diff options
| -rw-r--r-- | engines/agi/op_cmd.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index 5334407eb8..9d899b1855 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1399,7 +1399,7 @@ void cmdDistance(AgiGame *state, uint8 *p) {  		// a zombie or the zombie getting turned away by the scarab) we make it appear the  		// zombie is far away from Rosella if the zombie is not already up and chasing her.  		enum zombieStates {ZOMBIE_SET_TO_RISE_UP, ZOMBIE_RISING_UP, ZOMBIE_CHASING_EGO}; -		uint8 zombieStateVarNumList[] = {155, 156, (_v[vCurRoom] == 16) ? 162 : 158}; +		uint8 zombieStateVarNumList[] = {155, 156, (uint8)((_v[vCurRoom] == 16) ? 162 : 158)};  		uint8 zombieNum         = p2 - 221;                         // Zombie's number (In range 0-2)  		uint8 zombieStateVarNum = zombieStateVarNumList[zombieNum]; // Number of the variable containing zombie's state  		uint8 zombieState       = _v[zombieStateVarNum];            // Zombie's state | 
