diff options
-rw-r--r-- | engines/sci/graphics/fontsjis.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/sci/graphics/fontsjis.cpp b/engines/sci/graphics/fontsjis.cpp index 5f065355f6..8e908c2853 100644 --- a/engines/sci/graphics/fontsjis.cpp +++ b/engines/sci/graphics/fontsjis.cpp @@ -74,12 +74,13 @@ byte GfxFontSjis::getCharHeight(uint16 chr) { void GfxFontSjis::draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput) { // TODO: Check, if character fits on screen - if it doesn't we need to skip it // Normally SCI cuts the character and draws the part that fits, but the common SJIS doesn't support that - // It seems as if the PC98 ROM actually uses the given position as the center of the character, that's why we - // subtract 4 here. Otherwise the characters will be slightly to the right. The actual cause for "bad" coordinates - // is GetLongest() inside GfxText16. It leaves the last character that is causing a split to a new line within the - // current line instead of removing it. That way the result will actually be too long (not our fault, sierra sci - // does it the same way) - _screen->putKanjiChar(_commonFont, left - 4, top, chr, color); + + // According to LordHoto the PC98 ROM actually split the screen into 40x25 kanji chars and was only able to place + // them there. So removing the lower 4 bits of the horizontal coordinate puts them into the correct position (it seems). + // If we don't do this, the characters will be slightly to the right, caused by "GetLongest()" inside GfxText16 that + // leaves the last character that is causing a split into a new line within the current line instead of removing it. + // That way the result will actually be too long (not our fault, sierra sci does it the same way) + _screen->putKanjiChar(_commonFont, left & 0xFFC, top, chr, color); } } // End of namespace Sci |