diff options
-rw-r--r-- | engines/mads/nebular/nebular_scenes.cpp | 2 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.cpp | 457 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.h | 4 |
3 files changed, 463 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp index 1c19d244b9..8c75cbdd7b 100644 --- a/engines/mads/nebular/nebular_scenes.cpp +++ b/engines/mads/nebular/nebular_scenes.cpp @@ -123,6 +123,8 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { return new Scene311(vm); case 313: return new Scene313(vm); + case 316: + return new Scene316(vm); // Scene group #8 case 804: diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index 7c485481b3..e1d1180dc4 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -1827,5 +1827,462 @@ void Scene313::actions() { /*------------------------------------------------------------------------*/ +void Scene316::setup() { + if (_scene->_currentSceneId == 366) + _globals[kSexOfRex] = REX_MALE; + + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene316::handleRexInGrate() { + switch (_game._trigger) { + case 0: + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]); + _scene->_sequences.addTimer(15, 1); + break; + + case 1: + _scene->_sequences.setDone(_globals._sequenceIndexes[4]); + _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 12, 3, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 2, 3); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 2: { + int oldIdx = _globals._sequenceIndexes[4]; + _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 4, 8); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx); + + _scene->_sequences.remove(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 2, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 12); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 4); + } + break; + + case 3: { + int oldIdx = _globals._sequenceIndexes[3]; + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 12); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx); + } + break; + + case 4: { + int oldIdx = _globals._sequenceIndexes[4]; + _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 10, 11); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx); + + _scene->_sequences.remove(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 5, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 5); + } + break; + + case 5: { + int oldIdx = _globals._sequenceIndexes[3]; + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 3); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx); + + oldIdx = _globals._sequenceIndexes[4]; + _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 12); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx); + _scene->_sequences.addTimer(15, 6); + } + break; + + case 6: + _scene->_sequences.setDone(_globals._sequenceIndexes[4]); + _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 13, 14); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]); + + _scene->_sequences.remove(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 2, 3); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 7); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 8); + break; + + case 7: + _scene->_sequences.setDone(_globals._sequenceIndexes[4]); + _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 15); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], -1); + break; + + case 8: { + int oldIdx = _globals._sequenceIndexes[3]; + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx); + _scene->_sequences.addTimer(15, 9); + } + break; + + case 9: + _scene->_sequences.setDone(_globals._sequenceIndexes[4]); + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.addTimer(48, 10); + break; + + case 10: + _scene->_nextSceneId = 313; + break; + + default: + break; + } +} + +void Scene316::handleRoxInGrate() { + int temp; + int temp1; + + switch (_game._trigger) { + case 0: + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]); + _scene->_sequences.addTimer(15, 1); + break; + + case 1: + _scene->_sequences.setDone(_globals._sequenceIndexes[5]); + _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 17, 3, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 2, 3); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 2: + _scene->_sequences.remove(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 17, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 2, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 12); + + temp = _globals._sequenceIndexes[5]; + _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 17, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 4, 8); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], temp); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 4); + break; + + case 3: + temp1 = _globals._sequenceIndexes[3]; + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 12); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], temp1); + break; + + case 4: + temp = _globals._sequenceIndexes[5]; + _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 17, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 10, 11); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], temp); + + _scene->_sequences.remove(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 17, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 5, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 5); + break; + + case 5: + temp = _globals._sequenceIndexes[3]; + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 3); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], temp); + + temp = _globals._sequenceIndexes[5]; + _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 12); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], temp); + _scene->_sequences.addTimer(20, 6); + break; + + case 6: + _scene->_sequences.setDone(_globals._sequenceIndexes[5]); + _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 17, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 13, 15); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]); + + _scene->_sequences.remove(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 17, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 2, 3); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 7); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 8); + break; + + case 7: + _scene->_sequences.setDone(_globals._sequenceIndexes[5]); + _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 16); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], -1); + break; + + case 8: + temp = _globals._sequenceIndexes[3]; + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], temp); + _scene->_sequences.addTimer(20, 9); + break; + + case 9: + _scene->_sequences.setDone(_globals._sequenceIndexes[5]); + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.addTimer(48, 10); + break; + + case 10: + _scene->_nextSceneId = 313; + break; + + default: + break; + } +} + +void Scene316::enter() { + int series; + + if (_globals[kSexOfRex] == REX_MALE) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('g', -1)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RXCL_8"); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*RXCL_2"); + } else { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('g', 0)); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*ROXCL_8"); + } + + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('v', 0)); + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 12); + + if (_scene->_priorSceneId == 366) { + _game._player._stepEnabled = false; + _game._player._visible = false; + _game._player._playerPos = Common::Point(78, 87); + _game._player._facing = FACING_SOUTH; + _scene->_sequences.addTimer(48, 70); + } else if (_scene->_priorSceneId == 321) { + _game._player._playerPos = Common::Point(153, 102); + _game._player._facing = FACING_SOUTH; + _game._player._stepEnabled = false; + _game._player._visible = false; + _vm->_sound->command(44); + series = (_globals[kSexOfRex] == REX_MALE) ? 1 : 2; + _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[series], false, 6, 1, 0, 0); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 60); + } else if (_scene->_priorSceneId != -2) + _game._player._playerPos = Common::Point(291, 126); + + sceneEntrySound(); + _game.loadQuoteSet(0xFD, 0); +} + +void Scene316::step() { + int temp; + + if (_game._trigger == 60) { + _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[1]); + _game._player._visible = true; + _game._player._stepEnabled = true; + } + + if (_game._trigger >= 70) { + switch (_game._trigger) { + case 70: + _scene->_sequences.remove(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 2, 6); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + + _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 5); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[6]); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 71); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 72); + break; + + case 71: + temp = _globals._sequenceIndexes[3]; + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], temp); + break; + + case 72: + temp = _globals._sequenceIndexes[6]; + _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 6, 9); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[6]); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[6], temp); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 73); + break; + + case 73: + _scene->_sequences.remove(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 5); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 12); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[6]); + + _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 12, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 10, -2); + _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[6]); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 74); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 75); + break; + + case 74: + temp = _globals._sequenceIndexes[3]; + _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 12); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], temp); + break; + + case 75: + _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[6]); + _game._player._stepEnabled = true; + _game._player._visible = true; + break; + + default: + break; + } + } +} + +void Scene316::preActions() { + if (_action.isAction(0x1AD, 0x2B9)) { + if (_globals[kAfterHavoc]) + _game._player._walkOffScreenSceneId = 354; + else + _game._player._walkOffScreenSceneId = 304; + } +} + +void Scene316::actions() { + if (_action.isAction(0x2F7, 0x11)) { + if (_globals[kSexOfRex] == REX_FEMALE) + handleRoxInGrate(); + else + handleRexInGrate(); + } else if (_action.isAction(0x227, 0x226) || _action.isAction(0x2B5, 0x22C)) { + switch (_game._trigger) { + case 0: + if (_globals[kCityFlooded]) { + _vm->_dialogs->show(0x7B87); + } else { + _vm->_sound->command(45); + _game._player._stepEnabled = false; + _game._player._visible = false; + if (_globals[kSexOfRex] == REX_MALE) { + _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, 7); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1); + } else { + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 3); + } + } + break; + + case 1: + _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 8, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2); + _scene->_kernelMessages.reset(); + if (!_game._visitedScenes.exists(321)) + _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(253)); + + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 2: + _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 7, 0, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -2, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2); + _scene->_sequences.addTimer(48, 4); + break; + + case 3: + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 7, 0, 0, 0); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -2, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2); + _scene->_sequences.addTimer(48, 4); + break; + + case 4: + _scene->_nextSceneId = 321; + break; + } + } else if (_action.isAction(VERB_LOOK, 0x22C)) + _vm->_dialogs->show(0x7B7A); + else if (_action.isAction(VERB_LOOK, 0x1B6)) { + if (_game._visitedScenes.exists(321)) + _vm->_dialogs->show(0x7B7C); + else + _vm->_dialogs->show(0x7B7B); + } else if (_action.isAction(VERB_LOOK, 0x2C6)) + _vm->_dialogs->show(0x7B7D); + else if (_action.isAction(VERB_LOOK, 0x2C7)) + _vm->_dialogs->show(0x7B7E); + else if (_action.isAction(VERB_LOOK, 0x1E0)) + _vm->_dialogs->show(0x7B7F); + else if (_action.isAction(VERB_LOOK, 0xE2)) + _vm->_dialogs->show(0x7B80); + else if (_action.isAction(VERB_LOOK, 0x226)) + _vm->_dialogs->show(0x7B81); + else if (_action.isAction(VERB_LOOK, 0x11)) + _vm->_dialogs->show(0x7B82); + else if (_action.isAction(VERB_LOOK, 0x2B9)) { + if (!_globals[kAfterHavoc]) { + if (_game._difficulty != DIFFICULTY_IMPOSSIBLE) + _vm->_dialogs->show(0x7B84); + else + _vm->_dialogs->show(0x7B83); + } + } else if (_action.isAction(VERB_LOOK, 0x89)) + _vm->_dialogs->show(0x7B85); + else if (_action.isAction(VERB_LOOK, 0x257)) + _vm->_dialogs->show(0x7B86); + else + return; + + _action._inProgress = false; +} + + +/*------------------------------------------------------------------------*/ + } // End of namespace Nebular } // End of namespace MADS diff --git a/engines/mads/nebular/nebular_scenes3.h b/engines/mads/nebular/nebular_scenes3.h index f746b9f25e..9dd2e12421 100644 --- a/engines/mads/nebular/nebular_scenes3.h +++ b/engines/mads/nebular/nebular_scenes3.h @@ -231,6 +231,10 @@ public: }; class Scene316: public Scene3xx { +private: + void handleRexInGrate(); + void handleRoxInGrate(); + public: Scene316(MADSEngine *vm) : Scene3xx(vm) {} |