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-rw-r--r--engines/sludge/backdrop.cpp226
1 files changed, 100 insertions, 126 deletions
diff --git a/engines/sludge/backdrop.cpp b/engines/sludge/backdrop.cpp
index 929e67dea6..6b99f0caf5 100644
--- a/engines/sludge/backdrop.cpp
+++ b/engines/sludge/backdrop.cpp
@@ -110,14 +110,14 @@ void saveSnapshot(Common::WriteStream *stream) {
bool snapshot() {
nosnapshot();
- if (! freeze()) return false;
+ if (!freeze()) return false;
#if 0
setPixelCoords(true);
glGenTextures(1, &snapshotTextureName);
int w = winWidth;
int h = winHeight;
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
w = getNextPOT(winWidth);
h = getNextPOT(winHeight);
snapTexW = ((double)winWidth) / w;
@@ -168,14 +168,14 @@ bool restoreSnapshot(Common::SeekableReadStream *stream) {
unsigned short c;
#if 0
GLubyte *target;
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
picWidth = getNextPOT(picWidth);
picHeight = getNextPOT(picHeight);
snapTexW = ((double)winWidth) / picWidth;
snapTexH = ((double)winHeight) / picHeight;
}
GLubyte *snapshotTexture = new GLubyte [picHeight * picWidth * 4];
- if (! snapshotTexture) return fatal("Out of memory while restoring snapshot.");
+ if (!snapshotTexture) return fatal("Out of memory while restoring snapshot.");
#endif
for (t2 = 0; t2 < winHeight; t2 ++) {
@@ -201,7 +201,7 @@ bool restoreSnapshot(Common::SeekableReadStream *stream) {
}
}
#if 0
- if (! snapshotTextureName) glGenTextures(1, &snapshotTextureName);
+ if (!snapshotTextureName) glGenTextures(1, &snapshotTextureName);
glBindTexture(GL_TEXTURE_2D, snapshotTextureName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -241,11 +241,11 @@ void killParallax() {
while (parallaxStuff) {
parallaxLayer *k = parallaxStuff;
- parallaxStuff = k -> next;
+ parallaxStuff = k->next;
// Now kill the image
- deleteTextures(1, &k -> textureName);
- delete k -> texture;
+ deleteTextures(1, &k->textureName);
+ delete k->texture;
delete k;
k = NULL;
}
@@ -267,16 +267,16 @@ bool reserveBackdrop() {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (backdropTexture) delete backdropTexture;
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
picWidth = getNextPOT(sceneWidth);
picHeight = getNextPOT(sceneHeight);
backdropTexW = ((double)sceneWidth) / picWidth;
backdropTexH = ((double)sceneHeight) / picHeight;
}
backdropTexture = new GLubyte [picWidth * picHeight * 4];
- if (! checkNew(backdropTexture)) return false;
+ if (!checkNew(backdropTexture)) return false;
- if (! backdropTextureName) glGenTextures(1, &backdropTextureName);
+ if (!backdropTextureName) glGenTextures(1, &backdropTextureName);
glBindTexture(GL_TEXTURE_2D, backdropTextureName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -306,12 +306,12 @@ bool resizeBackdrop(int x, int y) {
void loadBackDrop(int fileNum, int x, int y) {
setResourceForFatal(fileNum);
#if 0
- if (! openFileFromNum(fileNum)) {
+ if (!openFileFromNum(fileNum)) {
fatal("Can't load overlay image");
return;
}
- if (! loadHSI(bigDataFile, x, y, false)) {
+ if (!loadHSI(bigDataFile, x, y, false)) {
char mess[200];
sprintf(mess, "Can't paste overlay image outside scene dimensions\n\nX = %i\nY = %i\nWidth = %i\nHeight = %i", x, y, sceneWidth, sceneHeight);
fatal(mess);
@@ -325,12 +325,12 @@ void loadBackDrop(int fileNum, int x, int y) {
void mixBackDrop(int fileNum, int x, int y) {
#if 0
setResourceForFatal(fileNum);
- if (! openFileFromNum(fileNum)) {
+ if (!openFileFromNum(fileNum)) {
fatal("Can't load overlay image");
return;
}
- if (! mixHSI(bigDataFile, x, y)) {
+ if (!mixHSI(bigDataFile, x, y)) {
fatal("Can't paste overlay image outside screen dimensions");
}
@@ -396,7 +396,7 @@ void hardScroll(int distance) {
return;
}
- if (! distance) return;
+ if (!distance) return;
#if 0
const GLfloat backdropTexCoords[] = {
0.0f, 0.0f,
@@ -563,15 +563,15 @@ void drawBackDrop() {
while (ps->next) ps = ps->next;
while (ps) {
- ps -> cameraX = sortOutPCamera(cameraX, ps -> fractionX, (int)(sceneWidth - (float)winWidth / cameraZoom), (int)(ps -> width - (float)winWidth / cameraZoom));
- ps -> cameraY = sortOutPCamera(cameraY, ps -> fractionY, (int)(sceneHeight - (float)winHeight / cameraZoom), (int)(ps -> height - (float)winHeight / cameraZoom));
+ ps->cameraX = sortOutPCamera(cameraX, ps->fractionX, (int)(sceneWidth - (float)winWidth / cameraZoom), (int)(ps->width - (float)winWidth / cameraZoom));
+ ps->cameraY = sortOutPCamera(cameraY, ps->fractionY, (int)(sceneHeight - (float)winHeight / cameraZoom), (int)(ps->height - (float)winHeight / cameraZoom));
glBindTexture(GL_TEXTURE_2D, ps->textureName);
float w = (ps->wrapS) ? sceneWidth : ps->width;
float h = (ps->wrapT) ? sceneHeight : ps->height;
float texw;
float texh;
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
texw = (ps->wrapS) ? (float) sceneWidth / ps->width : (float) ps->width / getNextPOT(ps->width);
texh = (ps->wrapT) ? (float) sceneHeight / ps->height : (float) ps->height / getNextPOT(ps->height);
} else {
@@ -580,10 +580,10 @@ void drawBackDrop() {
}
const GLfloat vertices[] = {
- (GLfloat) - ps -> cameraX, (GLfloat) - ps -> cameraY, 0.1f,
- w - ps -> cameraX, (GLfloat) - ps -> cameraY, 0.1f,
- (GLfloat) - ps -> cameraX, h - ps -> cameraY, 0.1f,
- w - ps -> cameraX, h - ps -> cameraY, 0.1f
+ (GLfloat) - ps->cameraX, (GLfloat) - ps->cameraY, 0.1f,
+ w - ps->cameraX, (GLfloat) - ps->cameraY, 0.1f,
+ (GLfloat) - ps->cameraX, h - ps->cameraY, 0.1f,
+ w - ps->cameraX, h - ps->cameraY, 0.1f
};
const GLfloat texCoords[] = {
@@ -594,7 +594,7 @@ void drawBackDrop() {
};
drawQuad(shader.smartScaler, vertices, 1, texCoords);
- ps = ps -> prev;
+ ps = ps->prev;
}
}
@@ -626,7 +626,7 @@ bool loadLightMap(int v) {
int newPicWidth, newPicHeight;
#if 0
setResourceForFatal(v);
- if (! openFileFromNum(v)) return fatal("Can't open light map.");
+ if (!openFileFromNum(v)) return fatal("Can't open light map.");
long file_pointer = ftell(bigDataFile);
png_structp png_ptr;
@@ -701,7 +701,7 @@ bool loadLightMap(int v) {
}
}
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
newPicWidth = getNextPOT(lightMap.w);
newPicHeight = getNextPOT(lightMap.h);
lightMap.texW = (double) lightMap.w / newPicWidth;
@@ -719,7 +719,7 @@ bool loadLightMap(int v) {
if (lightMap.data) delete [] lightMap.data;
lightMap.data = new GLubyte [newPicWidth * newPicHeight * 4];
- if (! lightMap.data) {
+ if (!lightMap.data) {
return fatal("Out of memory loading light map.");
}
@@ -759,7 +759,7 @@ bool loadLightMap(int v) {
}
}
#if 0
- if (! lightMap.name) glGenTextures(1, &lightMap.name);
+ if (!lightMap.name) glGenTextures(1, &lightMap.name);
glBindTexture(GL_TEXTURE_2D, lightMap.name);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -779,7 +779,7 @@ bool loadLightMap(int v) {
void reloadParallaxTextures() {
#if 0
parallaxLayer *nP = parallaxStuff;
- if (! nP) return;
+ if (!nP) return;
while (nP) {
//fprintf (stderr, "Reloading parallax. (%d, %d) ", nP->width, nP->height);
@@ -787,11 +787,11 @@ void reloadParallaxTextures() {
glGenTextures(1, &nP->textureName);
glBindTexture(GL_TEXTURE_2D, nP->textureName);
- if (nP -> wrapS)
+ if (nP->wrapS)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- if (nP -> wrapT)
+ if (nP->wrapT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -804,7 +804,7 @@ void reloadParallaxTextures() {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getNextPOT(nP->width), getNextPOT(nP->height), 0, GL_RGBA, GL_UNSIGNED_BYTE, nP->texture, nP->textureName);
} else {
texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, nP->width, nP->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nP->texture, nP->textureName);
@@ -819,17 +819,17 @@ bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY)
#if 0
setResourceForFatal(v);
- if (! openFileFromNum(v)) return fatal("Can't open parallax image");
+ if (!openFileFromNum(v)) return fatal("Can't open parallax image");
parallaxLayer *nP = new parallaxLayer;
- if (! checkNew(nP)) return false;
+ if (!checkNew(nP)) return false;
- nP -> next = parallaxStuff;
+ nP->next = parallaxStuff;
parallaxStuff = nP;
- if (nP -> next) {
- nP -> next -> prev = nP;
+ if (nP->next) {
+ nP->next->prev = nP;
}
- nP -> prev = NULL;
+ nP->prev = NULL;
int picWidth;
int picHeight;
@@ -854,8 +854,8 @@ bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY)
fileIsPNG = false;
fseek(bigDataFile, file_pointer, SEEK_SET);
- picWidth = nP -> width = get2bytes(bigDataFile);
- picHeight = nP -> height = get2bytes(bigDataFile);
+ picWidth = nP->width = get2bytes(bigDataFile);
+ picHeight = nP->height = get2bytes(bigDataFile);
} else {
// Read the PNG header
@@ -884,8 +884,8 @@ bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY)
int bit_depth, color_type, interlace_type, compression_type, filter_method;
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
- picWidth = nP -> width = width;
- picHeight = nP -> height = height;
+ picWidth = nP->width = width;
+ picHeight = nP->height = height;
if (bit_depth < 8) png_set_packing(png_ptr);
png_set_expand(png_ptr);
@@ -901,42 +901,42 @@ bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY)
}
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
picWidth = getNextPOT(picWidth);
picHeight = getNextPOT(picHeight);
}
- nP -> fileNum = v;
- nP -> fractionX = fracX;
- nP -> fractionY = fracY;
+ nP->fileNum = v;
+ nP->fractionX = fracX;
+ nP->fractionY = fracY;
if (fracX == 65535) {
- nP -> wrapS = false;
- if (nP -> width < winWidth) {
+ nP->wrapS = false;
+ if (nP->width < winWidth) {
fatal("For AUTOFIT parallax backgrounds, the image must be at least as wide as the game window/screen.");
return false;
}
} else {
- nP -> wrapS = true;
+ nP->wrapS = true;
}
if (fracY == 65535) {
- nP -> wrapT = false;
- if (nP -> height < winHeight) {
+ nP->wrapT = false;
+ if (nP->height < winHeight) {
fatal("For AUTOFIT parallax backgrounds, the image must be at least as tall as the game window/screen.");
return false;
}
} else {
- nP -> wrapT = true;
+ nP->wrapT = true;
}
- nP -> texture = new GLubyte [picHeight * picWidth * 4];
- if (! checkNew(nP -> texture)) return false;
+ nP->texture = new GLubyte [picHeight * picWidth * 4];
+ if (!checkNew(nP->texture)) return false;
if (fileIsPNG) {
- unsigned char *row_pointers[nP -> height];
- for (int i = 0; i < nP -> height; i++)
- row_pointers[i] = nP -> texture + 4 * i * picWidth;
+ unsigned char *row_pointers[nP->height];
+ for (int i = 0; i < nP->height; i++)
+ row_pointers[i] = nP->texture + 4 * i * picWidth;
png_read_image(png_ptr, (png_byte **) row_pointers);
png_read_end(png_ptr, NULL);
@@ -947,9 +947,9 @@ bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY)
unsigned short c;
GLubyte *target;
- for (t2 = 0; t2 < nP -> height; t2 ++) {
+ for (t2 = 0; t2 < nP->height; t2 ++) {
t1 = 0;
- while (t1 < nP -> width) {
+ while (t1 < nP->width) {
c = (unsigned short) get2bytes(bigDataFile);
if (c & 32) {
n = fgetc(bigDataFile) + 1;
@@ -958,7 +958,7 @@ bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY)
n = 1;
}
while (n--) {
- target = nP -> texture + 4 * picWidth * t2 + t1 * 4;
+ target = nP->texture + 4 * picWidth * t2 + t1 * 4;
if (c == 63519 || c == 2015) {
target[0] = (GLubyte) 0;
target[1] = (GLubyte) 0;
@@ -978,11 +978,11 @@ bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY)
glGenTextures(1, &nP->textureName);
glBindTexture(GL_TEXTURE_2D, nP->textureName);
- if (nP -> wrapS)
+ if (nP->wrapS)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- if (nP -> wrapT)
+ if (nP->wrapT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -1005,9 +1005,9 @@ bool loadParallax(unsigned short v, unsigned short fracX, unsigned short fracY)
extern int viewportOffsetX, viewportOffsetY;
-#if 0
-bool loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) {
+bool loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) {
+#if 0
int t1, t2, n;
unsigned short c;
GLubyte *target;
@@ -1039,7 +1039,6 @@ bool loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) {
picHeight = realPicHeight = get2bytes(stream);
} else {
// Read the PNG header
-#if 0
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
return false;
@@ -1079,13 +1078,11 @@ bool loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) {
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_method);
//int rowbytes = png_get_rowbytes(png_ptr, info_ptr);
-#endif
}
-#if 0
GLfloat texCoordW = 1.0;
GLfloat texCoordH = 1.0;
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
picWidth = getNextPOT(picWidth);
picHeight = getNextPOT(picHeight);
texCoordW = ((double)realPicWidth) / picWidth;
@@ -1093,7 +1090,7 @@ bool loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) {
}
if (reserve) {
- if (! resizeBackdrop(realPicWidth, realPicHeight)) return false;
+ if (!resizeBackdrop(realPicWidth, realPicHeight)) return false;
}
if (x == IN_THE_CENTRE) x = (sceneWidth - realPicWidth) >> 1;
@@ -1162,7 +1159,7 @@ bool loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) {
float btx2;
float bty1;
float bty2;
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
btx1 = backdropTexW * x / sceneWidth;
btx2 = backdropTexW * (x + realPicWidth) / sceneWidth;
bty1 = backdropTexH * y / sceneHeight;
@@ -1259,12 +1256,13 @@ bool loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) {
deleteTextures(1, &tmpTex);
setPixelCoords(false);
-#endif
backdropExists = true;
+#endif
return true;
}
bool mixHSI(Common::SeekableReadStream *stream, int x, int y) {
+#if 0
int realPicWidth, realPicHeight;
int picWidth;
int picHeight;
@@ -1283,7 +1281,6 @@ bool mixHSI(Common::SeekableReadStream *stream, int x, int y) {
if (bytes_read != 8 && stream->err()) {
debugOut("Reading error in mixHSI.\n");
}
-#if 0
if (png_sig_cmp((png_byte *) tmp, 0, 8)) {
// No, it's old-school HSI
fileIsPNG = false;
@@ -1345,7 +1342,7 @@ bool mixHSI(Common::SeekableReadStream *stream, int x, int y) {
float bty1, ty1;
float bty2, ty2;
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
tx1 = 0.0;
ty1 = 0.0;
tx2 = ((double)picWidth) / getNextPOT(picWidth);
@@ -1498,9 +1495,8 @@ bool mixHSI(Common::SeekableReadStream *stream, int x, int y) {
#endif
return true;
}
-
-void saveCorePNG(Common::WriteStream *stream, GLuint texture, int w, int h) {
#if 0
+void saveCorePNG(Common::WriteStream *stream, GLuint texture, int w, int h) {
GLint tw, th;
glBindTexture(GL_TEXTURE_2D, texture);
@@ -1508,13 +1504,12 @@ void saveCorePNG(Common::WriteStream *stream, GLuint texture, int w, int h) {
getTextureDimensions(texture, &tw, &th);
GLubyte *image = new GLubyte [tw * th * 4];
- if (! checkNew(image)) return;
+ if (!checkNew(image)) return;
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
-#endif
+
#ifdef HAVE_GLES2
-#if 0
GLuint old_fbo, new_fbo;
GLint old_vp[4];
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *)&old_fbo);
@@ -1527,13 +1522,8 @@ void saveCorePNG(Common::WriteStream *stream, GLuint texture, int w, int h) {
glBindFramebuffer(GL_FRAMEBUFFER, old_fbo);
glViewport(old_vp[0], old_vp[1], old_vp[2], old_vp[3]);
glDeleteFramebuffers(1, &new_fbo);
-#endif
#else
setPixelCoords(true);
-
-
- //glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
const GLfloat texCoords[] = {
0.0f, 0.0f,
1.0f, 0.0f,
@@ -1548,9 +1538,8 @@ void saveCorePNG(Common::WriteStream *stream, GLuint texture, int w, int h) {
int yoffset = 0;
while (yoffset < th) {
int h = (th - yoffset < viewportHeight) ? th - yoffset : viewportHeight;
-#if 0
+
glClear(GL_COLOR_BUFFER_BIT); // Clear The Screen
-#endif
const GLfloat vertices[] = {
(GLfloat) - xoffset, (GLfloat) - yoffset, 0.,
(GLfloat)tw - xoffset, (GLfloat) - yoffset, 0.,
@@ -1558,7 +1547,6 @@ void saveCorePNG(Common::WriteStream *stream, GLuint texture, int w, int h) {
(GLfloat)tw - xoffset, (GLfloat) - yoffset + th, 0.
};
-#if 0
glUseProgram(shader.texture);
setPMVMatrix(shader.texture);
@@ -1570,16 +1558,12 @@ void saveCorePNG(Common::WriteStream *stream, GLuint texture, int w, int h) {
for (int i = 0; i < h; i++) {
glReadPixels(viewportOffsetX, viewportOffsetY + i, w, 1, GL_RGBA, GL_UNSIGNED_BYTE, image + xoffset * 4 + (yoffset + i) * 4 * tw);
}
-#endif
yoffset += viewportHeight;
}
xoffset += viewportWidth;
}
setPixelCoords(false);
-#endif
-
-
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
@@ -1610,22 +1594,20 @@ void saveCorePNG(Common::WriteStream *stream, GLuint texture, int w, int h) {
delete [] image;
image = NULL;
+#endif
}
+#endif
-void saveCoreHSI(FILE *writer, GLuint texture, int w, int h) {
-
- GLint tw, th;
#if 0
+void saveCoreHSI(Common::WriteStream *stream, GLuint texture, int w, int h) {
+ GLint tw, th;
glBindTexture(GL_TEXTURE_2D, texture);
-#endif
getTextureDimensions(texture, &tw, &th);
GLushort *image = new GLushort [tw * th];
- if (! checkNew(image)) return;
-#if 0
+ if (!checkNew(image)) return;
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, image);
-#endif
setPixelCoords(true);
//glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -1644,9 +1626,7 @@ void saveCoreHSI(FILE *writer, GLuint texture, int w, int h) {
int yoffset = 0;
while (yoffset < th) {
int h = (th - yoffset < viewportHeight) ? th - yoffset : viewportHeight;
-#if 0
glClear(GL_COLOR_BUFFER_BIT); // Clear The Screen
-#endif
const GLfloat vertices[] = {
(GLfloat) - xoffset, (GLfloat) - yoffset, 0.,
(GLfloat)w - xoffset, (GLfloat) - yoffset, 0.,
@@ -1654,34 +1634,27 @@ void saveCoreHSI(FILE *writer, GLuint texture, int w, int h) {
(GLfloat)w - xoffset, (GLfloat) - yoffset + h, 0.
};
-#if 0
glUseProgram(shader.texture);
-#endif
setPMVMatrix(shader.texture);
drawQuad(shader.texture, vertices, 1, texCoords);
-#if 0
glUseProgram(0);
for (int i = 0; i < h; i++) {
glReadPixels(viewportOffsetX, viewportOffsetY + i, w, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, image + xoffset + (yoffset + i)*tw);
}
-#endif
yoffset += viewportHeight;
}
xoffset += viewportWidth;
}
//glReadPixels(viewportOffsetX, viewportOffsetY, tw, th, GL_RGBA, GL_UNSIGNED_BYTE, data);
-
setPixelCoords(false);
-
-
int x, y, lookAhead;
unsigned short int *fromHere, * lookPointer;
- put2bytes(w, writer);
- put2bytes(h, writer);
+ put2bytes(w, stream);
+ put2bytes(h, stream);
for (y = 0; y < h; y ++) {
fromHere = image + (y * tw);
@@ -1694,10 +1667,10 @@ void saveCoreHSI(FILE *writer, GLuint texture, int w, int h) {
lookPointer ++;
}
if (lookAhead == x + 1) {
- put2bytes((* fromHere) & 65503, writer);
+ put2bytes((* fromHere) & 65503, stream);
} else {
- put2bytes(* fromHere | 32, writer);
- fputc(lookAhead - x - 1, writer);
+ put2bytes(* fromHere | 32, stream);
+ putch(lookAhead - x - 1, stream);
}
fromHere = lookPointer;
x = lookAhead;
@@ -1706,22 +1679,23 @@ void saveCoreHSI(FILE *writer, GLuint texture, int w, int h) {
delete [] image;
image = NULL;
}
+#endif
-void saveHSI(FILE *writer) {
- saveCorePNG(writer, backdropTextureName, sceneWidth, sceneHeight);
+#if 0
+void saveHSI(Common::WriteStream *stream) {
+ saveCorePNG(stream, backdropTextureName, sceneWidth, sceneHeight);
}
+#endif
-
-void saveParallaxRecursive(parallaxLayer *me, FILE *fp) {
+void saveParallaxRecursive(parallaxLayer *me, Common::WriteStream *stream) {
if (me) {
- saveParallaxRecursive(me -> next, fp);
- fputc(1, fp);
- put2bytes(me->fileNum, fp);
- put2bytes(me ->fractionX, fp);
- put2bytes(me->fractionY, fp);
+ saveParallaxRecursive(me->next, stream);
+ putch(1, stream);
+ put2bytes(me->fileNum, stream);
+ put2bytes(me ->fractionX, stream);
+ put2bytes(me->fractionY, stream);
}
}
-#endif
bool getRGBIntoStack(unsigned int x, unsigned int y, stackHandler *sH) {
#if 0
@@ -1736,21 +1710,21 @@ bool getRGBIntoStack(unsigned int x, unsigned int y, stackHandler *sH) {
saveTexture(backdropTextureName, backdropTexture);
GLubyte *target;
- if (! NPOT_textures) {
+ if (!NPOT_textures) {
target = backdropTexture + 4 * getNextPOT(sceneWidth) * y + x * 4;
} else {
target = backdropTexture + 4 * sceneWidth * y + x * 4;
}
setVariable(newValue, SVT_INT, target[2]);
- if (! addVarToStackQuick(newValue, sH -> first)) return false;
- sH -> last = sH -> first;
+ if (!addVarToStackQuick(newValue, sH->first)) return false;
+ sH->last = sH->first;
setVariable(newValue, SVT_INT, target[1]);
- if (! addVarToStackQuick(newValue, sH -> first)) return false;
+ if (!addVarToStackQuick(newValue, sH->first)) return false;
setVariable(newValue, SVT_INT, target[0]);
- if (! addVarToStackQuick(newValue, sH -> first)) return false;
+ if (!addVarToStackQuick(newValue, sH->first)) return false;
#endif
return true;
}