diff options
-rw-r--r-- | engines/bladerunner/script/scene/ug02.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/ug02.cpp b/engines/bladerunner/script/scene/ug02.cpp index 50722652c0..266eb4b847 100644 --- a/engines/bladerunner/script/scene/ug02.cpp +++ b/engines/bladerunner/script/scene/ug02.cpp @@ -130,7 +130,14 @@ bool SceneScriptUG02::ClickedOn3DObject(const char *objectName, bool a2) { } else if (!Actor_Clue_Query(kActorMcCoy, kClueWeaponsCache)) { Actor_Voice_Over(2510, kActorVoiceOver); Actor_Voice_Over(2520, kActorVoiceOver); - Actor_Voice_Over(2530, kActorVoiceOver); +#if BLADERUNNER_ORIGINAL_BUGS + Actor_Voice_Over(2530, kActorVoiceOver); // But there was no way to tell what was missing without Izo standing there checking his inventory. +#else + // This voice over says that Izo is there in Chapter 4 checking out his weapon's cache + // This does not happen in the original game (Izo being there) although this case can be triggered + // TODO Restore this quote ONLY IF we restore the related cut-content so that Izo may appear here in Chapter 4. + //Actor_Voice_Over(2530, kActorVoiceOver); // But there was no way to tell what was missing without Izo standing there checking his inventory. +#endif // BLADERUNNER_ORIGINAL_BUGS } else if (!Game_Flag_Query(kFlagUG02AmmoTaken)) { Item_Pickup_Spin_Effect(996, 360, 440); Actor_Says(kActorMcCoy, 8525, 14); |