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-rw-r--r--common/events.h5
-rw-r--r--engines/agi/agi.cpp6
2 files changed, 9 insertions, 2 deletions
diff --git a/common/events.h b/common/events.h
index 1f05188d90..358ff86af4 100644
--- a/common/events.h
+++ b/common/events.h
@@ -34,7 +34,7 @@ namespace Common {
* @see Event
*
* @todo Merge EVENT_LBUTTONDOWN, EVENT_RBUTTONDOWN and EVENT_WHEELDOWN;
- * likewiese EVENT_LBUTTONUP, EVENT_RBUTTONUP, EVENT_WHEELUP.
+ * likewise EVENT_LBUTTONUP, EVENT_RBUTTONUP, EVENT_WHEELUP.
* To do that, we just have to add a field to the Event which
* indicates which button was pressed.
*/
@@ -53,7 +53,8 @@ enum EventType {
EVENT_WHEELDOWN = 9,
EVENT_QUIT = 10,
- EVENT_SCREEN_CHANGED = 11
+ EVENT_SCREEN_CHANGED = 11,
+ EVENT_PREDICTIVE_DIALOG = 12
};
/**
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index 3a0a433e1d..0ca282d3f2 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -68,6 +68,12 @@ void AgiEngine::processEvents() {
_gfx->deinitMachine();
_system->quit();
break;
+ case Common::EVENT_PREDICTIVE_DIALOG:
+ if (predictiveDialog()) {
+ strcpy((char *)_game.inputBuffer, _predictiveResult);
+ handleKeys(KEY_ENTER);
+ }
+ break;
case Common::EVENT_LBUTTONDOWN:
key = BUTTON_LEFT;
g_mouse.button = 1;