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-rw-r--r--engines/sci/engine/vm_types.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sci/engine/vm_types.cpp b/engines/sci/engine/vm_types.cpp
index c2119aa637..17b08a5afd 100644
--- a/engines/sci/engine/vm_types.cpp
+++ b/engines/sci/engine/vm_types.cpp
@@ -211,13 +211,13 @@ bool reg_t::pointerComparisonWithInteger(const reg_t right) const {
// It works because in those games, the maximum resource number is 999,
// so any parameter value above that threshold must be a pointer.
// PQ2 japanese compares pointers to 2000 to find out if its a pointer
- // or a resource ID.
- // There are cases where game scripts check for arbitrary numbers against
- // pointers, e.g.:
+ // or a resource ID. Thus, we check for all integers <= 2000.
+ //
+ // Some examples where game scripts check for arbitrary numbers against
+ // pointers:
// Hoyle 3, Pachisi, when any opponent is about to talk
// SQ1, room 28, when throwing water at the Orat
// SQ1, room 58, when giving the ID card to the robot
- // Thus we check for all integers <= 2000
return (isPointer() && right.isNumber() && right.offset <= 2000 && getSciVersion() <= SCI_VERSION_1_LATE);
}