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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index ecaa671bd7..b41abe8cf9 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -1972,11 +1972,11 @@ void AnimationPlayer::drawFrame(int sliceIndex) {
case 0:
// Draw from uncompressed source
for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) {
- for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex) {
+ for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, ++y) {
// TODO: Check of _subData._drawType was done for two different kinds of
// line slice drawing in original
const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2);
- byte *pDest = (byte *)dest.getBasePtr(0, y++);
+ byte *pDest = (byte *)dest.getBasePtr(0, y);
Common::copy(pSrc, pSrc + _subData._sliceSize, pDest);
}
@@ -1988,12 +1988,12 @@ void AnimationPlayer::drawFrame(int sliceIndex) {
case 0xfe:
// Draw from uncompressed source with optional skipped rows
for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) {
- for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, playerBounds.top++) {
+ for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, ++y) {
int offset = READ_LE_UINT16(sliceData1 + sliceNum * 2);
if (offset) {
const byte *pSrc = (const byte *)sliceDataStart + offset;
- byte *pDest = (byte *)dest.getBasePtr(0, 0);
+ byte *pDest = (byte *)dest.getBasePtr(0, y);
//Common::copy(pSrc, pSrc + playerBounds.width(), pDest);
rleDecode(pSrc, pDest, playerBounds.width());
@@ -2004,11 +2004,11 @@ void AnimationPlayer::drawFrame(int sliceIndex) {
case 0xff:
// Draw from RLE compressed source
for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) {
- for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, playerBounds.top++) {
+ for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, ++y) {
// TODO: Check of _subData._drawType was done for two different kinds of
// line slice drawing in original
const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2);
- byte *pDest = (byte *)dest.getBasePtr(0, 0);
+ byte *pDest = (byte *)dest.getBasePtr(0, y);
rleDecode(pSrc, pDest, _subData._sliceSize);
}
@@ -2020,10 +2020,10 @@ void AnimationPlayer::drawFrame(int sliceIndex) {
byte *sliceData2 = &slices._pixelData[slice2._sliceOffset - 96];
for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) {
- for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex) {
+ for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, ++y) {
const byte *pSrc1 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData2 + sliceNum * 2);
const byte *pSrc2 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2);
- byte *pDest = (byte *)dest.getBasePtr(0, y++);
+ byte *pDest = (byte *)dest.getBasePtr(0, y);
if (slice2._drawMode == 0) {
// Uncompressed background, foreground compressed