw ; Store end makrer
273F:4284 5B pop bx
273F:4285 5F pop di
273F:4286 5E pop si
273F:4287 C3 retn
- sub_90 endp
+ character_translate_movements endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -10240,7 +10274,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:42C8 5E pop si
273F:42C9 E9 FB68 jmp sequence_execute
273F:42CC loc_835: ; xref 273F:42C6
-273F:42CC 8B 54 0A mov dx, [si+ROOMREC_EXIT_ROOM_NUM] ; Get new room #
+273F:42CC 8B 54 0A mov dx, [si+ROOMREC_EXIT_ROOM_NUM] ; Get new room #/direction
273F:42CF 8B 4C 0C mov cx, [si+ROOMREC_EXIT_NEW_X] ; Get new X
273F:42D2 8B 5C 0E mov bx, [si+ROOMREC_EXIT_NEW_Y] ; Get new Y
273F:42D5 5E pop si
@@ -10267,13 +10301,13 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:42E9 A1 BA17 mov ax, current_hotspot
273F:42EC 3D 03E8 cmp ax, PLAYER_HOTSPOT_ID ; Is character the player?
273F:42EF 75 2E jne loc_840 ; Jump if not
-273F:42F1 F6 06 9834 FF test byte ptr data_427, 0FFh
+273F:42F1 F6 06 9834 FF test byte ptr data_1084, 0FFh
273F:42F6 75 26 jnz loc_ret_839 ; Jump if not zero
; Room change code for the player
273F:42F8 úBE 6CEF mov si, offset player_hotspot_rec
-273F:42FB 88 74 50 mov [si+50h],dh
-273F:42FE C6 44 51 00 mov byte ptr [si+51h],0
+273F:42FB 88 74 50 mov [si+HS_DIRECTION], dh
+273F:42FE C6 44 51 00 mov byte ptr [si+HS_DIRECTION+1], 0
273F:4302 32 F6 xor dh,dh ; Zero register
273F:4304 83 EB 30 sub bx,30h
273F:4307 89 16 982C mov new_room_number_2, dx
@@ -10291,13 +10325,13 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4326 53 push bx
273F:4327 51 push cx
273F:4328 52 push dx
-273F:4329 E8 017D call sub_99 ; (44A9)
+273F:4329 E8 017D call check_for_impinging_characters
273F:432C 5A pop dx
273F:432D 59 pop cx
273F:432E 5B pop bx
273F:432F 75 06 jnz loc_841 ; Jump if not zero
273F:4331 33 C0 xor ax,ax ; Zero register
-273F:4333 E8 01F2 call sub_104 ; (4528)
+273F:4333 E8 01F2 call increment_action_offset
273F:4336 C3 retn
273F:4337 loc_841: ; xref 273F:432F
273F:4337 83 E1 F8 and cx, 0FFF8h
@@ -10323,36 +10357,29 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:4363 loc_842: ; xref 273F:50E7, 5F24
-273F:4363 ú88 44 44 mov [si+HS_UNKNOWN1], al
+ character_update_movement_2:
+273F:4363 ú88 44 44 mov [si+HS_V44], al
- ;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
- ; SUBROUTINE
- ;
- ; Called from: 273F:1218, 5033, 5063, 5081, 51AB, 58C7, 5EAA
- ; 5EE3, 85A0, 8636, 8A31
- ;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:4366 sub_93 proc near
-273F:4366 loc_843: ; xref 273F:4F9C
+ character_update_movement proc near
273F:4366 ú53 push bx
-273F:4367 8B DE mov bx,si
-273F:4369 03 5C 61 add bx,[si+61h]
-273F:436C 83 C3 63 add bx,63h
-273F:436F 8A 07 mov al,[bx]
+273F:4367 8B DE mov bx, si
+273F:4369 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:436C 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:436F 8A 07 mov al, [bx]
273F:4371 5B pop bx
-273F:4372 3C 03 cmp al,3
-273F:4374 74 10 je loc_ret_845 ; Jump if equal
-273F:4376 F6 44 49 FF test byte ptr [si+49h],0FFh
+273F:4372 3C 03 cmp al, CHAR_ACTION_EXEC_SCRIPT
+273F:4374 74 10 je loc_ret_845 ; Exit if running script
+273F:4376 F6 44 49 FF test byte ptr [si+HS_V49], 0FFh
273F:437A 75 07 jnz loc_844 ; Jump if not zero
-273F:437C C6 44 49 01 mov byte ptr [si+49h],1
-273F:4380 E8 2DAB call sub_178 ; (712E)
+273F:437C C6 44 49 01 mov byte ptr [si+HS_V49], 1
+273F:4380 E8 2DAB call pathfind_flag_covered_cells
273F:4383 loc_844: ; xref 273F:437A
-273F:4383 E9 032B jmp loc_890 ; (46B1)
+273F:4383 E9 032B jmp character_reset_direction
273F:4386 loc_ret_845: ; xref 273F:4374, 438B
273F:4386 C3 retn
- sub_93 endp
+ character_update_movement endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -10363,10 +10390,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
273F:4387 sub_94 proc near
-273F:4387 F6 44 49 FF test byte ptr [si+49h],0FFh
+273F:4387 F6 44 49 FF test byte ptr [si+HS_V49], 0FFh
273F:438B 74 F9 jz loc_ret_845 ; Jump if zero
-273F:438D C6 44 49 00 mov byte ptr [si+49h],0
-273F:4391 E9 2DAF jmp loc_1417 ; (7143)
+273F:438D C6 44 49 00 mov byte ptr [si+HS_V49], 0
+273F:4391 E9 2DAF jmp pathfind_clear_covered_cells
sub_94 endp
@@ -10376,69 +10403,71 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:56D0, 712F, 7144
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:4394 sub_95 proc near
-273F:4394 8B 45 0E mov ax,[di+0Eh]
-273F:4397 2D 0001 sub ax,1
-273F:439A 8B D8 mov bx,ax
-273F:439C B1 04 mov cl,4
-273F:439E D3 E3 shl bx,cl ; Shift w/zeros fill
-273F:43A0 2B D8 sub bx,ax
-273F:43A2 B1 03 mov cl,3
-273F:43A4 D3 E3 shl bx,cl ; Shift w/zeros fill
-273F:43A6 81 C3 984A add bx,984Ah
-273F:43AA 8B 45 02 mov ax,[di+2]
-273F:43AD 2D 0088 sub ax,88h
-273F:43B0 03 45 15 add ax,[di+15h]
-273F:43B3 2D 0004 sub ax,4
-273F:43B6 D3 E8 shr ax,cl ; Shift w/zeros fill
-273F:43B8 3D 0018 cmp ax,18h
-273F:43BB 73 50 jae loc_850 ; Jump if above or =
-273F:43BD 8B D0 mov dx,ax
-273F:43BF D1 E0 shl ax,1 ; Shift w/zeros fill
-273F:43C1 D1 E0 shl ax,1 ; Shift w/zeros fill
-273F:43C3 03 C2 add ax,dx
-273F:43C5 03 D8 add bx,ax
-273F:43C7 8B 05 mov ax,[di]
-273F:43C9 D3 E8 shr ax,cl ; Shift w/zeros fill
-273F:43CB 8B 55 13 mov dx,[di+13h]
-273F:43CE D3 EA shr dx,cl ; Shift w/zeros fill
-273F:43D0 75 03 jnz loc_846 ; Jump if not zero
-273F:43D2 BA 0001 mov dx,1
-273F:43D5 loc_846: ; xref 273F:43D0
-273F:43D5 2D 0010 sub ax,10h
+ pathfind_get_cell proc near
+273F:4394 8B 45 0E mov ax, [di+ANIM_ROOM_NUM]
+273F:4397 2D 0001 sub ax, 1 ; ax=room # - 1
+273F:439A 8B D8 mov bx, ax
+273F:439C B1 04 mov cl, 4
+273F:439E D3 E3 shl bx, cl ; bx=(R-1)*16
+273F:43A0 2B D8 sub bx, ax ; bx=(R-1)*15
+273F:43A2 B1 03 mov cl, 3
+273F:43A4 D3 E3 shl bx, cl ; bx=(R-1)*120
+273F:43A6 81 C3 984A add bx, offset pathfind_data2
+273F:43AA 8B 45 02 mov ax, [di+ANIM_Y]
+273F:43AD 2D 0088 sub ax, 88h
+273F:43B0 03 45 15 add ax, [di+ANIM_HEIGHT_COPY]
+273F:43B3 2D 0004 sub ax, 4
+273F:43B6 D3 E8 shr ax, cl
+273F:43B8 3D 0018 cmp ax, 18h ; (y+height-8-4) >= 200?
+273F:43BB 73 50 jae loc_850 ; If yes then jump to exit
+273F:43BD 8B D0 mov dx, ax ; ax=0->17
+273F:43BF D1 E0 shl ax, 1
+273F:43C1 D1 E0 shl ax, 1 ; ax=ax*4
+273F:43C3 03 C2 add ax, dx ; ax=ax*5
+273F:43C5 03 D8 add bx, ax ; Add bx onto offset
+
+; At this point bx = (Room# - 1) * 120 + (Y# * 5), where Y# is between 0 to 17
+273F:43C7 8B 05 mov ax, [di+ANIM_X]
+273F:43C9 D3 E8 shr ax, cl
+273F:43CB 8B 55 13 mov dx, [di+ANIM_WIDTH_COPY]
+273F:43CE D3 EA shr dx, cl ; ax=left/8, dx=width/8
+273F:43D0 75 03 jnz loc_846 ; Is width < 8 pixels?
+273F:43D2 BA 0001 mov dx, 1 ; Yes, default to 1 (8 pixels)
+273F:43D5 loc_846:
+273F:43D5 2D 0010 sub ax, 10h ; Is left <= 128
273F:43D8 73 0A jnc loc_847 ; Jump if carry=0
273F:43DA F7 D8 neg ax
-273F:43DC 2B D0 sub dx,ax
-273F:43DE 72 2D jc loc_850 ; Jump if carry Set
-273F:43E0 74 2B jz loc_850 ; Jump if zero
-273F:43E2 33 C0 xor ax,ax ; Zero register
-273F:43E4 loc_847: ; xref 273F:43D8
-273F:43E4 8B E8 mov bp,ax
-273F:43E6 03 EA add bp,dx
-273F:43E8 83 ED 29 sub bp,29h
-273F:43EB 72 09 jc loc_848 ; Jump if carry Set
-273F:43ED 83 C5 01 add bp,1
-273F:43F0 2B D5 sub dx,bp
+273F:43DC 2B D0 sub dx, ax
+273F:43DE 72 2D jc loc_850 ; Exit if offscreen to left
+273F:43E0 74 2B jz loc_850
+273F:43E2 33 C0 xor ax, ax ; Default to 0
+273F:43E4 loc_847:
+273F:43E4 8B E8 mov bp, ax
+273F:43E6 03 EA add bp, dx ; Add width
+273F:43E8 83 ED 29 sub bp, 29h
+273F:43EB 72 09 jc loc_848 ; Jump if on screen
+273F:43ED 83 C5 01 add bp, 1
+273F:43F0 2B D5 sub dx, bp
273F:43F2 72 19 jc loc_850 ; Jump if carry Set
273F:43F4 74 17 jz loc_850 ; Jump if zero
-273F:43F6 loc_848: ; xref 273F:43EB
-273F:43F6 8B E8 mov bp,ax
-273F:43F8 D3 E8 shr ax,cl ; Shift w/zeros fill
-273F:43FA 03 D8 add bx,ax
-273F:43FC 8B CD mov cx,bp
-273F:43FE B8 0080 mov ax,80h
-273F:4401 83 E1 07 and cx,7
-273F:4404 74 02 jz loc_849 ; Jump if zero
-273F:4406 D3 E8 shr ax,cl ; Shift w/zeros fill
+273F:43F6 loc_848:
+273F:43F6 8B E8 mov bp, ax ; bp,ax=(left/8)-10h
+273F:43F8 D3 E8 shr ax, cl
+273F:43FA 03 D8 add bx, ax ; Increment X offset
+273F:43FC 8B CD mov cx, bp
+273F:43FE B8 0080 mov ax, 80h
+273F:4401 83 E1 07 and cx, 7
+273F:4404 74 02 jz loc_849
+273F:4406 D3 E8 shr ax, cl ; Setup bit mask
273F:4408 loc_849: ; xref 273F:4404
-273F:4408 8B CA mov cx,dx
-273F:440A 0B C9 or cx,cx ; Zero ?
+273F:4408 8B CA mov cx, dx
+273F:440A 0B C9 or cx, cx
273F:440C C3 retn
273F:440D loc_850: ; xref 273F:43BB, 43DE, 43E0, 43F2
; 43F4
-273F:440D 33 C9 xor cx,cx ; Zero register
+273F:440D 33 C9 xor cx, cx ; Zero register
273F:440F C3 retn
- sub_95 endp
+ pathfind_get_cell endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -10557,33 +10586,33 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:4329, 603C
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:44A9 sub_99 proc near
+ check_for_impinging_characters proc near
273F:44A9 úBB B14E mov bx, offset animation_table
273F:44AC B9 002D mov cx, NUM_ANIMATION_SLOTS
-273F:44AF 8B 55 0E mov dx,[di+0Eh]
+273F:44AF 8B 55 0E mov dx, [di+ANIM_ROOM_NUM]
273F:44B2 locloop_858: ; xref 273F:44D0
-273F:44B2 F6 47 1D FF test byte ptr [bx+1Dh],0FFh
+273F:44B2 F6 47 1D FF test byte ptr [bx+ANIM_LAYER1_SKIP], 0FFh
273F:44B6 74 15 jz loc_859 ; Jump if zero
-273F:44B8 F6 47 0C FF test byte ptr [bx+0Ch],0FFh
+273F:44B8 F6 47 0C FF test byte ptr [bx+ANIM_LAYER], 0FFh
273F:44BC 74 0F jz loc_859 ; Jump if zero
-273F:44BE 3B 57 0E cmp dx,[bx+0Eh]
+273F:44BE 3B 57 0E cmp dx, [bx+ANIM_ROOM_NUM]
273F:44C1 75 0A jne loc_859 ; Jump if not equal
273F:44C3 53 push bx
-273F:44C4 8B 5F 19 mov bx,[bx+19h]
-273F:44C7 E8 10D7 call skorl_caught_check
+273F:44C4 8B 5F 19 mov bx, [bx+ANIM_HOTSPOT_OFFSET]
+273F:44C7 E8 10D7 call characters_impinging_check
273F:44CA 5B pop bx
273F:44CB 75 09 jnz loc_860 ; Jump if not zero
273F:44CD loc_859: ; xref 273F:44B6, 44BC, 44C1
-273F:44CD 83 C3 29 add bx,29h
+273F:44CD 83 C3 29 add bx, ANIMATION_SLOT_SIZE
273F:44D0 E2 E0 loop locloop_858 ; Loop if cx > 0
-273F:44D2 0D 0001 or ax,1
+273F:44D2 0D 0001 or ax, 1
273F:44D5 C3 retn
273F:44D6 loc_860: ; xref 273F:44CB
-273F:44D6 33 C0 xor ax,ax ; Zero register
+273F:44D6 33 C0 xor ax, ax
273F:44D8 C3 retn
- sub_99 endp
+ check_for_impinging_characters endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -10593,40 +10622,40 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
char_face_up proc near
-273F:44D9 ú8B 5C 21 mov bx,[si+HS_PIXEL_OFFSET]
-273F:44DC 8A 47 11 mov al,[bx+11h]
-273F:44DF C7 45 22 0004 mov word ptr [di+22h], 4
-273F:44E4 C6 45 26 00 mov byte ptr [di+26h], 0
+273F:44D9 ú8B 5C 21 mov bx, [si+HS_PIXEL_OFFSET]
+273F:44DC 8A 47 11 mov al, [bx+PIXEL_FRAMENUM_UP]
+273F:44DF C7 45 22 0004 mov word ptr [di+ANIM_CHAR_RECT_Y], 4
+273F:44E4 C6 45 26 00 mov byte ptr [di+ANIM_DIRECTION], FACING_UP
273F:44E8 EB 33 jmp short char_face_end
char_face_up endp
char_face_down proc near
-273F:44EA ú8B 5C 21 mov bx,[si+HS_PIXEL_OFFSET]
-273F:44ED 8A 47 12 mov al,[bx+12h]
-273F:44F0 C7 45 22 0004 mov word ptr [di+22h],4
-273F:44F5 C6 45 26 01 mov byte ptr [di+26h],1
+273F:44EA ú8B 5C 21 mov bx, [si+HS_PIXEL_OFFSET]
+273F:44ED 8A 47 12 mov al, [bx+PIXEL_FRAMENUM_DOWN]
+273F:44F0 C7 45 22 0004 mov word ptr [di+ANIM_CHAR_RECT_Y], 4
+273F:44F5 C6 45 26 01 mov byte ptr [di+ANIM_DIRECTION], FACING_DOWN
273F:44F9 EB 22 jmp short char_face_end
char_face_down endp
char_face_left proc near
-273F:44FB ú8B 5C 21 mov bx,[si+HS_PIXEL_OFFSET]
-273F:44FE 8A 47 13 mov al,[bx+13h]
-273F:4501 C7 45 22 0000 mov word ptr [di+22h],0
-273F:4506 C6 45 26 02 mov byte ptr [di+26h],2
+273F:44FB ú8B 5C 21 mov bx, [si+HS_PIXEL_OFFSET]
+273F:44FE 8A 47 13 mov al, [bx+PIXEL_FRAMENUM_LEFT]
+273F:4501 C7 45 22 0000 mov word ptr [di+ANIM_CHAR_RECT_Y], 0
+273F:4506 C6 45 26 02 mov byte ptr [di+ANIM_DIRECTION], FACING_LEFT
273F:450A EB 11 jmp short char_face_end
char_face_left endp
char_face_right proc near
-273F:450C ú8B 5C 21 mov bx,[si+HS_PIXEL_OFFSET]
-273F:450F 8A 47 14 mov al,[bx+14h]
-273F:4512 C7 45 22 0000 mov word ptr [di+22h],0
-273F:4517 C6 45 26 03 mov byte ptr [di+26h],3
+273F:450C ú8B 5C 21 mov bx, [si+HS_PIXEL_OFFSET]
+273F:450F 8A 47 14 mov al, [bx+PIXEL_FRAMENUM_RIGHT]
+273F:4512 C7 45 22 0000 mov word ptr [di+ANIM_CHAR_RECT_Y], 0
+273F:4517 C6 45 26 03 mov byte ptr [di+ANIM_DIRECTION], FACING_RIGHT
273F:451B EB 00 jmp short char_face_end
char_face_right endp
-273F:451D char_face_end:
-273F:451D 8B 5F 07 mov bx,[bx+PIXEL_FRAME_SIZE] ; Calculate frame offset
-273F:4520 32 E4 xor ah,ah
+273F:451D char_face_end:
+273F:451D 8B 5F 07 mov bx, [bx+PIXEL_FRAME_SIZE] ; Calculate frame offset
+273F:4520 32 E4 xor ah, ah
273F:4522 F7 E3 mul bx
273F:4524 89 45 08 mov [di+ANIM_FRAME_OFFSET], ax
273F:4527 C3 retn
@@ -10638,11 +10667,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:4333
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:4528 sub_104 proc near
-273F:4528 loc_866: ; xref 273F:5353
-273F:4528 ú83 44 61 05 add word ptr [si+61h],5
-273F:452C EB 0C jmp short loc_868
- sub_104 endp
+ increment_action_offset proc near
+273F:4528 ú83 44 61 05 add word ptr [si+HS_ACTION_OFFSET], CURRENT_ACTION_RECORD_SIZE
+273F:452C EB 0C jmp short loc_868
+ increment_action_offset endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
; SUBROUTINE
@@ -10654,22 +10682,22 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:452F 8B C1 mov ax, cx
273F:4531 E8 C7B6 call get_room_resource_pointer2
273F:4534 58 pop ax
-273F:4535 loc_867: ; xref 273F:813B
-273F:4535 úC7 44 61 0005 mov word ptr [si+61h],5
-273F:453A loc_868: ; xref 273F:452C
-273F:453A C6 44 4D 00 mov byte ptr [si+4Dh],0
-273F:453E D1 E0 shl ax,1 ; Shift w/zeros fill
-273F:4540 05 1380 add ax,1380h
-273F:4543 8B D8 mov bx,ax
-273F:4545 8B 07 mov ax,[bx]
-273F:4547 8B DE mov bx,si
-273F:4549 03 5C 61 add bx,[si+61h]
-273F:454C 83 C3 63 add bx,63h
-273F:454F 89 47 01 mov [bx+1],ax
-273F:4552 C6 07 02 mov byte ptr [bx],2
-273F:4555 8B 44 06 mov ax,[si+6]
-273F:4558 89 47 03 mov [bx+3],ax
-273F:455B C6 44 2A 00 mov byte ptr [si+2Ah],0
+273F:4535 loc_867:
+273F:4535 úC7 44 61 0005 mov word ptr [si+HS_ACTION_OFFSET], CURRENT_ACTION_RECORD_SIZE
+273F:453A loc_868:
+273F:453A C6 44 4D 00 mov byte ptr [si+HS_V4D], 0
+273F:453E D1 E0 shl ax, 1 ; Shift w/zeros fill
+273F:4540 05 1380 add ax, offset seq48_offset_list
+273F:4543 8B D8 mov bx, ax
+273F:4545 8B 07 mov ax, [bx]
+273F:4547 8B DE mov bx, si
+273F:4549 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:454C 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:454F 89 47 01 mov [bx+CURRENT_ACTION_SUPPORT_TABLE], ax
+273F:4552 C6 07 02 mov byte ptr [bx], CHAR_ACTION_DISPATCH_ACTION
+273F:4555 8B 44 06 mov ax, [si+HS_ROOM_NUM]
+273F:4558 89 47 03 mov [bx+CURRENT_ACTION_ROOM_NUM], ax
+273F:455B C6 44 2A 00 mov byte ptr [si+HS_FRAME_NUM], 0
273F:455F C3 retn
seq_method_48 endp
@@ -10681,24 +10709,24 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4560 sub_105 proc near
273F:4560 loc_869: ; xref 273F:5EC8
-273F:4560 úF6 44 4C FF test byte ptr [si+4Ch],0FFh
+273F:4560 úF6 44 4C FF test byte ptr [si+HS_V4C], 0FFh
273F:4564 74 2C jz loc_ret_873 ; Jump if zero
273F:4566 loc_870: ; xref 273F:5042
273F:4566 ú53 push bx
273F:4567 BB B0AE mov bx, offset hotspot_action_list
273F:456A B9 0014 mov cx, NUM_HOTSPOT_ACTION_SLOTS
-273F:456D 8B 45 1B mov ax,[di+1Bh]
+273F:456D 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
273F:4570 locloop_871: ; xref 273F:458F
-273F:4570 3B 07 cmp ax,[bx]
+273F:4570 3B 07 cmp ax, [bx]
273F:4572 75 18 jne loc_872 ; Jump if not equal
-273F:4574 C7 47 04 000F mov word ptr [bx+4],0Fh
-273F:4579 81 7F 02 2710 cmp word ptr [bx+2],2710h
-273F:457E 73 0C jae loc_872 ; Jump if above or =
+273F:4574 C7 47 04 000F mov word ptr [bx+4], 0Fh
+273F:4579 81 7F 02 2710 cmp word ptr [bx+2], 2710h
+273F:457E 73 0C jae loc_872
273F:4580 56 push si
273F:4581 51 push cx
-273F:4582 8B 77 06 mov si,[bx+6]
-273F:4585 C7 44 4A 000F mov word ptr [si+4Ah],0Fh
+273F:4582 8B 77 06 mov si, [bx+6]
+273F:4585 C7 44 4A 000F mov word ptr [si+HS_V4A], 0Fh
273F:458A 59 pop cx
273F:458B 5E pop si
273F:458C loc_872: ; xref 273F:4572, 457E
@@ -10741,47 +10769,47 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
273F:45A7 sub_107 proc near
-273F:45A7 3D 0420 cmp ax,420h
+273F:45A7 3D 0420 cmp ax, 420h
273F:45AA 74 0A je loc_876 ; Jump if equal
-273F:45AC 3D 0436 cmp ax,436h
+273F:45AC 3D 0436 cmp ax, 436h
273F:45AF 74 05 je loc_876 ; Jump if equal
-273F:45B1 3D 0429 cmp ax,429h
+273F:45B1 3D 0429 cmp ax, 429h
273F:45B4 75 1A jne loc_879 ; Jump if not equal
273F:45B6 loc_876: ; xref 273F:45AA, 45AF
273F:45B6 50 push ax
273F:45B7 55 push bp
273F:45B8 E8 3F9F call sub_213 ; (855A)
273F:45BB 5D pop bp
-273F:45BC 0B C0 or ax,ax ; Zero ?
+273F:45BC 0B C0 or ax, ax ; Zero ?
273F:45BE 74 0B jz loc_878 ; Jump if zero
273F:45C0 58 pop ax
273F:45C1 56 push si
273F:45C2 E8 C725 call get_room_resource_pointer2
273F:45C5 5B pop bx
-273F:45C6 87 F3 xchg si,bx
+273F:45C6 87 F3 xchg si, bx
273F:45C8 loc_877: ; xref 273F:45F4, 4600
273F:45C8 E9 00BB jmp loc_888 ; (4686)
-273F:45CB loc_878: ; xref 273F:45BE
+273F:45CB loc_878:
273F:45CB 58 pop ax
-273F:45CC B8 0003 mov ax,3
-273F:45CF C3 retn
-273F:45D0 loc_879: ; xref 273F:45B4
+273F:45CC B8 0003 mov ax, 3 ; Initial call for action
+273F:45CF C3 retn ; (prior to moving to it)
+273F:45D0 loc_879:
273F:45D0 56 push si
273F:45D1 E8 C716 call get_room_resource_pointer2
273F:45D4 5B pop bx
-273F:45D5 87 DE xchg bx,si
+273F:45D5 87 DE xchg bx, si
;ßßßß External Entry into Subroutine ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
;
; Called from: 273F:58B0
273F:45D7 sub_108:
-273F:45D7 8B 44 06 mov ax,[si+HS_ROOM_NUM]
-273F:45DA 3B 47 06 cmp ax,[bx+HS_ROOM_NUM]
+273F:45D7 8B 44 06 mov ax, [si+HS_ROOM_NUM]
+273F:45DA 3B 47 06 cmp ax, [bx+HS_ROOM_NUM]
273F:45DD 75 72 jne loc_884 ; Jump if not equal
-273F:45DF F6 44 2A FF test byte ptr [si+2Ah],0FFh
+273F:45DF F6 44 2A FF test byte ptr [si+HS_FRAME_NUM], 0FFh
273F:45E3 75 46 jnz loc_883 ; Jump if not zero
-273F:45E5 C6 44 2A 01 mov byte ptr [si+2Ah],1
+273F:45E5 C6 44 2A 01 mov byte ptr [si+HS_FRAME_NUM], 1
273F:45E9 81 3E BA1B 0408 cmp active_hotspot_id, 408h
273F:45EF 72 09 jb loc_881 ; Jump if below
273F:45F1 loc_880: ; xref 273F:4606, 463B, 4641, 4647
@@ -10791,10 +10819,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:45F6 B8 0003 mov ax,3
273F:45F9 C3 retn
273F:45FA loc_881: ; xref 273F:45EF
-273F:45FA 8B 45 1B mov ax,[di+1Bh]
-273F:45FD 3B 47 50 cmp ax,[bx+50h]
+273F:45FA 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
+273F:45FD 3B 47 50 cmp ax, [bx+HS_DIRECTION]
273F:4600 74 C6 je loc_877 ; Jump if equal
-273F:4602 80 7F 44 04 cmp byte ptr [bx+44h],4
+273F:4602 80 7F 44 04 cmp byte ptr [bx+HS_V44], 4
273F:4606 74 E9 je loc_880 ; Jump if equal
273F:4608 80 3E BAB9 02 cmp byte ptr script_val_88, 2
273F:460D 74 0D je loc_882 ; Jump if equal
@@ -10804,14 +10832,14 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4616 5B pop bx
273F:4617 C7 44 42 0004 mov word ptr [si+42h],4
273F:461C loc_882: ; xref 273F:460D
-273F:461C C7 47 2B 002A mov word ptr [bx+2Bh],2Ah
-273F:4621 8B 45 1B mov ax,[di+1Bh]
-273F:4624 89 47 2F mov [bx+2Fh],ax
+273F:461C C7 47 2B 002A mov word ptr [bx+HS_V2B], 2Ah
+273F:4621 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
+273F:4624 89 47 2F mov [bx+HS_USE_HOTSPOT_ID], ax
273F:4627 B8 0003 mov ax,3
273F:462A C3 retn
273F:462B loc_883: ; xref 273F:45E3
-273F:462B 80 44 2A 01 add byte ptr [si+2Ah],1
-273F:462F 80 7C 2A 06 cmp byte ptr [si+2Ah],6
+273F:462B 80 44 2A 01 add byte ptr [si+HS_FRAME_NUM], 1
+273F:462F 80 7C 2A 06 cmp byte ptr [si+HS_FRAME_NUM], 6
273F:4633 73 41 jae loc_887 ; Jump if above or =
273F:4635 81 3E BA1B 0408 cmp active_hotspot_id, 408h
273F:463B 73 B4 jae loc_880 ; Jump if above or =
@@ -10880,39 +10908,38 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:7FD1
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:46B1 sub_109 proc near
-273F:46B1 loc_890: ; xref 273F:4383
+ 1character_reset_direction proc near
273F:46B1 53 push bx
-273F:46B2 80 25 F8 and byte ptr [di],0F8h
-273F:46B5 80 64 0D F8 and byte ptr [si+0Dh],0F8h
-273F:46B9 80 0D 05 or byte ptr [di],5
-273F:46BC 80 4C 0D 05 or byte ptr [si+0Dh],5
-273F:46C0 8B 5C 21 mov bx,[si+21h]
-273F:46C3 8A 45 26 mov al,[di+26h]
-273F:46C6 3C 01 cmp al,1
-273F:46C8 72 10 jb loc_893 ; Jump if below
-273F:46CA 74 09 jz loc_892 ; Jump if zero
-273F:46CC 3C 03 cmp al,3
-273F:46CE 72 0F jb loc_894 ; Jump if below
-273F:46D0 loc_891: ; xref 273F:4740
-273F:46D0 ú8A 47 14 mov al,[bx+14h]
-273F:46D3 EB 0D jmp short loc_895 ; (46E2)
-273F:46D5 loc_892: ; xref 273F:46CA, 473A
-273F:46D5 8A 47 12 mov al,[bx+12h]
-273F:46D8 EB 08 jmp short loc_895 ; (46E2)
-273F:46DA loc_893: ; xref 273F:46C8, 4738
-273F:46DA 8A 47 11 mov al,[bx+11h]
-273F:46DD EB 03 jmp short loc_895 ; (46E2)
-273F:46DF loc_894: ; xref 273F:46CE, 473E
-273F:46DF 8A 47 13 mov al,[bx+13h]
-273F:46E2 loc_895: ; xref 273F:46D3, 46D8, 46DD
-273F:46E2 8B 5F 07 mov bx,[bx+7]
-273F:46E5 32 E4 xor ah,ah ; Zero register
+273F:46B2 80 25 F8 and byte ptr [di+ANIM_X], 0F8h
+273F:46B5 80 64 0D F8 and byte ptr [si+HS_X], 0F8h
+273F:46B9 80 0D 05 or byte ptr [di+ANIM_X], 5
+273F:46BC 80 4C 0D 05 or byte ptr [si+HS_X], 5
+273F:46C0 8B 5C 21 mov bx, [si+HS_PIXEL_OFFSET]
+273F:46C3 8A 45 26 mov al, [di+ANIM_DIRECTION]
+273F:46C6 3C 01 cmp al, FACING_DOWN
+273F:46C8 72 10 jb loc_893 ; Jump if up
+273F:46CA 74 09 jz loc_892 ; Jump if down
+273F:46CC 3C 03 cmp al, 3
+273F:46CE 72 0F jb loc_894 ; Jump if left
+273F:46D0 loc_891:
+273F:46D0 ú8A 47 14 mov al, [bx+PIXEL_FRAMENUM_RIGHT]
+273F:46D3 EB 0D jmp short loc_895
+273F:46D5 loc_892:
+273F:46D5 8A 47 12 mov al, [bx+PIXEL_FRAMENUM_DOWN]
+273F:46D8 EB 08 jmp short loc_895
+273F:46DA loc_893:
+273F:46DA 8A 47 11 mov al, [bx+PIXEL_FRAMENUM_UP]
+273F:46DD EB 03 jmp short loc_895
+273F:46DF loc_894:
+273F:46DF 8A 47 13 mov al, [bx+PIXEL_FRAMENUM_LEFT]
+273F:46E2 loc_895:
+273F:46E2 8B 5F 07 mov bx, [bx+PIXEL_FRAME_SIZE]
+273F:46E5 32 E4 xor ah, ah ; Zero register
273F:46E7 F7 E3 mul bx ; dx:ax = reg * ax
-273F:46E9 89 45 08 mov [di+8],ax
+273F:46E9 89 45 08 mov [di+ANIM_FRAME_OFFSET], ax
273F:46EC 5B pop bx
273F:46ED C3 retn
- sub_109 endp
+ character_reset_direction endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -10922,20 +10949,21 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; 5B43, 5BAA, 5C76, 5CC7, 8A00
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:46EE sub_110 proc near
+ character_face_hotspot proc near
273F:46EE 53 push bx
273F:46EF 57 push di
273F:46F0 56 push si
273F:46F1 EB 17 jmp short loc_896 ; (470A)
;* No entry point to code
-273F:46F3 8B 45 1B mov ax,[di+1Bh]
+
+273F:46F3 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
273F:46F6 8B 1E BA1B mov bx, active_hotspot_id
;ßßßß External Entry into Subroutine ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
;
; Called from: 273F:61C5, 61CA
-273F:46FA sub_111:
+ character_face_hotspot_2:
273F:46FA 53 push bx
273F:46FB 57 push di
273F:46FC 56 push si
@@ -10953,44 +10981,44 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4712 3D 0408 cmp ax,408h
273F:4715 73 6B jae loc_903 ; Jump if above or =
273F:4717 53 push bx
-273F:4718 8B DE mov bx,si
-273F:471A 03 5C 61 add bx,[si+61h]
-273F:471D 83 C3 63 add bx,63h
-273F:4720 8A 07 mov al,[bx]
+273F:4718 8B DE mov bx, si
+273F:471A 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:471D 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:4720 8A 07 mov al, [bx]
273F:4722 5B pop bx
273F:4723 81 3E BA1B 7530 cmp active_hotspot_id, 7530h
-273F:4729 72 17 jb loc_897 ; Jump if below
-273F:472B 5E pop si
+273F:4729 72 17 jb loc_897
+273F:472B 5E pop si ; Non selectable hotspot
273F:472C 5F pop di
-273F:472D 8A 47 08 mov al,[bx+8]
-273F:4730 88 45 26 mov [di+26h],al
-273F:4733 8B 5C 21 mov bx,[si+21h]
-273F:4736 3C 01 cmp al,1
-273F:4738 72 A0 jb loc_893 ; Jump if below
-273F:473A 74 99 jz loc_892 ; Jump if zero
-273F:473C 3C 03 cmp al,3
-273F:473E 72 9F jb loc_894 ; Jump if below
-273F:4740 EB 8E jmp short loc_891 ; (46D0)
-273F:4742 loc_897: ; xref 273F:4729
-273F:4742 8B 54 0F mov dx,[si+0Fh]
-273F:4745 03 54 1B add dx,[si+1Bh]
-273F:4748 2B 57 0F sub dx,[bx+0Fh]
-273F:474B 2B 57 1B sub dx,[bx+1Bh]
-273F:474E 8B 4C 0D mov cx,[si+0Dh]
-273F:4751 2B 4F 0D sub cx,[bx+0Dh]
-273F:4754 8B C1 mov ax,cx
-273F:4756 0B C0 or ax,ax ; Zero ?
+273F:472D 8A 47 08 mov al, [bx+8]
+273F:4730 88 45 26 mov [di+ANIM_DIRECTION], al
+273F:4733 8B 5C 21 mov bx, [si+HS_PIXEL_OFFSET]
+273F:4736 3C 01 cmp al, FACING_DOWN
+273F:4738 72 A0 jb loc_893 ; Jump if up
+273F:473A 74 99 jz loc_892 ; Jump if down
+273F:473C 3C 03 cmp al, FACING_LEFT
+273F:473E 72 9F jb loc_894 ; Jump if left
+273F:4740 EB 8E jmp short loc_891 ; Jump for right
+273F:4742 loc_897:
+273F:4742 8B 54 0F mov dx, [si+HS_Y]
+273F:4745 03 54 1B add dx, [si+HS_HEIGHT_COPY]
+273F:4748 2B 57 0F sub dx, [bx+HS_Y]
+273F:474B 2B 57 1B sub dx, [bx+HS_HEIGHT_COPY]
+273F:474E 8B 4C 0D mov cx, [si+HS_X]
+273F:4751 2B 4F 0D sub cx, [bx+HS_X]
+273F:4754 8B C1 mov ax, cx
+273F:4756 0B C0 or ax, ax ; Zero ?
273F:4758 79 02 jns loc_898 ; Jump if not sign
273F:475A F7 D8 neg ax
273F:475C loc_898: ; xref 273F:4758
-273F:475C 8B DA mov bx,dx
-273F:475E 0B DB or bx,bx ; Zero ?
+273F:475C 8B DA mov bx, dx
+273F:475E 0B DB or bx, bx ; Zero ?
273F:4760 79 02 jns loc_899 ; Jump if not sign
273F:4762 F7 DB neg bx
273F:4764 loc_899: ; xref 273F:4760
-273F:4764 3B D8 cmp bx,ax
+273F:4764 3B D8 cmp bx, ax
273F:4766 72 09 jb loc_900 ; Jump if below
-273F:4768 0B D2 or dx,dx ; Zero ?
+273F:4768 0B D2 or dx, dx ; Zero ?
273F:476A 78 0E js loc_901 ; Jump if sign=1
273F:476C E8 FD6A call char_face_up
273F:476F EB 11 jmp short loc_903 ; (4782)
@@ -11010,7 +11038,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4783 5F pop di
273F:4784 5B pop bx
273F:4785 C3 retn
- sub_110 endp
+ character_face_hotspot endp
;* No entry point to code
273F:4786 8B DD mov bx,bp
@@ -11026,9 +11054,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:479A C7 44 42 0016 mov word ptr [si+42h],16h
273F:479F E8 FC9F call sub_97 ; (4441)
273F:47A2 8B DE mov bx,si
-273F:47A4 03 5C 61 add bx,[si+61h]
-273F:47A7 83 C3 63 add bx,63h
-273F:47AA 89 6F 01 mov [bx+1],bp
+273F:47A4 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:47A7 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:47AA 89 6F 01 mov [bx+1], bp
273F:47AD C3 retn
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -11390,86 +11418,104 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; ax=character Hotspot Id, bx=dest x, cx=dest y, dl=[4ch]
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:49F6 sub_119 proc near
-273F:49F6 89 26 3942 mov word ptr ds:[3942h],sp ; (273F:3942=5901h)
-273F:49FA C7 06 3944 0FA0 mov word ptr ds:[3944h],0FA0h ; (273F:3944=0B0E2h)
-273F:4A00 F6 06 3946 FF test byte ptr ds:[3946h],0FFh ; (273F:3946=1Fh)
+3983h/4227h = record
+ 2 = ax hotspot Id
+ 4 = HS[4Ch]
+ 6 = dest x
+ 8 = dest y
+end;
+
+TEMP_CHARACTER_ID equ 2
+TEMP_HS4C equ 04h
+TEMP_DEST_X equ 06h
+TEMP_DEST_Y equ 08h
+TEMP_X equ 0Ch
+TEMP_Y equ 0Ah
+TEMP_DEST_X2 equ 10h
+ character_pathfind proc near
+273F:49F6 89 26 3942 mov pathfind_sp, sp
+273F:49FA C7 06 3944 0FA0 mov pathfind_v2, 0FA0h
+273F:4A00 F6 06 3946 FF test pathfind_v3, 0FFh
273F:4A05 74 0E jz loc_933 ; Jump if zero
273F:4A07 3D 03E8 cmp ax, PLAYER_HOTSPOT_ID
273F:4A0A 74 03 je loc_932 ; Jump if equal
273F:4A0C 33 C0 xor ax,ax ; Zero register
273F:4A0E C3 retn
273F:4A0F loc_932: ; xref 273F:4A0A
-273F:4A0F úBE 3983 mov si,3983h ; (273F:3983=1Fh)
-273F:4A12 8B 24 mov sp,[si]
+273F:4A0F úBE 3983 mov si, offset player_pathfind_data
+273F:4A12 8B 24 mov sp, [si]
273F:4A14 C3 retn
273F:4A15 loc_933: ; xref 273F:4A05
-273F:4A15 BE 3983 mov si,3983h
+273F:4A15 BE 3983 mov si, offset player_pathfind_data
273F:4A18 BD 03E8 mov bp, PLAYER_HOTSPOT_ID
273F:4A1B 3D 03E8 cmp ax, PLAYER_HOTSPOT_ID
273F:4A1E 74 17 je loc_935 ; Jump if equal
-273F:4A20 úBE 4227 mov si,4227h ; (273F:4227=8Bh)
-273F:4A23 BD 057A mov bp,57Ah
-273F:4A26 F7 04 FFFF test word ptr [si],0FFFFh
+273F:4A20 úBE 4227 mov si, offset chars_pathfind_data
+273F:4A23 BD 057A mov bp, 57Ah
+273F:4A26 F7 04 FFFF test word ptr [si], 0FFFFh
273F:4A2A 74 10 jz loc_936 ; Jump if zero
-273F:4A2C 3B 44 02 cmp ax,[si+2]
+273F:4A2C 3B 44 02 cmp ax, [si+2]
273F:4A2F 74 03 je loc_934 ; Jump if equal
-273F:4A31 33 C0 xor ax,ax ; Zero register
+273F:4A31 33 C0 xor ax, ax ; Zero register
273F:4A33 C3 retn
273F:4A34 loc_934: ; xref 273F:4A2F
-273F:4A34 8B 24 mov sp,[si]
+273F:4A34 8B 24 mov sp, [si]
273F:4A36 C3 retn
273F:4A37 loc_935: ; xref 273F:4A1E
-273F:4A37 C6 06 3946 01 mov byte ptr ds:[3946h],1 ; (273F:3946=1Fh)
+273F:4A37 C6 06 3946 01 mov pathfind_v3, 1
273F:4A3C loc_936: ; xref 273F:4A2A
-273F:4A3C 88 54 04 mov [si+4],dl
-273F:4A3F 89 44 02 mov [si+2],ax
-273F:4A42 8B E5 mov sp,bp
-273F:4A44 81 FB 008A cmp bx,8Ah
-273F:4A48 73 05 jae loc_937 ; Jump if above or =
-273F:4A4A 83 EB 32 sub bx,32h
+273F:4A3C 88 54 04 mov [si+TEMP_HS4C], dl ; Store HS[4Ch]
+273F:4A3F 89 44 02 mov [si+TEMP_CHARACTER_ID], ax ; Store character Id
+273F:4A42 8B E5 mov sp, bp
+
+; Handle adjusting destination X for left & right screen edges to place it completely
+; off-screen. This will allows characters to walk completely off-screen as they exit
+273F:4A44 81 FB 008A cmp bx, 80h + 10 ; dest x >= 10?
+273F:4A48 73 05 jae loc_937 ; Jump if yes
+273F:4A4A 83 EB 32 sub bx, 50
273F:4A4D EB 09 jmp short loc_938 ; (4A58)
273F:4A4F loc_937: ; xref 273F:4A48
-273F:4A4F 81 FB 01B6 cmp bx,1B6h
+273F:4A4F 81 FB 01B6 cmp bx, 80h + 310
273F:4A53 72 03 jb loc_938 ; Jump if below
-273F:4A55 83 C3 32 add bx,32h
-273F:4A58 loc_938: ; xref 273F:4A4D, 4A53
-273F:4A58 89 5C 06 mov [si+6],bx
-273F:4A5B 89 4C 08 mov [si+8],cx
-273F:4A5E 8B 6D 13 mov bp,[di+13h]
-273F:4A61 83 ED 01 sub bp,1
-273F:4A64 B1 03 mov cl,3
-273F:4A66 D3 ED shr bp,cl ; Shift w/zeros fill
+273F:4A55 83 C3 32 add bx, 50
+273F:4A58 loc_938:
+273F:4A58 89 5C 06 mov [si+TEMP_DEST_X], bx ; Store X
+273F:4A5B 89 4C 08 mov [si+TEMP_DEST_Y], cx ; Store Y
+
+273F:4A5E 8B 6D 13 mov bp, [di+ANIM_WIDTH_COPY]
+273F:4A61 83 ED 01 sub bp, 1
+273F:4A64 B1 03 mov cl, 3
+273F:4A66 D3 ED shr bp, cl ; bp=width/8
273F:4A68 57 push di
-273F:4A69 ú81 C6 08A2 add si,8A2h ; (273F:08A2=0C0h)
-273F:4A6D 8B 45 0E mov ax,[di+0Eh]
-273F:4A70 8B D8 mov bx,ax
-273F:4A72 B1 04 mov cl,4
-273F:4A74 D3 E0 shl ax,cl ; Shift w/zeros fill
-273F:4A76 2B C3 sub ax,bx
-273F:4A78 B1 03 mov cl,3
-273F:4A7A D3 E0 shl ax,cl ; Shift w/zeros fill
-273F:4A7C 05 9849 add ax,9849h
+273F:4A69 ú81 C6 08A2 add si, 8A2h
+273F:4A6D 8B 45 0E mov ax, [di+ANIM_ROOM_NUM]
+273F:4A70 8B D8 mov bx, ax
+273F:4A72 B1 04 mov cl, 4
+273F:4A74 D3 E0 shl ax, cl
+273F:4A76 2B C3 sub ax, bx
+273F:4A78 B1 03 mov cl, 3
+273F:4A7A D3 E0 shl ax, cl ; ax=Room # * 120
+273F:4A7C 05 9849 add ax, offset pathfind_data
273F:4A7F 1E push ds
273F:4A80 07 pop es
-273F:4A81 8B FE mov di,si
-273F:4A83 8B F0 mov si,ax
-273F:4A85 FD std ; Set direction flag
-273F:4A86 33 C0 xor ax,ax ; Zero register
-273F:4A88 B9 002B mov cx,2Bh
-273F:4A8B F3/ AB rep stosw ; Rep when cx >0 Store ax to es:[di]
-273F:4A8D 83 C7 01 add di,1
-273F:4A90 B6 18 mov dh,18h
-273F:4A92 loc_939: ; xref 273F:4AE8
+273F:4A81 8B FE mov di, si ; for player di=4225h
+273F:4A83 8B F0 mov si, ax ; si=room ? record offset
+273F:4A85 FD std ; Set for reverse direction
+273F:4A86 33 C0 xor ax, ax
+273F:4A88 B9 002B mov cx, 2Bh
+273F:4A8B F3/ AB rep stosw ; Clear area
+273F:4A8D 83 C7 01 add di, 1 ; For player di=41D0h
+273F:4A90 B6 18 mov dh, 18h
+273F:4A92 loc_939:
273F:4A92 B2 05 mov dl,5
-273F:4A94 loc_940: ; xref 273F:4ADC
-273F:4A94 AC lodsb ; String [si] to al
-273F:4A95 86 E0 xchg ah,al
-273F:4A97 32 C0 xor al,al ; Zero register
-273F:4A99 B9 0008 mov cx,8
+273F:4A94 loc_940:
+273F:4A94 AC lodsb ; ax=c6h, si=98c0h
+273F:4A95 86 E0 xchg ah, al
+273F:4A97 32 C0 xor al, al ; ax=c600h
+273F:4A99 B9 0008 mov cx, 8
273F:4A9C locloop_941: ; xref 273F:4AA2, 4AB3
-273F:4A9C D0 EC shr ah,1 ; Shift w/zeros fill
+273F:4A9C D0 EC shr ah, 1 ; Shift w/zeros fill
273F:4A9E 72 06 jc loc_942 ; Jump if carry Set
273F:4AA0 AA stosb ; Store al to es:[di]
273F:4AA1 AA stosb ; Store al to es:[di]
@@ -11511,106 +11557,112 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4AD2 80 EA 01 sub dl,1
273F:4AD5 75 E0 jnz loc_944 ; Jump if not zero
273F:4AD7 EB 05 jmp short loc_949 ; (4ADE)
+
273F:4AD9 loc_948: ; xref 273F:4AA4, 4AB5
273F:4AD9 80 EA 01 sub dl,1
273F:4ADC 75 B6 jnz loc_940 ; Jump if not zero
+
273F:4ADE loc_949: ; xref 273F:4AD7
-273F:4ADE B9 0004 mov cx,4
+273F:4ADE B9 0004 mov cx, 4
273F:4AE1 F3/ AA rep stosb ; Rep when cx >0 Store al to es:[di]
-273F:4AE3 B2 05 mov dl,5
-273F:4AE5 80 EE 01 sub dh,1
+273F:4AE3 B2 05 mov dl, 5
+273F:4AE5 80 EE 01 sub dh, 1
273F:4AE8 75 A8 jnz loc_939 ; Jump if not zero
-273F:4AEA 83 EF 01 sub di,1
-273F:4AED B9 0029 mov cx,29h
-273F:4AF0 33 C0 xor ax,ax ; Zero register
+273F:4AEA 83 EF 01 sub di, 1
+273F:4AED B9 0029 mov cx, 29h
+273F:4AF0 33 C0 xor ax, ax ; Zero register
273F:4AF2 F3/ AB rep stosw ; Rep when cx >0 Store ax to es:[di]
-273F:4AF4 83 EF 1A sub di,1Ah
-273F:4AF7 5E pop si
-273F:4AF8 33 C0 xor ax,ax ; Zero register
-273F:4AFA 89 45 0A mov [di+0Ah],ax
-273F:4AFD 89 45 0C mov [di+0Ch],ax
-273F:4B00 89 45 10 mov [di+10h],ax
-273F:4B03 89 45 0E mov [di+0Eh],ax
-273F:4B06 88 45 05 mov [di+5],al
-273F:4B09 81 2E 3944 02BC sub word ptr ds:[3944h],2BCh ; (273F:3944=0B0E2h)
-273F:4B0F 8B 04 mov ax,[si]
-273F:4B11 2D 0080 sub ax,80h
-273F:4B14 73 05 jnc loc_950 ; Jump if carry=0
-273F:4B16 89 45 0C mov [di+0Ch],ax
-273F:4B19 33 C0 xor ax,ax ; Zero register
-273F:4B1B loc_950: ; xref 273F:4B14
-273F:4B1B BB 013F mov bx,13Fh
-273F:4B1E 2B 5C 13 sub bx,[si+13h]
-273F:4B21 3B C3 cmp ax,bx
-273F:4B23 72 07 jb loc_951 ; Jump if below
-273F:4B25 2B C3 sub ax,bx
-273F:4B27 89 45 0C mov [di+0Ch],ax
-273F:4B2A 8B C3 mov ax,bx
-273F:4B2C loc_951: ; xref 273F:4B23
-273F:4B2C 8B 5C 02 mov bx,[si+2]
-273F:4B2F 80 E3 F8 and bl,0F8h
-273F:4B32 03 5C 15 add bx,[si+15h]
-273F:4B35 83 EB 04 sub bx,4
-273F:4B38 81 EB 0088 sub bx,88h
+273F:4AF4 83 EF 1A sub di, 1Ah ; di=3983 again
+
+273F:4AF7 5E pop si ; si=anim slot
+273F:4AF8 33 C0 xor ax, ax ; Zero register
+273F:4AFA 89 45 0A mov [di+0Ah], ax
+273F:4AFD 89 45 0C mov [di+0Ch], ax
+273F:4B00 89 45 10 mov [di+10h], ax
+273F:4B03 89 45 0E mov [di+0Eh], ax
+273F:4B06 88 45 05 mov [di+5], al
+273F:4B09 81 2E 3944 02BC sub pathfind_v2, 2BCh
+273F:4B0F 8B 04 mov ax, [si+ANIM_X] ; Get current X
+273F:4B11 2D 0080 sub ax, 80h ; Subtract the 80h offset
+273F:4B14 73 05 jnc loc_950 ; Jump if current X on-screen
+273F:4B16 89 45 0C mov [di+TEMP_X], ax
+273F:4B19 33 C0 xor ax, ax ; Zero register
+273F:4B1B loc_950: ; ax = max(0, X)
+273F:4B1B BB 013F mov bx, 319
+273F:4B1E 2B 5C 13 sub bx, [si+ANIM_WIDTH_COPY]
+273F:4B21 3B C3 cmp ax, bx
+273F:4B23 72 07 jb loc_951 ; X + full width on screen?
+273F:4B25 2B C3 sub ax, bx
+273F:4B27 89 45 0C mov [di+TEMP_X], ax ; X = min(X, 319 - width)
+273F:4B2A 8B C3 mov ax, bx
+273F:4B2C loc_951:
+273F:4B2C 8B 5C 02 mov bx, [si+ANIM_Y]
+273F:4B2F 80 E3 F8 and bl, 0F8h
+273F:4B32 03 5C 15 add bx, [si+ANIM_HEIGHT_COPY]
+273F:4B35 83 EB 04 sub bx, 4
+273F:4B38 81 EB 0088 sub bx, 88h
273F:4B3C 73 05 jnc loc_952 ; Jump if carry=0
-273F:4B3E 89 5D 0A mov [di+0Ah],bx
-273F:4B41 33 DB xor bx,bx ; Zero register
+273F:4B3E 89 5D 0A mov [di+TEMP_Y], bx
+273F:4B41 33 DB xor bx, bx ; Zero register
273F:4B43 loc_952: ; xref 273F:4B3C
-273F:4B43 81 FB 00C0 cmp bx,0C0h
+273F:4B43 81 FB 00C0 cmp bx, 192
273F:4B47 72 0A jb loc_953 ; Jump if below
-273F:4B49 81 EB 00BF sub bx,0BFh
-273F:4B4D 89 5D 0A mov [di+0Ah],bx
-273F:4B50 BB 00BF mov bx,0BFh
+273F:4B49 81 EB 00BF sub bx, 191
+273F:4B4D 89 5D 0A mov [di+TEMP_Y], bx
+273F:4B50 BB 00BF mov bx, 191
273F:4B53 loc_953: ; xref 273F:4B47
-273F:4B53 8B 4D 06 mov cx,[di+6]
-273F:4B56 81 E9 0080 sub cx,80h
-273F:4B5A 73 05 jnc loc_954 ; Jump if carry=0
-273F:4B5C 89 4D 10 mov [di+10h],cx
-273F:4B5F 33 C9 xor cx,cx ; Zero register
-273F:4B61 loc_954: ; xref 273F:4B5A
-273F:4B61 BA 0140 mov dx,140h
-273F:4B64 2B 54 13 sub dx,[si+13h]
-273F:4B67 3B CA cmp cx,dx
-273F:4B69 72 07 jb loc_955 ; Jump if below
-273F:4B6B 2B CA sub cx,dx
-273F:4B6D 89 4D 10 mov [di+10h],cx
-273F:4B70 8B CA mov cx,dx
+273F:4B53 8B 4D 06 mov cx, [di+TEMP_DEST_X]
+273F:4B56 81 E9 0080 sub cx, 128
+273F:4B5A 73 05 jnc loc_954 ; Jump if x >= 0
+273F:4B5C 89 4D 10 mov [di+TEMP_DEST_X2], cx ; Store X (will be negative)
+273F:4B5F 33 C9 xor cx, cx
+273F:4B61 loc_954:
+273F:4B61 BA 0140 mov dx, 320
+273F:4B64 2B 54 13 sub dx, [si+ANIM_WIDTH_COPY]
+273F:4B67 3B CA cmp cx, dx
+273F:4B69 72 07 jb loc_955 ; Jump if fully on screen
+273F:4B6B 2B CA sub cx, dx
+273F:4B6D 89 4D 10 mov [di+TEMP_DEST_X2], cx
+273F:4B70 8B CA mov cx, dx
273F:4B72 loc_955: ; xref 273F:4B69
-273F:4B72 8B 55 08 mov dx,[di+8]
-273F:4B75 81 EA 0088 sub dx,88h
+273F:4B72 8B 55 08 mov dx, [di+TEMP_DEST_Y]
+273F:4B75 81 EA 0088 sub dx, 88h
273F:4B79 73 02 jnc loc_956 ; Jump if carry=0
-273F:4B7B 33 D2 xor dx,dx ; Zero register
+273F:4B7B 33 D2 xor dx, dx ; Zero register
273F:4B7D loc_956: ; xref 273F:4B79
-273F:4B7D 81 FA 00C0 cmp dx,0C0h
+273F:4B7D 81 FA 00C0 cmp dx, 192
273F:4B81 72 03 jb loc_957 ; Jump if below
-273F:4B83 BA 00BF mov dx,0BFh
+273F:4B83 BA 00BF mov dx, 191
273F:4B86 loc_957: ; xref 273F:4B81
-273F:4B86 8B E9 mov bp,cx
-273F:4B88 B1 03 mov cl,3
-273F:4B8A D3 E8 shr ax,cl ; Shift w/zeros fill
-273F:4B8C D3 EB shr bx,cl ; Shift w/zeros fill
-273F:4B8E D3 ED shr bp,cl ; Shift w/zeros fill
-273F:4B90 D3 EA shr dx,cl ; Shift w/zeros fill
-273F:4B92 3B C5 cmp ax,bp
+273F:4B86 8B E9 mov bp, cx
+
+; current=(ax,bx), dest=(bp,dx). Check to see if a move of only a few pixels is required
+273F:4B88 B1 03 mov cl, 3
+273F:4B8A D3 E8 shr ax, cl ; Shift w/zeros fill
+273F:4B8C D3 EB shr bx, cl ; Shift w/zeros fill
+273F:4B8E D3 ED shr bp, cl ; Shift w/zeros fill
+273F:4B90 D3 EA shr dx, cl ; Shift w/zeros fill
+273F:4B92 3B C5 cmp ax, bp
273F:4B94 75 2B jne loc_961 ; Jump if not equal
-273F:4B96 3B DA cmp bx,dx
+273F:4B96 3B DA cmp bx, dx
273F:4B98 75 27 jne loc_961 ; Jump if not equal
-273F:4B9A úBB 3940 mov bx,3940h ; (273F:3940=0C7h)
-273F:4B9D C7 07 0000 mov word ptr [bx],0
-273F:4BA1 8B 45 10 mov ax,[di+10h]
-273F:4BA4 0B C0 or ax,ax ; Zero ?
+
+273F:4B9A úBB 3940 mov bx, offset pathfind_buffer_end
+273F:4B9D C7 07 0000 mov word ptr [bx], 0 ; Set end of pathfind sequence
+273F:4BA1 8B 45 10 mov ax, [di+TEMP_DEST_X2]
+273F:4BA4 0B C0 or ax, ax ; Any partial off-screen move?
273F:4BA6 74 16 jz loc_960 ; Jump if zero
273F:4BA8 78 07 js loc_958 ; Jump if sign=1
-273F:4BAA C7 47 FE 0002 mov word ptr [bx-2],2
+273F:4BAA C7 47 FE 0002 mov word ptr [bx-2], FACING2_RIGHT
273F:4BAF EB 07 jmp short loc_959 ; (4BB8)
273F:4BB1 loc_958: ; xref 273F:4BA8
-273F:4BB1 C7 47 FE 0001 mov word ptr [bx-2],1
+273F:4BB1 C7 47 FE 0001 mov word ptr [bx-2], FACING2_LEFT
273F:4BB6 F7 D8 neg ax
273F:4BB8 loc_959: ; xref 273F:4BAF
-273F:4BB8 89 47 FC mov [bx-4],ax
-273F:4BBB 83 EB 04 sub bx,4
-273F:4BBE loc_960: ; xref 273F:4BA6
-273F:4BBE E9 02B3 jmp loc_1003 ; (4E74)
+273F:4BB8 89 47 FC mov [bx-4], ax ; Store # steps
+273F:4BBB 83 EB 04 sub bx, 4 ; Move back for next record
+273F:4BBE loc_960:
+273F:4BBE E9 02B3 jmp loc_1003
273F:4BC1 loc_961: ; xref 273F:4B94, 4B98
273F:4BC1 50 push ax
273F:4BC2 53 push bx
@@ -11701,13 +11753,13 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4C85 loc_971: ; xref 273F:4CC6, 4CCE, 4CDA
273F:4C85 ú56 push si
273F:4C86 53 push bx
-273F:4C87 8B 36 3944 mov si,word ptr ds:[3944h] ; (273F:3944=0B0E2h)
-273F:4C8B 8B 4D 1A mov cx,[di+1Ah]
+273F:4C87 8B 36 3944 mov si, pathfind_v2
+273F:4C8B 8B 4D 1A mov cx, [di+1Ah]
273F:4C8E locloop_972: ; xref 273F:4C9F
273F:4C8E 51 push cx
273F:4C8F 53 push bx
-273F:4C90 8B 4D 18 mov cx,[di+18h]
+273F:4C90 8B 4D 18 mov cx, [di+18h]
273F:4C93 locloop_973: ; xref 273F:4C98
273F:4C93 E8 021A call sub_120 ; (4EB0)
@@ -11719,7 +11771,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4C9C 03 5D 16 add bx,[di+16h]
273F:4C9F E2 ED loop locloop_972 ; Loop if cx > 0
-273F:4CA1 89 36 3944 mov word ptr ds:[3944h],si ; (273F:3944=0B0E2h)
+273F:4CA1 89 36 3944 mov pathfind_v2, si
273F:4CA5 5B pop bx
273F:4CA6 5E pop si
273F:4CA7 F7 04 FFFF test word ptr [si],0FFFFh
@@ -11924,27 +11976,28 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4E72 loc_1002: ; xref 273F:4E55, 4E69
273F:4E72 5E pop si
273F:4E73 58 pop ax
-273F:4E74 loc_1003: ; xref 273F:4BBE, 4D3F
+
+273F:4E74 loc_1003:
273F:4E74 FC cld ; Clear direction
-273F:4E75 8B 45 0C mov ax,[di+0Ch]
-273F:4E78 A9 FFFF test ax,0FFFFh
-273F:4E7B 74 19 jz loc_1006 ; Jump if zero
-273F:4E7D 78 0A js loc_1004 ; Jump if sign=1
-273F:4E7F C7 47 FE 0001 mov word ptr [bx-2],1
-273F:4E84 89 47 FC mov [bx-4],ax
-273F:4E87 EB 0A jmp short loc_1005 ; (4E93)
+273F:4E75 8B 45 0C mov ax, [di+TEMP_X]
+273F:4E78 A9 FFFF test ax, 0FFFFh ; Check X position
+273F:4E7B 74 19 jz loc_1006
+273F:4E7D 78 0A js loc_1004 ; Move
+273F:4E7F C7 47 FE 0001 mov word ptr [bx-2], FACING2_LEFT
+273F:4E84 89 47 FC mov [bx-4], ax ; Save # steps
+273F:4E87 EB 0A jmp short loc_1005
273F:4E89 loc_1004: ; xref 273F:4E7D
-273F:4E89 C7 47 FE 0002 mov word ptr [bx-2],2
+273F:4E89 C7 47 FE 0002 mov word ptr [bx-2], FACING2_RIGHT
273F:4E8E F7 D8 neg ax
-273F:4E90 89 47 FC mov [bx-4],ax
-273F:4E93 loc_1005: ; xref 273F:4E87
-273F:4E93 83 EB 04 sub bx,4
-273F:4E96 loc_1006: ; xref 273F:4E7B
-273F:4E96 C7 05 0000 mov word ptr [di],0
-273F:4E9A 8B 26 3942 mov sp,word ptr ds:[3942h] ; (273F:3942=5901h)
-273F:4E9E C6 06 3946 00 mov byte ptr ds:[3946h],0 ; (273F:3946=1Fh)
-273F:4EA3 B8 0001 mov ax,1
-273F:4EA6 02 45 05 add al,[di+5]
+273F:4E90 89 47 FC mov [bx-4], ax ; Save # steps
+273F:4E93 loc_1005:
+273F:4E93 83 EB 04 sub bx, 4 ; Move back one record
+273F:4E96 loc_1006: ; End of pathfinding
+273F:4E96 C7 05 0000 mov word ptr [di], 0
+273F:4E9A 8B 26 3942 mov sp, pathfind_sp
+273F:4E9E C6 06 3946 00 mov pathfind_v3, 0
+273F:4EA3 B8 0001 mov ax, 1
+273F:4EA6 02 45 05 add al, [di+5]
273F:4EA9 50 push ax
273F:4EAA 53 push bx
273F:4EAB 06 push es
@@ -11952,7 +12005,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4EAD 5B pop bx
273F:4EAE 58 pop ax
273F:4EAF C3 retn
- sub_119 endp
+ character_pathfind endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -12007,7 +12060,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4EFE 83 EE 01 sub si,1
273F:4F01 73 FA jnc loc_ret_1012 ; Jump if carry=0
273F:4F03 loc_1014: ; xref 273F:4EFB
-273F:4F03 89 36 3944 mov word ptr ds:[3944h],si ; (273F:3944=0B0E2h)
+273F:4F03 89 36 3944 mov pathfind_v2, si
273F:4F07 50 push ax
273F:4F08 53 push bx
273F:4F09 51 push cx
@@ -12029,7 +12082,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4F1B 59 pop cx
273F:4F1C 5B pop bx
273F:4F1D 58 pop ax
-273F:4F1E 8B 36 3944 mov si,word ptr ds:[3944h] ; (273F:3944=0B0E2h)
+273F:4F1E 8B 36 3944 mov si, pathfind_v2
273F:4F22 C3 retn
sub_120 endp
@@ -12090,24 +12143,24 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:5039, 5127, 5EB0, 5EE9, 5F56
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:4F52 sub_123 proc near
+ pathfind_reset proc near
273F:4F52 53 push bx
273F:4F53 3D 03E8 cmp ax, PLAYER_HOTSPOT_ID
273F:4F56 75 0E jne loc_1019 ; Jump if not equal
-273F:4F58 úBB 3983 mov bx,3983h ; (273F:3983=1Fh)
-273F:4F5B C6 06 3946 00 mov byte ptr ds:[3946h],0 ; (273F:3946=1Fh)
-273F:4F60 C7 07 0000 mov word ptr [bx],0
+273F:4F58 úBB 3983 mov bx, offset player_pathfind_data
+273F:4F5B C6 06 3946 00 mov pathfind_v3, 0
+273F:4F60 C7 07 0000 mov word ptr [bx], 0
273F:4F64 5B pop bx
273F:4F65 C3 retn
273F:4F66 loc_1019: ; xref 273F:4F56
-273F:4F66 úBB 4227 mov bx,4227h ; (273F:4227=8Bh)
-273F:4F69 3B 47 02 cmp ax,[bx+2]
+273F:4F66 úBB 4227 mov bx, offset chars_pathfind_data
+273F:4F69 3B 47 02 cmp ax, [bx+2]
273F:4F6C 75 04 jne loc_1020 ; Jump if not equal
-273F:4F6E C7 07 0000 mov word ptr [bx],0
+273F:4F6E C7 07 0000 mov word ptr [bx], 0
273F:4F72 loc_1020: ; xref 273F:4F6C
273F:4F72 5B pop bx
273F:4F73 C3 retn
- sub_123 endp
+ pathfind_reset endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
; SUBROUTINE
@@ -12117,7 +12170,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4F74 sub_124 proc near
273F:4F74 C6 06 3946 00 mov byte ptr ds:[3946h],0 ; (273F:3946=1Fh)
-273F:4F79 úBE 4227 mov si, 4227h ; (273F:4227=8Bh)
+273F:4F79 úBE 4227 mov si, offset chars_pathfind_data
273F:4F7C C7 04 0000 mov word ptr [si],0
273F:4F80 C3 retn
sub_124 endp
@@ -12135,116 +12188,121 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:4F84 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
273F:4F87 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:4F8A E8 11EB call talk_countdown_handler
-273F:4F8D F7 44 2F FFFF test word ptr [si+2Fh], 0FFFFh
-273F:4F92 74 1F jz loc_1023 ; Jump if zero
-273F:4F94 8B 44 2B mov ax, [si+2Bh]
+273F:4F8D F7 44 2F FFFF test word ptr [si+HS_USE_HOTSPOT_ID], 0FFFFh
+273F:4F92 74 1F jz loc_1023 ; Jump if no hotspot to use
+273F:4F94 8B 44 2B mov ax, [si+HS_V2B]
273F:4F97 3D 002A cmp ax, 2Ah
273F:4F9A 74 03 je loc_1022 ; Jump if equal
-273F:4F9C E9 F3C7 jmp loc_843 ; (4366)
+273F:4F9C E9 F3C7 jmp character_update_movement
+
273F:4F9F loc_1022: ; xref 273F:4F9A
273F:4F9F A3 BA1B mov active_hotspot_id, ax
-273F:4FA2 8B 44 2F mov ax,[si+2Fh]
+273F:4FA2 8B 44 2F mov ax, [si+HS_USE_HOTSPOT_ID]
273F:4FA5 A3 BA19 mov use_hotspot_id, ax
-273F:4FA8 8B 44 2D mov ax,[si+2Dh]
+273F:4FA8 8B 44 2D mov ax, [si+HS_HOTSPOT_SCRIPT_ID
273F:4FAB E8 EE86 call sequence_execute
-273F:4FAE C7 44 2F 0000 mov word ptr [si+2Fh],0
-273F:4FB3 loc_1023: ; xref 273F:4F92
-273F:4FB3 F7 44 1F FFFF test word ptr [si+1Fh],0FFFFh
-273F:4FB8 74 05 jz loc_1024 ; Jump if zero
-273F:4FBA 83 6C 1F 01 sub word ptr [si+1Fh],1
+273F:4FAE C7 44 2F 0000 mov word ptr [si+HS_USE_HOTSPOT_ID], 0
+273F:4FB3 loc_1023:
+273F:4FB3 F7 44 1F FFFF test word ptr [si+HS_FRAME_CTR], 0FFFFh
+273F:4FB8 74 05 jz loc_1024
+273F:4FBA 83 6C 1F 01 sub word ptr [si+HS_FRAME_CTR], 1
273F:4FBE C3 retn
-273F:4FBF loc_1024: ; xref 273F:4FB8
-273F:4FBF E8 C149 call sub_40 ; (110B)
-273F:4FC2 F6 45 1D FF test byte ptr [di+1Dh],0FFh
-273F:4FC6 74 4C jz loc_1028 ; Jump if zero
-273F:4FC8 F7 06 10BE FFFF test data_615, 0FFFFh
-273F:4FCE 74 40 jz loc_1027 ; Jump if zero
+273F:4FBF loc_1024:
+273F:4FBF E8 C149 call character_find_impinging_chars
+273F:4FC2 F6 45 1D FF test byte ptr [di+ANIM_LAYER1_SKIP], 0FFh
+273F:4FC6 74 4C jz loc_1028 ; Skip if necessary
+273F:4FC8 F7 06 10BE FFFF test num_impinging_chars, 0FFFFh ; Bumped into anyone?
+273F:4FCE 74 40 jz loc_1027 ; Jump if not
273F:4FD0 56 push si
-273F:4FD1 úBE 10C0 mov si, offset data_616
-273F:4FD4 loc_1025: ; xref 273F:4FDC
-273F:4FD4 AD lodsw ; String [si] to ax
-273F:4FD5 0B C0 or ax,ax ; Zero ?
-273F:4FD7 74 2C jz loc_1026 ; Jump if zero
-273F:4FD9 3D 03E8 cmp ax, PLAYER_HOTSPOT_ID
-273F:4FDC 75 F6 jne loc_1025 ; Jump if not equal
-273F:4FDE 80 3E 6D33 02 cmp byte ptr ds:[6D33h],2 ; (273F:6D33=0Bh)
+273F:4FD1 úBE 10C0 mov si, offset impinging_char_list
+273F:4FD4 loc_1025:
+273F:4FD4 AD lodsw ; Get character Id
+273F:4FD5 0B C0 or ax, ax ; End of list reached?
+273F:4FD7 74 2C jz loc_1026 ; Jump if yes
+273F:4FD9 3D 03E8 cmp ax, PLAYER_HOTSPOT_ID ; Is it the player?
+273F:4FDC 75 F6 jne loc_1025 ; Skip if yes
+273F:4FDE 80 3E 6D33 02 cmp data_900, 2
273F:4FE3 75 20 jne loc_1026 ; Jump if not equal
273F:4FE5 5E pop si
273F:4FE6 úBE 6CEF mov si, offset player_hotspot_rec
273F:4FE9 BF B14E mov di, offset animation_table
-273F:4FEC 8B DE mov bx,si
-273F:4FEE 03 5C 61 add bx,[si+61h]
-273F:4FF1 83 C3 63 add bx,63h
-273F:4FF4 C6 44 4C 01 mov byte ptr [si+4Ch],1
+273F:4FEC 8B DE mov bx, si
+273F:4FEE 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:4FF1 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:4FF4 C6 44 4C 01 mov byte ptr [si+HS_V4C], 1
273F:4FF8 C7 44 52 0000 mov [si+HS_DEST_HOTSPOT], 0
assume ds:seg_code
-273F:4FFD C6 06 9834 04 mov byte ptr data_427,4 ; (273F:9834=0F9h)
-273F:5002 E9 0661 jmp loc_1108 ; (5666)
-273F:5005 loc_1026: ; xref 273F:4FD7, 4FE3
+273F:4FFD C6 06 9834 04 mov byte ptr data_1084, 4
+273F:5002 E9 0661 jmp sub_133
+
+273F:5005 loc_1026:
273F:5005 5E pop si
-273F:5006 C6 44 44 03 mov byte ptr [si+44h],3
-273F:500A C7 44 42 000A mov word ptr [si+42h],0Ah
+273F:5006 C6 44 44 03 mov byte ptr [si+HS_V44], 3
+273F:500A C7 44 42 000A mov word ptr [si+HS_V42], 10
273F:500F C3 retn
-273F:5010 loc_1027: ; xref 273F:4FCE
-273F:5010 C6 45 1D 00 mov byte ptr [di+1Dh],0
-273F:5014 loc_1028: ; xref 273F:4FC6
-273F:5014 F7 44 47 FFFF test word ptr [si+47h],0FFFFh
+
+273F:5010 loc_1027:
+273F:5010 C6 45 1D 00 mov byte ptr [di+ANIM_LAYER1_SKIP], 0
+273F:5014 loc_1028:
+273F:5014 F7 44 47 FFFF test [si+HS_USE2_HOTSPOT_ID], 0FFFFh
273F:5019 74 11 jz loc_1029 ; Jump if zero
-273F:501B 8B 44 47 mov ax,[si+47h]
+273F:501B 8B 44 47 mov ax, [si+HS_USE2_HOTSPOT_ID]
273F:501E A3 BA19 mov use_hotspot_id, ax
-273F:5021 8B 44 45 mov ax,[si+45h]
+273F:5021 8B 44 45 mov ax, [si+HS_HOTSPOT2_SCRIPT_ID]
273F:5024 E8 EE0D call sequence_execute
-273F:5027 C7 44 47 0000 mov word ptr [si+47h],0
-273F:502C loc_1029: ; xref 273F:5019
-273F:502C F7 44 4A FFFF test word ptr [si+4Ah],0FFFFh
+273F:5027 C7 44 47 0000 mov word ptr [si+HS_USE2_HOTSPOT_ID], 0
+
+273F:502C loc_1029:
+273F:502C F7 44 4A FFFF test word ptr [si+HS_V4A], 0FFFFh
273F:5031 74 21 jz loc_1031 ; Jump if zero
-273F:5033 E8 F330 call sub_93 ; (4366)
-273F:5036 8B 45 1B mov ax,[di+1Bh]
-273F:5039 E8 FF16 call sub_123 ; (4F52)
-273F:503C 83 7C 4A 01 cmp word ptr [si+4Ah],1
+273F:5033 E8 F330 call character_update_movement
+273F:5036 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
+273F:5039 E8 FF16 call pathfind_reset
+273F:503C 83 7C 4A 01 cmp word ptr [si+HS_V4A], 1
273F:5040 74 03 je loc_1030 ; Jump if equal
273F:5042 E9 F521 jmp loc_870 ; (4566)
273F:5045 loc_1030: ; xref 273F:5040
-273F:5045 C7 44 4A 0000 mov word ptr [si+4Ah],0
-273F:504A F6 44 44 FF test byte ptr [si+44h],0FFh
+273F:5045 C7 44 4A 0000 mov word ptr [si+HS_V4A], 0
+273F:504A F6 44 44 FF test byte ptr [si+HS_V4A], 0FFh
273F:504E 75 04 jnz loc_1031 ; Jump if not zero
273F:5050 E8 F334 call sub_94 ; (4387)
273F:5053 C3 retn
273F:5054 loc_1031: ; xref 273F:5031, 504E
-273F:5054 F6 44 44 FF test byte ptr [si+44h],0FFh
+273F:5054 F6 44 44 FF test byte ptr [si+HS_V44], 0FFh
273F:5058 75 02 jnz loc_1032 ; Jump if not zero
273F:505A EB 6C jmp short loc_1040 ; (50C8)
273F:505C loc_1032: ; xref 273F:5058
-273F:505C 8A 44 44 mov al,[si+44h]
-273F:505F 3C 06 cmp al,6
+273F:505C 8A 44 44 mov al, [si+HS_V44]
+273F:505F 3C 06 cmp al, 6
273F:5061 75 17 jne loc_1034 ; Jump if not equal
-273F:5063 E8 F300 call sub_93 ; (4366)
+273F:5063 E8 F300 call character_update_movement
273F:5066 53 push bx
-273F:5067 úBB 10BE mov bx, offset data_615
+273F:5067 úBB 10BE mov bx, offset num_impinging_chars
273F:506A loc_1033: ; xref 273F:5076
-273F:506A 8B 07 mov ax,[bx]
-273F:506C 0B C0 or ax,ax ; Zero ?
-273F:506E 74 37 jz loc_1037 ; Jump if zero
-273F:5070 83 C3 02 add bx,2
-273F:5073 3D 03E8 cmp ax, PLAYER_HOTSPOT_ID
-273F:5076 75 F2 jne loc_1033 ; Jump if not equal
+273F:506A 8B 07 mov ax, [bx] ; Get impinging char Id
+273F:506C 0B C0 or ax, ax ; End of list reached?
+273F:506E 74 37 jz loc_1037
+273F:5070 83 C3 02 add bx, 2 ; Move to next entry
+273F:5073 3D 03E8 cmp ax, PLAYER_HOTSPOT_ID ; Is character the player?
+273F:5076 75 F2 jne loc_1033 ; Keep looping
273F:5078 5B pop bx
273F:5079 C3 retn
+
273F:507A loc_1034: ; xref 273F:5061
-273F:507A F7 44 42 FFFF test word ptr [si+42h],0FFFFh
+273F:507A F7 44 42 FFFF test word ptr [si+HS_V42], 0FFFFh
273F:507F 74 27 jz loc_1038 ; Jump if zero
-273F:5081 E8 F2E2 call sub_93 ; (4366)
-273F:5084 F7 44 50 FFFF test word ptr [si+50h],0FFFFh
+273F:5081 E8 F2E2 call character_update_movement
+273F:5084 F7 44 50 FFFF test word ptr [si+HS_DIRECTION], 0FFFFh
273F:5089 74 17 jz loc_1035 ; Jump if zero
273F:508B 56 push si
-273F:508C 8B 5C 50 mov bx,[si+50h]
+273F:508C 8B 5C 50 mov bx, [si+HS_DIRECTION]
273F:508F E8 BC56 call get_room_resource_pointer
273F:5092 5B pop bx
-273F:5093 87 F3 xchg si,bx
-273F:5095 8B 44 06 mov ax,[si+6]
-273F:5098 3B 47 06 cmp ax,[bx+6]
+273F:5093 87 F3 xchg si, bx ; si=char Id,
+273F:5095 8B 44 06 mov ax, [si+6]
+273F:5098 3B 47 06 cmp ax, [bx+6]
273F:509B 75 0B jne loc_1038 ; Jump if not equal
-273F:509D E8 0501 call skorl_caught_check
+273F:509D E8 0501 call characters_impinging_check
273F:50A0 74 06 jz loc_1038 ; Jump if zero
273F:50A2 loc_1035: ; xref 273F:5089
273F:50A2 83 6C 42 01 sub word ptr [si+42h],1
@@ -12265,8 +12323,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:50B9 3C 07 cmp al,7
273F:50BB 75 E9 jne loc_ret_1036 ; Jump if not equal
273F:50BD loc_1039: ; xref 273F:50B7
-273F:50BD C7 44 33 0000 mov word ptr [si+33h],0
-273F:50C2 B8 0001 mov ax,1
+273F:50BD C7 44 33 0000 mov word ptr [si+HS_V33], 0
+273F:50C2 B8 0001 mov ax, 1
273F:50C5 E9 12E9 jmp display_message_dialog
273F:50C8 loc_1040: ; xref 273F:505A
273F:50C8 F7 44 58 FFFF test word ptr [si+58h],0FFFFh
@@ -12276,29 +12334,31 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:50D6 C6 44 2A C7 mov byte ptr [si+2Ah],0C7h
273F:50DA C6 07 02 mov byte ptr [bx],2
273F:50DD C3 retn
+
273F:50DE loc_1041: ; xref 273F:50CD, 50D4
-273F:50DE 8A 07 mov al,[bx]
-273F:50E0 0A C0 or al,al ; Zero ?
-273F:50E2 75 06 jnz loc_1042 ; Jump if not zero
-273F:50E4 B8 0002 mov ax,2
-273F:50E7 E9 F279 jmp loc_842 ; (4363)
+273F:50DE 8A 07 mov al, [bx] ; Get current atcion
+273F:50E0 0A C0 or al,al ; Any defined?
+273F:50E2 75 06 jnz loc_1042 ; Jump if yes
+273F:50E4 B8 0002 mov ax, 2
+273F:50E7 E9 F279 jmp character_update_movement_2
273F:50EA loc_1042: ; xref 273F:50E2
-273F:50EA 3C 05 cmp al,5
-273F:50EC 74 28 je loc_1045 ; Jump if equal
-273F:50EE 3C 01 cmp al,1
+273F:50EA 3C 05 cmp al, CHAR_ACTION_CONTINUE_WALK
+273F:50EC 74 28 je loc_1045
+273F:50EE 3C 01 cmp al, CHAR_ACTION_START_WALK
273F:50F0 74 32 je loc_1048 ; Jump if equal
-273F:50F2 3C 04 cmp al,4
+273F:50F2 3C 04 cmp al, CHAR_ACTION_PROCESSING_PATH
273F:50F4 74 3A je loc_1049 ; Jump if equal
-273F:50F6 3C 03 cmp al,3
+273F:50F6 3C 03 cmp al, CHAR_ACTION_EXEC_SCRIPT
273F:50F8 74 1F je loc_1046 ; Jump if equal
-273F:50FA 8B 45 0E mov ax,[di+0Eh]
-273F:50FD F7 47 03 FFFF test word ptr [bx+3],0FFFFh
+
+273F:50FA 8B 45 0E mov ax, [di+ANIM_ROOM_NUM]
+273F:50FD F7 47 03 FFFF test word ptr [bx+3], 0FFFFh
273F:5102 75 03 jnz loc_1043 ; Jump if not zero
-273F:5104 89 47 03 mov [bx+3],ax
+273F:5104 89 47 03 mov [bx+3], ax
273F:5107 loc_1043: ; xref 273F:5102
-273F:5107 3B 47 03 cmp ax,[bx+3]
+273F:5107 3B 47 03 cmp ax, [bx+3] ; Compare against room number
273F:510A 74 03 je loc_1044 ; Jump if equal
-273F:510C E9 01F6 jmp loc_1078 ; (5305)
+273F:510C E9 01F6 jmp loc_1078
273F:510F loc_1044: ; xref 273F:510A
273F:510F C6 45 1D 00 mov byte ptr [di+1Dh],0
273F:5113 E9 F0A8 jmp action_dispatch
@@ -12312,21 +12372,22 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5123 loc_ret_1047: ; xref 273F:511E
273F:5123 C3 retn
-273F:5124 loc_1048: ; xref 273F:50F0
-273F:5124 8B 45 1B mov ax,[di+1Bh]
-273F:5127 E8 FE28 call sub_123 ; (4F52)
-273F:512A C6 07 04 mov byte ptr [bx],4
+273F:5124 loc_1048: ; Start walk
+273F:5124 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
+273F:5127 E8 FE28 call pathfind_reset
+273F:512A C6 07 04 mov byte ptr [bx], CHAR_ACTION_PROCESSING_PATH
273F:512D E8 F257 call sub_94 ; (4387)
-273F:5130 loc_1049: ; xref 273F:50F4
+
+273F:5130 loc_1049: ; Processing walk path
273F:5130 56 push si
273F:5131 57 push di
273F:5132 53 push bx
273F:5133 E8 F42A call sub_105 ; (4560)
-273F:5136 8B 4C 56 mov cx,[si+HS_DEST_Y]
-273F:5139 8B 5C 54 mov bx,[si+HS_DEST_X]
-273F:513C 8B 45 1B mov ax,[di+1Bh]
-273F:513F 8A 54 4C mov dl,[si+4Ch]
-273F:5142 E8 F8B1 call sub_1191 ; (49F6)
+273F:5136 8B 4C 56 mov cx, [si+HS_DEST_Y]
+273F:5139 8B 5C 54 mov bx, [si+HS_DEST_X]
+273F:513C 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
+273F:513F 8A 54 4C mov dl, [si+HS_V4C]
+273F:5142 E8 F8B1 call character_pathfind
273F:5145 5A pop dx
273F:5146 5F pop di
273F:5147 5E pop si
@@ -12349,9 +12410,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5168 80 44 4C 01 add byte ptr [si+4Ch],1
273F:516C F6 44 4D FF test byte ptr [si+4Dh],0FFh
273F:5170 75 0B jnz loc_1053 ; Jump if not zero
-273F:5172 83 44 61 05 add word ptr [si+61h],5
-273F:5176 C6 44 4D 01 mov byte ptr [si+4Dh],1
-273F:517A 83 C3 05 add bx,5
+273F:5172 83 44 61 05 add word ptr [si+HS_ACTION_OFFSET], CURRENT_ACTION_RECORD_SIZE
+273F:5176 C6 44 4D 01 mov byte ptr [si+4Dh], 1
+273F:517A 83 C3 05 add bx, CURRENT_ACTION_RECORD_SIZE
273F:517D loc_1053: ; xref 273F:5170
273F:517D C7 47 01 13C2 mov word ptr [bx+1],13C2h
273F:5182 C6 07 02 mov byte ptr [bx],2
@@ -12360,9 +12421,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:518B C3 retn
273F:518C loc_1054: ; xref 273F:5166
273F:518C 53 push bx
-273F:518D úBB 10C0 mov bx, offset data_616
+273F:518D úBB 10C0 mov bx, offset impinging_char_list
273F:5190 loc_1055: ; xref 273F:519C
-273F:5190 8B 07 mov ax,[bx]
+273F:5190 8B 07 mov ax, [bx]
273F:5192 0B C0 or ax,ax ; Zero ?
273F:5194 74 11 jz loc_1056 ; Jump if zero
273F:5196 83 C3 02 add bx,2
@@ -12370,7 +12431,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:519C 75 F2 jne loc_1055 ; Jump if not equal
273F:519E 5B pop bx
273F:519F E8 0006 call sub_125 ; (51A8)
-273F:51A2 C6 44 44 06 mov byte ptr [si+44h],6
+273F:51A2 C6 44 44 06 mov byte ptr [si+HS_V44], 6
273F:51A6 C3 retn
273F:51A7 loc_1056: ; xref 273F:5194
273F:51A7 5B pop bx
@@ -12384,17 +12445,17 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:51A8 sub_125 proc near
273F:51A8 E8 F296 call sub_97 ; (4441)
-273F:51AB E8 F1B8 call sub_93 ; (4366)
-273F:51AE 83 6C 61 05 sub word ptr [si+61h],5
-273F:51B2 C6 44 4D 00 mov byte ptr [si+4Dh],0
-273F:51B6 C6 44 4C 00 mov byte ptr [si+4Ch],0
-273F:51BA C6 44 44 03 mov byte ptr [si+44h],3
-273F:51BE C7 44 42 0002 mov word ptr [si+42h],2
-273F:51C3 8B DE mov bx,si
-273F:51C5 03 5C 61 add bx,[si+61h]
-273F:51C8 83 C3 63 add bx,63h
-273F:51CB 8B 44 06 mov ax,[si+6]
-273F:51CE 3B 47 03 cmp ax,[bx+3]
+273F:51AB E8 F1B8 call character_update_movement
+273F:51AE 83 6C 61 05 sub word ptr [si+HS_ACTION_OFFSET], CURRENT_ACTION_RECORD_SIZE
+273F:51B2 C6 44 4D 00 mov byte ptr [si+HS_V4D], 0
+273F:51B6 C6 44 4C 00 mov byte ptr [si+HS_V4C], 0
+273F:51BA C6 44 44 03 mov byte ptr [si+HS_V44], 3
+273F:51BE C7 44 42 0002 mov word ptr [si+HS_V42], 2
+273F:51C3 8B DE mov bx, si
+273F:51C5 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:51C8 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:51CB 8B 44 06 mov ax, [si+HS_ROOM_NUM]
+273F:51CE 3B 47 03 cmp ax, [bx+CURRENT_ACTION_ROOM_NUM]
273F:51D1 74 05 je loc_ret_1057 ; Jump if equal
273F:51D3 C7 44 52 FFFF mov [si+HS_DEST_HOTSPOT], 0FFFFh
@@ -12402,6 +12463,11 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:51D8 C3 retn
sub_125 endp
+ ;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
+ ; SUBROUTINE
+ ;
+ ;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
+
273F:51D9 loc_1058: ; xref 273F:515E
273F:51D9 C6 44 4C 00 mov byte ptr [si+4Ch],0
273F:51DD F7 07 FFFF test word ptr [bx],0FFFFh
@@ -12411,8 +12477,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:51E8 C3 retn
273F:51E9 loc_1059: ; xref 273F:51E1
273F:51E9 87 DA xchg bx,dx
-273F:51EB C6 07 05 mov byte ptr [bx],5
-273F:51EE E8 F01C call sub_90 ; (420D)
+273F:51EB C6 07 05 mov byte ptr [bx], CHAR_ACTION_CONTINUE_WALK
+273F:51EE E8 F01C call character_translate_movements
273F:51F1 83 65 02 F8 and word ptr [di+2],0FFF8h
273F:51F5 83 64 0F F8 and word ptr [si+0Fh],0FFF8h
273F:51F9 loc_1060: ; xref 273F:5116
@@ -12423,7 +12489,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5203 74 12 je loc_1062 ; Jump if equal
273F:5205 56 push si
273F:5206 53 push bx
-273F:5207 E8 1FE4 call room_exit_hs_get_pointer
+273F:5207 E8 1FE4 call room_exit_hs_get_pointer
273F:520A 8A 44 0C mov al,[si+0Ch]
273F:520D 5B pop bx
273F:520E 5E pop si
@@ -12449,7 +12515,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5234 75 02 jnz loc_1064 ; Jump if not zero
273F:5236 EB 03 jmp short loc_1065
273F:5238 loc_1064:
-273F:5238 C6 07 02 mov byte ptr [bx], PLAYER_ACTION_DISPATCH_ACTION
+273F:5238 C6 07 02 mov byte ptr [bx], CHAR_ACTION_DISPATCH_ACTION
273F:523B loc_1065:
273F:523B F7 44 52 FFFF test [si+HS_DEST_HOTSPOT], 0FFFFh ; Walking to exit?
273F:5240 74 03 jz loc_ret_1066 ; If not then return
@@ -12470,7 +12536,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5250 80 4C 0D 05 or byte ptr [si+HS_X], 5
273F:5254 C6 44 60 00 mov byte ptr [si+60h], 0
273F:5258 C6 45 1D 2A mov byte ptr [di+ANIM_LAYER1_SKIP], 2Ah
-273F:525C C6 07 02 mov byte ptr [bx], PLAYER_ACTION_DISPATCH_ACTION
+273F:525C C6 07 02 mov byte ptr [bx], CHAR_ACTION_DISPATCH_ACTION
273F:525F F6 C1 FF test cl, 0FFh ; Any direction specified?
273F:5262 74 12 jz loc_ret_1068 ; Exit if not
273F:5264 F6 C1 80 test cl, 80h
@@ -12519,7 +12585,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:52BB E9 EF1B jmp loc_825 ; (41D9)
273F:52BE loc_1073: ; xref 273F:530D
273F:52BE C6 44 60 00 mov byte ptr [si+60h],0
-273F:52C2 F7 44 61 FFFF test word ptr [si+61h],0FFFFh
+273F:52C2 F7 44 61 FFFF test word ptr [si+HS_ACTION_OFFSET], 0FFFFh
273F:52C7 74 28 jz loc_1077 ; Jump if zero
273F:52C9 53 push bx
273F:52CA F7 44 4E FFFF test word ptr [si+4Eh],0FFFFh
@@ -12547,9 +12613,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:52FE 8B 44 06 mov ax,[si+6]
273F:5301 89 47 03 mov [bx+3],ax
273F:5304 C3 retn
+
273F:5305 loc_1078: ; xref 273F:510C
-273F:5305 80 44 60 01 add byte ptr [si+60h],1
-273F:5309 80 7C 60 05 cmp byte ptr [si+60h],5
+273F:5305 80 44 60 01 add byte ptr [si+HS_V60], 1
+273F:5309 80 7C 60 05 cmp byte ptr [si+HS_V60], 5
273F:530D 73 AF jae loc_1073 ; Jump if above or =
273F:530F 53 push bx
273F:5310 8B 5F 03 mov bx,[bx+3]
@@ -12583,7 +12650,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:534E 72 06 jb loc_1081 ; Jump if below
273F:5350 5B pop bx
273F:5351 33 C0 xor ax,ax ; Zero register
-273F:5353 E9 F1D2 jmp loc_866 ; (4528)
+273F:5353 E9 F1D2 jmp increment_action_offset
273F:5356 loc_1081: ; xref 273F:531B, 534E
273F:5356 5B pop bx
273F:5357 8A C6 mov al,dh
@@ -12626,12 +12693,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:53A9 58 pop ax
273F:53AA 89 47 02 mov [bx+2],ax
273F:53AD C6 44 4D 00 mov byte ptr [si+4Dh],0
-273F:53B1 83 44 61 05 add word ptr [si+61h],5
+273F:53B1 83 44 61 05 add word ptr [si+HS_ACTION_OFFSET], CURRENT_ACTION_RECORD_SIZE
273F:53B5 8B C3 mov ax,bx
273F:53B7 5B pop bx
273F:53B8 8B DE mov bx,si
-273F:53BA 03 5C 61 add bx,[si+61h]
-273F:53BD 83 C3 63 add bx,63h
+273F:53BA 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:53BD 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:53C0 89 47 01 mov [bx+1],ax
273F:53C3 C6 07 02 mov byte ptr [bx],2
273F:53C6 8B 44 06 mov ax,[si+6]
@@ -12668,11 +12735,13 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
; SUBROUTINE
;
+ ; bp = Address of offset 2 in the Support data for the DISPATCH_ACTION
+ ; character action that launched this action
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
get_proc proc near
-273F:53F5 8B DD mov bx,bp
-273F:53F7 8B 07 mov ax,[bx]
+273F:53F5 8B DD mov bx, bp
+273F:53F7 8B 07 mov ax, [bx] ; Get hotspot Id
273F:53F9 83 C5 02 add bp,2
273F:53FC A3 BA19 mov use_hotspot_id, ax
273F:53FF A3 BA1B mov active_hotspot_id, ax
@@ -12681,11 +12750,11 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5407 74 08 jz loc_1086 ; Jump if zero
273F:5409 3D 0003 cmp ax,3
273F:540C 74 4E je loc_ret_1090 ; Jump if equal
-273F:540E E9 0170 jmp loc_1102 ; (5581)
+273F:540E E9 0170 jmp sub_129
273F:5411 loc_1086: ; xref 273F:5407
-273F:5411 E8 F2DA call sub_110 ; (46EE)
+273F:5411 E8 F2DA call character_face_hotspot
273F:5414 53 push bx
-273F:5415 E8 0169 call sub_129 ; (5581)
+273F:5415 E8 0169 call sub_129
273F:5418 5B pop bx
273F:5419 E8 01DA call hotspot_get_action_sequence
273F:541C 79 03 jns loc_1087 ; Jump if not sign
@@ -12726,8 +12795,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:545F 8B 07 mov ax,[bx]
273F:5461 83 C5 02 add bp,2
273F:5464 8B DE mov bx,si
-273F:5466 03 5C 61 add bx,[si+61h]
-273F:5469 83 C3 63 add bx,63h
+273F:5466 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:5469 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:546C 89 6F 01 mov [bx+1],bp
273F:546F A3 BA19 mov use_hotspot_id, ax
273F:5472 A3 BA1B mov active_hotspot_id, ax
@@ -12794,8 +12863,6 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:54E1 75 36 jnz loc_1098 ; Jump if not zero
273F:54E3 EB 65 jmp short loc_1100 ; (554A)
273F:54E5 loc_1094: ; xref 273F:5494
- nlure.lst Sourcer v6.09 17-Nov- 5 5:53 pm Page 209
-
273F:54E5 8B 4F 0D mov cx,[bx+0Dh]
273F:54E8 8B 57 0F mov dx,[bx+0Fh]
273F:54EB 03 57 1B add dx,[bx+1Bh]
@@ -12842,42 +12909,46 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5535 5E pop si
273F:5536 loc_1099: ; xref 273F:551D
273F:5536 8B DE mov bx,si
-273F:5538 03 5C 61 add bx,[si+61h]
-273F:553B 83 C3 63 add bx,63h
-273F:553E C6 07 01 mov byte ptr [bx],1
-273F:5541 89 54 56 mov [si+HS_DEST_Y],dx
-273F:5544 89 4C 54 mov [si+HS_DEST_X],cx
-273F:5547 33 C0 xor ax,ax ; Zero register
+273F:5538 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:553B 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:553E C6 07 01 mov byte ptr [bx], CHAR_ACTION_START_WALK
+273F:5541 89 54 56 mov [si+HS_DEST_Y], dx
+273F:5544 89 4C 54 mov [si+HS_DEST_X], cx
+273F:5547 33 C0 xor ax, ax
273F:5549 C3 retn
273F:554A loc_1100: ; xref 273F:54E3, 5517
273F:554A 0D 0001 or ax,1
273F:554D C3 retn
sub_127 endp
-273F:554E 8B db 8Bh
-273F:554F 8BDD data_342 dw 8BDDh ; xref 273F:93BB
-273F:5551 E807 data_343 dw 0E807h ; xref 273F:9184, 918A, 91B3, 91BB
- ; 91E8, 91FC, 9226, 92DA
-273F:5553 DF data_344 db 0DFh ; xref 273F:9009, 9074, 90D4, 924C
-273F:5554 E8 data_345 db 0E8h ; xref 273F:926B
-273F:5555 74 11 8B 47 02 db 74h, 11h, 8Bh, 47h, 02h
+ ;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
+ ; SUBROUTINE
+ ;
+ ;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
+
+273F:554E 8B DD mov bx, bp
+273F:5550 8B 07 mov ax, [bx]
+273F:5552 E8 DF E8 call sequence_execute
+273F:5555 74 11 jz loca_5568
+273F:5557 8B 47 02 mov ax, [bx+2]
273F:555A loc_1101: ; xref 273F:556D
-273F:555A ú8B DE mov bx,si
-273F:555C 03 5C 61 add bx,[si+61h]
-273F:555F 83 C3 63 add bx,63h
-273F:5562 89 47 01 mov [bx+1],ax
+273F:555A ú8B DE mov bx, si
+273F:555C 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:555F 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:5562 89 47 01 mov [bx+1], ax
273F:5565 E9 EC56 jmp action_dispatch
- ;* No entry point to code
+ loca_5568:
273F:5568 8B C5 mov ax,bp
273F:556A 05 0004 add ax,4
273F:556D EB EB jmp short loc_1101 ; (555A)
+
;* No entry point to code
273F:556F 8B DD mov bx,bp
-273F:5571 8B 07 mov ax,[bx]
-273F:5573 8B DE mov bx,si
-273F:5575 03 5C 61 add bx,[si+61h]
-273F:5578 83 C3 63 add bx,63h
-273F:557B 89 47 01 mov [bx+1],ax
+273F:5571 8B 07 mov ax, [bx]
+273F:5573 8B DE mov bx, si
+273F:5575 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:5578 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:557B 89 47 01 mov [bx+1], ax
273F:557E E9 EC3D jmp action_dispatch
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -12888,29 +12959,21 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
273F:5581 sub_129 proc near
-273F:5581 loc_1102: ; xref 273F:540E, 563A, 5658, 571F
- ; 576E, 58BC, 5915, 5950
- ; 5A90, 5AC3, 5B3C, 5BA2
- ; 5C40, 5CBF, 5D12, 5D85
- ; 5DB9, 5E00, 5E13, 8827
- ; 89FC, 8A12
-273F:5581 ú81 7D 1B 03E8 cmp word ptr [di+1Bh], PLAYER_HOTSPOT_ID
-273F:5586 75 05 jne loc_1103 ; Jump if not equal
-273F:5588 80 26 9834 02 and byte ptr data_1084,2 ; (31E4:9834=0)
+273F:5581 ú81 7D 1B 03E8 cmp word ptr [di+ANIM_HOTSPOT_ID], PLAYER_HOTSPOT_ID
+273F:5586 75 05 jne sub_130 ; Jump if not player
+273F:5588 80 26 9834 02 and byte ptr data_1084, 2 ; (31E4:9834=0)
;ßßßß External Entry into Subroutine ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
;
- ; Called from: 273F:5CC3
273F:558D sub_130:
-273F:558D loc_1103: ; xref 273F:5586, 5891, 89C0, 8A1E
-273F:558D ú33 C0 xor ax,ax ; Zero register
-273F:558F 89 45 24 mov [di+24h],ax
-273F:5592 88 44 2A mov [si+2Ah],al
-273F:5595 8B DE mov bx,si
-273F:5597 03 5C 61 add bx,[si+61h]
-273F:559A 83 C3 63 add bx,63h
-273F:559D 89 6F 01 mov [bx+1],bp
+273F:558D ú33 C0 xor ax,
+273F:558F 89 45 24 mov [di+ANIM_VOICE_CTR], ax
+273F:5592 88 44 2A mov [si+HS_FRAME_NUM], al
+273F:5595 8B DE mov bx, si
+273F:5597 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:559A 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:559D 89 6F 01 mov [bx+1], bp
273F:55A0 C3 retn
sub_129 endp
@@ -12921,7 +12984,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:44C7, 509D, 7F5D
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
- skorl_caught_check proc near
+ characters_impinging_check proc near
273F:55A1 8B 47 0D mov ax, [bx+HS_X]
273F:55A4 03 47 19 add ax, [bx+HS_WIDTH_COPY]
273F:55A7 05 0004 add ax, 4
@@ -12956,7 +13019,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:55F3 loc_1104: ; xref 273F:55AD, 55BB, 55D4, 55ED
273F:55F3 33 C0 xor ax,ax ; Zero register
273F:55F5 C3 retn
- skorl_caught_check endp
+ characters_impinging_check endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -13004,10 +13067,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5628 89 4C 5E mov [si+5Eh],cx
273F:562B C6 44 60 00 mov byte ptr [si+60h],0
273F:562F 8B DE mov bx,si
-273F:5631 03 5C 61 add bx,[si+61h]
-273F:5634 83 C3 63 add bx,63h
-273F:5637 89 47 03 mov [bx+3],ax
-273F:563A E9 FF44 jmp loc_1102 ; (5581)
+273F:5631 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:5634 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:5637 89 47 03 mov [bx+3], ax
+273F:563A E9 FF44 jmp sub_129
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
; SUBROUTINE
@@ -13021,10 +13084,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5644 C7 44 5E 0000 mov word ptr [si+5Eh],0
273F:5649 C6 44 60 00 mov byte ptr [si+60h],0
273F:564D 8B DE mov bx,si
-273F:564F 03 5C 61 add bx,[si+61h]
-273F:5652 83 C3 63 add bx,63h
-273F:5655 89 47 03 mov [bx+3],ax
-273F:5658 E9 FF26 jmp loc_1102 ; (5581)
+273F:564F 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:5652 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:5655 89 47 03 mov [bx+3], ax
+273F:5658 E9 FF26 jmp sub_129
go_to_proc endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -13033,8 +13096,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
273F:565B 8B DE mov bx, si
-273F:565D 03 5C 61 add bx, [si+61h]
-273F:5660 83 C3 63 add bx, 63h
+273F:565D 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:5660 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:5663 89 6F 01 mov [bx+1], bp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -13043,13 +13106,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:606B
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:5666 sub_133 proc near
-273F:5666 loc_1108: ; xref 273F:5002, 5FB6
-273F:5666 úC6 07 01 mov byte ptr [bx],1
-273F:5669 C6 45 27 01 mov byte ptr [di+27h],1
+ sub_133 proc near
+273F:5666 úC6 07 01 mov byte ptr [bx], CHAR_ACTION_START_WALK
+273F:5669 C6 45 27 01 mov byte ptr [di+ANIM_UNKNOWN1], 1
273F:566D 56 push si
273F:566E 56 push si
-273F:566F 8B 44 06 mov ax,[si+6]
+273F:566F 8B 44 06 mov ax, [si+HS_ROOM_NUM]
273F:5672 E8 B675 call get_room_resource_pointer2
273F:5675 8A 5C 18 mov bl,[si+18h]
273F:5678 32 FF xor bh,bh ; Zero register
@@ -13109,7 +13171,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:56CE sub_134 proc near
273F:56CE 53 push bx
273F:56CF 51 push cx
-273F:56D0 E8 ECC1 call sub_95 ; (4394)
+273F:56D0 E8 ECC1 call pathfind_get_cell
273F:56D3 59 pop cx
273F:56D4 locloop_1112: ; xref 273F:56E1
@@ -13150,9 +13212,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5702 A1 BA19 mov ax, use_hotspot_id
273F:5705 E8 1AE6 call room_exit_hs_get_pointer
273F:5708 5B pop bx
-273F:5709 F6 44 0C FF test byte ptr [si+0Ch],0FFh
-273F:570D 74 58 jz loc_1120 ; Jump if zero
-273F:570F loc_1115: ; xref 273F:56FF
+273F:5709 F6 44 0C FF test byte ptr [si+REHS_EXIT_BLOCKED], 0FFh
+273F:570D 74 58 jz loc_1120 ; Jump if exit blocked (closed)
+273F:570F loc_1115:
273F:570F 5E pop si
273F:5710 A1 BA19 mov ax, use_hotspot_id
273F:5713 E8 EE91 call sub_107 ; (45A7)
@@ -13160,13 +13222,13 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5718 74 08 jz loc_1116 ; Jump if zero
273F:571A 3D 0003 cmp ax,3
273F:571D 74 47 je loc_ret_1119 ; Jump if equal
-273F:571F E9 FE5F jmp loc_1102 ; (5581)
+273F:571F E9 FE5F jmp sub_129
273F:5722 loc_1116: ; xref 273F:5718
273F:5722 53 push bx
273F:5723 E8 FE5B call sub_129 ; (5581)
273F:5726 5B pop bx
273F:5727 C6 44 2A 00 mov byte ptr [si+2Ah],0
-273F:572B E8 EFC0 call sub_110 ; (46EE)
+273F:572B E8 EFC0 call character_face_hotspot
273F:572E E8 FEC5 call hotspot_get_action_sequence
273F:5731 79 03 jns loc_1117 ; Jump if not sign
273F:5733 E9 0C7B jmp display_message_dialog_3
@@ -13196,7 +13258,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5767 5E pop si
273F:5768 B8 0004 mov ax,4
273F:576B E8 0C43 call display_message_dialog_3
-273F:576E E9 FE10 jmp loc_1102 ; (5581)
+273F:576E E9 FE10 jmp sub_129
273F:5771 loc_1121: ; xref 273F:5740
273F:5771 F6 44 60 FF test byte ptr [si+60h],0FFh
273F:5775 74 04 jz loc_1122 ; Jump if zero
@@ -13241,7 +13303,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:57BE E8 FDC0 call sub_129 ; (5581)
273F:57C1 5B pop bx
273F:57C2 C6 44 2A 00 mov byte ptr [si+2Ah],0
-273F:57C6 E8 EF25 call sub_110 ; (46EE)
+273F:57C6 E8 EF25 call character_face_hotspot
273F:57C9 E8 FE2A call hotspot_get_action_sequence
273F:57CC 79 03 jns loc_1125 ; Jump if not sign
273F:57CE loc_1124: ; xref 273F:57D6
@@ -13304,9 +13366,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5838 loc_1130: ; xref 273F:5833
273F:5838 E8 E5F9 call sequence_execute
273F:583B 75 4E jnz loc_1134 ; Jump if not zero
-273F:583D 8B 44 06 mov ax,[si+6]
-273F:5840 89 47 4E mov [bx+4Eh],ax
-273F:5843 C7 47 61 0005 mov word ptr [bx+61h],5
+273F:583D 8B 44 06 mov ax, [si+HS_ROOM_NUM]
+273F:5840 89 47 4E mov [bx+HS_V4E],ax
+273F:5843 C7 47 61 0005 mov word ptr [bx+HS_ACTION_OFFSET], CURRENT_ACTION_RECORD_SIZE
273F:5848 C6 47 4D 00 mov byte ptr [bx+4Dh],0
273F:584C 8B 4F 5C mov cx,[bx+5Ch]
273F:584F 89 4F 69 mov [bx+69h],cx
@@ -13344,7 +13406,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:588B loc_1134: ; xref 273F:5821, 583B
273F:588B 8B DD mov bx,bp
273F:588D C7 07 0000 mov word ptr [bx],0
-273F:5891 E9 FCF9 jmp loc_1103 ; (558D)
+273F:5891 E9 FCF9 jmp sub_130
tell_proc endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -13371,12 +13433,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:58B5 74 08 jz loc_1135 ; Jump if zero
273F:58B7 3D 0003 cmp ax,3
273F:58BA 74 3E je loc_ret_1139 ; Jump if equal
-273F:58BC E9 FCC2 jmp loc_1102 ; (5581)
+273F:58BC E9 FCC2 jmp sub_129
273F:58BF loc_1135: ; xref 273F:58B5
273F:58BF C6 44 2A 00 mov byte ptr [si+2Ah],0
-273F:58C3 E8 EE28 call sub_110 ; (46EE)
+273F:58C3 E8 EE28 call character_face_hotspot
273F:58C6 55 push bp
-273F:58C7 E8 EA9C call sub_93 ; (4366)
+273F:58C7 E8 EA9C call character_update_movement
273F:58CA 5D pop bp
273F:58CB loc_1136:
273F:58CB 53 push bx
@@ -13437,13 +13499,13 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:590E 74 08 jz loc_1141 ; Jump if zero
273F:5910 3D 0003 cmp ax,3
273F:5913 74 E6 je loc_ret_1140 ; Jump if equal
-273F:5915 E9 FC69 jmp loc_1102 ; (5581)
+273F:5915 E9 FC69 jmp sub_129
273F:5918 loc_1141: ; xref 273F:590E
273F:5918 88 44 2A mov [si+2Ah], al
273F:591B 53 push bx
273F:591C E8 FC62 call sub_129 ; (5581)
273F:591F 5B pop bx
-273F:5920 E8 EDCB call sub_110 ; (46EE)
+273F:5920 E8 EDCB call character_face_hotspot
273F:5923 E8 FCD0 call hotspot_get_action_sequence
273F:5926 79 03 jns loc_1142 ; Jump if not sign
273F:5928 E9 0A86 jmp display_message_dialog_3
@@ -13473,12 +13535,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5949 74 08 jz loc_1144 ; Jump if zero
273F:594B 3D 0003 cmp ax,3
273F:594E 74 AB je loc_ret_1140 ; Jump if equal
-273F:5950 E9 FC2E jmp loc_1102 ; (5581)
+273F:5950 E9 FC2E jmp sub_129
273F:5953 loc_1144: ; xref 273F:5949
273F:5953 53 push bx
273F:5954 E8 FC2A call sub_129 ; (5581)
273F:5957 5B pop bx
-273F:5958 E8 ED93 call sub_110 ; (46EE)
+273F:5958 E8 ED93 call character_face_hotspot
273F:595B E8 FC98 call hotspot_get_action_sequence
273F:595E 79 03 jns loc_1145 ; Jump if not sign
273F:5960 E9 0A4E jmp display_message_dialog_3
@@ -13624,13 +13686,13 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
return_proc proc near
-273F:5A82 8B DE mov bx,si
-273F:5A84 03 5C 61 add bx,[si+61h]
-273F:5A87 83 C3 63 add bx,63h
-273F:5A8A 8B 44 4E mov ax,[si+4Eh]
-273F:5A8D 89 47 03 mov [bx+3],ax
-273F:5A90 E9 FAEE jmp loc_1102 ; (5581)
- return_proc emd[
+273F:5A82 8B DE mov bx, si
+273F:5A84 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:5A87 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:5A8A 8B 44 4E mov ax, [si+HS_V4E]
+273F:5A8D 89 47 03 mov [bx+CURRENT_ACTION_ROOM_NUM], ax
+273F:5A90 E9 FAEE jmp sub_129
+ return_proc endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
; SUBROUTINE
@@ -13658,14 +13720,14 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5ABD 74 0B jz loc_1156 ; Jump if zero
273F:5ABF 3C 03 cmp al,3
273F:5AC1 74 03 je loc_ret_1154 ; Jump if equal
-273F:5AC3 E9 FABB jmp loc_1102 ; (5581)
+273F:5AC3 E9 FABB jmp sub_129
273F:5AC6 loc_ret_1154: ; xref 273F:5AC1, 5AF5, 5B3A
273F:5AC6 C3 retn
273F:5AC7 loc_1155: ; xref 273F:5AB3
273F:5AC7 E9 0242 jmp loc_1187 ; (5D0C)
273F:5ACA loc_1156: ; xref 273F:5ABD
-273F:5ACA E8 EC21 call sub_110 ; (46EE)
+273F:5ACA E8 EC21 call character_face_hotspot
273F:5ACD 53 push bx
273F:5ACE E8 FAB0 call sub_129 ; (5581)
273F:5AD1 5B pop bx
@@ -13725,10 +13787,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5B35 74 08 jz loc_1163 ; Jump if zero
273F:5B37 3D 0003 cmp ax,3
273F:5B3A 74 8A je loc_ret_1154 ; Jump if equal
-273F:5B3C E9 FA42 jmp loc_1102 ; (5581)
+273F:5B3C E9 FA42 jmp sub_129
273F:5B3F loc_1163: ; xref 273F:5B14, 5B2A, 5B35
273F:5B3F C6 44 2A 00 mov byte ptr [si+2Ah],0
-273F:5B43 E8 EBA8 call sub_110 ; (46EE)
+273F:5B43 E8 EBA8 call character_face_hotspot
273F:5B46 53 push bx
273F:5B47 E8 FA37 call sub_129 ; (5581)
273F:5B4A 5B pop bx
@@ -13780,12 +13842,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5B9B 74 08 jz loc_1169 ; Jump if zero
273F:5B9D 3D 0003 cmp ax,3
273F:5BA0 74 CE je loc_ret_1167 ; Jump if equal
-273F:5BA2 E9 F9DC jmp loc_1102 ; (5581)
+273F:5BA2 E9 F9DC jmp sub_129
273F:5BA5 loc_1169: ; xref 273F:5B9B
273F:5BA5 53 push bx
273F:5BA6 E8 F9D8 call sub_129 ; (5581)
273F:5BA9 5B pop bx
-273F:5BAA E8 EB41 call sub_110 ; (46EE)
+273F:5BAA E8 EB41 call character_face_hotspot
273F:5BAD 81 3E BA1B 0412 cmp active_hotspot_id, 412h
273F:5BB3 75 08 jne loc_1170 ; Jump if not equal
273F:5BB5 81 3E BA19 2710 cmp use_hotspot_id, 2710h
@@ -13871,7 +13933,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5C39 74 08 jz loc_1178 ; Jump if zero
273F:5C3B 3D 0003 cmp ax,3
273F:5C3E 74 E6 je loc_ret_1177 ; Jump if equal
-273F:5C40 E9 F93E jmp loc_1102 ; (5581)
+273F:5C40 E9 F93E jmp sub_129
273F:5C43 loc_1178: ; xref 273F:5C39
273F:5C43 B8 014B mov ax,14Bh
273F:5C46 8B 16 BA1B mov dx, active_hotspot_id
@@ -13894,7 +13956,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5C6E 8B 0E BA1B mov cx, active_hotspot_id
273F:5C72 E8 04A7 call talk_setup
273F:5C75 5B pop bx
-273F:5C76 E8 EA75 call sub_110 ; (46EE)
+273F:5C76 E8 EA75 call character_face_hotspot
273F:5C79 53 push bx
273F:5C7A E8 F904 call sub_129 ; (5581)
273F:5C7D 5B pop bx
@@ -13931,12 +13993,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5CB8 74 08 jz loc_1183 ; Jump if zero
273F:5CBA 3D 0003 cmp ax,3
273F:5CBD 74 4C je loc_ret_1186 ; Jump if equal
-273F:5CBF E9 F8BF jmp loc_1102 ; (5581)
+273F:5CBF E9 F8BF jmp sub_129
273F:5CC2 loc_1183: ; xref 273F:5CB8
273F:5CC2 53 push bx
273F:5CC3 E8 F8C7 call sub_130 ; (558D)
273F:5CC6 5B pop bx
-273F:5CC7 E8 EA24 call sub_110 ; (46EE)
+273F:5CC7 E8 EA24 call character_face_hotspot
273F:5CCA BB 0009 mov bx,9
273F:5CCD E8 06D2 call display_message_dialog_2
273F:5CD0 E8 F923 call hotspot_get_action_sequence
@@ -13977,7 +14039,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5D0C loc_1187: ; xref 273F:5AC7, 5B90, 5D2F
273F:5D0C B8 000F mov ax,0Fh ; "What???"
273F:5D0F E8 069F call display_message_dialog_3
-273F:5D12 E9 F86C jmp loc_1102 ; (5581)
+273F:5D12 E9 F86C jmp sub_129
drink_proc proc near
273F:5D15 8B DD mov bx,bp
@@ -14046,17 +14108,18 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5D7E E8 E826 call sub_107 ; (45A7)
273F:5D81 0B C0 or ax,ax ; Zero ?
273F:5D83 75 03 jnz loc_1195 ; Jump if not zero
-273F:5D85 E9 F7F9 jmp loc_1102 ; (5581)
+273F:5D85 E9 F7F9 jmp sub_129
273F:5D88 loc_1195: ; xref 273F:5D83
273F:5D88 3D 0003 cmp ax,3
273F:5D8B 74 E3 je loc_ret_1194 ; Jump if equal
273F:5D8D 8B DD mov bx,bp
273F:5D8F 8B 47 FE mov ax,[bx-2]
273F:5D92 8B DE mov bx,si
-273F:5D94 03 5C 61 add bx,[si+61h]
-273F:5D97 83 C3 63 add bx,63h
-273F:5D9A 89 47 01 mov [bx+1],ax
+273F:5D94 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:5D97 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:5D9A 89 47 01 mov [bx+1], ax
273F:5D9D E9 E41E jmp action_dispatch
+
;* No entry point to code
273F:5DA0 8B DD mov bx,bp
273F:5DA2 8B 07 mov ax,[bx]
@@ -14068,7 +14131,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5DB1 3D 0003 cmp ax,3
273F:5DB4 74 AE je loc_ret_1192 ; Jump if equal
273F:5DB6 83 C5 0A add bp,0Ah
-273F:5DB9 E9 F7C5 jmp loc_1102 ; (5581)
+273F:5DB9 E9 F7C5 jmp sub_129
273F:5DBC loc_1196: ; xref 273F:5DAF
273F:5DBC A1 BA1B mov ax, active_hotspot_id
273F:5DBF 56 push si
@@ -14101,7 +14164,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5DFC 5E pop si
273F:5DFD loc_1198: ; xref 273F:5DF0
273F:5DFD 83 C5 08 add bp,8
-273F:5E00 E9 F77E jmp loc_1102 ; (5581)
+273F:5E00 E9 F77E jmp sub_129
273F:5E03 loc_ret_1199: ; xref 273F:5DCB
273F:5E03 C3 retn
@@ -14111,11 +14174,11 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5E09 89 44 42 mov [si+42h],ax
273F:5E0C C6 44 44 03 mov byte ptr [si+44h],3
273F:5E10 83 C5 04 add bp,4
-273F:5E13 E9 F76B jmp loc_1102 ; (5581)
+273F:5E13 E9 F76B jmp sub_129
;* No entry point to code
-273F:5E16 8B DE mov bx,si
-273F:5E18 03 5C 61 add bx,[si+61h]
-273F:5E1B 83 C3 63 add bx,63h
+273F:5E16 8B DE mov bx, si
+273F:5E18 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:5E1B 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:5E1E 83 47 01 06 add word ptr [bx+1],6
273F:5E22 8B DD mov bx,bp
273F:5E24 8B 17 mov dx,[bx]
@@ -14125,8 +14188,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5E2F E9 0319 jmp talk_converse
;* No entry point to code
273F:5E32 8B DE mov bx,si
-273F:5E34 03 5C 61 add bx,[si+61h]
-273F:5E37 83 C3 63 add bx,63h
+273F:5E34 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:5E37 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:5E3A 83 47 01 04 add word ptr [bx+1],4
273F:5E3E 8B DD mov bx,bp
273F:5E40 8B 07 mov ax,[bx]
@@ -14152,60 +14215,61 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5E5C 83 6C 1F 01 sub word ptr [si+HS_FRAME_CTR],1
273F:5E60 C3 retn
273F:5E61 loc_1200:
-273F:5E61 E8 B2A7 call sub_40 ; (110B)
+273F:5E61 E8 B2A7 call character_find_impinging_chars
273F:5E64 F6 45 1D FF test byte ptr [di+ANIM_LAYER1_SKIP], 0FFh
273F:5E68 74 13 jz loc_1202 ; Jump if zero
273F:5E6A C7 06 F010 0000 mov timer_ticks, 0
-273F:5E70 F7 06 10BE FFFF test data_615, 0FFFFh
+273F:5E70 F7 06 10BE FFFF test num_impinging_chars, 0FFFFh
273F:5E76 74 01 jz loc_1201 ; Jump if zero
273F:5E78 C3 retn
273F:5E79 loc_1201: ; xref 273F:5E76
273F:5E79 C6 45 1D 00 mov byte ptr [di+ANIM_LAYER1_SKIP], 0
273F:5E7D loc_1202: ; xref 273F:5E68
-273F:5E7D 8B 44 58 mov ax, [si+58h]
-273F:5E80 0B C0 or ax,ax ; Zero ?
+273F:5E7D 8B 44 58 mov ax, [si+HS_V58]
+273F:5E80 0B C0 or ax, ax ; Zero ?
273F:5E82 74 19 jz loc_1203 ; Jump if zero
273F:5E84 C7 06 F010 0000 mov timer_ticks, 0
-273F:5E8A C7 44 58 0000 mov word ptr [si+58h],0
+273F:5E8A C7 44 58 0000 mov word ptr [si+HS_V58], 0
273F:5E8F 56 push si
273F:5E90 E8 AE57 call get_room_resource_pointer2
-273F:5E93 80 7C 44 07 cmp byte ptr [si+HS_UNKNOWN1], 7
+273F:5E93 80 7C 44 07 cmp byte ptr [si+HS_V44], 7
273F:5E97 5E pop si
-273F:5E98 74 03 jz loc_1203 ; Jump if zero
-273F:5E9A C6 07 00 mov byte ptr [bx],0
-273F:5E9D loc_1203: ; xref 273F:5E82, 5E98
-273F:5E9D F7 44 4A FFFF test word ptr [si+4Ah],0FFFFh
+273F:5E98 74 03 jz loc_1203
+273F:5E9A C6 07 00 mov byte ptr [bx], 0 ; Reset action
+
+273F:5E9D loc_1203:
+273F:5E9D F7 44 4A FFFF test word ptr [si+HS_V4A], 0FFFFh
273F:5EA2 74 27 jz loc_1205 ; Jump if zero
273F:5EA4 C7 06 F010 0000 mov timer_ticks, 0
-273F:5EAA E8 E4B9 call sub_93 ; (4366)
+273F:5EAA E8 E4B9 call character_update_movement
273F:5EAD 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
-273F:5EB0 E8 F09F call sub_123 ; (4F52)
-273F:5EB3 83 7C 4A 01 cmp word ptr [si+4Ah], 1
+273F:5EB0 E8 F09F call pathfind_reset
+273F:5EB3 83 7C 4A 01 cmp word ptr [si+HS_V4A], 1
273F:5EB7 75 0F jne loc_1204 ; Jump if not equal
-273F:5EB9 C7 44 4A 0000 mov word ptr [si+4Ah], 0
-273F:5EBE F6 44 44 FF test byte ptr [si+HS_UNKNOWN1], 0FFh
+273F:5EB9 C7 44 4A 0000 mov word ptr [si+HS_V4A], 0
+273F:5EBE F6 44 44 FF test byte ptr [si+HS_V44], 0FFh
273F:5EC2 75 07 jnz loc_1205 ; Jump if not zero
273F:5EC4 E8 E4C0 call sub_94 ; (4387)
273F:5EC7 C3 retn
273F:5EC8 loc_1204: ; xref 273F:5EB7
273F:5EC8 E9 E695 jmp loc_869 ; (4560)
273F:5ECB loc_1205: ; xref 273F:5EA2, 5EC2
-273F:5ECB 8A 44 44 mov al, [si+44h] ; Hotspot selected?
+273F:5ECB 8A 44 44 mov al, [si+HS_V44]
273F:5ECE 0A C0 or al, al
273F:5ED0 74 44 jz loc_1208 ; Jump if not
273F:5ED2 3C 02 cmp al,2
273F:5ED4 74 40 je loc_1208 ; Jump if equal
273F:5ED6 C7 06 F010 0000 mov timer_ticks, 0
-273F:5EDC F7 44 42 FFFF test word ptr [si+42h],0FFFFh
+273F:5EDC F7 44 42 FFFF test word ptr [si+HS_V42], 0FFFFh
273F:5EE1 74 0E jz loc_1206 ; Jump if zero
-273F:5EE3 E8 E480 call sub_93 ; (4366)
-273F:5EE6 8B 45 1B mov ax,[di+1Bh]
-273F:5EE9 E8 F066 call sub_123 ; (4F52)
-273F:5EEC 83 6C 42 01 sub word ptr [si+42h],1
+273F:5EE3 E8 E480 call character_update_movement
+273F:5EE6 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
+273F:5EE9 E8 F066 call pathfind_reset
+273F:5EEC 83 6C 42 01 sub word ptr [si+HS_V42], 1
273F:5EF0 C3 retn
273F:5EF1 loc_1206: ; xref 273F:5EE1
273F:5EF1 E8 E493 call sub_94 ; (4387)
-273F:5EF4 C6 44 44 00 mov byte ptr [si+HS_UNKNOWN1], 0
+273F:5EF4 C6 44 44 00 mov byte ptr [si+HS_V44], 0
273F:5EF8 F6 44 FF FF test byte ptr [si-1],0FFh
273F:5EFC 74 17 jz loc_ret_1207 ; Jump if zero
273F:5EFE C6 44 FF 00 mov byte ptr [si-1],0
@@ -14213,7 +14277,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5F05 89 44 54 mov [si+HS_DEST_X], ax
273F:5F08 8B 44 FD mov ax,[si-3]
273F:5F0B 89 44 56 mov [si+HS_DEST_Y], ax
-273F:5F0E C6 07 01 mov byte ptr [bx], PLAYER_ACTION_START_WALK
+273F:5F0E C6 07 01 mov byte ptr [bx], CHAR_ACTION_START_WALK
273F:5F11 C6 45 27 00 mov byte ptr [di+ANIM_UNKNOWN1], 0
273F:5F15 loc_ret_1207: ; xref 273F:5EFC
@@ -14225,17 +14289,17 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5F1A F6 C4 FF test ah, 0FFh
273F:5F1D 75 08 jnz loc_1209 ; Jump if not zero
273F:5F1F C7 44 52 0000 mov [si+HS_DEST_HOTSPOT], 0
-273F:5F24 E9 E43C jmp loc_842 ; (4363)
+273F:5F24 E9 E43C jmp character_update_movement_2
273F:5F27 loc_1209:
273F:5F27 C7 06 F010 0000 mov timer_ticks, 0
-273F:5F2D 80 FC 05 cmp ah, PLAYER_ACTION_CONTINUE_WALK
+273F:5F2D 80 FC 05 cmp ah, CHAR_ACTION_CONTINUE_WALK
273F:5F30 74 13 je loc_1211 ; Jump if equal
-273F:5F32 80 FC 03 cmp ah, PLAYER_ACTION_EXEC_SCRIPT
+273F:5F32 80 FC 03 cmp ah, CHAR_ACTION_EXEC_SCRIPT
273F:5F35 74 11 je loc_1212 ; Jump if equal
-273F:5F37 80 FC 01 cmp ah, PLAYER_ACTION_START_WALK
+273F:5F37 80 FC 01 cmp ah, CHAR_ACTION_START_WALK
273F:5F3A 74 17 je loc_1213 ; Jump if equal
-273F:5F3C 80 FC 04 cmp ah, 4
+273F:5F3C 80 FC 04 cmp ah, CHAR_ACTION_PROCESSING_PATH
273F:5F3F 74 1E je loc_1214 ; Jump if equal
273F:5F41 E8 E27A call action_dispatch
@@ -14247,18 +14311,22 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5F48 E8 B05E call hotspot_script_execute
273F:5F4B 0B C0 or ax,ax ; Zero ?
273F:5F4D 75 F5 jnz loc_ret_1210 ; Jump if not zero
-273F:5F4F C6 07 02 mov byte ptr [bx], PLAYER_ACTION_DISPATCH_ACTION
+273F:5F4F C6 07 02 mov byte ptr [bx], CHAR_ACTION_DISPATCH_ACTION
273F:5F52 C3 retn
; Code below is responsible for starting the player walking
273F:5F53 loc_1213: ; xref 273F:5F3A
273F:5F53 B8 03E8 mov ax, PLAYER_HOTSPOT_ID
-273F:5F56 E8 EFF9 call sub_123 ; (4F52)
-273F:5F59 C6 07 04 mov byte ptr [bx], 4
+273F:5F56 E8 EFF9 call pathfind_reset
+273F:5F59 C6 07 04 mov byte ptr [bx], CHAR_ACTION_PROCESSING_PATH
273F:5F5C E8 E428 call sub_94 ; (4387)
+
+; Jump point here calculates one sequence of the path finding required to get
+; the player to a given destination
+
273F:5F5F loc_1214: ; xref 273F:5F3F
-273F:5F5F C6 44 44 00 mov byte ptr [si+HS_UNKNOWN1],0
+273F:5F5F C6 44 44 00 mov byte ptr [si+HS_V44], 0
273F:5F63 E8 E5FA call sub_105 ; (4560)
273F:5F66 8B 4C 54 mov cx, [si+HS_DEST_X]
273F:5F69 8B 54 56 mov dx, [si+HS_DEST_Y]
@@ -14268,8 +14336,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5F6F 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
273F:5F72 8B D9 mov bx,cx
273F:5F74 8B CA mov cx,dx
-273F:5F76 8A 54 4C mov dl, [si+4Ch]
-273F:5F79 E8 EA7A call sub_119 ; (49F6)
+273F:5F76 8A 54 4C mov dl, [si+HS_V4C]
+273F:5F79 E8 EA7A call character_pathfind
273F:5F7C 8B D3 mov dx,bx
273F:5F7E 5F pop di
273F:5F7F 5E pop si
@@ -14278,55 +14346,60 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5F83 75 01 jnz loc_1215 ; Jump if not zero
273F:5F85 C3 retn
-; This code is a further part of handling player movement
-; si=player hotspot, di=first animation slot, bx=si+63h
+; The code below gets jumped to when the final segment of pathfinding is
+; complete.
273F:5F86 loc_1215:
-273F:5F86 3D 0001 cmp ax,1
-273F:5F89 74 42 je loc_1218 ; Jump if equal
+273F:5F86 3D 0001 cmp ax, 1
+273F:5F89 74 42 je loc_1218 ; Immediate translate
273F:5F8B F6 45 27 01 test byte ptr [di+ANIM_UNKNOWN1], 1
273F:5F8F 75 05 jnz loc_1216 ; Jump if not zero
-273F:5F91 3D 0002 cmp ax,2
-273F:5F94 74 37 je loc_1218 ; Jump if equal
+273F:5F91 3D 0002 cmp ax, 2
+273F:5F94 74 37 je loc_1218 ; Jump to translate
273F:5F96 loc_1216: ; xref 273F:5F8F
-273F:5F96 F6 44 4C FF test byte ptr [si+4Ch],0FFh
+273F:5F96 F6 44 4C FF test byte ptr [si+HS_V4C], 0FFh
273F:5F9A 74 31 jz loc_1218 ; Jump if zero
-273F:5F9C 80 7C 4C 02 cmp byte ptr [si+4Ch],2
+273F:5F9C 80 7C 4C 02 cmp byte ptr [si+HS_V4C], 2
273F:5FA0 74 17 je loc_1217 ; Jump if equal
-273F:5FA2 C6 44 FF 01 mov byte ptr [si-1],1
-273F:5FA6 8B 44 54 mov ax,[si+HS_DEST_X]
-273F:5FA9 89 44 FB mov [si-5],ax
-273F:5FAC 8B 44 56 mov ax,[si+HS_DEST_Y]
-273F:5FAF 89 44 FD mov [si-3],ax
-273F:5FB2 80 44 4C 01 add byte ptr [si+4Ch],1
-273F:5FB6 E9 F6AD jmp loc_1108 ; (5666)
+273F:5FA2 C6 44 FF 01 mov byte ptr [si-1], 1
+273F:5FA6 8B 44 54 mov ax, [si+HS_DEST_X]
+273F:5FA9 89 44 FB mov [si-5], ax
+273F:5FAC 8B 44 56 mov ax, [si+HS_DEST_Y]
+273F:5FAF 89 44 FD mov [si-3], ax
+273F:5FB2 80 44 4C 01 add byte ptr [si+HS_V4C], 1
+273F:5FB6 E9 F6AD jmp sub_133
273F:5FB9 loc_1217: ; xref 273F:5FA0
273F:5FB9 E8 E485 call sub_97 ; (4441)
-273F:5FBC C6 44 4C 00 mov byte ptr [si+4Ch],0
-273F:5FC0 C6 07 00 mov byte ptr [bx],0
-273F:5FC3 C6 44 44 06 mov byte ptr [si+44h],6
-273F:5FC7 C7 44 42 0007 mov word ptr [si+42h],7
+273F:5FBC C6 44 4C 00 mov byte ptr [si+HS_V4C], 0
+273F:5FC0 C6 07 00 mov byte ptr [bx], 0
+273F:5FC3 C6 44 44 06 mov byte ptr [si+HS_V44], 6
+273F:5FC7 C7 44 42 0007 mov word ptr [si+HS_V42], 7
273F:5FCC C3 retn
-273F:5FCD loc_1218: ; xref 273F:5F89, 5F94, 5F9A
-273F:5FCD C6 44 4C 00 mov byte ptr [si+4Ch],0
-273F:5FD1 8B C3 mov ax,bx
-273F:5FD3 8B DA mov bx,dx
-273F:5FD5 8B 0F mov cx,[bx]
-273F:5FD7 8B D8 mov bx,ax
-273F:5FD9 0B C9 or cx,cx ; Zero ?
+273F:5FCD loc_1218: ; dx => movement data
+273F:5FCD C6 44 4C 00 mov byte ptr [si+HS_V44], 0
+273F:5FD1 8B C3 mov ax, bx
+273F:5FD3 8B DA mov bx, dx
+273F:5FD5 8B 0F mov cx, [bx]
+273F:5FD7 8B D8 mov bx, ax
+273F:5FD9 0B C9 or cx, cx ; Zero ?
273F:5FDB 74 56 jz loc_1223 ; Jump if zero
-273F:5FDD C6 07 05 mov byte ptr [bx],5
-273F:5FE0 E8 E22A call sub_90 ; Load movement frames?
-273F:5FE3 83 65 02 F8 and word ptr [di+2],0FFF8h
-273F:5FE7 83 64 0F F8 and word ptr [si+0Fh],0FFF8h
+273F:5FDD C6 07 05 mov byte ptr [bx], CHAR_ACTION_CONTINUE_WALK
+273F:5FE0 E8 E22A call character_translate_movements
+273F:5FE3 83 65 02 F8 and [di+ANIM_Y], 0FFF8h
+273F:5FE7 83 64 0F F8 and [si+HS_Y], 0FFF8h
+
+; The buffer pointed to by HS[HS_MOVEMENT_SRC_OFFSET] now contains a set of
+; direction numbers and steps necessary to get the player to the destination
+; they've clicked on - carry on to st
; Code jumps to this point to handle the continual walking
-273F:5FEB loc_1219: ; xref 273F:5F45
+
+273F:5FEB loc_1219:
273F:5FEB 8B 44 52 mov ax, [si+HS_DEST_HOTSPOT]
273F:5FEE 0B C0 or ax,ax ; Walking to a room exit hotspot:
273F:5FF0 74 17 jz loc_1221 ; No, straight walking
-273F:5FF2 3D FFFF cmp ax,0FFFFh
+273F:5FF2 3D FFFF cmp ax, 0FFFFh
273F:5FF5 74 12 je loc_1221
273F:5FF7 56 push si
273F:5FF8 53 push bx
@@ -14334,9 +14407,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:5FFC 8A 44 0C mov al, [si+REHS_EXIT_BLOCKED]
273F:5FFF 5B pop bx
273F:6000 5E pop si
-273F:6001 0A C0 or al,al ; Is exit now blocked?
+273F:6001 0A C0 or al, al ; Is exit now blocked?
273F:6003 74 04 jz loc_1221 ; Keep walking if not
-273F:6005 C6 07 00 mov byte ptr [bx],0 ; Stop the player walking
+273F:6005 C6 07 00 mov byte ptr [bx], 0 ; Stop the player walking
273F:6008 loc_ret_1220: ; xref 273F:600E
273F:6008 C3 retn
@@ -14347,17 +14420,17 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:6010 E8 AE9D call character_update_frame
273F:6013 0A C0 or al, al ; Zero ?
273F:6015 74 1F jz loc_1224 ; Jump if zero
-273F:6017 80 3E 9834 04 cmp byte ptr data_427,4 ; (273F:9834=0F9h)
+273F:6017 80 3E 9834 04 cmp byte ptr data_1084,4 ; (273F:9834=0F9h)
273F:601C 75 05 jne loc_1222 ; Jump if not equal
-273F:601E C6 06 9834 00 mov byte ptr data_427,0 ; (273F:9834=0F9h)
+273F:601E C6 06 9834 00 mov byte ptr data_1084,0 ; (273F:9834=0F9h)
273F:6023 loc_1222: ; xref 273F:601C
273F:6023 F6 44 FF FF test byte ptr [si-1], 0FFh
273F:6027 74 0A jz loc_1223 ; Jump if zero
-273F:6029 C6 44 44 06 mov byte ptr [si+HS_UNKNOWN1], 6
-273F:602D C7 44 42 000F mov word ptr [si+42h], 0Fh
+273F:6029 C6 44 44 06 mov byte ptr [si+HS_V44], 6
+273F:602D C7 44 42 000F mov word ptr [si+HS_V42], 0Fh
273F:6032 C3 retn
273F:6033 loc_1223: ; xref 273F:5FDB, 6027
-273F:6033 C6 07 02 mov byte ptr [bx], PLAYER_ACTION_DISPATCH_ACTION
+273F:6033 C6 07 02 mov byte ptr [bx], CHAR_ACTION_DISPATCH_ACTION
273F:6036 loc_1224: ; xref 273F:6015
273F:6036 E9 E24F jmp character_check_room_change
@@ -14370,26 +14443,26 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
273F:6039 sub_136 proc near
-273F:6039 8B 7C 0B mov di,[si+0Bh]
-273F:603C E8 E46A call sub_99 ; (44A9)
-273F:603F 75 30 jnz loc_1225 ; Jump if not zero
-273F:6041 8B DE mov bx,si
-273F:6043 03 5C 61 add bx,[si+61h]
-273F:6046 83 C3 63 add bx,63h
-273F:6049 C6 44 FF 01 mov byte ptr [si-1],1
-273F:604D 8B 44 54 mov ax,[si+HS_DEST_X]
-273F:6050 89 44 FB mov [si-5],ax
+273F:6039 8B 7C 0B mov di, [si+HS_ANIM_OFFSET]
+273F:603C E8 E46A call check_for_impinging_characters
+273F:603F 75 30 jnz loc_1225 ; Character found
+273F:6041 8B DE mov bx, si
+273F:6043 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:6046 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:6049 C6 44 FF 01 mov byte ptr [si-1], 1
+273F:604D 8B 44 54 mov ax, [si+HS_DEST_X]
+273F:6050 89 44 FB mov [si-5], ax
273F:6053 8B 44 56 mov ax,[si+HS_DEST_Y]
-273F:6056 89 44 FD mov [si-3],ax
-273F:6059 C6 06 9834 04 mov byte ptr data_427,4 ; (273F:9834=0F9h)
-273F:605E C6 44 2A 00 mov byte ptr [si+2Ah],0
-273F:6062 80 44 4C 01 add byte ptr [si+4Ch],1
+273F:6056 89 44 FD mov [si-3], ax
+273F:6059 C6 06 9834 04 mov byte ptr data_1084,4 ; (273F:9834=0F9h)
+273F:605E C6 44 2A 00 mov byte ptr [si+2Ah], 0
+273F:6062 80 44 4C 01 add byte ptr [si+4Ch], 1
273F:6066 C7 44 52 0000 mov word ptr [si+HS_DEST_HOTSPOT], 0
273F:606B E8 F5F8 call sub_133 ; (5666)
-273F:606E 33 C0 xor ax,ax ; Zero register
+273F:606E 33 C0 xor ax, ax ; Zero register
273F:6070 C3 retn
273F:6071 loc_1225: ; xref 273F:603F
-273F:6071 0D 0001 or ax,1
+273F:6071 0D 0001 or ax, 1
273F:6074 loc_ret_1226: ; xref 273F:60D3
273F:6074 C3 retn
@@ -14407,9 +14480,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:6078 8B 7C 0B mov di, [si+HS_ANIM_OFFSET] ; Get player anim rec
273F:607B C6 45 1D 2A mov byte ptr [di+1Dh], 2Ah
273F:607F 8B DE mov bx, si
-273F:6081 03 5F 61 add bx, [bx+61h]
-273F:6084 83 C3 63 add bx,63h
-273F:6087 C6 07 00 mov byte ptr [bx],0
+273F:6081 03 5F 61 add bx, [bx+HS_ACTION_OFFSET]
+273F:6084 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:6087 C6 07 00 mov byte ptr [bx], CHAR_ACTION_NONE
273F:608A A1 9832 mov ax, room_number
273F:608D 89 45 0E mov [di+ANIM_ROOM_NUM], ax ; Set player's room #
273F:6090 89 44 06 mov [si+HS_ROOM_NUM], ax
@@ -14457,8 +14530,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:60E1 loc_1230: ; xref 273F:6106
273F:60E1 úBF B14E mov di, offset animation_table
273F:60E4 BE 6CEF mov si, offset player_hotspot_rec
-273F:60E7 E8 B021 call sub_40 ; (110B)
-273F:60EA F7 06 10BE FFFF test data_615, 0FFFFh
+273F:60E7 E8 B021 call character_find_impinging_chars
+273F:60EA F7 06 10BE FFFF test num_impinging_chars, 0FFFFh
273F:60F0 74 16 jz loc_ret_1231 ; Jump if zero
273F:60F2 FF 36 6D06 push data_900 ; (31E4:6D06=5E44h)
273F:60F6 C7 06 6D06 41BD mov data_900,41BDh ; (31E4:6D06=5E44h)
@@ -14619,10 +14692,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:61BF 89 1E BA1B mov active_hotspot_id, bx
273F:61C3 50 push ax
273F:61C4 53 push bx
-273F:61C5 E8 E532 call sub_111 ; (46FA)
+273F:61C5 E8 E532 call character_face_hotspot_2
273F:61C8 58 pop ax
273F:61C9 5B pop bx
-273F:61CA E8 E52D call sub_111 ; (46FA)
+273F:61CA E8 E52D call character_face_hotspot_2
273F:61CD loc_1242: ; xref 273F:61B7
273F:61CD 5B pop bx
273F:61CE C3 retn
@@ -15003,7 +15076,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:648B 3B 1E 9841 cmp bx,data_436 ; (273F:9841=20EFh)
273F:648F 74 1E je loc_1273 ; Jump if equal
273F:6491 loc_1270: ; xref 273F:6480
-273F:6491 F6 06 9849 FF test byte ptr data_440,0FFh ; (273F:9849=64h)
+273F:6491 F6 06 9849 FF test pathfind_data, 0FFh
273F:6496 75 16 jnz loc_ret_1272 ; Jump if not zero
273F:6498 F7 06 9838 FFFF test data_431,0FFFFh ; (273F:9838=5C8Bh)
273F:649E 74 07 jz loc_1271 ; Jump if zero
@@ -16752,25 +16825,25 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:4380, 721C
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:712E sub_178 proc near
-273F:712E loc_1413: ; xref 273F:10D0, 800C
+ pathfind_flag_covered_cells proc near
273F:712E ú53 push bx
-273F:712F E8 D262 call sub_95 ; (4394)
-273F:7132 74 0D jz loc_1416 ; Jump if zero
-
-273F:7134 locloop_1414: ; xref 273F:713F
-273F:7134 09 07 or [bx],ax
-273F:7136 D0 E8 shr al,1 ; Shift w/zeros fill
-273F:7138 73 05 jnc loc_1415 ; Jump if carry=0
-273F:713A 83 C3 01 add bx,1
-273F:713D B0 80 mov al,80h
-273F:713F loc_1415: ; xref 273F:7138
-273F:713F E2 F3 loop locloop_1414 ; Loop if cx > 0
-
-273F:7141 loc_1416: ; xref 273F:7132
+273F:712F E8 D262 call pathfind_get_cell
+273F:7132 74 0D jz loc_1416 ; Exit if animation offscreen
+
+273F:7134 locloop_1414:
+273F:7134 09 07 or [bx], ax ; Flag cell as covered
+
+273F:7136 D0 E8 shr al, 1 ; Rotate bit mask
+273F:7138 73 05 jnc loc_1415 ; Jump if not passed bit 0
+273F:713A 83 C3 01 add bx, 1 ; Move to next byte in data
+273F:713D B0 80 mov al, 80h ; Reset bit mask
+273F:713F loc_1415:
+273F:713F E2 F3 loop locloop_1414 ; Loop for remaining cells
+
+273F:7141 loc_1416:
273F:7141 5B pop bx
273F:7142 C3 retn
- sub_178 endp
+ pathfind_flag_covered_cells endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -16779,10 +16852,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:7245
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:7143 sub_179 proc near
-273F:7143 loc_1417: ; xref 273F:4391
+ pathfind_clear_covered_cells proc near
273F:7143 53 push bx
-273F:7144 E8 D24D call sub_95 ; (4394)
+273F:7144 E8 D24D call pathfind_get_cell
273F:7147 74 12 jz loc_1420 ; Jump if zero
273F:7149 32 E4 xor ah,ah ; Zero register
273F:714B F7 D0 not ax
@@ -16799,7 +16871,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:715B loc_1420: ; xref 273F:7147
273F:715B 5B pop bx
273F:715C C3 retn
- sub_179 endp
+ pathfind_clear_covered_cells endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
; SUBROUTINE
@@ -16874,7 +16946,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:71CE 8B 5C 21 mov bx, [si+HS_PIXEL_OFFSET] ; Get animation record
273F:71D1 8B 47 03 mov ax, [bx+PIXEL_DATA_SEGMENT] ; Get pixel data segment
273F:71D4 89 45 0A mov [di+ANIM_SEGMENT], ax ; Set it in animation
-273F:71D7 33 C9 xor cx,cx
+273F:71D7 33 C9 xor cx, cx
273F:71D9 F6 47 02 04 test byte ptr [bx+PIXEL_FLAGS], PIXELFLAG_HAS_TABLE
273F:71DD 74 07 jz loc_1422 ; Jump if zero
273F:71DF 8E C0 mov es, ax
@@ -16899,15 +16971,15 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:71F1 loc_1423: ; xref 273F:71FD
273F:71F1 ú3B 04 cmp ax, [si]
273F:71F3 74 0A je loc_1424 ; Jump if equal
-273F:71F5 3B 44 06 cmp ax, [si+REHS_HOTSPOT_2]
+273F:71F5 3B 44 06 cmp ax, [si+REHS_HOTSPOT2_ID]
273F:71F8 74 09 je loc_1425 ; Jump if equal
273F:71FA 83 C6 11 add si, REHS_RECORD_SIZE
273F:71FD EB F2 jmp short loc_1423 ; (71F1)
273F:71FF loc_1424: ; xref 273F:71F3
-273F:71FF BB 0002 mov bx, REHS_RESULT_1
+273F:71FF BB 0002 mov bx, REHS_HOTSPOT1_CURRENT_FRAME
273F:7202 C3 retn
273F:7203 loc_1425: ; xref 273F:71F8
-273F:7203 BB 0008 mov bx, REHS_RESULT_2
+273F:7203 BB 0008 mov bx, REHS_HOTSPOT2_CURRENT_FRAME
273F:7206 C3 retn
room_exit_hs_get_pointer endp
@@ -16929,17 +17001,17 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:7212 74 2A jz loc_1427 ; Jump if exit blocked
; Eexecution reaches this point if the room exit is blocked
-273F:7214 8A 00 mov al,[bx+si] ; Get frame number
-273F:7216 3A 40 01 cmp al,[bx+si+1] ; Check against dest frame
+273F:7214 8A 00 mov al, [bx+si] ; Get frame number
+273F:7216 3A 40 01 cmp al, [bx+si+1] ; Check against dest frame
273F:7219 74 12 je loc_1426 ; If equal, go set frame
273F:721B 50 push ax
-273F:721C E8 FF0F call sub_178 ; (712E)
+273F:721C E8 FF0F call pathfind_flag_covered_cells
273F:721F 58 pop ax
-273F:7220 04 01 add al,1 ; Move to next frame
-273F:7222 3A 40 01 cmp al,[bx+si+1] ; Reached end frame yet?
+273F:7220 04 01 add al, 1 ; Move to next frame
+273F:7222 3A 40 01 cmp al, [bx+si+1] ; Reached end frame yet?
273F:7225 75 06 jne loc_1426 ; No, so go set frame
-273F:7227 B9 0001 mov cx,1
-273F:722A E8 00DA call sub_184 ; (7307)
+273F:7227 B9 0001 mov cx, 1
+273F:722A E8 00DA call room_exit_play_sound
; The code below sets the frame number and offset of the given hotspot to the # in AL
273F:722D loc_1426:
@@ -16956,29 +17028,29 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Execution reaches this pointer if the room exit is currently active
273F:723E loc_1427:
-273F:723E 8A 00 mov al,[bx+si] ; Get frame number
-273F:7240 0A C0 or al,al ; Zero ?
+273F:723E 8A 00 mov al, [bx+si] ; Get frame number
+273F:7240 0A C0 or al, al ; Zero ?
273F:7242 74 E9 jz loc_1426 ; If zero, go set and exit
273F:7244 50 push ax
-273F:7245 E8 FEFB call sub_179 ; (7143)
+273F:7245 E8 FEFB call pathfind_clear_covered_cells
273F:7248 58 pop ax
-273F:7249 3A 40 01 cmp al,[bx+si+1] ; Current frame at end frame?
+273F:7249 3A 40 01 cmp al, [bx+si+1] ; Current frame at end frame?
273F:724C 75 19 jne loc_1428 ; No, so go move back 1 frame
-273F:724E 33 C9 xor cx,cx ; Zero register
-273F:7250 E8 00B4 call sub_184 ; (7307)
+273F:724E 33 C9 xor cx, cx ; Zero register
+273F:7250 E8 00B4 call room_exit_play_sound
273F:7253 80 3E BAB9 01 cmp byte ptr script_val_88, 1
273F:7258 75 0D jne loc_1428 ; Jump if not equal
273F:725A 53 push bx
273F:725B 50 push ax
-273F:725C B8 0C00 mov ax,0C00h
-273F:725F 32 DB xor bl,bl ; Zero register
-273F:7261 FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:725C B8 0C00 mov ax, 0C00h
+273F:725F 32 DB xor bl, bl ; Zero register
+273F:7261 FF 1E 5662 call dword ptr [play_music_proc]
273F:7265 58 pop ax
273F:7266 5B pop bx
273F:7267 loc_1428:
-273F:7267 2C 01 sub al,1 ; Move to prior frame
+273F:7267 2C 01 sub al, 1 ; Move to prior frame
273F:7269 EB C2 jmp short loc_1426 ; Go set frame
room_exits_tick_proc endp
@@ -17000,18 +17072,18 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:7273 úBE B14E mov si, offset animation_table
273F:7276 B9 002D mov cx, NUM_ANIMATION_SLOTS
273F:7279 8B 07 mov ax,[bx]
-273F:727B A3 10E6 mov word ptr ds:[10E6h],ax ; (273F:10E6=0C329h)
+273F:727B A3 10E6 mov char_rect_left, ax
273F:727E 03 47 13 add ax,[bx+13h]
-273F:7281 A3 10E8 mov word ptr ds:[10E8h],ax ; (273F:10E8=4EBFh)
+273F:7281 A3 10E8 mov char_rect_right, ax
273F:7284 8B 47 02 mov ax,[bx+2]
273F:7287 03 47 15 add ax,[bx+15h]
273F:728A 50 push ax
273F:728B 2B 47 17 sub ax,[bx+17h]
273F:728E 2B 47 22 sub ax,[bx+22h]
-273F:7291 A3 10EA mov word ptr ds:[10EAh],ax ; (273F:10EA=0B9B1h)
+273F:7291 A3 10EA mov char_rect_top, ax
273F:7294 58 pop ax
273F:7295 03 47 22 add ax,[bx+22h]
-273F:7298 A3 10EC mov word ptr ds:[10ECh],ax ; (273F:10EC=2Dh)
+273F:7298 A3 10EC mov char_rect_bottom, ax
273F:729B locloop_1429: ; xref 273F:72FC
273F:729B 3B FE cmp di, si ; Reached anim pointed to by DI?
@@ -17034,10 +17106,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:72C0 3D FFFE cmp ax,0FFFEh
273F:72C3 73 34 jae loc_1431 ; Skip if Id is 0fffeh or 0ffffh
273F:72C5 8B 04 mov ax, [si] ; Get anim x pos
-273F:72C7 3B 06 10E8 cmp ax, word ptr ds:[10E8h] ; More than set X pos?
+273F:72C7 3B 06 10E8 cmp ax, char_rect_right ; More than set X pos?
273F:72CB 73 2C jae loc_1431 ; If yes, skip entry
273F:72CD 03 44 13 add ax,[si+13h] ; Copy of anim width
-273F:72D0 3B 06 10E6 cmp ax,word ptr ds:[10E6h] ; Compare against loaded right
+273F:72D0 3B 06 10E6 cmp ax, char_rect_left ; Compare against loaded right
273F:72D4 72 23 jb loc_1431 ; Skip if less or equal
273F:72D6 74 21 jz loc_1431
@@ -17049,12 +17121,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:72DB 03 44 15 add ax,[si+15h] ; Add copy of anim height
273F:72DE 8B E8 mov bp,ax
273F:72E0 03 44 22 add ax,[si+22h] ; ???
-273F:72E3 3B 06 10EA cmp ax,word ptr ds:[10EAh] ; (273F:10EA=0B9B1h)
+273F:72E3 3B 06 10EA cmp ax, char_rect_top
273F:72E7 72 10 jb loc_1431 ; Not meeting Y start
273F:72E9 8B C5 mov ax, bp
273F:72EB 2B 44 17 sub ax, [si+17h]
273F:72EE 2B 44 22 sub ax, [si+22h]
-273F:72F1 3B 06 10EC cmp ax, word ptr ds:[10ECh]
+273F:72F1 3B 06 10EC cmp ax, char_rect_bottom
273F:72F5 74 0B je loc_1432 ; Jump if equal
273F:72F7 72 09 jc loc_1432 ; Jump if carry Set
273F:72F9 loc_1431: ; xref 273F:729D, 72A1, 72A7, 72AC
@@ -17080,33 +17152,33 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:722A, 7250
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:7307 sub_184 proc near
+ room_exit_play_sound proc near
273F:7307 50 push ax
273F:7308 56 push si
273F:7309 53 push bx
273F:730A 57 push di
273F:730B 8B 16 9832 mov dx, room_number
-273F:730F 8B 7C 0D mov di,[si+0Dh]
-273F:7312 83 FB 02 cmp bx,2
-273F:7315 74 03 je loc_1434 ; Jump if equal
-273F:7317 8B 7C 0F mov di,[si+0Fh]
+273F:730F 8B 7C 0D mov di, [si+REHS_HOTSPOT1_OFFSET]
+273F:7312 83 FB 02 cmp bx, 2
+273F:7315 74 03 je loc_1434
+273F:7317 8B 7C 0F mov di, [si+REHS_HOTSPOT2_OFFSET]
273F:731A loc_1434: ; xref 273F:7315
-273F:731A 3B 55 06 cmp dx,[di+6]
+273F:731A 3B 55 06 cmp dx, [di+HS_ROOM_NUM]
273F:731D 75 10 jne loc_1435 ; Jump if not equal
-273F:731F 03 D9 add bx,cx
-273F:7321 8A 58 02 mov bl,[bx+si+2]
-273F:7324 32 FF xor bh,bh ; Zero register
-273F:7326 0B DB or bx,bx ; Zero ?
+273F:731F 03 D9 add bx, cx
+273F:7321 8A 58 02 mov bl, [bx+si+2]
+273F:7324 32 FF xor bh, bh
+273F:7326 0B DB or bx, bx ; Zero ?
273F:7328 74 05 jz loc_1435 ; Jump if zero
-273F:732A E8 2CD0 call play_sound ; (9FFD)
-273F:732D 8B CE mov cx,si
+273F:732A E8 2CD0 call play_sound
+273F:732D 8B CE mov cx, si
273F:732F loc_1435: ; xref 273F:731D, 7328
273F:732F 5F pop di
273F:7330 5B pop bx
273F:7331 5E pop si
273F:7332 58 pop ax
273F:7333 C3 retn
- sub_184 endp
+ room_exit_play_sound endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -17811,9 +17883,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:7778 C6 06 4F8A 01 mov byte ptr data_817,1 ; (31E4:4F8A=0)
273F:777D 53 push bx
273F:777E 8B DE mov bx,si
-273F:7780 03 5C 61 add bx,[si+61h]
-273F:7783 83 C3 63 add bx,63h
-273F:7786 C6 07 02 mov byte ptr [bx],2
+273F:7780 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:7783 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:7786 C6 07 02 mov byte ptr [bx], 2
273F:7789 5B pop bx
273F:778A loc_1507:
273F:778A 33 C0 xor ax,ax ; Couldn't resolve
@@ -18498,21 +18570,21 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
0C07:7C14 8B DE mov bx, si
-0C07:7C16 03 5C 61 add bx, [si+61h]
-0C07:7C19 83 C3 63 add BX, 63
+0C07:7C16 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+0C07:7C19 83 C3 63 add BX, HS_FIRST_ACTION_OFFSET
0C07:7C1C F7 06 BA5F FFFF test script_val_37, 0FFFFh
0C07:7C22 75 38 jnz loc_1548_2
-0C07:7C24 8B DE mov BX,SI
-0C07:7C26 03 5C 61 add BX,[SI+61]
-0C07:7C29 83 C3 63 add BX,+63
-0C07:7C2C F7 44 61 FFFF test WORD PTR [SI+61], 0FFFFh
+0C07:7C24 8B DE mov bx, si
+0C07:7C26 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+0C07:7C29 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+0C07:7C2C F7 44 61 FFFF test word ptr [si+HS_ACTION_OFFSET], 0FFFFh
0C07:7C31 75 29 jnz loc_1548_2
-0C07:7C33 8B 47 03 mov AX, [bx+3]
-0C07:7C36 3B 44 06 cmp AX, [si+6]
+0C07:7C33 8B 47 03 mov ax, [bx+3]
+0C07:7C36 3B 44 06 cmp ax, [si+6]
0C07:7C39 74 21 jz loc_1548_2
-0C07:7C3B A1 6CF5 mov AX, [6CF5h]
-0C07:7C3E 53 push BX
-0C07:7C3F 81 7D 1B 03EF cmp word ptr [DI+1Bh], 03EFh
+0C07:7C3B A1 6CF5 mov ax, [6CF5h]
+0C07:7C3E 53 push bx
+0C07:7C3F 81 7D 1B 03EF cmp word ptr [DI+ANIM_HOTSPOT_ID], 03EFh
0C07:7C44 74 12 JZ 7C58
0C07:7C46 BB 4F6D mov bx, 4F6Dh
0C07:7C49 83 C3 02 add bx, 2
@@ -18533,8 +18605,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:7C63 F6 06 4F8A FF test byte ptr ds:[4F8Ah],0FFh ; (273F:4F8A=0E8h)
273F:7C68 74 24 jz loc_1549 ; Jump if zero
273F:7C6A C6 06 4F8A 00 mov byte ptr ds:[4F8Ah],0 ; (273F:4F8A=0E8h)
-273F:7C6F 83 44 61 05 add word ptr [si+61h],5
-273F:7C73 83 C3 05 add bx,5
+273F:7C6F 83 44 61 05 add word ptr [si+HS_ACTION_OFFSET], CURRENT_ACTION_RECORD_SIZE
+273F:7C73 83 C3 05 add bx, CURRENT_ACTION_RECORD_SIZE
273F:7C76 C6 44 4D 00 mov byte ptr [si+4Dh],0
273F:7C7A C7 47 01 13C2 mov word ptr [bx+1],13C2h
273F:7C7F C6 07 02 mov byte ptr [bx],2
@@ -18586,21 +18658,21 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:7CEB 83 3F FE cmp word ptr [bx],0FFFEh
273F:7CEE 75 2A jne loc_1556 ; Jump if not equal
273F:7CF0 8B DE mov bx,si
-273F:7CF2 03 5C 61 add bx,[si+61h]
-273F:7CF5 83 C3 63 add bx,63h
+273F:7CF2 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:7CF5 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:7CF8 C6 07 02 mov byte ptr [bx],2
273F:7CFB C7 06 0001 69D3 mov word ptr ds:[1],69D3h ; (273F:0001=31E4h)
273F:7D01 C7 06 69D3 0020 mov word ptr ds:[69D3h],20h ; (273F:69D3=8006h)
273F:7D07 C7 06 69D5 0000 mov word ptr ds:[69D5h],0 ; (273F:69D5=433h)
273F:7D0D 83 C1 02 add cx,2
-273F:7D10 83 44 61 05 add word ptr [si+61h],5
-273F:7D14 8B 44 06 mov ax,[si+6]
+273F:7D10 83 44 61 05 add word ptr [si+HS_ACTION_OFFSET], CURRENT_ACTION_RECORD_SIZE
+273F:7D14 8B 44 06 mov ax,[si+HS_ROOM_NUM]
273F:7D17 89 47 08 mov [bx+8],ax
273F:7D1A loc_1556: ; xref 273F:7CEE
273F:7D1A 8B DE mov bx,si
-273F:7D1C 03 5C 61 add bx,[si+61h]
-273F:7D1F 83 C3 63 add bx,63h
-273F:7D22 C6 07 02 mov byte ptr [bx],2
+273F:7D1C 03 5C 61 add bx,[si+HS_ACTION_OFFSET]
+273F:7D1F 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:7D22 C6 07 02 mov byte ptr [bx], CHAR_ACTION_DISPATCH_ACTION
273F:7D25 89 4F 01 mov [bx+1],cx
273F:7D28 C6 44 44 00 mov byte ptr [si+44h],0
273F:7D2C E8 C73D call random
@@ -18960,7 +19032,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:7F12 8B 44 06 mov ax, [si+HS_ROOM_NUM] ; Is Skorl in the same
273F:7F15 3B 47 06 cmp ax, [bx+HS_ROOM_NUM] ; room as the player?
273F:7F18 75 0A jnz vskorl_2 ; No, so skip
-273F:7F1A E8 84 D6 call skorl_caught_check ; Check if Skorl has 'caught' player
+273F:7F1A E8 84 D6 call characters_impinging_check ; Check if Skorl has 'caught' player
273F:7F1D 74 05 jz vskorl_2
273F:7F1F 80 0E 073D 70 or status_flags2, FLAG_RESTART || FLAG_CAUGHT || FLAG_RESTORERESTART
@@ -19015,7 +19087,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:7F54 F6 44 2A FF test byte ptr [si+2Ah],0FFh
273F:7F58 75 0D jnz loc_1598 ; Jump if not zero
273F:7F5A úBB 6CEF mov bx, offset player_hotspot_rec
-273F:7F5D E8 D641 call skorl_caught_check
+273F:7F5D E8 D641 call characters_impinging_check
273F:7F60 74 04 jz loc_ret_1597 ; Jump if zero
273F:7F62 80 44 2A 01 add byte ptr [si+2Ah],1
@@ -19070,7 +19142,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:7FC4 C7 07 0120 mov word ptr [bx],120h
273F:7FC8 C7 47 02 00E0 mov word ptr [bx+2],0E0h
273F:7FCD C6 47 26 01 mov byte ptr [bx+26h],1
-273F:7FD1 E8 C6DD call sub_109 ; (46B1)
+273F:7FD1 E8 C6DD call character_reset_direction
273F:7FD4 C6 44 44 00 mov byte ptr [si+44h],0
273F:7FD8 C6 44 49 00 mov byte ptr [si+49h],0
273F:7FDC C6 06 70FD 00 mov byte ptr ds:[70FDh],0 ; (273F:70FD=79h)
@@ -19101,17 +19173,22 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
fire_tick_proc proc near
273F:8009 E8 FF2E call std_animation_tick_proc
-273F:800C E9 F11F jmp loc_1413 ; (712E)
- fire_tick_proc endp
+273F:800C E9 F11F jmp pathfind_flag_covered_cells
+ fire_tick_proc endp
-273F:800F C6 44 2A 00 mov byte ptr [si+2A], 0
-273F:8013 loc_1600: ; xref 273F:8269, 83C8, 840E, 84C7
+ ;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
+ ; SUBROUTINE
+ ;
+ ;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
+
+273F:800F C6 44 2A 00 mov byte ptr [si+HS_FRAME_NUM], 0
+273F:8013 loc_set_frame_offset: ; xref 273F:8269, 83C8, 840E, 84C7
; 84D2, 85D1
-273F:8013 ú8A 44 2A mov al,[si+2Ah]
-273F:8016 32 E4 xor ah,ah ; Zero register
-273F:8018 8B 5C 21 mov bx,[si+21h]
-273F:801B F7 67 07 mul word ptr [bx+7] ; dx:ax = data * ax
-273F:801E 89 45 08 mov [di+8],ax
+273F:8013 ú8A 44 2A mov al, [si+HS_FRAME_NUM]
+273F:8016 32 E4 xor ah, ah ; Zero register
+273F:8018 8B 5C 21 mov bx, [si+HS_PIXEL_OFFSET]
+273F:801B F7 67 07 mul word ptr [bx+PIXEL_FRAME_SIZE]
+273F:801E 89 45 08 mov [di+ANIM_FRAME_OFFSET], ax
273F:8021 C3 retn
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -19124,8 +19201,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8028 C6 44 0C 00 mov byte ptr [si+0Ch],0 ; Mark door open
273F:802C úBE 70B9 mov si, 70B9h
273F:802F 8B DE mov bx,si
-273F:8031 03 5C 61 add bx,[si+61h]
-273F:8034 83 C3 63 add bx,63h
+273F:8031 03 5C 61 add bx, [si+ACTION_OFFSET]
+273F:8034 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:8037 C7 47 03 0007 mov word ptr [bx+3],7
273F:803C 33 C0 xor ax,ax ; Zero register
273F:803E 8B 5F 01 mov bx,[bx+1]
@@ -19423,7 +19500,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8264 B0 02 mov al,2
273F:8266 loc_1619: ; xref 273F:825A, 8262
273F:8266 88 44 2A mov [si+2Ah], al
-273F:8269 E9 FDA7 jmp loc_1600
+273F:8269 E9 FDA7 jmp loc_set_frame_offset
head_animation_tick_proc endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -19467,23 +19544,28 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
273F:8287 sub_211 proc near
-273F:8287 úBB 502A mov bx,502Ah ; (273F:502A=0)
-273F:828A B9 0003 mov cx,3
-273F:828D 8B 44 06 mov ax,[si+6]
+273F:8287 úBB 502A mov bx, offset sub_211_list
+273F:828A B9 0003 mov cx, 3
+273F:828D 8B 44 06 mov ax, [si+HS_ROOM_NUM]
273F:8290 locloop_1620: ; xref 273F:8297
-273F:8290 39 07 cmp [bx],ax
-273F:8292 74 08 je loc_1621 ; Jump if equal
-273F:8294 83 C3 04 add bx,4
+273F:8290 39 07 cmp [bx], ax ; Found entry for room #?
+273F:8292 74 08 je loc_1621 ; Exit if yes
+273F:8294 83 C3 04 add bx, 4
273F:8297 E2 F7 loop locloop_1620 ; Loop if cx > 0
-273F:8299 33 DB xor bx,bx ; Zero register
+273F:8299 33 DB xor bx,bx ; Zero return
273F:829B C3 retn
273F:829C loc_1621: ; xref 273F:8292
-273F:829C 8B 5F 02 mov bx,[bx+2]
+273F:829C 8B 5F 02 mov bx, [bx+2]
273F:829F C3 retn
sub_211 endp
+ ;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
+ ; SUBROUTINE
+ ;
+ ;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
+
;* No entry point to code
273F:82A0 E8 DED5 call talk_countdown_handler
273F:82A3 F7 44 1F FFFF test word ptr [si+1Fh],0FFFFh
@@ -19618,7 +19700,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:83C1 0A C0 or al,al ; Zero ?
273F:83C3 74 06 jz loc_1641 ; Jump if zero
273F:83C5 88 44 2A mov [si+2Ah],al
-273F:83C8 E9 FC48 jmp loc_1600 ; (8013)
+273F:83C8 E9 FC48 jmp loc_set_frame_offset
273F:83CB loc_1641: ; xref 273F:83C3
273F:83CB 81 7D 1B 0436 cmp word ptr [di+1Bh],436h
273F:83D0 75 2F jne loc_1643 ; Jump if not equal
@@ -19642,7 +19724,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8406 loc_1644: ; xref 273F:8419
273F:8406 úC6 44 28 00 mov byte ptr [si+28h],0
273F:840A C6 44 2A 0C mov byte ptr [si+2Ah],0Ch
-273F:840E E9 FC02 jmp loc_1600 ; (8013)
+273F:840E E9 FC02 jmp loc_set_frame_offset
273F:8411 loc_1645: ; xref 273F:8337
273F:8411 F7 06 9838 FFFF test data_431,0FFFFh ; (273F:9838=5C8Bh)
273F:8417 75 35 jnz loc_ret_1647 ; Jump if not zero
@@ -19724,11 +19806,11 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:84C0 72 08 jb loc_1657 ; Jump if below
273F:84C2 01 54 0D add [si+0Dh],dx
273F:84C5 01 15 add [di],dx
-273F:84C7 E9 FB49 jmp loc_1600 ; (8013)
+273F:84C7 E9 FB49 jmp loc_set_frame_offset
273F:84CA loc_1657: ; xref 273F:84C0
273F:84CA C6 44 2A 0C mov byte ptr [si+2Ah],0Ch
273F:84CE 80 64 28 7F and byte ptr [si+28h],7Fh
-273F:84D2 E9 FB3E jmp loc_1600 ; (8013)
+273F:84D2 E9 FB3E jmp loc_set_frame_offset
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
; SUBROUTINE
@@ -19737,9 +19819,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
273F:84D5 sub_212 proc near
-273F:84D5 8B 44 0F mov ax,[si+0Fh]
-273F:84D8 03 44 1B add ax,[si+1Bh]
-273F:84DB 8B 4F 18 mov cx,[bx+18h]
+273F:84D5 8B 44 0F mov ax, [si+HS_Y]
+273F:84D8 03 44 1B add ax, [si+HS_HEIGHT_COPY]
+273F:84DB 8B 4F 18 mov cx, [bx+18h]
273F:84DE D1 E1 shl cx,1 ; Shift w/zeros fill
273F:84E0 D1 E1 shl cx,1 ; Shift w/zeros fill
273F:84E2 D1 E1 shl cx,1 ; Shift w/zeros fill
@@ -19761,11 +19843,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8505 03 4F 18 add cx,[bx+18h]
273F:8508 03 C1 add ax,cx
273F:850A 05 0004 add ax,4
-273F:850D úBB 984A mov bx,offset data_441 ; (273F:984A=0E5h)
+273F:850D úBB 984A mov bx, offset data_441
273F:8510 03 D8 add bx,ax
273F:8512 B2 01 mov dl,1
- nlure.lst Sourcer v6.09 17-Nov- 5 5:53 pm Page 320
-
273F:8514 B9 0027 mov cx,27h
273F:8517 32 F6 xor dh,dh ; Zero register
@@ -19815,8 +19895,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:855A sub_213 proc near
273F:855A 53 push bx
-273F:855B E8 FD29 call sub_211 ; (8287)
-273F:855E F6 44 2A FF test byte ptr [si+2Ah],0FFh
+273F:855B E8 FD29 call sub_211 ; list[room #] => bx
+273F:855E F6 44 2A FF test byte ptr [si+HS_FRAME_NUM], 0FFh
273F:8562 75 45 jnz loc_1669 ; Jump if not zero
273F:8564 58 pop ax
273F:8565 E8 FF6D call sub_212 ; (84D5)
@@ -19825,25 +19905,25 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:856A ú33 C0 xor ax,ax ; Zero register
273F:856C C3 retn
273F:856D loc_1664: ; xref 273F:8568
-273F:856D 0B C0 or ax,ax ; Zero ?
+273F:856D 0B C0 or ax, ax ; Zero ?
273F:856F 74 35 jz loc_1668 ; Jump if zero
-273F:8571 83 C3 02 add bx,2
-273F:8574 B9 0004 mov cx,4
-273F:8577 8B 45 1B mov ax,[di+1Bh]
+273F:8571 83 C3 02 add bx, 2
+273F:8574 B9 0004 mov cx, 4
+273F:8577 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
273F:857A locloop_1665: ; xref 273F:8581
-273F:857A 39 07 cmp [bx],ax
+273F:857A 39 07 cmp [bx], ax
273F:857C 74 18 je loc_1667 ; Jump if equal
273F:857E 83 C3 04 add bx,4
273F:8581 E2 F7 loop locloop_1665 ; Loop if cx > 0
-273F:8583 B9 0004 mov cx,4
-273F:8586 83 EB 10 sub bx,10h
+273F:8583 B9 0004 mov cx, 4
+273F:8586 83 EB 10 sub bx, 10h
273F:8589 locloop_1666: ; xref 273F:8592
-273F:8589 F7 07 FFFF test word ptr [bx],0FFFFh
+273F:8589 F7 07 FFFF test word ptr [bx], 0FFFFh
273F:858D 74 07 jz loc_1667 ; Jump if zero
-273F:858F 83 C3 04 add bx,4
+273F:858F 83 C3 04 add bx, 4
273F:8592 E2 F5 loop locloop_1666 ; Loop if cx > 0
273F:8594 EB D4 jmp short loc_1663 ; (856A)
@@ -19851,32 +19931,32 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8596 89 07 mov [bx],ax
273F:8598 C6 47 03 82 mov byte ptr [bx+3],82h
273F:859C C6 44 2A 01 mov byte ptr [si+2Ah],1
-273F:85A0 E8 BDC3 call sub_93 ; (4366)
+273F:85A0 E8 BDC3 call character_update_movement
273F:85A3 E8 BF33 call char_face_up
273F:85A6 loc_1668: ; xref 273F:856F
273F:85A6 33 C0 xor ax,ax ; Zero register
273F:85A8 C3 retn
273F:85A9 loc_1669: ; xref 273F:8562
-273F:85A9 83 C3 02 add bx,2
-273F:85AC B9 0004 mov cx,4
-273F:85AF 8B 45 1B mov ax,[di+1Bh]
+273F:85A9 83 C3 02 add bx, 2
+273F:85AC B9 0004 mov cx, 4
+273F:85AF 8B 45 1B mov ax, [di+ANIM_HOTSPOT_ID]
273F:85B2 locloop_1670: ; xref 273F:85B9
-273F:85B2 39 07 cmp [bx],ax
+273F:85B2 39 07 cmp [bx], ax
273F:85B4 74 0D je loc_1672 ; Jump if equal
273F:85B6 83 C3 04 add bx,4
273F:85B9 E2 F7 loop locloop_1670 ; Loop if cx > 0
-273F:85BB C6 44 2A 00 mov byte ptr [si+2Ah],0
+273F:85BB C6 44 2A 00 mov byte ptr [si+HS_FRAME_NUM], 0
273F:85BF loc_1671: ; xref 273F:85C7
273F:85BF 5B pop bx
273F:85C0 33 C0 xor ax,ax ; Zero register
273F:85C2 C3 retn
273F:85C3 loc_1672: ; xref 273F:85B4
-273F:85C3 F6 47 03 80 test byte ptr [bx+3],80h
+273F:85C3 F6 47 03 80 test byte ptr [bx+3], 80h
273F:85C7 75 F6 jnz loc_1671 ; Jump if not zero
273F:85C9 5B pop bx
-273F:85CA B8 0001 mov ax,1
+273F:85CA B8 0001 mov ax, 1
273F:85CD C3 retn
sub_213 endp
@@ -19887,7 +19967,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;* No entry point to code
273F:85CE E8 DBA7 call talk_countdown_handler
-273F:85D1 E9 FA3F jmp loc_1600 ; (8013)
+273F:85D1 E9 FA3F jmp loc_set_frame_offset
+
;* No entry point to code
273F:85D4 BA 3627 mov dx,3627h
273F:85D7 8B 44 06 mov ax,[si+6]
@@ -19955,10 +20036,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;* No entry point to code
273F:8630 úBE 7D21 mov si, offset goewin_hotspot_rec
273F:8633 8B 7C 0B mov di,[si+0Bh]
-273F:8636 E8 BD2D call sub_93 ; (4366)
+273F:8636 E8 BD2D call character_update_movement
273F:8639 8B DE mov bx,si
-273F:863B 03 5C 61 add bx,[si+61h]
-273F:863E 83 C3 63 add bx,63h
+273F:863B 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:863E 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:8641 C6 07 03 mov byte ptr [bx],3
273F:8644 C7 44 28 05DC mov word ptr [si+28h],5DCh
273F:8649 C7 44 24 0616 mov word ptr [si+24h],616h
@@ -19991,8 +20072,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8697 úBE 7D21 mov si, offset goewin_hotspot_rec
273F:869A 8B 7C 0B mov di,[si+0Bh]
273F:869D 8B DE mov bx,si
-273F:869F 03 5C 61 add bx,[si+61h]
-273F:86A2 83 C3 63 add bx,63h
+273F:869F 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:86A2 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:86A5 C6 07 02 mov byte ptr [bx],2
273F:86A8 C6 44 44 00 mov byte ptr [si+44h],0
273F:86AC C7 44 50 0000 mov word ptr [si+50h],0
@@ -20130,11 +20211,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:87A0 81 0C 1000 or word ptr [si],1000h
273F:87A4 loc_1685: ; xref 273F:8780
273F:87A4 33 C0 xor ax,ax ; Zero register
-273F:87A6 89 44 61 mov [si+61h],ax
-273F:87A9 88 44 2A mov [si+2Ah],al
-273F:87AC 89 44 42 mov [si+42h],ax
-273F:87AF 88 44 44 mov [si+44h],al
+273F:87A6 89 44 61 mov [si+HS_ACTION_OFFSET], ax
+273F:87A9 88 44 2A mov [si+HS_FRAME_NUM], al
+273F:87AC 89 44 42 mov [si+HS_V42], ax
+273F:87AF 88 44 44 mov [si+HS_V44], al
273F:87B2 C3 retn
+
;* No entry point to code
273F:87B3 E8 87F3 call hotspot_script_execute
273F:87B6 75 05 jnz loc_ret_1686 ; Jump if not zero
@@ -20148,9 +20230,8 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:87CB BB 03F1 mov bx,3F1h
273F:87CE B9 0154 mov cx,154h
273F:87D1 E8 0006 call seq_set_hotspot_name
-273F:87D4 BB 0AB9 mov bx,0AB9h
-273F:87D7 E9 00E2 ;* jmp display_dialog
-273F:87D7 E9 E2 00 db 0E9h,0E2h, 00h
+273F:87D4 BB 0AB9 mov bx, 0AB9h
+273F:87D7 E9 00E2 jmp display_dialog
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
; SUBROUTINE
@@ -20209,7 +20290,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:881C 81 3E 6CFE 00B4 cmp word ptr ds:[6CFEh],0B4h ; (273F:6CFE=76Eh)
273F:8822 73 14 jae loc_ret_1689 ; Jump if above or =
273F:8824 BD 706C mov bp,706Ch
-273F:8827 E9 CD57 jmp loc_1102 ; (5581)
+273F:8827 E9 CD57 jmp sub_129
;* No entry point to code
273F:882A E8 D94B call talk_countdown_handler
273F:882D F7 44 1F FFFF test word ptr [si+1Fh],0FFFFh
@@ -20414,7 +20495,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:89B7 D1 E3 shl bx,1 ; Shift w/zeros fill
273F:89B9 8B 9F 5050 mov bx,word ptr ds:[5050h][bx] ; (273F:5050=34E8h)
273F:89BD E8 00C8 call sub_220 ; (8A88)
-273F:89C0 E9 CBCA jmp loc_1103 ; (558D)
+273F:89C0 E9 CBCA jmp sub_130
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
; SUBROUTINE
@@ -20444,12 +20525,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:89F5 74 09 jz loc_1708 ; Jump if zero
273F:89F7 3D 0003 cmp ax,3
273F:89FA 74 03 je loc_ret_1707 ; Jump if equal
-273F:89FC E9 CB82 jmp loc_1102 ; (5581)
+273F:89FC E9 CB82 jmp sub_129
273F:89FF loc_ret_1707: ; xref 273F:89FA
273F:89FF C3 retn
273F:8A00 loc_1708: ; xref 273F:89DD, 89EB, 89F5
-273F:8A00 E8 BCEB call sub_110 ; (46EE)
+273F:8A00 E8 BCEB call character_face_hotspot
273F:8A03 E8 CBF0 call hotspot_get_action_sequence
273F:8A06 79 03 jns loc_1709 ; Jump if not sign
273F:8A08 E9 D9A6 jmp display_message_dialog_3
@@ -20457,12 +20538,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8A0B 74 08 jz loc_1710 ; Jump if zero
273F:8A0D E8 B424 call sequence_execute
273F:8A10 74 03 jz loc_1710 ; Jump if zero
-273F:8A12 E9 CB6C jmp loc_1102 ; (5581)
+273F:8A12 E9 CB6C jmp sub_129
273F:8A15 loc_1710: ; xref 273F:8A0B, 8A10
273F:8A15 E8 0009 call sub_218 ; (8A21)
273F:8A18 E8 0026 call talk_get_record
273F:8A1B E8 006A call sub_220 ; (8A88)
-273F:8A1E E9 CB6C jmp loc_1103 ; (558D)
+273F:8A1E E9 CB6C jmp sub_130
talk_to_proc endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -20480,11 +20561,11 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8A27 C7 47 2B 0000 mov word ptr [bx+2Bh],0
273F:8A2C 89 1E CF06 mov talk_to_hotspot_ptr, bx
273F:8A30 55 push bp
-273F:8A31 E8 B932 call sub_93 ; (4366)
+273F:8A31 E8 B932 call character_update_movement
273F:8A34 5D pop bp
273F:8A35 B8 8ABD mov ax, offset talk_tick_proc
273F:8A38 89 45 11 mov [di+ANIM_TICK_PROC], ax
-273F:8A3B C6 06 9834 03 mov byte ptr data_427, 3
+273F:8A3B C6 06 9834 03 mov byte ptr data_1084, 3
273F:8A40 C3 retn
sub_218 endp
@@ -20553,7 +20634,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8AA5 A3 983F mov data_435, ax
273F:8AA8 A1 BA1B mov ax, active_hotspot_id
273F:8AAB A3 9841 mov data_436, ax
-273F:8AAE C6 06 9849 01 mov byte ptr data_440, 1
+273F:8AAE C6 06 9849 01 mov pathfind_data, 1
273F:8AB3 C3 retn
sub_220 endp
@@ -20845,14 +20926,14 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
273F:8CDB loc_1750: ; xref 273F:8D24, 8D36, 8D6E
-273F:8CDB úC6 06 9849 00 mov byte ptr data_440,0 ; (273F:9849=64h)
+273F:8CDB úC6 06 9849 00 mov pathfind_data, 0
273F:8CE0 C7 06 B15F 5E44 mov word ptr ds:data_450e, offset player_tick_proc
-273F:8CE6 C6 06 6D33 00 mov byte ptr ds:[6D33h],0 ; (273F:6D33=0Bh)
-273F:8CEB C7 06 6D31 0000 mov word ptr ds:[6D31h],0 ; (273F:6D31=31E4h)
+273F:8CE6 C6 06 6D33 00 mov data_900, 0
+273F:8CEB C7 06 6D31 0000 mov data_6D31, 0
273F:8CF1 8B 1E CF06 mov bx, talk_to_hotspot_ptr
273F:8CF5 C7 47 2F 0000 mov word ptr [bx+2Fh],0
273F:8CFA C7 47 42 0018 mov word ptr [bx+42h],18h
-273F:8CFF C6 06 9834 00 mov byte ptr data_427,0 ; (273F:9834=0F9h)
+273F:8CFF C6 06 9834 00 mov byte ptr data_1084,0 ; (273F:9834=0F9h)
273F:8D04 EB C3 jmp short loc_1749 ; (8CC9)
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -21117,7 +21198,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8EE7 8B CA mov cx,dx
273F:8EE9 8B D0 mov dx,ax
273F:8EEB B8 4200 mov ax,4200h
-273F:8EEE 8B 1E 554D mov bx,word ptr ds:[554Dh] ; (273F:554D=8BC3h)
+273F:8EEE 8B 1E 554D mov bx, data_832
273F:8EF2 CD 21 int 21h ; DOS Services ah=function 42h
; move file ptr, bx=file handle
; al=method, cx,dx=offset
@@ -21135,7 +21216,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8F05 3B C3 cmp ax,bx
273F:8F07 75 EF jne loc_1770 ; Jump if not equal
273F:8F09 B4 40 mov ah,40h ; '@'
-273F:8F0B 8B 1E 554D mov bx,word ptr ds:[554Dh] ; (273F:554D=8BC3h)
+273F:8F0B 8B 1E 554D mov bx, data_832
273F:8F0F B9 F010 mov cx, WRITE_BUFFER_SIZE
273F:8F12 úBA 5D90 mov dx, offset write_buffer ; (273F:5D90=47h)
273F:8F15 2B CA sub cx,dx
@@ -21166,7 +21247,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; cx=bytes from ds:dx buffer
273F:8F3D 72 B9 jc loc_1770 ; Jump if carry Set
273F:8F3F loc_1774: ; xref 273F:8F57
-273F:8F3F 8B 1E 554D mov bx,word ptr ds:[554Dh] ; (273F:554D=8BC3h)
+273F:8F3F 8B 1E 554D mov bx, data_832
273F:8F43 B4 3E mov ah,3Eh
273F:8F45 CD 21 int 21h ; DOS Services ah=function 3Eh
; close file, bx=file handle
@@ -21203,14 +21284,14 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:8F75 8B CA mov cx,dx
273F:8F77 8B D0 mov dx,ax
273F:8F79 B8 4200 mov ax,4200h
-273F:8F7C 8B 1E 554D mov bx,data_832 ; (31E4:554D=0FFFFh)
+273F:8F7C 8B 1E 554D mov bx, data_832
273F:8F80 CD 21 int 21h ; DOS Services ah=function 42h
; move file ptr, bx=file handle
; al=method, cx,dx=offset
273F:8F82 59 pop cx
273F:8F83 5B pop bx
273F:8F84 B4 3F mov ah,3Fh ; '?'
-273F:8F86 8B 1E 554D mov bx,data_832 ; (31E4:554D=0FFFFh)
+273F:8F86 8B 1E 554D mov bx, data_832
273F:8F8A B9 F010 mov cx, WRITE_BUFFER_SIZE
273F:8F8D úBA 5D90 mov dx, offset write_buffer ; (31E4:5D90=0)
273F:8F90 2B CA sub cx,dx
@@ -21292,7 +21373,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; open file, al=mode,name@ds:dx
273F:9037 72 18 jc loc_1777 ; Jump if error occurred
-273F:9039 A3 554D mov word ptr ds:[554Dh],ax ; (273F:554D=8BC3h)
+273F:9039 A3 554D mov data_832, ax
273F:903C 8B D8 mov bx,ax
273F:903E B4 3F mov ah,3Fh
273F:9040 B9 0200 mov cx,200h
@@ -21318,7 +21399,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:9062 33 C0 xor ax,ax ; Zero register
273F:9064 C3 retn
273F:9065 loc_1778: ; xref 273F:905A
-273F:9065 A3 554D mov word ptr ds:[554Dh],ax ; (273F:554D=8BC3h)
+273F:9065 A3 554D mov data_832, ax
273F:9068 1E push ds
273F:9069 07 pop es
273F:906A úBF 0119 mov di, offset file_buffer ; (273F:0119=0FFh)
@@ -22032,20 +22113,20 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:95F4 B8 0083 mov ax,83h
273F:95F7 E8 A83A call sequence_execute
273F:95FA E8 003C call sub_234 ; (9639)
-273F:95FD E8 0072 call sub_235 ; (9672)
+273F:95FD E8 0072 call switch_goewin_character
273F:9600 C7 06 BA17 03E8 mov current_hotspot, PLAYER_HOTSPOT_ID
-273F:9606 BA 0026 mov dx,26h
-273F:9609 B9 0118 mov cx,118h
-273F:960C BB 0118 mov bx,118h
-273F:960F E8 ACD7 call sub_92 ; (42E9)
+273F:9606 BA 0026 mov dx, 26h
+273F:9609 B9 0118 mov cx, 118h
+273F:960C BB 0118 mov bx, 118h
+273F:960F E8 ACD7 call character_change_room
273F:9612 C3 retn
;* No entry point to code
273F:9613 C7 06 BA99 0001 mov word ptr ds:data_489e,1 ; (273F:BA99=0)
273F:9619 C7 06 BA17 03E8 mov current_hotspot, PLAYER_HOTSPOT_ID
-273F:961F BA 0006 mov dx,6
-273F:9622 B9 0104 mov cx,104h
-273F:9625 BB 00C8 mov bx,0C8h
-273F:9628 E8 ACBE call sub_92 ; (42E9)
+273F:961F BA 0006 mov dx, 6
+273F:9622 B9 0104 mov cx, 104h
+273F:9625 BB 00C8 mov bx, 0C8h
+273F:9628 E8 ACBE call character_change_room
273F:962B C3 retn
;* No entry point to code
273F:962C B8 0083 mov ax,83h
@@ -22085,29 +22166,29 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; Called from: 273F:95FD
;ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
-273F:9672 sub_235 proc near
+ switch_goewin_character proc near
273F:9672 úBE 7D21 mov si, offset goewin_hotspot_rec
-273F:9675 8B 7C 0B mov di,[si+0Bh]
-273F:9678 0B FF or di,di ; Zero ?
-273F:967A 74 03 jz loc_1849 ; Jump if zero
-273F:967C E8 7BF3 call animation_unload
-273F:967F loc_1849: ; xref 273F:967A
-273F:967F C7 44 17 4F82 mov word ptr [si+17h],4F82h
-273F:9684 C7 44 21 5D28 mov word ptr [si+21h],5D28h
-273F:9689 81 0C 0800 or word ptr [si],800h
-273F:968D BB 03EF mov bx,3EFh
+273F:9675 8B 7C 0B mov di, [si+HS_ANIM_OFFSET]
+273F:9678 0B FF or di, di
+273F:967A 74 03 jz loc_1849 ; Skip if not an active anim
+273F:967C E8 7BF3 call animation_unload ; Unload animation
+273F:967F loc_1849:
+273F:967F C7 44 17 4F82 mov word ptr [si+HS_TICK_PROC], 4F82h
+273F:9684 C7 44 21 5D28 mov word ptr [si+HS_PIXEL_OFFSET], 5D28h
+273F:9689 81 0C 0800 or word ptr [si+HS_ACTIONS], 800h
+273F:968D BB 03EF mov bx, 3EFh
273F:9690 E8 7633 call animation_load_entry
273F:9693 úBE 7D21 mov si, offset goewin_hotspot_rec
-273F:9696 8B 7C 0B mov di,[si+0Bh]
-273F:9699 C7 44 06 0026 mov word ptr [si+6],26h
-273F:969E C7 45 0E 0026 mov word ptr [di+0Eh],26h
-273F:96A3 C7 44 17 7C24 mov word ptr [si+17h],7C24h
-273F:96A8 C7 45 11 7C24 mov word ptr [di+11h],7C24h
-273F:96AD C7 44 66 0026 mov word ptr [si+66h],26h
-273F:96B2 C7 44 64 4EBB mov word ptr [si+64h],4EBBh
-273F:96B7 C7 44 61 0000 mov word ptr [si+61h],0
+273F:9696 8B 7C 0B mov di, [si+HS_ANIM_OFFSET]
+273F:9699 C7 44 06 0026 mov word ptr [si+HS_ROOM_NUM], 38
+273F:969E C7 45 0E 0026 mov word ptr [di+ANIM_ROOM_NUM], 38
+273F:96A3 C7 44 17 7C24 mov word ptr [si+HS_TICK_PROC], 7C24h
+273F:96A8 C7 45 11 7C24 mov word ptr [di+ANIM_TICK_PROC], 7C24h
+273F:96AD C7 44 66 0026 mov word ptr [si+HS_FIRST_ACTION_OFFSET+CURRENT_ACTION_ROOM_NUM], 38
+273F:96B2 C7 44 64 4EBB mov word ptr [si+HS_FIRST_ACTION_OFFSET+CURRENT_ACTION_SUPPORT_TABLE], 4EBBh
+273F:96B7 C7 44 61 0000 mov word ptr [si+HS_ACTION_OFFSET],0
273F:96BC C3 retn
- sub_235 endp
+ switch_goewin_character endp
;ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
@@ -23182,12 +23263,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:9EFD 03 D8 add bx, ax
273F:9EFF 8B 07 mov ax, [bx]
273F:9F01 8B DE mov bx,si
-273F:9F03 03 5C 61 add bx,[si+61h]
-273F:9F06 83 C3 63 add bx,63h
-273F:9F09 89 47 01 mov [bx+1],ax
+273F:9F03 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:9F06 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
+273F:9F09 89 47 01 mov [bx+1], ax
273F:9F0C C6 07 02 mov byte ptr [bx],2
-273F:9F0F 8B 44 06 mov ax,[si+6]
-273F:9F12 89 47 03 mov [bx+3],ax
+273F:9F0F 8B 44 06 mov ax, [si+6]
+273F:9F12 89 47 03 mov [bx+3], ax
273F:9F15 C3 retn
seq_method_49 endp
@@ -23199,10 +23280,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
seq_method_53 proc near
273F:9F16 E8 6DCF call get_room_resource_pointer
273F:9F19 8B DE mov bx, si
-273F:9F1B 03 5C 61 add bx, [si+61h]
-273F:9F1E 83 C3 63 add bx, 63h
+273F:9F1B 03 5C 61 add bx, [si+HS_ACTION_OFFSET]
+273F:9F1E 83 C3 63 add bx, HS_FIRST_ACTION_OFFSET
273F:9F21 A1 6CF5 mov ax, [player_hotspot_rec+HS_ROOM_NUM]
-273F:9F24 3B 44 06 cmp ax, [si+HS_ROOM_NUM]
+273F:9F24 3B 44 06 cmp ax, [si+HS_ROOM_NUM] ; Hotspot in player's room?
273F:9F27 74 12 je loc_ret_1948 ; Jump if equal
273F:9F29 úBE 4F6F mov si, 4F6Fh
273F:9F2C loc_1946:
@@ -23478,7 +23559,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:A0EE 24 7F and al,7Fh
273F:A0F0 F9 stc ; Set carry flag
assume ds:seg_code
-273F:A0F1 FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A0F1 FF 1E 5662 call dword ptr [play_music_proc]
273F:A0F5 73 1D jnc loc_1968 ; Jump if carry=0
273F:A0F7 51 push cx
273F:A0F8 8A 4C 02 mov cl,[si+2]
@@ -23608,7 +23689,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:A1AC 53 push bx
273F:A1AD 51 push cx
assume ds:seg_code
-273F:A1AE FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A1AE FF 1E 5662 call dword ptr [play_music_proc]
273F:A1B2 59 pop cx
273F:A1B3 5B pop bx
273F:A1B4 58 pop ax
@@ -23704,7 +23785,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:A216 8A 04 mov al,[si]
273F:A218 24 7F and al,7Fh
273F:A21A B4 04 mov ah,4
-273F:A21C FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A21C FF 1E 5662 call dword ptr [play_music_proc]
273F:A220 C3 retn
sub_258 endp
@@ -23740,7 +23821,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:A24B B4 01 mov ah,1
273F:A24D 8A 04 mov al,[si]
273F:A24F 8A 5C 01 mov bl,[si+1]
-273F:A252 FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A252 FF 1E 5662 call dword ptr [play_music_proc]
273F:A256 8A 4C 04 mov cl,[si+4]
273F:A259 E8 FF43 call sub_255 ; (A19F)
273F:A25C 59 pop cx
@@ -24676,7 +24757,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:A907 B8 0004 mov ax,4
273F:A90A 5A pop dx
273F:A90B 33 C9 xor cx,cx ; Zero register
-273F:A90D FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A90D FF 1E 5662 call dword ptr [play_music_proc]
273F:A911 loc_2044: ; xref 273F:A8F4
273F:A911 B8 FF00 mov ax,0FF00h
273F:A914 E8 91B0 call read_palette ; (3AC7)
@@ -24714,7 +24795,7 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:A95B 0B C0 or ax,ax ; Zero ?
273F:A95D 74 07 jz loc_2048 ; Jump if zero
273F:A95F 8A 5D 06 mov bl, [di+6]
-273F:A962 FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A962 FF 1E 5662 call dword ptr [play_music_proc]
273F:A966 loc_2048: ; xref 273F:A95D
273F:A966 5B pop bx
273F:A967 5A pop dx
@@ -24730,18 +24811,18 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:A977 E8 F879 call sub_257 ; (A1F3)
273F:A97A B8 0100 mov ax,100h
273F:A97D 33 DB xor bx,bx ; Zero register
-273F:A97F FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A97F FF 1E 5662 call dword ptr [play_music_proc]
273F:A983 loc_2049: ; xref 273F:A98B
273F:A983 B8 0500 mov ax,500h
273F:A986 F9 stc ; Set carry flag
-273F:A987 FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A987 FF 1E 5662 call dword ptr [play_music_proc]
273F:A98B 73 F6 jnc loc_2049 ; Jump if carry=0
273F:A98D E8 F863 call sub_257 ; (A1F3)
273F:A990 F6 06 5660 20 test music_status, 20h
273F:A995 74 0B jz loc_2050 ; Jump if zero
273F:A997 B8 0106 mov ax,106h
273F:A99A 33 DB xor bx,bx ; Zero register
-273F:A99C FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A99C FF 1E 5662 call dword ptr [play_music_proc]
273F:A9A0 EB 3A jmp short loc_2052 ; (A9DC)
273F:A9A2 loc_2050: ; xref 273F:A995
273F:A9A2 F6 06 5660 01 test music_status, 1
@@ -24756,15 +24837,15 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
273F:A9BE 5A pop dx
273F:A9BF 33 C9 xor cx,cx ; Zero register
273F:A9C1 B8 0001 mov ax,1
-273F:A9C4 FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A9C4 FF 1E 5662 call dword ptr [play_music_proc]
273F:A9C8 B8 0100 mov ax,100h
273F:A9CB 33 DB xor bx,bx ; Zero register
-273F:A9CD FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A9CD FF 1E 5662 call dword ptr [play_music_proc]
273F:A9D1 EB 09 jmp short loc_2052 ; (A9DC)
273F:A9D3 loc_2051: ; xref 273F:A9A7
273F:A9D3 B8 0106 mov ax,106h
273F:A9D6 B7 01 mov bh,1
-273F:A9D8 FF 1E 5662 call dword ptr data_351 ; (273F:5662=8963h)
+273F:A9D8 FF 1E 5662 call dword ptr [play_music_proc]
273F:A9DC loc_2052: ; xref 273F:A9A0, A9D1
273F:A9DC 5B pop bx
273F:A9DD 5A pop dx
@@ -24970,22 +25051,10 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
31E4:077A 0000 draw_dialog_proc dw 0
31E4:077C 0000 decode_entry_proc dw 0
31E4:077E 0000 copy_screen_proc dw 0
- ; 273F:A36F, 273F:A3EF
- ; 273F:A443, 273F:A465
- ; 273F:A496, 273F:A4C1
- ; 273F:A552, 273F:A5CD
- ; 273F:A5FE, 273F:A62C
- ; 273F:A67F, 273F:A6E2
-31E4:0780 0000 pic_decode_proc dw 0 ; xref 273F:05B7, 273F:067E
- ; 273F:A39C, 273F:A3AA
- ; 273F:A404, 273F:A411
- ; 273F:A458, 273F:A4AB
- ; 273F:A4D7, 273F:A4ED
- ; 273F:A503, 273F:A519
- ; 273F:A52F, 273F:A5E9
- ; 273F:A618, 273F:A63D
- ; 273F:A6A3, 273F:A6F3
-31E4:0782 00 00 00 00 db 0, 0, 0, 0
+31E4:0780 0000 pic_decode_proc dw 0
+
+31E4:0782 0000 saved_mouse_x dw 0
+31E4:0784 0000 saved_mouse_y dw 0
31E4:0786 00 default_drive db 0 ; xref 273F:0712, 273F:9345
31E4:0787 0009[00] db 9 dup (0)
@@ -25042,8 +25111,13 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
31E4:10B5 4C 6F 6F 6B 20 61 look_at_str db 'Look at ', 0 ; xref 273F:136B
31E4:10BB 74 20 00
-31E4:10BE 0000 data_615 dw 0
-31E4:10C0 002E[00] data_616 db 48 dup (0)
+31E4:10BE 0000 num_impinging_chars dw 0
+31E4:10C0 0026[00] impinging_char_list db 38 dup (0)
+
+31E4:10E6 0000 char_rect_left dw 0
+31E4:10E8 0000 char_rect_right dw 0
+31E4:10EA 0000 char_rect_top dw 0
+31E4:10EC 0000 char_rect_bottom dw 0
31E4:10EE 0000 data_617 dw 0
31E4:10F0 00 animation_table2 db 0 ; xref 273F:1556, 273F:1598
; 273F:15C3
@@ -25080,10 +25154,14 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
31E4:1323 0016[00] db 22 dup (0)
31E4:1339 001F[00] db 31 dup (0)
31E4:1358 0028[00] db 40 dup (0)
-31E4:1380 C2 13 95 BB 17 db 0C2h, 13h, 95h,0BBh, 17h
-31E4:1385 36 5B 36 db 36h, 5Bh, 36h
+
+31E4:1380 13C2 seq48_offset_list dw 13C2h
+31E4:1382 BB95 dw 0BB95h
+31E4:1384 3617 dw 3617h
+31E4:1386 365B dw 365Bh
+
31E4:1388 loc_2059: ; xref 31E4:138D
-31E4:1388 35 F571 xor ax,0F571h
+31E4:1388 35 71 F5 xor ax,0F571h
31E4:138B 7A CB ;* jp loc_2058 ;*Jump if parity=1
31E4:138B 7A CB db 7Ah,0CBh
31E4:138D 7D F9 jge loc_2059 ; Jump if > or =
@@ -26211,10 +26289,22 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
; 273F:A89C, 273F:A8AB
; 273F:A8CC
31E4:38B3 32 data_783 db 32h ; xref 273F:4956, 273F:4967
-31E4:38B4 05DE[00] db 1502 dup (0)
+
+31E4:38B4 008D[00] db 140 dup (0)
+31E4:3940 0000 pathfind_buffer_end dw 0
+31E4:3942 0000 pathfind_sp dw 0
+31E4:3944 0000 pathfind_v2 dw 0
+31E4:3946 0000 pathfind_v3 db 0
+31E4:3947 003C[00] db 60 dup (0)
+31E4:3983 000A[00] player_pathfind_data dw 5 dup (0)
+
+........
31E4:3E92 00 data_785 db 0 ; xref 31E4:18A6
31E4:3E93 01CD[00] db 461 dup (0)
31E4:4060 ú077D[00] db 1917 dup (0)
+31E4:4227 000A[00] chars_pathfind_data dw 5 dup (0)
+
+........
31E4:47DD 0000 0000 data_786 dd 00000h ; Data table (indexed access)
31E4:47E1 02EF[00] db 751 dup (0)
31E4:4AD0 11 04 12 04 1F 04 db 11h, 04h, 12h, 04h, 1Fh, 04h
@@ -26498,9 +26588,12 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
31E4:5017 08 09 0A 0B 0C 0D db 08h, 09h, 0Ah, 0Bh, 0Ch, 0Dh
31E4:501D 0E 0F 10 11 12 13 db 0Eh, 0Fh, 10h, 11h, 12h, 13h
31E4:5023 14 15 16 17 18 00 db 14h, 15h, 16h, 17h, 18h, 00h
-31E4:5029 00 1D 00 47 BB 20 db 00h, 1Dh, 00h, 47h,0BBh, 20h
-31E4:502F 00 61 BB 23 00 7B db 00h, 61h,0BBh, 23h, 00h, 7Bh
-31E4:5035 BB db 0BBh
+31E4:5029 00 db 0
+
+31E4:502A 001D BB47 sub_211_list dw 1Dh, 0BB47h
+31E4:502E 0020 BB61 dw 20h, 0BB61h
+31E4:5032 0023 BB7B dw 23h, 0BB7Bh
+
31E4:5036 000A[00] db 10 dup (0)
31E4:5040 09 08 15 05 0A 0A look_info db 09h, 08h, 15h, 05h, 0Ah, 0Ah
@@ -27589,6 +27682,11 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
31E4:6D14 0010[00] db 16 dup (0)
31E4:6D24 F8 04 00 db 0F8h, 04h, 00h
31E4:6D27 0022[00] db 34 dup (0)
+
+....
+31E4:6D31 0000 data_6D31 dw 0
+31E4:6D33 00 data_900 db 0
+....
31E4:6D49 73 66 db 73h, 66h
31E4:6D4B 0007[00] db 7 dup (0)
31E4:6D52 00 player_action_state db 0
@@ -30184,7 +30282,9 @@ PLAYER_ACTION_CONTINUE_WALK equ 5
31E4:9841 0000 data_1091 dw 0 ; xref 273F:1489
31E4:9843 00 00 00 00 db 0, 0, 0, 0
31E4:9847 0000 data_1093 dw 0 ; xref 273F:62B6
-31E4:9849 00 A5 C4 00 00 00 db 00h,0A5h,0C4h, 00h, 00h, 00h
+
+31E4:9849 00 pathfind_data db 00 ; Set of entries each 120 bytes
+31E4:984A A5 C4 00 00 00 pathfind_data2 db 00h,0A5h,0C4h, 00h, 00h, 00h
31E4:984F 96 75 5A AD 93 A0 db 96h, 75h, 5Ah,0ADh, 93h,0A0h
31E4:9855 74 C9 24 44 8F C4 db 74h,0C9h, 24h, 44h, 8Fh,0C4h
31E4:985B A9 88 93 3C 15 86 db 0A9h, 88h, 93h, 3Ch, 15h, 86h
diff --git a/engines/lure/diassembly/Lure_notes.txt b/engines/lure/diassembly/Lure_notes.txt
index f41b618c54..42facfaf90 100644
--- a/engines/lure/diassembly/Lure_notes.txt
+++ b/engines/lure/diassembly/Lure_notes.txt
@@ -81,16 +81,66 @@ character_check_room_change - Checks whether the given character is within the
Input: si = Character hotspot Id
di = Chracter animation slot
-character_update_frame - Handles updating a character's current frame
- Input: ?
- Output: ax = 1 for end of ?? list, 0 = frame successfully changed
+character_face_hotspot - Makes a given character face a given hotspot
+ Input: di = Character animation slot
+ si = Hotspot record being used
+
+character_face_hotspot_2 - Makes a given character face a given hotspot
+ Input: ax = Character Id
+ bx = Hotspot Id of object being used
+
+character_find_impinging_chars - Scans through the animation list for any
+ characters whose position is impinging that of the given character
+ Input: di = Character animation slot
+
+character_pathfind - Handles pathfinding a segment of a walking path to a
+ given destination
+ Input: ax = character Id
+ bx = Dest X Pos
+ cx = Dest Y Pos
+ dl = Hotspot[4Ch]
+ Output: added segment to the line path in data Hotspot[HS_MOVEMENT_SRC_OFFSET]
+ ax = 1 => end of pathfinding reached, 0 => pathfinding still needed
+
+character_reset_direction - Rounds off the given character's position, and sets
+ their current frame to the default frame for the character's
+ current direction
+ Input: si = Character hotspot Id
+ di = Character animation slot
+
+character_translate_movements - Translates a set of instructions of movement
+ instructions into a set of offsets to movement records
+ (containing frame number sequence and position changes) for each
+ direction, followed by the number of steps to go in that direction
+ Input: si = Hotspot offset
+ dx = Offset to a sequence of source movement data to process,
+ which consist of a repeating set of number of steps followed
+ by a direction number. It ends with a step count of 0ffffh
+ Output: Hotspot[HS_MOVEMENT_SRC_OFFSET] => translated movement data
+
+character_update_frame - Handles updating a character's current frame in a
+ movement sequence each tick.
+ Output: ax = 1 => for end of the path finding list (ie. at destination),
+ 0 => Some walking still remaining
+
+characters_impinging_check - Checks to see if the given character is close enough
+ to the player
+ Input: bx = First character hotspot record
+ si = Second character hotspot record
+ Output: ax = 1 -> Characters are close together, 0 -> Characters are not
+
+check_for_impinging_characters - Scans through the animation list for any
+ animations that are impinging the specified character
+ Input: si = Character hotspot record
+ Output: ZF = Set => Character found, Clear => No character found
+ bx = animation slot of found character
check_keypress - Non-blocking method to return the next pending keypress, if any
Output: zero-flag = if set, indicates no key was pending
al = character
clear_layer_rects - Clears the data structure storing the status of each 32x32
- rect in each layer of a room
+ rect in each layer of a room
confirm_quit - Displays a dialog asking the user whether they want to quit
Output: ZF = If set, indicates the user wants to quit
@@ -201,6 +251,10 @@ hotspots_load - Loads any hotspots registered for the current room into the
hotspots_unload - Unloads all hotspots from the animation list that don't have
the special hotspot Id of 0ffffh
+increment_action_offset - Moves the current action offset for the given
+ character to the next record position
+ Input: si = Character hotspot record
+
install_palette - Installs a sub-palette of 64 entries from a set of palettes,
each of which is 64*3 bytes long
Input: ax = index of sub-palette in list of sub-palettes
@@ -248,6 +302,24 @@ open_file2 - sets the default drive to the specified drive and then calls
the open_file method
Input: al=drive number
+pathfind_clear_covered_cells - Clears the cells covered by the base of a given
+ animation from being occupied in the path finding data block. This
+ prevents characters from walking through each other
+ Input: di = Animation slot
+
+pathfind_flag_covered_cells - Flags the cells covered by the base of a given
+ animation as occupied in the path finding data block. This
+ prevents characters from walking through each other
+ Input: di = Animation slot
+
+pathfind_get_cell - Returns the byte and bit index for the given animation's
+ position in the pathfinding data block for the room
+ Input: di = Animation slot
+ Output: bx = Byte offset in path finding data block
+ ax = Bit mask indicating which bit
+ cx = Number of bits covering the width of the animation
+ ZF = If set, animation is not onscreen
+
pause_for_input - Waits until either a key or a mouse button is pressed
player_inc_inventory_items - Checks if the specified hotspot is the player,
@@ -339,12 +411,19 @@ room_check_x_extents - Checks whether a given hotspot's position is within
the clipping x range for the room
Input: si = Hotspot
Output: ax = 0 = Hotspot within valid range, 1 = otherwise
+
room_exit_hs_get_pointer - Scans through a list of room exit hotspots that
connect to each other.
Input: ax = Hotspot Id
Output: si = Record Id for room exit hotspot join
bx = 2 or 8, representing whether the hotspot was #1 or #2 in the record
+room_exit_play_sound - Plays a sound for a room exit opening or closing if the
+ player is in the same room
+ Input: si = Room exit join record
+ bx = Index of active hotspot in join record
+ cx = 1 for door closing, 0 for door opening
+
room_handle_click - Checks to see if the mouse has been clicked, and if so,
handles the various things that can be done, such as closing floating
dialogs, showing the right-click menu, etc.
@@ -385,13 +464,6 @@ show_disk_cursor - Shows the disk cursor
show_startup - Shows the starting screens of the game, and then calls the
show_introduction method to show the animated introduction sequence
-skorl_caught_check - Checks to see if the Skorl is close enough to the player
- for it to 'catch' the player
- Input: bx = Player hotspot record
- si = Skorl hotspot record
- di = Skorl animation slot
- Output: ax = 1 -> Skorl is close to player, 0 -> Skorl is not
-
skorl_knockout - Runs the animation sequence of a Skorl knocking out the player
sleep - Sleeps for a given number of clock cycles (each being 1/18th of a second)
@@ -403,21 +475,6 @@ sleep_with_kbd_mouse_break - Pause with breakout by keypress and mouse
Output: carry = breakout occurred
zero = if set, indicates Escape was pressed
-sub23 - processing the loaded entry. Does not get called during the intro
-
- It seems that dx should always be a loaded entry? As one of the first
- things sub_74 does is add 8 to dx segment, representing a start at
- dx:80h, which is precisely where entries are loaded
-
-sub28 - Get data block. Seems to handle returning in SI a pointer to a block
- of data about a given Id (room #?). [SI+9] can be used to get the Id of
- the palette to use by ANDing with $ffe0 and subtracting 1
-
-sub_92 - Change character room and do other stuff
- Input: dx = new room number
- cx = new x
- bx = new y
-
sub_107 - Gets a ax (0 or 3) and bx pointer used later in a call to sub_132
to get a sequence offset
Input: ax = Hotspot Id
@@ -692,27 +749,38 @@ The format of hotspots are as follows:
static image)
23h 1 Colour offset start for source pixel data
24h 2 Offset for data in scripts2_seg, used in
- hotspot_script_execute. Also seems to be used by the
- player hotspot (and perhaps others?) as a table offset
- containing data for character movement
- 26h 2 ???
- 28h 2 ???
- 2Ah 1 Current frame number ?
+ hotspot_script_execute. Also seems to be used by
+ characters (including the player) as a table offset
+ containing data for movement sequence
+ 26h 2 Step counter - used as in incrementor when a character
+ is moving in a direction to determine when they have
+ reached the requisite number of steps required before
+ moving to the next direction in a path-finding sequence
+ 28h 2 Frame offset - used as a pointer within the movement
+ frames for a given direction to quickly retrieve the
+ position change and frame number in a walking sequence -
+ used along with offset 26h to handling walking
+ 2Ah 1 Current frame number
+ 2Bh 2 ???
+ 2Dh 2 Script Id of a hotspot the character is to use
+ 2Fh 2 Hotspot Id of a hotspot the character is to use
33h 2 ??? Talk data record
35h 1 Some kind of x offset (perhaps for centroid?)
36h 1 Some kind of y offset
37h 2 ???
39h 2 Stores the hotspot Id of the character being talked to
- 3Ch 2 Stores the String Id of a response
+ 3Ch 2 Stores the String Id of a response
42h 2 ??? Copy of selected hotspot
44h 1 ??? 0 or 2 for further actions in player_tick_proc
??? Copy of low byte of selected hotspot
-
+ 45h 2 Hotspot Script Id to use. I'm not yet sure why a
+ different field that 2Dh/2Fh to use
+ 47h 2 Hotspot Id to use.
50h 2 Character direction: 80h=up, 40h=down, 20h=left, 10h=right
52h 2 Hotspot Id for selected hotspot
54h 2 X ending position for character + 80h - 10h
56h 2 Y ending position for character + 80h
- 5Ah 2 For player (and other characters?) indicates the
+ 5Ah 2 For player and other characters indicates the
assigned offset in the data segment to load the
details of movement frames. Note that this gets copied
to offset 24h for use at runtime.
@@ -722,7 +790,23 @@ The format of hotspots are as follows:
consists of three bytes: a single byte command Id, and
an offset to a support data record.
-The player actions can be one of the following:
+Movement sequence
+=================
+When a character has to move, sub_90 is
+
+
+Character actions
+=================
+Character hotspots have a buffer for a set of current actions. Each record
+of this list consists of 5 bytes, with the following format:
+
+ Offset Size Meaning
+ ------ ---- -------
+ 0 1 Currenat atcion
+ 1 2 Pointer to support data structure
+ 3 2 ?? May be room number action occurs in
+
+The possible commands are listed below:
Command
-------
@@ -732,16 +816,25 @@ The player actions can be one of the following:
02 = Dispatch action*
Support data:
- word value = 10h
+ word value = action to perform
word value = hotspot Id of selected hotspot
+ [03] = Room Number
+
+ 03 = Execute Script
+
+ 04 = Processing walking path
05 = Walking in progress
+
* Note that actions (both looking at a hotspot and all other actions) are
handled by doing an initial dispatch of the action, then a standard walk sequence,
and finally dispatching the action again when the player is at the appropriate
proximity to the hotspot
+
+Actions Table
+=============
The actions table offset points to a list that indicates any actions for the
hotspot that have script sequences attached to them. The table has the following
format:
@@ -754,6 +847,8 @@ format:
3 2 Sequence offset
---------
+Animation Resources
+===================
The raw data for animations is stored in disk resources. They have the following
format:
@@ -821,7 +916,8 @@ aren't necessarily animated.
1Eh 2 So far it's only known use is to store the hotspot Id
of the character the special 'voice' animation is
associated with
- 22h 2 ???
+ 22h 2 Related to direction handling: 0 for up/down,
+ 4 for left/right
24h 2 So far it's only known use is as a countdown timer
for closing the special "voice" animation shown on
top of characters when they're speaking
@@ -918,15 +1014,17 @@ the same record. Each record is 17 bytes long, and the format is as follows:
0h 2 First hotspot Id of the pair
2h 1 Current frame number for hotspot #1
3h 1 Ending frame number for hotspot #1
- 4h 2 ???
+ 4h 1 Sound for hotspot #1 opening
+ 5h 1 Sound for hotspot #1 closing
6h 2 Second hotspot Id of the pair
8h 1 Current frame number for hotspot #2
9h 1 Ending frame number for hotspot #1
- Ah 2 ???
+ Ah 1 Sound for hotspot #1 opening
+ Bh 1 Sound for hotspot #2 closing
Ch 1 If zero, then exit is currently active. Non-zero
indicates that the exit is blocked
- Dh 2 ???
- Fh 2 ???
+ Dh 2 Pointer to first hotspot's record
+ Fh 2 Pointer to second hotspot's record
Sequence Table