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-rw-r--r--engines/gnap/gnap.cpp29
-rw-r--r--engines/gnap/gnap.h5
-rw-r--r--engines/gnap/scenes/arcade.cpp8
-rw-r--r--engines/gnap/scenes/group1.cpp2
4 files changed, 31 insertions, 13 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index d6ec44cfc5..5175d0702b 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -327,14 +327,31 @@ int GnapEngine::loadSavegame(int savegameNum) {
return 1;
}
-void GnapEngine::delayTicks(int a1) {
- // TODO
- gameUpdateTick();
+void GnapEngine::delayTicks(int val, int idx = 0, bool updateCursor = false) {
+ int startTick = _timers[idx];
+
+ _timers[idx] = val;
+
+ while (_timers[idx] && !_gameDone) {
+ gameUpdateTick();
+
+ if (updateCursor)
+ updateGrabCursorSprite(0, 0);
+ }
+
+ startTick -= _timers[idx];
+ if (startTick < 0)
+ startTick = 0;
+
+ _timers[idx] = startTick;
+}
+
+void GnapEngine::delayTicksA(int val, int idx) {
+ delayTicks(val, idx);
}
-void GnapEngine::delayTicksCursor(int a1) {
- // TODO
- gameUpdateTick();
+void GnapEngine::delayTicksCursor(int val) {
+ delayTicks(val, 0, true);
}
void GnapEngine::setHotspot(int index, int16 x1, int16 y1, int16 x2, int16 y2, uint16 flags,
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index e6507ccb31..0f45dc2e7f 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -325,8 +325,9 @@ public:
void writeSavegameHeader(Common::OutSaveFile *out, GnapSavegameHeader &header);
static bool readSavegameHeader(Common::InSaveFile *in, GnapSavegameHeader &header);
- void delayTicks(int a1);
- void delayTicksCursor(int a1);
+ void delayTicks(int val, int idx, bool updateCursor);
+ void delayTicksA(int val, int idx);
+ void delayTicksCursor(int val);
void setHotspot(int index, int16 x1, int16 y1, int16 x2, int16 y2, uint16 flags = 0,
int16 walkX = -1, int16 walkY = -1);
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp
index 84662507f3..eddb29d2ca 100644
--- a/engines/gnap/scenes/arcade.cpp
+++ b/engines/gnap/scenes/arcade.cpp
@@ -616,11 +616,11 @@ void Scene50::playWinAnim(int tongueNum, bool fightOver) {
waitForAnim(6);
waitForAnim(5);
}
- // TODO delayTicksA(1, 7);
+ _vm->delayTicksA(1, 7);
}
void Scene50::delayTicks() {
- // TODO delayTicksA(3, 7);
+ _vm->delayTicksA(3, 7);
}
void Scene50::initRound() {
@@ -941,7 +941,7 @@ void Scene50::run() {
_vm->setGrabCursorSprite(-1);
_vm->hideCursor();
- // TODO delayTicksA(1, 7);
+ _vm->delayTicksA(1, 7);
playRoundAnim(_roundNum);
@@ -1598,7 +1598,7 @@ int Scene51::incCashAmount(int sequenceId) {
void Scene51::winMinigame() {
updateCash(1995);
_vm->playSound(0xDA, false);
- // TODO delayTicksA(1, 5);
+ _vm->delayTicksA(1, 5);
_vm->_newSceneNum = 48;
_vm->invRemove(kItemBanana);
}
diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp
index 7b1e1e3625..52767e1a23 100644
--- a/engines/gnap/scenes/group1.cpp
+++ b/engines/gnap/scenes/group1.cpp
@@ -2530,7 +2530,7 @@ void Scene17::run() {
gameSys.insertSequence(0x107C1, plat._id, 0x241, plat._id,
kSeqScale | kSeqSyncWait, 0, 75 * plat._pos.x - plat._gridX, 48 * plat._pos.y - plat._gridY);
gameSys.insertSequence(0x22C, 2, 0, 0, kSeqNone, 0, 0, 0);
- // TODO delayTicksA(2, 9);
+ _vm->delayTicksA(2, 9);
_vm->endSceneInit();
plat._sequenceId = 0x7C1;
plat._sequenceDatNum = 1;