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-rw-r--r--engines/saga/sndres.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index 0903a818b7..20ec015de4 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -183,10 +183,9 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
}
bool uncompressedSound = false;
- // If a patch file exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
- if (_vm->getGameType() == GType_ITE && resourceId == 4 &&
- (Common::File::exists("sound/p2_a.iaf") || Common::File::exists("sound/p2_a.voc") ||
- Common::File::exists("p2_a.iaf") || Common::File::exists("p2_a.voc")))
+ // If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
+ // Patch data for this resource is in file p2_a.iaf or p2_a.voc
+ if (_vm->getGameType() == GType_ITE && resourceId == 4 && context->table[resourceId].patchData != NULL)
uncompressedSound = true;
// FIXME: Currently, the SFX.RES file in IHNM cannot be compressed