diff options
-rw-r--r-- | engines/zvision/scripting/scr_file_handling.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp index cc845424c7..88d43e0b00 100644 --- a/engines/zvision/scripting/scr_file_handling.cpp +++ b/engines/zvision/scripting/scr_file_handling.cpp @@ -222,6 +222,28 @@ bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::Li entry.argumentIsAKey = false; } + // WORKAROUND for a script bug in Zork: Grand Inquisitor. If the + // fire timer is killed (e.g. by the inventory screen) with less + // than 10 units left, it will get stuck and never time out. We + // work around that by changing the condition from "greater than + // 10" to "greater than 0 but not 2 (the magic time-out value)". + // + // I have a sneaking suspicion that there may be other timer + // glitches like this, but this one makes the game unplayable + // and is easy to trigger. + if (_engine->getGameId() == GID_GRANDINQUISITOR && key == 17162) { + Puzzle::CriteriaEntry entry0; + entry0.key = 17161; // pe_fire + entry0.criteriaOperator = Puzzle::GREATER_THAN; + entry0.argumentIsAKey = false; + entry0.argument = 0; + + criteriaList.back().push_back(entry0); + + entry.criteriaOperator = Puzzle::NOT_EQUAL_TO; + entry.argument = 2; + } + criteriaList.back().push_back(entry); line = stream.readLine(); |