diff options
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index 5eceb9d12b..e4dbab22f5 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -1339,9 +1339,25 @@ static void _k_disable_delete_for_now(EngineState *s, reg_t obj) { int type = GET_SEL32V(obj, type); int state = GET_SEL32V(obj, state); - // FIXME: This seems to be some kind of of game specific workaround. - // Therefore, a proper WORKAROUND comment should be added here which - // explains what this does. + /* + * WORKAROUND: The function is a "prevent the user from doing something + * nasty" type of thing, and goes back to the ugly way in which savegame + * deletion is implemented in SCI (and even worse in SQ4/Floppy, for + * which the workaround is intended). The result is basically that you + * can't implement savegame deletion for SQ4/Floppy unless you duplicate + * the exact naming scheme of savefiles (i.e. savefiles must be named + * SQ4SG.<number>) and the exact file format of the savegame index + * (SQ4SG.DIR). From the earlier discussions on file I/O handling - + * before as well as after the merge - I gather that this is not an + * option. + * + * SQ4/Floppy is special, being the first game to implement savegame + * deletion at all. For later games, we manage to implement deletion by + * using gross hacks in kDeviceInfo() (essentially repurposing a few + * subfunctions). I decided at the time that SQ4/Floppy was not worth the + * effort (see above), and to simply disable the delete functionality for + * that game - bringing the save/load dialog on a par with SCI0. + */ if (type == K_CONTROL_BUTTON && text && (s->_gameName == "sq4") && s->version < SCI_VERSION(1, 001, 000) && !strcmp(text, " Delete ")) { PUT_SEL32V(obj, state, (state | kControlStateDisabled) & ~kControlStateEnabled); |