diff options
-rw-r--r-- | engines/fullpipe/gfx.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/gfx.h | 6 | ||||
-rw-r--r-- | engines/fullpipe/scene.cpp | 12 | ||||
-rw-r--r-- | engines/fullpipe/scene.h | 10 | ||||
-rw-r--r-- | engines/fullpipe/scenes.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/statics.h | 6 | ||||
-rw-r--r-- | engines/fullpipe/utils.h | 2 |
8 files changed, 22 insertions, 22 deletions
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp index 2ab038b74d..2e89bd6003 100644 --- a/engines/fullpipe/gfx.cpp +++ b/engines/fullpipe/gfx.cpp @@ -171,7 +171,7 @@ bool PictureObject::load(MfcArchive &file, bool bigPicture) { _picture->load(file); - _pictureObject2List = new CPtrList(); + _pictureObject2List = new PtrList(); int count = file.readUint16LE(); @@ -325,7 +325,7 @@ void GameObject::setOXY(int x, int y) { _oy = y; } -void GameObject::renumPictures(CPtrList *lst) { +void GameObject::renumPictures(PtrList *lst) { int *buf = (int *)calloc(lst->size() + 2, sizeof(int)); for (uint i = 0; i < lst->size(); i++) { diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h index 82e082d8cb..1f7284a6eb 100644 --- a/engines/fullpipe/gfx.h +++ b/engines/fullpipe/gfx.h @@ -137,7 +137,7 @@ class GameObject : public CObject { virtual bool load(MfcArchive &file); void setOXY(int x, int y); - void renumPictures(CPtrList *lst); + void renumPictures(PtrList *lst); void setFlags(int16 flags) { _flags = flags; } void clearFlags() { _flags = 0; } const char *getName() { return _objectName; } @@ -149,7 +149,7 @@ class GameObject : public CObject { class PictureObject : public GameObject { public: Picture *_picture; - CPtrList *_pictureObject2List; + PtrList *_pictureObject2List; int _ox2; int _oy2; @@ -169,7 +169,7 @@ class PictureObject : public GameObject { class Background : public CObject { public: - CPtrList _picObjList; + PtrList _picObjList; char *_bgname; int _x; diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp index 6ac062fb37..0f988b0a39 100644 --- a/engines/fullpipe/scene.cpp +++ b/engines/fullpipe/scene.cpp @@ -259,7 +259,7 @@ void Scene::init() { if (_staticANIObjectList2.size() != _staticANIObjectList1.size()) { _staticANIObjectList2.clear(); - for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) + for (PtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) _staticANIObjectList2.push_back(*s); } } @@ -273,7 +273,7 @@ StaticANIObject *Scene::getAniMan() { } StaticANIObject *Scene::getStaticANIObject1ById(int obj, int a3) { - for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) { + for (PtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) { StaticANIObject *o = (StaticANIObject *)*s; if (o->_id == obj && (a3 == -1 || o->_okeyCode == a3)) return o; @@ -441,7 +441,7 @@ bool Scene::compareObjPriority(const void *p1, const void *p2) { return false; } -void Scene::objectList_sortByPriority(CPtrList &list) { +void Scene::objectList_sortByPriority(PtrList &list) { Common::sort(list.begin(), list.end(), Scene::compareObjPriority); } @@ -453,12 +453,12 @@ void Scene::draw() { objectList_sortByPriority(_staticANIObjectList2); - for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { + for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { ((StaticANIObject *)*s)->draw2(); } int priority = -1; - for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { + for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { drawContent(((StaticANIObject *)*s)->_priority, priority, false); ((StaticANIObject *)*s)->draw(); @@ -526,7 +526,7 @@ int Scene::getPictureObjectIdAtPos(int x, int y) { void Scene::update(int counterdiff) { debug(0, "Scene::update(%d)", counterdiff); - for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) + for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) ((StaticANIObject *)*s)->update(counterdiff); } diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h index c1c8d47ba8..c01df15828 100644 --- a/engines/fullpipe/scene.h +++ b/engines/fullpipe/scene.h @@ -31,10 +31,10 @@ class MessageQueue; class Scene : public Background { public: - CPtrList _staticANIObjectList1; - CPtrList _staticANIObjectList2; - CPtrList _messageQueueList; - CPtrList _faObjectList; + PtrList _staticANIObjectList1; + PtrList _staticANIObjectList2; + PtrList _messageQueueList; + PtrList _faObjectList; Shadows *_shadows; SoundList *_soundList; int16 _sceneId; @@ -79,7 +79,7 @@ class Scene : public Background { private: static bool compareObjPriority(const void *p1, const void *p2); - void objectList_sortByPriority(CPtrList &list); + void objectList_sortByPriority(PtrList &list); }; class SceneTag : public CObject { diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 2195ee7585..670d752bd7 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -151,7 +151,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->setPictureObjectsFlag4(); - for (CPtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) { + for (PtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) { StaticANIObject *o = (StaticANIObject *)*s; o->setFlags(o->_flags & 0xFE7F); } diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 4c58d564dd..8681347703 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -54,7 +54,7 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) { _inventory->rebuildItemRects(); - for (CPtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) { + for (PtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) { ((MemoryObject *)((PictureObject *)*p)->_picture)->load(); } diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h index 03d87c8e32..44ea8b3da1 100644 --- a/engines/fullpipe/statics.h +++ b/engines/fullpipe/statics.h @@ -118,7 +118,7 @@ class Movement : public GameObject { int _field_50; int _counterMax; int _counter; - CPtrList _dynamicPhases; + PtrList _dynamicPhases; int _field_78; Common::Point **_framePosOffsets; Movement *_currMovement; @@ -172,8 +172,8 @@ class StaticANIObject : public GameObject { int _initialCounter; int _callback1; void (*_callback2)(int *); - CPtrList _movements; - CPtrList _staticsList; + PtrList _movements; + PtrList _staticsList; CStepArray _stepArray; int16 _field_96; int _messageQueueId; diff --git a/engines/fullpipe/utils.h b/engines/fullpipe/utils.h index 31bfe86041..64631f4215 100644 --- a/engines/fullpipe/utils.h +++ b/engines/fullpipe/utils.h @@ -145,7 +145,7 @@ class DWordArray : public Common::Array<int32>, public CObject { virtual bool load(MfcArchive &file); }; -typedef Common::Array<void *> CPtrList; +typedef Common::Array<void *> PtrList; char *genFileName(int superId, int sceneId, const char *ext); byte *transCyrillic(byte *s); |