diff options
| -rw-r--r-- | engines/hugo/dialogs.cpp | 8 | ||||
| -rw-r--r-- | engines/hugo/file.cpp | 24 | ||||
| -rw-r--r-- | engines/hugo/file.h | 6 | ||||
| -rw-r--r-- | engines/hugo/hugo.cpp | 12 | ||||
| -rw-r--r-- | engines/hugo/hugo.h | 32 | ||||
| -rw-r--r-- | engines/hugo/mouse.cpp | 46 | ||||
| -rw-r--r-- | engines/hugo/parser.cpp | 4 | ||||
| -rw-r--r-- | engines/hugo/schedule.cpp | 1032 | ||||
| -rw-r--r-- | engines/hugo/schedule.h | 519 | ||||
| -rw-r--r-- | engines/hugo/sound.cpp | 12 | 
10 files changed, 840 insertions, 855 deletions
diff --git a/engines/hugo/dialogs.cpp b/engines/hugo/dialogs.cpp index 0efd47a3bd..0f07d52aee 100644 --- a/engines/hugo/dialogs.cpp +++ b/engines/hugo/dialogs.cpp @@ -109,12 +109,12 @@ void TopMenu::reflowLayout() {  	// Set the graphics to the 'on' buttons, except for the variable ones  	_whatButton->setGfx(_arrayBmp[4 * kMenuWhat + scale - 1]); -	_musicButton->setGfx(_arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config.musicFl) ? 0 : 2)]); -	_soundFXButton->setGfx(_arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config.soundFl) ? 0 : 2)]); +	_musicButton->setGfx(_arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config._musicFl) ? 0 : 2)]); +	_soundFXButton->setGfx(_arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config._soundFl) ? 0 : 2)]);  	_saveButton->setGfx(_arrayBmp[4 * kMenuSave + scale - 1]);  	_loadButton->setGfx(_arrayBmp[4 * kMenuLoad + scale - 1]);  	_recallButton->setGfx(_arrayBmp[4 * kMenuRecall + scale - 1]); -	_turboButton->setGfx(_arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config.turboFl) ? 0 : 2)]); +	_turboButton->setGfx(_arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config._turboFl) ? 0 : 2)]);  	_lookButton->setGfx(_arrayBmp[4 * kMenuLook + scale - 1]);  	_inventButton->setGfx(_arrayBmp[4 * kMenuInventory + scale - 1]);  } @@ -176,7 +176,7 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d  		break;  	case kCmdMusic:  		_vm->_sound->toggleMusic(); -		_musicButton->setGfx(_arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config.musicFl) ? 0 : 2)]); +		_musicButton->setGfx(_arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config._musicFl) ? 0 : 2)]);  		_musicButton->draw();  		g_gui.theme()->updateScreen();  		g_system->updateScreen(); diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp index a3fc5dfe49..219e29a25a 100644 --- a/engines/hugo/file.cpp +++ b/engines/hugo/file.cpp @@ -54,7 +54,7 @@ static const int s_bootCypherLen = sizeof(s_bootCypher) - 1;  FileManager::FileManager(HugoEngine *vm) : _vm(vm) {  	_hasReadHeader = false; -	firstUIFFl = true; +	_firstUIFFl = true;  }  FileManager::~FileManager() { @@ -624,28 +624,28 @@ void FileManager::readBootFile() {   * This file contains, between others, the bitmaps of the fonts used in the application   * UIF means User interface database (Windows Only)   */ -uif_hdr_t *FileManager::getUIFHeader(const uif_t id) { -	debugC(1, kDebugFile, "getUIFHeader(%d)", id); +uif_hdr_t *FileManager::get_UIFHeader(const uif_t id) { +	debugC(1, kDebugFile, "get_UIFHeader(%d)", id);  	// Initialize offset lookup if not read yet -	if (firstUIFFl) { -		firstUIFFl = false; +	if (_firstUIFFl) { +		_firstUIFFl = false;  		// Open unbuffered to do far read  		Common::File ip;                            // Image data file  		if (!ip.open(getUifFilename()))  			error("File not found: %s", getUifFilename()); -		if (ip.size() < (int32)sizeof(UIFHeader)) +		if (ip.size() < (int32)sizeof(_UIFHeader))  			error("Wrong UIF file format");  		for (int i = 0; i < kMaxUifs; ++i) { -			UIFHeader[i]._size = ip.readUint16LE(); -			UIFHeader[i]._offset = ip.readUint32LE(); +			_UIFHeader[i]._size = ip.readUint16LE(); +			_UIFHeader[i]._offset = ip.readUint32LE();  		}  		ip.close();  	} -	return &UIFHeader[id]; +	return &_UIFHeader[id];  }  /** @@ -660,8 +660,8 @@ void FileManager::readUIFItem(const int16 id, byte *buf) {  		error("File not found: %s", getUifFilename());  	// Seek to data -	uif_hdr_t *UIFHeaderPtr = getUIFHeader((uif_t)id); -	ip.seek(UIFHeaderPtr->_offset, SEEK_SET); +	uif_hdr_t *_UIFHeaderPtr = get_UIFHeader((uif_t)id); +	ip.seek(_UIFHeaderPtr->_offset, SEEK_SET);  	// We support pcx images and straight data  	seq_t *dummySeq;                                // Dummy seq_t for image data @@ -671,7 +671,7 @@ void FileManager::readUIFItem(const int16 id, byte *buf) {  		free(dummySeq);  		break;  	default:                                        // Read file data into supplied array -		if (ip.read(buf, UIFHeaderPtr->_size) != UIFHeaderPtr->_size) +		if (ip.read(buf, _UIFHeaderPtr->_size) != _UIFHeaderPtr->_size)  			error("Wrong UIF file format");  		break;  	} diff --git a/engines/hugo/file.h b/engines/hugo/file.h index 817bf49daf..e7c467a315 100644 --- a/engines/hugo/file.h +++ b/engines/hugo/file.h @@ -105,8 +105,8 @@ protected:  		byte   _fill2[60];  	};                                              // Header of a PCC file -	bool firstUIFFl; -	uif_hdr_t UIFHeader[kMaxUifs];                  // Lookup for uif fonts/images +	bool _firstUIFFl; +	uif_hdr_t _UIFHeader[kMaxUifs];                 // Lookup for uif fonts/images  	Common::File _stringArchive;                    // Handle for string file  	Common::File _sceneryArchive1;                  // Handle for scenery file @@ -122,7 +122,7 @@ protected:  private:  	byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const; -	uif_hdr_t *getUIFHeader(const uif_t id); +	uif_hdr_t *get_UIFHeader(const uif_t id);  //Strangerke : Not used?  	void     printBootText(); diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp index 450f4ff837..7462da0df8 100644 --- a/engines/hugo/hugo.cpp +++ b/engines/hugo/hugo.cpp @@ -562,10 +562,10 @@ void HugoEngine::initStatus() {  void HugoEngine::initConfig() {  	debugC(1, kDebugEngine, "initConfig()"); -	_config.musicFl = true;                            // Music state initially on -	_config.soundFl = true;                            // Sound state initially on -	_config.turboFl = false;                           // Turbo state initially off -	initPlaylist(_config.playlist);                    // Initialize default tune playlist +	_config._musicFl = true;                            // Music state initially on +	_config._soundFl = true;                            // Sound state initially on +	_config._turboFl = false;                           // Turbo state initially off +	initPlaylist(_config._playlist);                    // Initialize default tune playlist  	_file->readBootFile();                             // Read startup structure  } @@ -577,7 +577,7 @@ void HugoEngine::resetConfig() {  	// Find first tune and play it  	for (int16 i = 0; i < kMaxTunes; i++) { -		if (_config.playlist[i]) { +		if (_config._playlist[i]) {  			_sound->playMusic(i);  			break;  		} @@ -694,7 +694,7 @@ bool HugoEngine::canSaveGameStateCurrently() {  }  int8 HugoEngine::getTPS() const { -	return ((_config.turboFl) ? kTurboTps : _normalTPS); +	return ((_config._turboFl) ? kTurboTps : _normalTPS);  }  void HugoEngine::syncSoundSettings() { diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 3ad6fced24..68b771faa4 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -83,10 +83,10 @@ static const int kHeroMinWidth = 16;                // Minimum width of hero  typedef char command_t[kMaxLineSize + 8];           // Command line (+spare for prompt,cursor)  struct config_t {                                   // User's config (saved) -	bool musicFl;                                   // State of Music button/menu item -	bool soundFl;                                   // State of Sound button/menu item -	bool turboFl;                                   // State of Turbo button/menu item -	bool playlist[kMaxTunes];                       // Tune playlist +	bool _musicFl;                                  // State of Music button/menu item +	bool _soundFl;                                  // State of Sound button/menu item +	bool _turboFl;                                  // State of Turbo button/menu item +	bool _playlist[kMaxTunes];                      // Tune playlist  };  typedef byte icondib_t[kXPix * kInvDy];             // Icon bar dib @@ -185,32 +185,16 @@ struct status_t {                                   // Game status (not saved)  	uint32   _tick;                                  // Current time in ticks  	vstate_t _viewState;                             // View state machine  	int16    _song;                                  // Current song - -// Strangerke - Suppress as related to playback -//	bool     playbackFl;                            // Game is in playback mode -//	bool     recordFl;                              // Game is in record mode -// Strangerke - Not used ? -//	bool     helpFl;                                // Calling WinHelp (don't disable music) -//	bool     mmtimeFl;                              // Multimedia timer supported -//	bool     demoFl;                                // Game is in demo mode -//	bool     textBoxFl;                             // Game is (halted) in text box -//	int16    screenWidth;                           // Desktop screen width -//	int16    saveSlot;                              // Current slot to save/restore game -//	int16    cx, cy;                                // Cursor position (dib coords) -//	uint32   saveTick;                              // Time of last save in ticks -// -//	typedef char fpath_t[kMaxPath];                 // File path -//	fpath_t  path;                                  // Alternate path for saved files  };  /**   * Structure to define an EXIT or other collision-activated hotspot   */  struct hotspot_t { -	int        screenIndex;                         // Screen in which hotspot appears -	int        x1, y1, x2, y2;                      // Bounding box of hotspot -	uint16     actIndex;                            // Actions to carry out if a 'hit' -	int16      viewx, viewy, direction;             // Used in auto-route mode +	int        _screenIndex;                        // Screen in which hotspot appears +	int        _x1, _y1, _x2, _y2;                  // Bounding box of hotspot +	uint16     _actIndex;                           // Actions to carry out if a 'hit' +	int16      _viewx, _viewy, _direction;          // Used in auto-route mode  };  class FileManager; diff --git a/engines/hugo/mouse.cpp b/engines/hugo/mouse.cpp index 323f362b10..864934a0d3 100644 --- a/engines/hugo/mouse.cpp +++ b/engines/hugo/mouse.cpp @@ -98,11 +98,11 @@ int MouseHandler::getMouseY() const {  }  int16 MouseHandler::getDirection(const int16 hotspotId) const { -	return _hotspots[hotspotId].direction; +	return _hotspots[hotspotId]._direction;  }  int16 MouseHandler::getHotspotActIndex(const int16 hotspotId) const { -	return _hotspots[hotspotId].actIndex; +	return _hotspots[hotspotId]._actIndex;  }  /** @@ -137,9 +137,9 @@ void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy  int16 MouseHandler::findExit(const int16 cx, const int16 cy, byte screenId) {  	debugC(2, kDebugMouse, "findExit(%d, %d, %d)", cx, cy, screenId); -	for (int i = 0; _hotspots[i].screenIndex >= 0; i++) { -		if (_hotspots[i].screenIndex == screenId) { -			if (cx >= _hotspots[i].x1 && cx <= _hotspots[i].x2 && cy >= _hotspots[i].y1 && cy <= _hotspots[i].y2) +	for (int i = 0; _hotspots[i]._screenIndex >= 0; i++) { +		if (_hotspots[i]._screenIndex == screenId) { +			if (cx >= _hotspots[i]._x1 && cx <= _hotspots[i]._x2 && cy >= _hotspots[i]._y1 && cy <= _hotspots[i]._y2)  				return i;  		}  	} @@ -224,19 +224,19 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int  		break;  	case kExitHotspot:                              // Walk to exit hotspot  		i = findExit(cx, cy, *_vm->_screen_p); -		x = _hotspots[i].viewx; -		y = _hotspots[i].viewy; +		x = _hotspots[i]._viewx; +		y = _hotspots[i]._viewy;  		if (x >= 0) {                               // Hotspot refers to an exit  			// Special case of immediate exit  			if (_jumpExitFl) {  				// Get rid of iconbar if necessary  				if (_vm->_inventory->getInventoryState() != kInventoryOff)  					_vm->_inventory->setInventoryState(kInventoryUp); -				_vm->_scheduler->insertActionList(_hotspots[i].actIndex); +				_vm->_scheduler->insertActionList(_hotspots[i]._actIndex);  			} else {    // Set up route to exit spot -				if (_hotspots[i].direction == Common::KEYCODE_RIGHT) +				if (_hotspots[i]._direction == Common::KEYCODE_RIGHT)  					x -= kHeroMaxWidth; -				else if (_hotspots[i].direction == Common::KEYCODE_LEFT) +				else if (_hotspots[i]._direction == Common::KEYCODE_LEFT)  					x += kHeroMaxWidth;  				if (!_vm->_route->startRoute(kRouteExit, i, x, y))  					Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there @@ -328,7 +328,7 @@ void MouseHandler::mouseHandler() {  		// Process cursor over an exit hotspot  		if (objId == -1) {  			int i = findExit(cx, cy, *_vm->_screen_p); -			if (i != -1 && _hotspots[i].viewx >= 0) { +			if (i != -1 && _hotspots[i]._viewx >= 0) {  				objId = kExitHotspot;  				cursorText(_vm->_text->getTextMouse(kMsExit), cx, cy, U_FONT8, _TBRIGHTWHITE);  			} @@ -344,15 +344,15 @@ void MouseHandler::mouseHandler() {  }  void MouseHandler::readHotspot(Common::ReadStream &in, hotspot_t &hotspot) { -	hotspot.screenIndex = in.readSint16BE(); -	hotspot.x1 = in.readSint16BE(); -	hotspot.y1 = in.readSint16BE(); -	hotspot.x2 = in.readSint16BE(); -	hotspot.y2 = in.readSint16BE(); -	hotspot.actIndex = in.readUint16BE(); -	hotspot.viewx = in.readSint16BE(); -	hotspot.viewy = in.readSint16BE(); -	hotspot.direction = in.readSint16BE(); +	hotspot._screenIndex = in.readSint16BE(); +	hotspot._x1 = in.readSint16BE(); +	hotspot._y1 = in.readSint16BE(); +	hotspot._x2 = in.readSint16BE(); +	hotspot._y2 = in.readSint16BE(); +	hotspot._actIndex = in.readUint16BE(); +	hotspot._viewx = in.readSint16BE(); +	hotspot._viewy = in.readSint16BE(); +	hotspot._direction = in.readSint16BE();  }  /** @@ -376,10 +376,10 @@ void MouseHandler::loadHotspots(Common::ReadStream &in) {   * Display hotspot boundaries for the current screen   */  void MouseHandler::drawHotspots() const { -	for (int i = 0; _hotspots[i].screenIndex >= 0; i++) { +	for (int i = 0; _hotspots[i]._screenIndex >= 0; i++) {  		hotspot_t *hotspot = &_hotspots[i]; -		if (hotspot->screenIndex == _vm->_hero->_screenIndex) -			_vm->_screen->drawRectangle(false, hotspot->x1, hotspot->y1, hotspot->x2, hotspot->y2, _TLIGHTRED); +		if (hotspot->_screenIndex == _vm->_hero->_screenIndex) +			_vm->_screen->drawRectangle(false, hotspot->_x1, hotspot->_y1, hotspot->_x2, hotspot->_y2, _TLIGHTRED);  	}  }  } // End of namespace Hugo diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp index b4255e607b..3b0eb1d979 100644 --- a/engines/hugo/parser.cpp +++ b/engines/hugo/parser.cpp @@ -198,7 +198,7 @@ void Parser::freeParser() {  }  void Parser::switchTurbo() { -	_vm->_config.turboFl = !_vm->_config.turboFl; +	_vm->_config._turboFl = !_vm->_config._turboFl;  }  /** @@ -256,7 +256,7 @@ void Parser::charHandler() {  	}  	sprintf(_vm->_statusLine, ">%s%c", _cmdLine, _cmdLineCursor); -	sprintf(_vm->_scoreLine, "F1-Help  %s  Score: %d of %d Sound %s", (_vm->_config.turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config.soundFl) ? "On" : "Off"); +	sprintf(_vm->_scoreLine, "F1-Help  %s  Score: %d of %d Sound %s", (_vm->_config._turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config._soundFl) ? "On" : "Off");  	// See if "look" button pressed  	if (gameStatus._lookFl) { diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp index 18e414420a..0e57b08f19 100644 --- a/engines/hugo/schedule.cpp +++ b/engines/hugo/schedule.cpp @@ -68,13 +68,13 @@ void Scheduler::initEventQueue() {  	// Chain next_p from first to last  	for (int i = kMaxEvents; --i;) -		_events[i - 1].nextEvent = &_events[i]; -	_events[kMaxEvents - 1].nextEvent = 0; +		_events[i - 1]._nextEvent = &_events[i]; +	_events[kMaxEvents - 1]._nextEvent = 0;  	// Chain prev_p from last to first  	for (int i = 1; i < kMaxEvents; i++) -		_events[i].prevEvent = &_events[i - 1]; -	_events[0].prevEvent = 0; +		_events[i]._prevEvent = &_events[i - 1]; +	_events[0]._prevEvent = 0;  	_headEvent = _tailEvent = 0;                    // Event list is empty  	_freeEvent = _events;                           // Free list is full @@ -89,8 +89,8 @@ event_t *Scheduler::getQueue() {  	if (!_freeEvent)                                // Error: no more events available  		error("An error has occurred: %s", "getQueue");  	event_t *resEvent = _freeEvent; -	_freeEvent = _freeEvent->nextEvent; -	resEvent->nextEvent = 0; +	_freeEvent = _freeEvent->_nextEvent; +	resEvent->_nextEvent = 0;  	return resEvent;  } @@ -101,7 +101,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {  	debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);  	if (_actListArr[actIndex]) { -		for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++) +		for (int i = 0; _actListArr[actIndex][i]._a0._actType != ANULL; i++)  			insertAction(&_actListArr[actIndex][i]);  	}  } @@ -147,9 +147,9 @@ uint32 Scheduler::getDosTicks(const bool updateFl) {  void Scheduler::processBonus(const int bonusIndex) {  	debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex); -	if (!_points[bonusIndex].scoredFl) { -		_vm->adjustScore(_points[bonusIndex].score); -		_points[bonusIndex].scoredFl = true; +	if (!_points[bonusIndex]._scoredFl) { +		_vm->adjustScore(_points[bonusIndex]._score); +		_points[bonusIndex]._scoredFl = true;  	}  } @@ -178,8 +178,8 @@ void Scheduler::newScreen(const int screenIndex) {  	event_t *curEvent = _headEvent;                 // The earliest event  	event_t *wrkEvent;                              // Event ptr  	while (curEvent) {                              // While mature events found -		wrkEvent = curEvent->nextEvent;             // Save p (becomes undefined after Del) -		if (curEvent->localActionFl) +		wrkEvent = curEvent->_nextEvent;             // Save p (becomes undefined after Del) +		if (curEvent->_localActionFl)  			delQueue(curEvent);                     // Return event to free list  		curEvent = wrkEvent;  	} @@ -261,8 +261,8 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {  			_numBonuses = numElem;  			_points = (point_t *)malloc(sizeof(point_t) * _numBonuses);  			for (int i = 0; i < _numBonuses; i++) { -				_points[i].score = in.readByte(); -				_points[i].scoredFl = false; +				_points[i]._score = in.readByte(); +				_points[i]._scoredFl = false;  			}  		} else {  			in.skip(numElem); @@ -273,277 +273,277 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {  void Scheduler::readAct(Common::ReadStream &in, act &curAct) {  	uint16 numSubAct; -	curAct.a0.actType = (action_t) in.readByte(); -	switch (curAct.a0.actType) { +	curAct._a0._actType = (action_t) in.readByte(); +	switch (curAct._a0._actType) {  	case ANULL:              // -1  		break;  	case ASCHEDULE:          // 0 -		curAct.a0.timer = in.readSint16BE(); -		curAct.a0.actIndex = in.readUint16BE(); +		curAct._a0._timer = in.readSint16BE(); +		curAct._a0._actIndex = in.readUint16BE();  		break;  	case START_OBJ:          // 1 -		curAct.a1.timer = in.readSint16BE(); -		curAct.a1.objIndex = in.readSint16BE(); -		curAct.a1.cycleNumb = in.readSint16BE(); -		curAct.a1.cycle = (cycle_t) in.readByte(); +		curAct._a1._timer = in.readSint16BE(); +		curAct._a1._objIndex = in.readSint16BE(); +		curAct._a1._cycleNumb = in.readSint16BE(); +		curAct._a1._cycle = (cycle_t) in.readByte();  		break;  	case INIT_OBJXY:         // 2 -		curAct.a2.timer = in.readSint16BE(); -		curAct.a2.objIndex = in.readSint16BE(); -		curAct.a2.x = in.readSint16BE(); -		curAct.a2.y = in.readSint16BE(); +		curAct._a2._timer = in.readSint16BE(); +		curAct._a2._objIndex = in.readSint16BE(); +		curAct._a2._x = in.readSint16BE(); +		curAct._a2._y = in.readSint16BE();  		break;  	case PROMPT:             // 3 -		curAct.a3.timer = in.readSint16BE(); -		curAct.a3.promptIndex = in.readSint16BE(); +		curAct._a3._timer = in.readSint16BE(); +		curAct._a3._promptIndex = in.readSint16BE();  		numSubAct = in.readUint16BE(); -		curAct.a3.responsePtr = (int *)malloc(sizeof(int) * numSubAct); +		curAct._a3._responsePtr = (int *)malloc(sizeof(int) * numSubAct);  		for (int k = 0; k < numSubAct; k++) -			curAct.a3.responsePtr[k] = in.readSint16BE(); -		curAct.a3.actPassIndex = in.readUint16BE(); -		curAct.a3.actFailIndex = in.readUint16BE(); -		curAct.a3.encodedFl = (in.readByte() == 1) ? true : false; +			curAct._a3._responsePtr[k] = in.readSint16BE(); +		curAct._a3._actPassIndex = in.readUint16BE(); +		curAct._a3._actFailIndex = in.readUint16BE(); +		curAct._a3._encodedFl = (in.readByte() == 1) ? true : false;  		break;  	case BKGD_COLOR:         // 4 -		curAct.a4.timer = in.readSint16BE(); -		curAct.a4.newBackgroundColor = in.readUint32BE(); +		curAct._a4._timer = in.readSint16BE(); +		curAct._a4._newBackgroundColor = in.readUint32BE();  		break;  	case INIT_OBJVXY:        // 5 -		curAct.a5.timer = in.readSint16BE(); -		curAct.a5.objIndex = in.readSint16BE(); -		curAct.a5.vx = in.readSint16BE(); -		curAct.a5.vy = in.readSint16BE(); +		curAct._a5._timer = in.readSint16BE(); +		curAct._a5._objIndex = in.readSint16BE(); +		curAct._a5._vx = in.readSint16BE(); +		curAct._a5._vy = in.readSint16BE();  		break;  	case INIT_CARRY:         // 6 -		curAct.a6.timer = in.readSint16BE(); -		curAct.a6.objIndex = in.readSint16BE(); -		curAct.a6.carriedFl = (in.readByte() == 1) ? true : false; +		curAct._a6._timer = in.readSint16BE(); +		curAct._a6._objIndex = in.readSint16BE(); +		curAct._a6._carriedFl = (in.readByte() == 1) ? true : false;  		break;  	case INIT_HF_COORD:      // 7 -		curAct.a7.timer = in.readSint16BE(); -		curAct.a7.objIndex = in.readSint16BE(); +		curAct._a7._timer = in.readSint16BE(); +		curAct._a7._objIndex = in.readSint16BE();  		break;  	case NEW_SCREEN:         // 8 -		curAct.a8.timer = in.readSint16BE(); -		curAct.a8.screenIndex = in.readSint16BE(); +		curAct._a8._timer = in.readSint16BE(); +		curAct._a8._screenIndex = in.readSint16BE();  		break;  	case INIT_OBJSTATE:      // 9 -		curAct.a9.timer = in.readSint16BE(); -		curAct.a9.objIndex = in.readSint16BE(); -		curAct.a9.newState = in.readByte(); +		curAct._a9._timer = in.readSint16BE(); +		curAct._a9._objIndex = in.readSint16BE(); +		curAct._a9._newState = in.readByte();  		break;  	case INIT_PATH:          // 10 -		curAct.a10.timer = in.readSint16BE(); -		curAct.a10.objIndex = in.readSint16BE(); -		curAct.a10.newPathType = in.readSint16BE(); -		curAct.a10.vxPath = in.readByte(); -		curAct.a10.vyPath = in.readByte(); +		curAct._a10._timer = in.readSint16BE(); +		curAct._a10._objIndex = in.readSint16BE(); +		curAct._a10._newPathType = in.readSint16BE(); +		curAct._a10._vxPath = in.readByte(); +		curAct._a10._vyPath = in.readByte();  		break;  	case COND_R:             // 11 -		curAct.a11.timer = in.readSint16BE(); -		curAct.a11.objIndex = in.readSint16BE(); -		curAct.a11.stateReq = in.readByte(); -		curAct.a11.actPassIndex = in.readUint16BE(); -		curAct.a11.actFailIndex = in.readUint16BE(); +		curAct._a11._timer = in.readSint16BE(); +		curAct._a11._objIndex = in.readSint16BE(); +		curAct._a11._stateReq = in.readByte(); +		curAct._a11._actPassIndex = in.readUint16BE(); +		curAct._a11._actFailIndex = in.readUint16BE();  		break;  	case TEXT:               // 12 -		curAct.a12.timer = in.readSint16BE(); -		curAct.a12.stringIndex = in.readSint16BE(); +		curAct._a12._timer = in.readSint16BE(); +		curAct._a12._stringIndex = in.readSint16BE();  		break;  	case SWAP_IMAGES:        // 13 -		curAct.a13.timer = in.readSint16BE(); -		curAct.a13.objIndex1 = in.readSint16BE(); -		curAct.a13.objIndex2 = in.readSint16BE(); +		curAct._a13._timer = in.readSint16BE(); +		curAct._a13._objIndex1 = in.readSint16BE(); +		curAct._a13._objIndex2 = in.readSint16BE();  		break;  	case COND_SCR:           // 14 -		curAct.a14.timer = in.readSint16BE(); -		curAct.a14.objIndex = in.readSint16BE(); -		curAct.a14.screenReq = in.readSint16BE(); -		curAct.a14.actPassIndex = in.readUint16BE(); -		curAct.a14.actFailIndex = in.readUint16BE(); +		curAct._a14._timer = in.readSint16BE(); +		curAct._a14._objIndex = in.readSint16BE(); +		curAct._a14._screenReq = in.readSint16BE(); +		curAct._a14._actPassIndex = in.readUint16BE(); +		curAct._a14._actFailIndex = in.readUint16BE();  		break;  	case AUTOPILOT:          // 15 -		curAct.a15.timer = in.readSint16BE(); -		curAct.a15.objIndex1 = in.readSint16BE(); -		curAct.a15.objIndex2 = in.readSint16BE(); -		curAct.a15.dx = in.readByte(); -		curAct.a15.dy = in.readByte(); +		curAct._a15._timer = in.readSint16BE(); +		curAct._a15._objIndex1 = in.readSint16BE(); +		curAct._a15._objIndex2 = in.readSint16BE(); +		curAct._a15._dx = in.readByte(); +		curAct._a15._dy = in.readByte();  		break;  	case INIT_OBJ_SEQ:       // 16 -		curAct.a16.timer = in.readSint16BE(); -		curAct.a16.objIndex = in.readSint16BE(); -		curAct.a16.seqIndex = in.readSint16BE(); +		curAct._a16._timer = in.readSint16BE(); +		curAct._a16._objIndex = in.readSint16BE(); +		curAct._a16._seqIndex = in.readSint16BE();  		break;  	case SET_STATE_BITS:     // 17 -		curAct.a17.timer = in.readSint16BE(); -		curAct.a17.objIndex = in.readSint16BE(); -		curAct.a17.stateMask = in.readSint16BE(); +		curAct._a17._timer = in.readSint16BE(); +		curAct._a17._objIndex = in.readSint16BE(); +		curAct._a17._stateMask = in.readSint16BE();  		break;  	case CLEAR_STATE_BITS:   // 18 -		curAct.a18.timer = in.readSint16BE(); -		curAct.a18.objIndex = in.readSint16BE(); -		curAct.a18.stateMask = in.readSint16BE(); +		curAct._a18._timer = in.readSint16BE(); +		curAct._a18._objIndex = in.readSint16BE(); +		curAct._a18._stateMask = in.readSint16BE();  		break;  	case TEST_STATE_BITS:    // 19 -		curAct.a19.timer = in.readSint16BE(); -		curAct.a19.objIndex = in.readSint16BE(); -		curAct.a19.stateMask = in.readSint16BE(); -		curAct.a19.actPassIndex = in.readUint16BE(); -		curAct.a19.actFailIndex = in.readUint16BE(); +		curAct._a19._timer = in.readSint16BE(); +		curAct._a19._objIndex = in.readSint16BE(); +		curAct._a19._stateMask = in.readSint16BE(); +		curAct._a19._actPassIndex = in.readUint16BE(); +		curAct._a19._actFailIndex = in.readUint16BE();  		break;  	case DEL_EVENTS:         // 20 -		curAct.a20.timer = in.readSint16BE(); -		curAct.a20.actTypeDel = (action_t) in.readByte(); +		curAct._a20._timer = in.readSint16BE(); +		curAct._a20._actTypeDel = (action_t) in.readByte();  		break;  	case GAMEOVER:           // 21 -		curAct.a21.timer = in.readSint16BE(); +		curAct._a21._timer = in.readSint16BE();  		break;  	case INIT_HH_COORD:      // 22 -		curAct.a22.timer = in.readSint16BE(); -		curAct.a22.objIndex = in.readSint16BE(); +		curAct._a22._timer = in.readSint16BE(); +		curAct._a22._objIndex = in.readSint16BE();  		break;  	case EXIT:               // 23 -		curAct.a23.timer = in.readSint16BE(); +		curAct._a23._timer = in.readSint16BE();  		break;  	case BONUS:              // 24 -		curAct.a24.timer = in.readSint16BE(); -		curAct.a24.pointIndex = in.readSint16BE(); +		curAct._a24._timer = in.readSint16BE(); +		curAct._a24._pointIndex = in.readSint16BE();  		break;  	case COND_BOX:           // 25 -		curAct.a25.timer = in.readSint16BE(); -		curAct.a25.objIndex = in.readSint16BE(); -		curAct.a25.x1 = in.readSint16BE(); -		curAct.a25.y1 = in.readSint16BE(); -		curAct.a25.x2 = in.readSint16BE(); -		curAct.a25.y2 = in.readSint16BE(); -		curAct.a25.actPassIndex = in.readUint16BE(); -		curAct.a25.actFailIndex = in.readUint16BE(); +		curAct._a25._timer = in.readSint16BE(); +		curAct._a25._objIndex = in.readSint16BE(); +		curAct._a25._x1 = in.readSint16BE(); +		curAct._a25._y1 = in.readSint16BE(); +		curAct._a25._x2 = in.readSint16BE(); +		curAct._a25._y2 = in.readSint16BE(); +		curAct._a25._actPassIndex = in.readUint16BE(); +		curAct._a25._actFailIndex = in.readUint16BE();  		break;  	case SOUND:              // 26 -		curAct.a26.timer = in.readSint16BE(); -		curAct.a26.soundIndex = in.readSint16BE(); +		curAct._a26._timer = in.readSint16BE(); +		curAct._a26._soundIndex = in.readSint16BE();  		break;  	case ADD_SCORE:          // 27 -		curAct.a27.timer = in.readSint16BE(); -		curAct.a27.objIndex = in.readSint16BE(); +		curAct._a27._timer = in.readSint16BE(); +		curAct._a27._objIndex = in.readSint16BE();  		break;  	case SUB_SCORE:          // 28 -		curAct.a28.timer = in.readSint16BE(); -		curAct.a28.objIndex = in.readSint16BE(); +		curAct._a28._timer = in.readSint16BE(); +		curAct._a28._objIndex = in.readSint16BE();  		break;  	case COND_CARRY:         // 29 -		curAct.a29.timer = in.readSint16BE(); -		curAct.a29.objIndex = in.readSint16BE(); -		curAct.a29.actPassIndex = in.readUint16BE(); -		curAct.a29.actFailIndex = in.readUint16BE(); +		curAct._a29._timer = in.readSint16BE(); +		curAct._a29._objIndex = in.readSint16BE(); +		curAct._a29._actPassIndex = in.readUint16BE(); +		curAct._a29._actFailIndex = in.readUint16BE();  		break;  	case INIT_MAZE:          // 30 -		curAct.a30.timer = in.readSint16BE(); -		curAct.a30.mazeSize = in.readByte(); -		curAct.a30.x1 = in.readSint16BE(); -		curAct.a30.y1 = in.readSint16BE(); -		curAct.a30.x2 = in.readSint16BE(); -		curAct.a30.y2 = in.readSint16BE(); -		curAct.a30.x3 = in.readSint16BE(); -		curAct.a30.x4 = in.readSint16BE(); -		curAct.a30.firstScreenIndex = in.readByte(); +		curAct._a30._timer = in.readSint16BE(); +		curAct._a30._mazeSize = in.readByte(); +		curAct._a30._x1 = in.readSint16BE(); +		curAct._a30._y1 = in.readSint16BE(); +		curAct._a30._x2 = in.readSint16BE(); +		curAct._a30._y2 = in.readSint16BE(); +		curAct._a30._x3 = in.readSint16BE(); +		curAct._a30._x4 = in.readSint16BE(); +		curAct._a30._firstScreenIndex = in.readByte();  		break;  	case EXIT_MAZE:          // 31 -		curAct.a31.timer = in.readSint16BE(); +		curAct._a31._timer = in.readSint16BE();  		break;  	case INIT_PRIORITY:      // 32 -		curAct.a32.timer = in.readSint16BE(); -		curAct.a32.objIndex = in.readSint16BE(); -		curAct.a32.priority = in.readByte(); +		curAct._a32._timer = in.readSint16BE(); +		curAct._a32._objIndex = in.readSint16BE(); +		curAct._a32._priority = in.readByte();  		break;  	case INIT_SCREEN:        // 33 -		curAct.a33.timer = in.readSint16BE(); -		curAct.a33.objIndex = in.readSint16BE(); -		curAct.a33.screenIndex = in.readSint16BE(); +		curAct._a33._timer = in.readSint16BE(); +		curAct._a33._objIndex = in.readSint16BE(); +		curAct._a33._screenIndex = in.readSint16BE();  		break;  	case AGSCHEDULE:         // 34 -		curAct.a34.timer = in.readSint16BE(); -		curAct.a34.actIndex = in.readUint16BE(); +		curAct._a34._timer = in.readSint16BE(); +		curAct._a34._actIndex = in.readUint16BE();  		break;  	case REMAPPAL:           // 35 -		curAct.a35.timer = in.readSint16BE(); -		curAct.a35.oldColorIndex = in.readSint16BE(); -		curAct.a35.newColorIndex = in.readSint16BE(); +		curAct._a35._timer = in.readSint16BE(); +		curAct._a35._oldColorIndex = in.readSint16BE(); +		curAct._a35._newColorIndex = in.readSint16BE();  		break;  	case COND_NOUN:          // 36 -		curAct.a36.timer = in.readSint16BE(); -		curAct.a36.nounIndex = in.readUint16BE(); -		curAct.a36.actPassIndex = in.readUint16BE(); -		curAct.a36.actFailIndex = in.readUint16BE(); +		curAct._a36._timer = in.readSint16BE(); +		curAct._a36._nounIndex = in.readUint16BE(); +		curAct._a36._actPassIndex = in.readUint16BE(); +		curAct._a36._actFailIndex = in.readUint16BE();  		break;  	case SCREEN_STATE:       // 37 -		curAct.a37.timer = in.readSint16BE(); -		curAct.a37.screenIndex = in.readSint16BE(); -		curAct.a37.newState = in.readByte(); +		curAct._a37._timer = in.readSint16BE(); +		curAct._a37._screenIndex = in.readSint16BE(); +		curAct._a37._newState = in.readByte();  		break;  	case INIT_LIPS:          // 38 -		curAct.a38.timer = in.readSint16BE(); -		curAct.a38.lipsObjIndex = in.readSint16BE(); -		curAct.a38.objIndex = in.readSint16BE(); -		curAct.a38.dxLips = in.readByte(); -		curAct.a38.dyLips = in.readByte(); +		curAct._a38._timer = in.readSint16BE(); +		curAct._a38._lipsObjIndex = in.readSint16BE(); +		curAct._a38._objIndex = in.readSint16BE(); +		curAct._a38._dxLips = in.readByte(); +		curAct._a38._dyLips = in.readByte();  		break;  	case INIT_STORY_MODE:    // 39 -		curAct.a39.timer = in.readSint16BE(); -		curAct.a39.storyModeFl = (in.readByte() == 1); +		curAct._a39._timer = in.readSint16BE(); +		curAct._a39._storyModeFl = (in.readByte() == 1);  		break;  	case WARN:               // 40 -		curAct.a40.timer = in.readSint16BE(); -		curAct.a40.stringIndex = in.readSint16BE(); +		curAct._a40._timer = in.readSint16BE(); +		curAct._a40._stringIndex = in.readSint16BE();  		break;  	case COND_BONUS:         // 41 -		curAct.a41.timer = in.readSint16BE(); -		curAct.a41.BonusIndex = in.readSint16BE(); -		curAct.a41.actPassIndex = in.readUint16BE(); -		curAct.a41.actFailIndex = in.readUint16BE(); +		curAct._a41._timer = in.readSint16BE(); +		curAct._a41._bonusIndex = in.readSint16BE(); +		curAct._a41._actPassIndex = in.readUint16BE(); +		curAct._a41._actFailIndex = in.readUint16BE();  		break;  	case TEXT_TAKE:          // 42 -		curAct.a42.timer = in.readSint16BE(); -		curAct.a42.objIndex = in.readSint16BE(); +		curAct._a42._timer = in.readSint16BE(); +		curAct._a42._objIndex = in.readSint16BE();  		break;  	case YESNO:              // 43 -		curAct.a43.timer = in.readSint16BE(); -		curAct.a43.promptIndex = in.readSint16BE(); -		curAct.a43.actYesIndex = in.readUint16BE(); -		curAct.a43.actNoIndex = in.readUint16BE(); +		curAct._a43._timer = in.readSint16BE(); +		curAct._a43._promptIndex = in.readSint16BE(); +		curAct._a43._actYesIndex = in.readUint16BE(); +		curAct._a43._actNoIndex = in.readUint16BE();  		break;  	case STOP_ROUTE:         // 44 -		curAct.a44.timer = in.readSint16BE(); +		curAct._a44._timer = in.readSint16BE();  		break;  	case COND_ROUTE:         // 45 -		curAct.a45.timer = in.readSint16BE(); -		curAct.a45.routeIndex = in.readSint16BE(); -		curAct.a45.actPassIndex = in.readUint16BE(); -		curAct.a45.actFailIndex = in.readUint16BE(); +		curAct._a45._timer = in.readSint16BE(); +		curAct._a45._routeIndex = in.readSint16BE(); +		curAct._a45._actPassIndex = in.readUint16BE(); +		curAct._a45._actFailIndex = in.readUint16BE();  		break;  	case INIT_JUMPEXIT:      // 46 -		curAct.a46.timer = in.readSint16BE(); -		curAct.a46.jumpExitFl = (in.readByte() == 1); +		curAct._a46._timer = in.readSint16BE(); +		curAct._a46._jumpExitFl = (in.readByte() == 1);  		break;  	case INIT_VIEW:          // 47 -		curAct.a47.timer = in.readSint16BE(); -		curAct.a47.objIndex = in.readSint16BE(); -		curAct.a47.viewx = in.readSint16BE(); -		curAct.a47.viewy = in.readSint16BE(); -		curAct.a47.direction = in.readSint16BE(); +		curAct._a47._timer = in.readSint16BE(); +		curAct._a47._objIndex = in.readSint16BE(); +		curAct._a47._viewx = in.readSint16BE(); +		curAct._a47._viewy = in.readSint16BE(); +		curAct._a47._direction = in.readSint16BE();  		break;  	case INIT_OBJ_FRAME:     // 48 -		curAct.a48.timer = in.readSint16BE(); -		curAct.a48.objIndex = in.readSint16BE(); -		curAct.a48.seqIndex = in.readSint16BE(); -		curAct.a48.frameIndex = in.readSint16BE(); +		curAct._a48._timer = in.readSint16BE(); +		curAct._a48._objIndex = in.readSint16BE(); +		curAct._a48._seqIndex = in.readSint16BE(); +		curAct._a48._frameIndex = in.readSint16BE();  		break;  	case OLD_SONG:           //49 -		curAct.a49.timer = in.readSint16BE(); -		curAct.a49.songIndex = in.readUint16BE(); +		curAct._a49._timer = in.readSint16BE(); +		curAct._a49._songIndex = in.readUint16BE();  		break;  	default: -		error("Engine - Unknown action type encountered: %d", curAct.a0.actType); +		error("Engine - Unknown action type encountered: %d", curAct._a0._actType);  	}  } @@ -572,13 +572,13 @@ void Scheduler::loadActListArr(Common::ReadStream &in) {  					readAct(in, _actListArr[i][j]);  				} else {  					readAct(in, tmpAct); -					if (tmpAct.a0.actType == PROMPT) -						free(tmpAct.a3.responsePtr); +					if (tmpAct._a0._actType == PROMPT) +						free(tmpAct._a3._responsePtr);  				}  			}  			if (varnt == _vm->_gameVariant) -				_actListArr[i][numSubElem].a0.actType = ANULL; +				_actListArr[i][numSubElem]._a0._actType = ANULL;  		}  	}  } @@ -626,9 +626,9 @@ void Scheduler::freeScheduler() {  	if (_actListArr) {  		for (int i = 0; i < _actListArrSize; i++) { -			for (int j = 0; _actListArr[i][j].a0.actType != ANULL; j++) { -				if (_actListArr[i][j].a0.actType == PROMPT) -					free(_actListArr[i][j].a3.responsePtr); +			for (int j = 0; _actListArr[i][j]._a0._actType != ANULL; j++) { +				if (_actListArr[i][j]._a0._actType == PROMPT) +					free(_actListArr[i][j]._a3._responsePtr);  			}  			free(_actListArr[i]);  		} @@ -658,30 +658,30 @@ void Scheduler::processMaze(const int x1, const int x2, const int y1, const int  	if (x1 < _vm->_maze._x1) {  		// Exit west -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1; -		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze._x2 - kShiftSize - (x2 - x1); -		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->_y; +		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screen_p - 1; +		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x2 - kShiftSize - (x2 - x1); +		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;  		_vm->_route->resetRoute();  		insertActionList(_alNewscrIndex);  	} else if (x2 > _vm->_maze._x2) {  		// Exit east -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1; -		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze._x1 + kShiftSize; -		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->_y; +		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screen_p + 1; +		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x1 + kShiftSize; +		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;  		_vm->_route->resetRoute();  		insertActionList(_alNewscrIndex);  	} else if (y1 < _vm->_maze._y1 - kShiftSize) {  		// Exit north -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _vm->_maze._size; -		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze._x3; -		_actListArr[_alNewscrIndex][0].a2.y = _vm->_maze._y2 - kShiftSize - (y2 - y1); +		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screen_p - _vm->_maze._size; +		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x3; +		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y2 - kShiftSize - (y2 - y1);  		_vm->_route->resetRoute();  		insertActionList(_alNewscrIndex);  	} else if (y2 > _vm->_maze._y2 - kShiftSize / 2) {  		// Exit south -		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _vm->_maze._size; -		_actListArr[_alNewscrIndex][0].a2.x = _vm->_maze._x4; -		_actListArr[_alNewscrIndex][0].a2.y = _vm->_maze._y1 + kShiftSize; +		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screen_p + _vm->_maze._size; +		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x4; +		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y1 + kShiftSize;  		_vm->_route->resetRoute();  		insertActionList(_alNewscrIndex);  	} @@ -712,13 +712,13 @@ void Scheduler::saveEvents(Common::WriteStream *f) {  		// fix up action pointer (to do better)  		int16 index, subElem; -		findAction(wrkEvent->action, &index, &subElem); +		findAction(wrkEvent->_action, &index, &subElem);  		f->writeSint16BE(index);  		f->writeSint16BE(subElem); -		f->writeByte((wrkEvent->localActionFl) ? 1 : 0); -		f->writeUint32BE(wrkEvent->time); -		f->writeSint16BE((wrkEvent->prevEvent == 0) ? -1 : (wrkEvent->prevEvent - _events)); -		f->writeSint16BE((wrkEvent->nextEvent == 0) ? -1 : (wrkEvent->nextEvent - _events)); +		f->writeByte((wrkEvent->_localActionFl) ? 1 : 0); +		f->writeUint32BE(wrkEvent->_time); +		f->writeSint16BE((wrkEvent->_prevEvent == 0) ? -1 : (wrkEvent->_prevEvent - _events)); +		f->writeSint16BE((wrkEvent->_nextEvent == 0) ? -1 : (wrkEvent->_nextEvent - _events));  	}  } @@ -738,7 +738,7 @@ void Scheduler::restoreActions(Common::ReadStream *f) {  int16 Scheduler::calcMaxPoints() const {  	int16 tmpScore = 0;  	for (int i = 0; i < _numBonuses; i++) -		tmpScore += _points[i].score; +		tmpScore += _points[i]._score;  	return tmpScore;  } @@ -752,282 +752,282 @@ void Scheduler::saveActions(Common::WriteStream *f) const {  	for (int i = 0; i < _actListArrSize; i++) {  		// write all the sub elems data -		for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1].a0.actType != ANULL; nbrSubElem++) +		for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1]._a0._actType != ANULL; nbrSubElem++)  			;  		f->writeUint16BE(nbrSubElem);  		for (int j = 0; j < nbrSubElem; j++) { -			subElemType = _actListArr[i][j].a0.actType; +			subElemType = _actListArr[i][j]._a0._actType;  			f->writeByte(subElemType);  			switch (subElemType) {  			case ANULL:              // -1  				break;  			case ASCHEDULE:          // 0 -				f->writeSint16BE(_actListArr[i][j].a0.timer); -				f->writeUint16BE(_actListArr[i][j].a0.actIndex); +				f->writeSint16BE(_actListArr[i][j]._a0._timer); +				f->writeUint16BE(_actListArr[i][j]._a0._actIndex);  				break;  			case START_OBJ:          // 1 -				f->writeSint16BE(_actListArr[i][j].a1.timer); -				f->writeSint16BE(_actListArr[i][j].a1.objIndex); -				f->writeSint16BE(_actListArr[i][j].a1.cycleNumb); -				f->writeByte(_actListArr[i][j].a1.cycle); +				f->writeSint16BE(_actListArr[i][j]._a1._timer); +				f->writeSint16BE(_actListArr[i][j]._a1._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a1._cycleNumb); +				f->writeByte(_actListArr[i][j]._a1._cycle);  				break;  			case INIT_OBJXY:         // 2 -				f->writeSint16BE(_actListArr[i][j].a2.timer); -				f->writeSint16BE(_actListArr[i][j].a2.objIndex); -				f->writeSint16BE(_actListArr[i][j].a2.x); -				f->writeSint16BE(_actListArr[i][j].a2.y); +				f->writeSint16BE(_actListArr[i][j]._a2._timer); +				f->writeSint16BE(_actListArr[i][j]._a2._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a2._x); +				f->writeSint16BE(_actListArr[i][j]._a2._y);  				break;  			case PROMPT:             // 3 -				f->writeSint16BE(_actListArr[i][j].a3.timer); -				f->writeSint16BE(_actListArr[i][j].a3.promptIndex); -				for (nbrCpt = 0; _actListArr[i][j].a3.responsePtr[nbrCpt] != -1; nbrCpt++) +				f->writeSint16BE(_actListArr[i][j]._a3._timer); +				f->writeSint16BE(_actListArr[i][j]._a3._promptIndex); +				for (nbrCpt = 0; _actListArr[i][j]._a3._responsePtr[nbrCpt] != -1; nbrCpt++)  					;  				nbrCpt++;  				f->writeUint16BE(nbrCpt);  				for (int k = 0; k < nbrCpt; k++) -					f->writeSint16BE(_actListArr[i][j].a3.responsePtr[k]); -				f->writeUint16BE(_actListArr[i][j].a3.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a3.actFailIndex); -				f->writeByte((_actListArr[i][j].a3.encodedFl) ? 1 : 0); +					f->writeSint16BE(_actListArr[i][j]._a3._responsePtr[k]); +				f->writeUint16BE(_actListArr[i][j]._a3._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a3._actFailIndex); +				f->writeByte((_actListArr[i][j]._a3._encodedFl) ? 1 : 0);  				break;  			case BKGD_COLOR:         // 4 -				f->writeSint16BE(_actListArr[i][j].a4.timer); -				f->writeUint32BE(_actListArr[i][j].a4.newBackgroundColor); +				f->writeSint16BE(_actListArr[i][j]._a4._timer); +				f->writeUint32BE(_actListArr[i][j]._a4._newBackgroundColor);  				break;  			case INIT_OBJVXY:        // 5 -				f->writeSint16BE(_actListArr[i][j].a5.timer); -				f->writeSint16BE(_actListArr[i][j].a5.objIndex); -				f->writeSint16BE(_actListArr[i][j].a5.vx); -				f->writeSint16BE(_actListArr[i][j].a5.vy); +				f->writeSint16BE(_actListArr[i][j]._a5._timer); +				f->writeSint16BE(_actListArr[i][j]._a5._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a5._vx); +				f->writeSint16BE(_actListArr[i][j]._a5._vy);  				break;  			case INIT_CARRY:         // 6 -				f->writeSint16BE(_actListArr[i][j].a6.timer); -				f->writeSint16BE(_actListArr[i][j].a6.objIndex); -				f->writeByte((_actListArr[i][j].a6.carriedFl) ? 1 : 0); +				f->writeSint16BE(_actListArr[i][j]._a6._timer); +				f->writeSint16BE(_actListArr[i][j]._a6._objIndex); +				f->writeByte((_actListArr[i][j]._a6._carriedFl) ? 1 : 0);  				break;  			case INIT_HF_COORD:      // 7 -				f->writeSint16BE(_actListArr[i][j].a7.timer); -				f->writeSint16BE(_actListArr[i][j].a7.objIndex); +				f->writeSint16BE(_actListArr[i][j]._a7._timer); +				f->writeSint16BE(_actListArr[i][j]._a7._objIndex);  				break;  			case NEW_SCREEN:         // 8 -				f->writeSint16BE(_actListArr[i][j].a8.timer); -				f->writeSint16BE(_actListArr[i][j].a8.screenIndex); +				f->writeSint16BE(_actListArr[i][j]._a8._timer); +				f->writeSint16BE(_actListArr[i][j]._a8._screenIndex);  				break;  			case INIT_OBJSTATE:      // 9 -				f->writeSint16BE(_actListArr[i][j].a9.timer); -				f->writeSint16BE(_actListArr[i][j].a9.objIndex); -				f->writeByte(_actListArr[i][j].a9.newState); +				f->writeSint16BE(_actListArr[i][j]._a9._timer); +				f->writeSint16BE(_actListArr[i][j]._a9._objIndex); +				f->writeByte(_actListArr[i][j]._a9._newState);  				break;  			case INIT_PATH:          // 10 -				f->writeSint16BE(_actListArr[i][j].a10.timer); -				f->writeSint16BE(_actListArr[i][j].a10.objIndex); -				f->writeSint16BE(_actListArr[i][j].a10.newPathType); -				f->writeByte(_actListArr[i][j].a10.vxPath); -				f->writeByte(_actListArr[i][j].a10.vyPath); +				f->writeSint16BE(_actListArr[i][j]._a10._timer); +				f->writeSint16BE(_actListArr[i][j]._a10._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a10._newPathType); +				f->writeByte(_actListArr[i][j]._a10._vxPath); +				f->writeByte(_actListArr[i][j]._a10._vyPath);  				break;  			case COND_R:             // 11 -				f->writeSint16BE(_actListArr[i][j].a11.timer); -				f->writeSint16BE(_actListArr[i][j].a11.objIndex); -				f->writeByte(_actListArr[i][j].a11.stateReq); -				f->writeUint16BE(_actListArr[i][j].a11.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a11.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a11._timer); +				f->writeSint16BE(_actListArr[i][j]._a11._objIndex); +				f->writeByte(_actListArr[i][j]._a11._stateReq); +				f->writeUint16BE(_actListArr[i][j]._a11._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a11._actFailIndex);  				break;  			case TEXT:               // 12 -				f->writeSint16BE(_actListArr[i][j].a12.timer); -				f->writeSint16BE(_actListArr[i][j].a12.stringIndex); +				f->writeSint16BE(_actListArr[i][j]._a12._timer); +				f->writeSint16BE(_actListArr[i][j]._a12._stringIndex);  				break;  			case SWAP_IMAGES:        // 13 -				f->writeSint16BE(_actListArr[i][j].a13.timer); -				f->writeSint16BE(_actListArr[i][j].a13.objIndex1); -				f->writeSint16BE(_actListArr[i][j].a13.objIndex2); +				f->writeSint16BE(_actListArr[i][j]._a13._timer); +				f->writeSint16BE(_actListArr[i][j]._a13._objIndex1); +				f->writeSint16BE(_actListArr[i][j]._a13._objIndex2);  				break;  			case COND_SCR:           // 14 -				f->writeSint16BE(_actListArr[i][j].a14.timer); -				f->writeSint16BE(_actListArr[i][j].a14.objIndex); -				f->writeSint16BE(_actListArr[i][j].a14.screenReq); -				f->writeUint16BE(_actListArr[i][j].a14.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a14.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a14._timer); +				f->writeSint16BE(_actListArr[i][j]._a14._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a14._screenReq); +				f->writeUint16BE(_actListArr[i][j]._a14._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a14._actFailIndex);  				break;  			case AUTOPILOT:          // 15 -				f->writeSint16BE(_actListArr[i][j].a15.timer); -				f->writeSint16BE(_actListArr[i][j].a15.objIndex1); -				f->writeSint16BE(_actListArr[i][j].a15.objIndex2); -				f->writeByte(_actListArr[i][j].a15.dx); -				f->writeByte(_actListArr[i][j].a15.dy); +				f->writeSint16BE(_actListArr[i][j]._a15._timer); +				f->writeSint16BE(_actListArr[i][j]._a15._objIndex1); +				f->writeSint16BE(_actListArr[i][j]._a15._objIndex2); +				f->writeByte(_actListArr[i][j]._a15._dx); +				f->writeByte(_actListArr[i][j]._a15._dy);  				break;  			case INIT_OBJ_SEQ:       // 16 -				f->writeSint16BE(_actListArr[i][j].a16.timer); -				f->writeSint16BE(_actListArr[i][j].a16.objIndex); -				f->writeSint16BE(_actListArr[i][j].a16.seqIndex); +				f->writeSint16BE(_actListArr[i][j]._a16._timer); +				f->writeSint16BE(_actListArr[i][j]._a16._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a16._seqIndex);  				break;  			case SET_STATE_BITS:     // 17 -				f->writeSint16BE(_actListArr[i][j].a17.timer); -				f->writeSint16BE(_actListArr[i][j].a17.objIndex); -				f->writeSint16BE(_actListArr[i][j].a17.stateMask); +				f->writeSint16BE(_actListArr[i][j]._a17._timer); +				f->writeSint16BE(_actListArr[i][j]._a17._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a17._stateMask);  				break;  			case CLEAR_STATE_BITS:   // 18 -				f->writeSint16BE(_actListArr[i][j].a18.timer); -				f->writeSint16BE(_actListArr[i][j].a18.objIndex); -				f->writeSint16BE(_actListArr[i][j].a18.stateMask); +				f->writeSint16BE(_actListArr[i][j]._a18._timer); +				f->writeSint16BE(_actListArr[i][j]._a18._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a18._stateMask);  				break;  			case TEST_STATE_BITS:    // 19 -				f->writeSint16BE(_actListArr[i][j].a19.timer); -				f->writeSint16BE(_actListArr[i][j].a19.objIndex); -				f->writeSint16BE(_actListArr[i][j].a19.stateMask); -				f->writeUint16BE(_actListArr[i][j].a19.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a19.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a19._timer); +				f->writeSint16BE(_actListArr[i][j]._a19._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a19._stateMask); +				f->writeUint16BE(_actListArr[i][j]._a19._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a19._actFailIndex);  				break;  			case DEL_EVENTS:         // 20 -				f->writeSint16BE(_actListArr[i][j].a20.timer); -				f->writeByte(_actListArr[i][j].a20.actTypeDel); +				f->writeSint16BE(_actListArr[i][j]._a20._timer); +				f->writeByte(_actListArr[i][j]._a20._actTypeDel);  				break;  			case GAMEOVER:           // 21 -				f->writeSint16BE(_actListArr[i][j].a21.timer); +				f->writeSint16BE(_actListArr[i][j]._a21._timer);  				break;  			case INIT_HH_COORD:      // 22 -				f->writeSint16BE(_actListArr[i][j].a22.timer); -				f->writeSint16BE(_actListArr[i][j].a22.objIndex); +				f->writeSint16BE(_actListArr[i][j]._a22._timer); +				f->writeSint16BE(_actListArr[i][j]._a22._objIndex);  				break;  			case EXIT:               // 23 -				f->writeSint16BE(_actListArr[i][j].a23.timer); +				f->writeSint16BE(_actListArr[i][j]._a23._timer);  				break;  			case BONUS:              // 24 -				f->writeSint16BE(_actListArr[i][j].a24.timer); -				f->writeSint16BE(_actListArr[i][j].a24.pointIndex); +				f->writeSint16BE(_actListArr[i][j]._a24._timer); +				f->writeSint16BE(_actListArr[i][j]._a24._pointIndex);  				break;  			case COND_BOX:           // 25 -				f->writeSint16BE(_actListArr[i][j].a25.timer); -				f->writeSint16BE(_actListArr[i][j].a25.objIndex); -				f->writeSint16BE(_actListArr[i][j].a25.x1); -				f->writeSint16BE(_actListArr[i][j].a25.y1); -				f->writeSint16BE(_actListArr[i][j].a25.x2); -				f->writeSint16BE(_actListArr[i][j].a25.y2); -				f->writeUint16BE(_actListArr[i][j].a25.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a25.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a25._timer); +				f->writeSint16BE(_actListArr[i][j]._a25._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a25._x1); +				f->writeSint16BE(_actListArr[i][j]._a25._y1); +				f->writeSint16BE(_actListArr[i][j]._a25._x2); +				f->writeSint16BE(_actListArr[i][j]._a25._y2); +				f->writeUint16BE(_actListArr[i][j]._a25._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a25._actFailIndex);  				break;  			case SOUND:              // 26 -				f->writeSint16BE(_actListArr[i][j].a26.timer); -				f->writeSint16BE(_actListArr[i][j].a26.soundIndex); +				f->writeSint16BE(_actListArr[i][j]._a26._timer); +				f->writeSint16BE(_actListArr[i][j]._a26._soundIndex);  				break;  			case ADD_SCORE:          // 27 -				f->writeSint16BE(_actListArr[i][j].a27.timer); -				f->writeSint16BE(_actListArr[i][j].a27.objIndex); +				f->writeSint16BE(_actListArr[i][j]._a27._timer); +				f->writeSint16BE(_actListArr[i][j]._a27._objIndex);  				break;  			case SUB_SCORE:          // 28 -				f->writeSint16BE(_actListArr[i][j].a28.timer); -				f->writeSint16BE(_actListArr[i][j].a28.objIndex); +				f->writeSint16BE(_actListArr[i][j]._a28._timer); +				f->writeSint16BE(_actListArr[i][j]._a28._objIndex);  				break;  			case COND_CARRY:         // 29 -				f->writeSint16BE(_actListArr[i][j].a29.timer); -				f->writeSint16BE(_actListArr[i][j].a29.objIndex); -				f->writeUint16BE(_actListArr[i][j].a29.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a29.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a29._timer); +				f->writeSint16BE(_actListArr[i][j]._a29._objIndex); +				f->writeUint16BE(_actListArr[i][j]._a29._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a29._actFailIndex);  				break;  			case INIT_MAZE:          // 30 -				f->writeSint16BE(_actListArr[i][j].a30.timer); -				f->writeByte(_actListArr[i][j].a30.mazeSize); -				f->writeSint16BE(_actListArr[i][j].a30.x1); -				f->writeSint16BE(_actListArr[i][j].a30.y1); -				f->writeSint16BE(_actListArr[i][j].a30.x2); -				f->writeSint16BE(_actListArr[i][j].a30.y2); -				f->writeSint16BE(_actListArr[i][j].a30.x3); -				f->writeSint16BE(_actListArr[i][j].a30.x4); -				f->writeByte(_actListArr[i][j].a30.firstScreenIndex); +				f->writeSint16BE(_actListArr[i][j]._a30._timer); +				f->writeByte(_actListArr[i][j]._a30._mazeSize); +				f->writeSint16BE(_actListArr[i][j]._a30._x1); +				f->writeSint16BE(_actListArr[i][j]._a30._y1); +				f->writeSint16BE(_actListArr[i][j]._a30._x2); +				f->writeSint16BE(_actListArr[i][j]._a30._y2); +				f->writeSint16BE(_actListArr[i][j]._a30._x3); +				f->writeSint16BE(_actListArr[i][j]._a30._x4); +				f->writeByte(_actListArr[i][j]._a30._firstScreenIndex);  				break;  			case EXIT_MAZE:          // 31 -				f->writeSint16BE(_actListArr[i][j].a31.timer); +				f->writeSint16BE(_actListArr[i][j]._a31._timer);  				break;  			case INIT_PRIORITY:      // 32 -				f->writeSint16BE(_actListArr[i][j].a32.timer); -				f->writeSint16BE(_actListArr[i][j].a32.objIndex); -				f->writeByte(_actListArr[i][j].a32.priority); +				f->writeSint16BE(_actListArr[i][j]._a32._timer); +				f->writeSint16BE(_actListArr[i][j]._a32._objIndex); +				f->writeByte(_actListArr[i][j]._a32._priority);  				break;  			case INIT_SCREEN:        // 33 -				f->writeSint16BE(_actListArr[i][j].a33.timer); -				f->writeSint16BE(_actListArr[i][j].a33.objIndex); -				f->writeSint16BE(_actListArr[i][j].a33.screenIndex); +				f->writeSint16BE(_actListArr[i][j]._a33._timer); +				f->writeSint16BE(_actListArr[i][j]._a33._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a33._screenIndex);  				break;  			case AGSCHEDULE:         // 34 -				f->writeSint16BE(_actListArr[i][j].a34.timer); -				f->writeUint16BE(_actListArr[i][j].a34.actIndex); +				f->writeSint16BE(_actListArr[i][j]._a34._timer); +				f->writeUint16BE(_actListArr[i][j]._a34._actIndex);  				break;  			case REMAPPAL:           // 35 -				f->writeSint16BE(_actListArr[i][j].a35.timer); -				f->writeSint16BE(_actListArr[i][j].a35.oldColorIndex); -				f->writeSint16BE(_actListArr[i][j].a35.newColorIndex); +				f->writeSint16BE(_actListArr[i][j]._a35._timer); +				f->writeSint16BE(_actListArr[i][j]._a35._oldColorIndex); +				f->writeSint16BE(_actListArr[i][j]._a35._newColorIndex);  				break;  			case COND_NOUN:          // 36 -				f->writeSint16BE(_actListArr[i][j].a36.timer); -				f->writeUint16BE(_actListArr[i][j].a36.nounIndex); -				f->writeUint16BE(_actListArr[i][j].a36.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a36.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a36._timer); +				f->writeUint16BE(_actListArr[i][j]._a36._nounIndex); +				f->writeUint16BE(_actListArr[i][j]._a36._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a36._actFailIndex);  				break;  			case SCREEN_STATE:       // 37 -				f->writeSint16BE(_actListArr[i][j].a37.timer); -				f->writeSint16BE(_actListArr[i][j].a37.screenIndex); -				f->writeByte(_actListArr[i][j].a37.newState); +				f->writeSint16BE(_actListArr[i][j]._a37._timer); +				f->writeSint16BE(_actListArr[i][j]._a37._screenIndex); +				f->writeByte(_actListArr[i][j]._a37._newState);  				break;  			case INIT_LIPS:          // 38 -				f->writeSint16BE(_actListArr[i][j].a38.timer); -				f->writeSint16BE(_actListArr[i][j].a38.lipsObjIndex); -				f->writeSint16BE(_actListArr[i][j].a38.objIndex); -				f->writeByte(_actListArr[i][j].a38.dxLips); -				f->writeByte(_actListArr[i][j].a38.dyLips); +				f->writeSint16BE(_actListArr[i][j]._a38._timer); +				f->writeSint16BE(_actListArr[i][j]._a38._lipsObjIndex); +				f->writeSint16BE(_actListArr[i][j]._a38._objIndex); +				f->writeByte(_actListArr[i][j]._a38._dxLips); +				f->writeByte(_actListArr[i][j]._a38._dyLips);  				break;  			case INIT_STORY_MODE:    // 39 -				f->writeSint16BE(_actListArr[i][j].a39.timer); -				f->writeByte((_actListArr[i][j].a39.storyModeFl) ? 1 : 0); +				f->writeSint16BE(_actListArr[i][j]._a39._timer); +				f->writeByte((_actListArr[i][j]._a39._storyModeFl) ? 1 : 0);  				break;  			case WARN:               // 40 -				f->writeSint16BE(_actListArr[i][j].a40.timer); -				f->writeSint16BE(_actListArr[i][j].a40.stringIndex); +				f->writeSint16BE(_actListArr[i][j]._a40._timer); +				f->writeSint16BE(_actListArr[i][j]._a40._stringIndex);  				break;  			case COND_BONUS:         // 41 -				f->writeSint16BE(_actListArr[i][j].a41.timer); -				f->writeSint16BE(_actListArr[i][j].a41.BonusIndex); -				f->writeUint16BE(_actListArr[i][j].a41.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a41.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a41._timer); +				f->writeSint16BE(_actListArr[i][j]._a41._bonusIndex); +				f->writeUint16BE(_actListArr[i][j]._a41._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a41._actFailIndex);  				break;  			case TEXT_TAKE:          // 42 -				f->writeSint16BE(_actListArr[i][j].a42.timer); -				f->writeSint16BE(_actListArr[i][j].a42.objIndex); +				f->writeSint16BE(_actListArr[i][j]._a42._timer); +				f->writeSint16BE(_actListArr[i][j]._a42._objIndex);  				break;  			case YESNO:              // 43 -				f->writeSint16BE(_actListArr[i][j].a43.timer); -				f->writeSint16BE(_actListArr[i][j].a43.promptIndex); -				f->writeUint16BE(_actListArr[i][j].a43.actYesIndex); -				f->writeUint16BE(_actListArr[i][j].a43.actNoIndex); +				f->writeSint16BE(_actListArr[i][j]._a43._timer); +				f->writeSint16BE(_actListArr[i][j]._a43._promptIndex); +				f->writeUint16BE(_actListArr[i][j]._a43._actYesIndex); +				f->writeUint16BE(_actListArr[i][j]._a43._actNoIndex);  				break;  			case STOP_ROUTE:         // 44 -				f->writeSint16BE(_actListArr[i][j].a44.timer); +				f->writeSint16BE(_actListArr[i][j]._a44._timer);  				break;  			case COND_ROUTE:         // 45 -				f->writeSint16BE(_actListArr[i][j].a45.timer); -				f->writeSint16BE(_actListArr[i][j].a45.routeIndex); -				f->writeUint16BE(_actListArr[i][j].a45.actPassIndex); -				f->writeUint16BE(_actListArr[i][j].a45.actFailIndex); +				f->writeSint16BE(_actListArr[i][j]._a45._timer); +				f->writeSint16BE(_actListArr[i][j]._a45._routeIndex); +				f->writeUint16BE(_actListArr[i][j]._a45._actPassIndex); +				f->writeUint16BE(_actListArr[i][j]._a45._actFailIndex);  				break;  			case INIT_JUMPEXIT:      // 46 -				f->writeSint16BE(_actListArr[i][j].a46.timer); -				f->writeByte((_actListArr[i][j].a46.jumpExitFl) ? 1 : 0); +				f->writeSint16BE(_actListArr[i][j]._a46._timer); +				f->writeByte((_actListArr[i][j]._a46._jumpExitFl) ? 1 : 0);  				break;  			case INIT_VIEW:          // 47 -				f->writeSint16BE(_actListArr[i][j].a47.timer); -				f->writeSint16BE(_actListArr[i][j].a47.objIndex); -				f->writeSint16BE(_actListArr[i][j].a47.viewx); -				f->writeSint16BE(_actListArr[i][j].a47.viewy); -				f->writeSint16BE(_actListArr[i][j].a47.direction); +				f->writeSint16BE(_actListArr[i][j]._a47._timer); +				f->writeSint16BE(_actListArr[i][j]._a47._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a47._viewx); +				f->writeSint16BE(_actListArr[i][j]._a47._viewy); +				f->writeSint16BE(_actListArr[i][j]._a47._direction);  				break;  			case INIT_OBJ_FRAME:     // 48 -				f->writeSint16BE(_actListArr[i][j].a48.timer); -				f->writeSint16BE(_actListArr[i][j].a48.objIndex); -				f->writeSint16BE(_actListArr[i][j].a48.seqIndex); -				f->writeSint16BE(_actListArr[i][j].a48.frameIndex); +				f->writeSint16BE(_actListArr[i][j]._a48._timer); +				f->writeSint16BE(_actListArr[i][j]._a48._objIndex); +				f->writeSint16BE(_actListArr[i][j]._a48._seqIndex); +				f->writeSint16BE(_actListArr[i][j]._a48._frameIndex);  				break;  			case OLD_SONG:           // 49, Added by Strangerke for DOS versions -				f->writeSint16BE(_actListArr[i][j].a49.timer); -				f->writeUint16BE(_actListArr[i][j].a49.songIndex); +				f->writeSint16BE(_actListArr[i][j]._a49._timer); +				f->writeUint16BE(_actListArr[i][j]._a49._songIndex);  				break;  			default:  				error("Unknown action %d", subElemType); @@ -1057,7 +1057,7 @@ void Scheduler::findAction(const act* action, int16* index, int16* subElem) {  				return;  			}  			j++; -		} while (_actListArr[i][j-1].a0.actType != ANULL); +		} while (_actListArr[i][j-1]._a0._actType != ANULL);  	}  	// action not found ??  	assert(0); @@ -1102,18 +1102,18 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {  		// fix up action pointer (to do better)  		if ((index == -1) && (subElem == -1)) -			_events[i].action = 0; +			_events[i]._action = 0;  		else -			_events[i].action = (act *)&_actListArr[index][subElem]; +			_events[i]._action = (act *)&_actListArr[index][subElem]; -		_events[i].localActionFl = (f->readByte() == 1) ? true : false; -		_events[i].time = f->readUint32BE(); +		_events[i]._localActionFl = (f->readByte() == 1) ? true : false; +		_events[i]._time = f->readUint32BE();  		int16 prevIndex = f->readSint16BE();  		int16 nextIndex = f->readSint16BE(); -		_events[i].prevEvent = (prevIndex == -1) ? (event_t *)0 : &_events[prevIndex]; -		_events[i].nextEvent = (nextIndex == -1) ? (event_t *)0 : &_events[nextIndex]; +		_events[i]._prevEvent = (prevIndex == -1) ? (event_t *)0 : &_events[prevIndex]; +		_events[i]._nextEvent = (nextIndex == -1) ? (event_t *)0 : &_events[nextIndex];  	}  	_freeEvent = (freeIndex == -1) ? 0 : &_events[freeIndex];  	_headEvent = (headIndex == -1) ? 0 : &_events[headIndex]; @@ -1123,8 +1123,8 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {  	uint32 curTime = getTicks();  	event_t *wrkEvent = _headEvent;                 // The earliest event  	while (wrkEvent) {                              // While mature events found -		wrkEvent->time = wrkEvent->time - saveTime + curTime; -		wrkEvent = wrkEvent->nextEvent; +		wrkEvent->_time = wrkEvent->_time - saveTime + curTime; +		wrkEvent = wrkEvent->_nextEvent;  	}  } @@ -1133,52 +1133,52 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {   * The queue goes from head (earliest) to tail (latest) timewise   */  void Scheduler::insertAction(act *action) { -	debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->a0.actType); +	debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->_a0._actType);  	// First, get and initialize the event structure  	event_t *curEvent = getQueue(); -	curEvent->action = action; -	switch (action->a0.actType) {                   // Assign whether local or global +	curEvent->_action = action; +	switch (action->_a0._actType) {                   // Assign whether local or global  	case AGSCHEDULE: -		curEvent->localActionFl = false;            // Lasts over a new screen +		curEvent->_localActionFl = false;            // Lasts over a new screen  		break;  	// Workaround: When dying, switch to storyMode in order to block the keyboard.  	case GAMEOVER:  		_vm->getGameStatus()._storyModeFl = true;  	// No break on purpose  	default: -		curEvent->localActionFl = true;             // Rest are for current screen only +		curEvent->_localActionFl = true;             // Rest are for current screen only  		break;  	} -	curEvent->time = action->a0.timer + getTicks(); // Convert rel to abs time +	curEvent->_time = action->_a0._timer + getTicks(); // Convert rel to abs time  	// Now find the place to insert the event  	if (!_tailEvent) {                              // Empty queue  		_tailEvent = _headEvent = curEvent; -		curEvent->nextEvent = curEvent->prevEvent = 0; +		curEvent->_nextEvent = curEvent->_prevEvent = 0;  	} else {  		event_t *wrkEvent = _tailEvent;             // Search from latest time back  		bool found = false;  		while (wrkEvent && !found) { -			if (wrkEvent->time <= curEvent->time) { // Found if new event later +			if (wrkEvent->_time <= curEvent->_time) { // Found if new event later  				found = true;  				if (wrkEvent == _tailEvent)         // New latest in list  					_tailEvent = curEvent;  				else -					wrkEvent->nextEvent->prevEvent = curEvent; -				curEvent->nextEvent = wrkEvent->nextEvent; -				wrkEvent->nextEvent = curEvent; -				curEvent->prevEvent = wrkEvent; +					wrkEvent->_nextEvent->_prevEvent = curEvent; +				curEvent->_nextEvent = wrkEvent->_nextEvent; +				wrkEvent->_nextEvent = curEvent; +				curEvent->_prevEvent = wrkEvent;  			} -			wrkEvent = wrkEvent->prevEvent; +			wrkEvent = wrkEvent->_prevEvent;  		}  		if (!found) {                               // Must be earliest in list -			_headEvent->prevEvent = curEvent;       // So insert as new head -			curEvent->nextEvent = _headEvent; -			curEvent->prevEvent = 0; +			_headEvent->_prevEvent = curEvent;       // So insert as new head +			curEvent->_nextEvent = _headEvent; +			curEvent->_prevEvent = 0;  			_headEvent = curEvent;  		}  	} @@ -1190,94 +1190,94 @@ void Scheduler::insertAction(act *action) {   * to the next action in the list, except special case of NEW_SCREEN   */  event_t *Scheduler::doAction(event_t *curEvent) { -	debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType); +	debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->_action->_a0._actType);  	status_t &gameStatus = _vm->getGameStatus(); -	act *action = curEvent->action; +	act *action = curEvent->_action;  	object_t *obj1;  	int       dx, dy;  	event_t  *wrkEvent;                             // Save ev_p->next_p for return -	switch (action->a0.actType) { +	switch (action->_a0._actType) {  	case ANULL:                                     // Big NOP from DEL_EVENTS  		break;  	case ASCHEDULE:                                 // act0: Schedule an action list -		insertActionList(action->a0.actIndex); +		insertActionList(action->_a0._actIndex);  		break;  	case START_OBJ:                                 // act1: Start an object cycling -		_vm->_object->_objects[action->a1.objIndex]._cycleNumb = action->a1.cycleNumb; -		_vm->_object->_objects[action->a1.objIndex]._cycling = action->a1.cycle; +		_vm->_object->_objects[action->_a1._objIndex]._cycleNumb = action->_a1._cycleNumb; +		_vm->_object->_objects[action->_a1._objIndex]._cycling = action->_a1._cycle;  		break;  	case INIT_OBJXY:                                // act2: Initialize an object -		_vm->_object->_objects[action->a2.objIndex]._x = action->a2.x;          // Coordinates -		_vm->_object->_objects[action->a2.objIndex]._y = action->a2.y; +		_vm->_object->_objects[action->_a2._objIndex]._x = action->_a2._x;          // Coordinates +		_vm->_object->_objects[action->_a2._objIndex]._y = action->_a2._y;  		break;  	case PROMPT:                                    // act3: Prompt user for key phrase  		promptAction(action);  		break;  	case BKGD_COLOR:                                // act4: Set new background color -		_vm->_screen->setBackgroundColor(action->a4.newBackgroundColor); +		_vm->_screen->setBackgroundColor(action->_a4._newBackgroundColor);  		break;  	case INIT_OBJVXY:                               // act5: Initialize an object velocity -		_vm->_object->setVelocity(action->a5.objIndex, action->a5.vx, action->a5.vy); +		_vm->_object->setVelocity(action->_a5._objIndex, action->_a5._vx, action->_a5._vy);  		break;  	case INIT_CARRY:                                // act6: Initialize an object -		_vm->_object->setCarry(action->a6.objIndex, action->a6.carriedFl);  // carried status +		_vm->_object->setCarry(action->_a6._objIndex, action->_a6._carriedFl);  // carried status  		break;  	case INIT_HF_COORD:                             // act7: Initialize an object to hero's "feet" coords -		_vm->_object->_objects[action->a7.objIndex]._x = _vm->_hero->_x - 1; -		_vm->_object->_objects[action->a7.objIndex]._y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1; -		_vm->_object->_objects[action->a7.objIndex]._screenIndex = *_vm->_screen_p;  // Don't forget screen! +		_vm->_object->_objects[action->_a7._objIndex]._x = _vm->_hero->_x - 1; +		_vm->_object->_objects[action->_a7._objIndex]._y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1; +		_vm->_object->_objects[action->_a7._objIndex]._screenIndex = *_vm->_screen_p;  // Don't forget screen!  		break;  	case NEW_SCREEN:                                // act8: Start new screen -		newScreen(action->a8.screenIndex); +		newScreen(action->_a8._screenIndex);  		break;  	case INIT_OBJSTATE:                             // act9: Initialize an object state -		_vm->_object->_objects[action->a9.objIndex]._state = action->a9.newState; +		_vm->_object->_objects[action->_a9._objIndex]._state = action->_a9._newState;  		break;  	case INIT_PATH:                                 // act10: Initialize an object path and velocity -		_vm->_object->setPath(action->a10.objIndex, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath); +		_vm->_object->setPath(action->_a10._objIndex, (path_t) action->_a10._newPathType, action->_a10._vxPath, action->_a10._vyPath);  		break;  	case COND_R:                                    // act11: action lists conditional on object state -		if (_vm->_object->_objects[action->a11.objIndex]._state == action->a11.stateReq) -			insertActionList(action->a11.actPassIndex); +		if (_vm->_object->_objects[action->_a11._objIndex]._state == action->_a11._stateReq) +			insertActionList(action->_a11._actPassIndex);  		else -			insertActionList(action->a11.actFailIndex); +			insertActionList(action->_a11._actFailIndex);  		break;  	case TEXT:                                      // act12: Text box (CF WARN) -		Utils::notifyBox(_vm->_file->fetchString(action->a12.stringIndex));   // Fetch string from file +		Utils::notifyBox(_vm->_file->fetchString(action->_a12._stringIndex));   // Fetch string from file  		break;  	case SWAP_IMAGES:                               // act13: Swap 2 object images -		_vm->_object->swapImages(action->a13.objIndex1, action->a13.objIndex2); +		_vm->_object->swapImages(action->_a13._objIndex1, action->_a13._objIndex2);  		break;  	case COND_SCR:                                  // act14: Conditional on current screen -		if (_vm->_object->_objects[action->a14.objIndex]._screenIndex == action->a14.screenReq) -			insertActionList(action->a14.actPassIndex); +		if (_vm->_object->_objects[action->_a14._objIndex]._screenIndex == action->_a14._screenReq) +			insertActionList(action->_a14._actPassIndex);  		else -			insertActionList(action->a14.actFailIndex); +			insertActionList(action->_a14._actFailIndex);  		break;  	case AUTOPILOT:                                 // act15: Home in on a (stationary) object -		_vm->_object->homeIn(action->a15.objIndex1, action->a15.objIndex2, action->a15.dx, action->a15.dy); +		_vm->_object->homeIn(action->_a15._objIndex1, action->_a15._objIndex2, action->_a15._dx, action->_a15._dy);  		break;  	case INIT_OBJ_SEQ:                              // act16: Set sequence number to use  		// Note: Don't set a sequence at time 0 of a new screen, it causes  		// problems clearing the boundary bits of the object!  t>0 is safe -		_vm->_object->_objects[action->a16.objIndex]._currImagePtr = _vm->_object->_objects[action->a16.objIndex]._seqList[action->a16.seqIndex]._seqPtr; +		_vm->_object->_objects[action->_a16._objIndex]._currImagePtr = _vm->_object->_objects[action->_a16._objIndex]._seqList[action->_a16._seqIndex]._seqPtr;  		break;  	case SET_STATE_BITS:                            // act17: OR mask with curr obj state -		_vm->_object->_objects[action->a17.objIndex]._state |= action->a17.stateMask; +		_vm->_object->_objects[action->_a17._objIndex]._state |= action->_a17._stateMask;  		break;  	case CLEAR_STATE_BITS:                          // act18: AND ~mask with curr obj state -		_vm->_object->_objects[action->a18.objIndex]._state &= ~action->a18.stateMask; +		_vm->_object->_objects[action->_a18._objIndex]._state &= ~action->_a18._stateMask;  		break;  	case TEST_STATE_BITS:                           // act19: If all bits set, do apass else afail -		if ((_vm->_object->_objects[action->a19.objIndex]._state & action->a19.stateMask) == action->a19.stateMask) -			insertActionList(action->a19.actPassIndex); +		if ((_vm->_object->_objects[action->_a19._objIndex]._state & action->_a19._stateMask) == action->_a19._stateMask) +			insertActionList(action->_a19._actPassIndex);  		else -			insertActionList(action->a19.actFailIndex); +			insertActionList(action->_a19._actFailIndex);  		break;  	case DEL_EVENTS:                                // act20: Remove all events of this action type -		delEventType(action->a20.actTypeDel); +		delEventType(action->_a20._actTypeDel);  		break;  	case GAMEOVER:                                  // act21: Game over!  		// NOTE: Must wait at least 1 tick before issuing this action if @@ -1285,148 +1285,148 @@ event_t *Scheduler::doAction(event_t *curEvent) {  		gameStatus._gameOverFl = true;  		break;  	case INIT_HH_COORD:                             // act22: Initialize an object to hero's actual coords -		_vm->_object->_objects[action->a22.objIndex]._x = _vm->_hero->_x; -		_vm->_object->_objects[action->a22.objIndex]._y = _vm->_hero->_y; -		_vm->_object->_objects[action->a22.objIndex]._screenIndex = *_vm->_screen_p;// Don't forget screen! +		_vm->_object->_objects[action->_a22._objIndex]._x = _vm->_hero->_x; +		_vm->_object->_objects[action->_a22._objIndex]._y = _vm->_hero->_y; +		_vm->_object->_objects[action->_a22._objIndex]._screenIndex = *_vm->_screen_p;// Don't forget screen!  		break;  	case EXIT:                                      // act23: Exit game back to DOS  		_vm->endGame();  		break;  	case BONUS:                                     // act24: Get bonus score for action -		processBonus(action->a24.pointIndex); +		processBonus(action->_a24._pointIndex);  		break;  	case COND_BOX:                                  // act25: Conditional on bounding box -		obj1 = &_vm->_object->_objects[action->a25.objIndex]; +		obj1 = &_vm->_object->_objects[action->_a25._objIndex];  		dx = obj1->_x + obj1->_currImagePtr->_x1;  		dy = obj1->_y + obj1->_currImagePtr->_y2; -		if ((dx >= action->a25.x1) && (dx <= action->a25.x2) && -		        (dy >= action->a25.y1) && (dy <= action->a25.y2)) -			insertActionList(action->a25.actPassIndex); +		if ((dx >= action->_a25._x1) && (dx <= action->_a25._x2) && +		        (dy >= action->_a25._y1) && (dy <= action->_a25._y2)) +			insertActionList(action->_a25._actPassIndex);  		else -			insertActionList(action->a25.actFailIndex); +			insertActionList(action->_a25._actFailIndex);  		break;  	case SOUND:                                     // act26: Play a sound (or tune) -		if (action->a26.soundIndex < _vm->_tunesNbr) -			_vm->_sound->playMusic(action->a26.soundIndex); +		if (action->_a26._soundIndex < _vm->_tunesNbr) +			_vm->_sound->playMusic(action->_a26._soundIndex);  		else -			_vm->_sound->playSound(action->a26.soundIndex, kSoundPriorityMedium); +			_vm->_sound->playSound(action->_a26._soundIndex, kSoundPriorityMedium);  		break;  	case ADD_SCORE:                                 // act27: Add object's value to score -		_vm->adjustScore(_vm->_object->_objects[action->a27.objIndex]._objValue); +		_vm->adjustScore(_vm->_object->_objects[action->_a27._objIndex]._objValue);  		break;  	case SUB_SCORE:                                 // act28: Subtract object's value from score -		_vm->adjustScore(-_vm->_object->_objects[action->a28.objIndex]._objValue); +		_vm->adjustScore(-_vm->_object->_objects[action->_a28._objIndex]._objValue);  		break;  	case COND_CARRY:                                // act29: Conditional on object being carried -		if (_vm->_object->isCarried(action->a29.objIndex)) -			insertActionList(action->a29.actPassIndex); +		if (_vm->_object->isCarried(action->_a29._objIndex)) +			insertActionList(action->_a29._actPassIndex);  		else -			insertActionList(action->a29.actFailIndex); +			insertActionList(action->_a29._actFailIndex);  		break;  	case INIT_MAZE:                                 // act30: Enable and init maze structure  		_vm->_maze._enabledFl = true; -		_vm->_maze._size = action->a30.mazeSize; -		_vm->_maze._x1 = action->a30.x1; -		_vm->_maze._y1 = action->a30.y1; -		_vm->_maze._x2 = action->a30.x2; -		_vm->_maze._y2 = action->a30.y2; -		_vm->_maze._x3 = action->a30.x3; -		_vm->_maze._x4 = action->a30.x4; -		_vm->_maze._firstScreenIndex = action->a30.firstScreenIndex; +		_vm->_maze._size = action->_a30._mazeSize; +		_vm->_maze._x1 = action->_a30._x1; +		_vm->_maze._y1 = action->_a30._y1; +		_vm->_maze._x2 = action->_a30._x2; +		_vm->_maze._y2 = action->_a30._y2; +		_vm->_maze._x3 = action->_a30._x3; +		_vm->_maze._x4 = action->_a30._x4; +		_vm->_maze._firstScreenIndex = action->_a30._firstScreenIndex;  		break;  	case EXIT_MAZE:                                 // act31: Disable maze mode  		_vm->_maze._enabledFl = false;  		break;  	case INIT_PRIORITY: -		_vm->_object->_objects[action->a32.objIndex]._priority = action->a32.priority; +		_vm->_object->_objects[action->_a32._objIndex]._priority = action->_a32._priority;  		break;  	case INIT_SCREEN: -		_vm->_object->_objects[action->a33.objIndex]._screenIndex = action->a33.screenIndex; +		_vm->_object->_objects[action->_a33._objIndex]._screenIndex = action->_a33._screenIndex;  		break;  	case AGSCHEDULE:                                // act34: Schedule a (global) action list -		insertActionList(action->a34.actIndex); +		insertActionList(action->_a34._actIndex);  		break;  	case REMAPPAL:                                  // act35: Remap a palette color -		_vm->_screen->remapPal(action->a35.oldColorIndex, action->a35.newColorIndex); +		_vm->_screen->remapPal(action->_a35._oldColorIndex, action->_a35._newColorIndex);  		break;  	case COND_NOUN:                                 // act36: Conditional on noun mentioned -		if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->a36.nounIndex))) -			insertActionList(action->a36.actPassIndex); +		if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->_a36._nounIndex))) +			insertActionList(action->_a36._actPassIndex);  		else -			insertActionList(action->a36.actFailIndex); +			insertActionList(action->_a36._actFailIndex);  		break;  	case SCREEN_STATE:                              // act37: Set new screen state -		_vm->_screenStates[action->a37.screenIndex] = action->a37.newState; +		_vm->_screenStates[action->_a37._screenIndex] = action->_a37._newState;  		break;  	case INIT_LIPS:                                 // act38: Position lips on object -		_vm->_object->_objects[action->a38.lipsObjIndex]._x = _vm->_object->_objects[action->a38.objIndex]._x + action->a38.dxLips; -		_vm->_object->_objects[action->a38.lipsObjIndex]._y = _vm->_object->_objects[action->a38.objIndex]._y + action->a38.dyLips; -		_vm->_object->_objects[action->a38.lipsObjIndex]._screenIndex = *_vm->_screen_p; // Don't forget screen! -		_vm->_object->_objects[action->a38.lipsObjIndex]._cycling = kCycleForward; +		_vm->_object->_objects[action->_a38._lipsObjIndex]._x = _vm->_object->_objects[action->_a38._objIndex]._x + action->_a38._dxLips; +		_vm->_object->_objects[action->_a38._lipsObjIndex]._y = _vm->_object->_objects[action->_a38._objIndex]._y + action->_a38._dyLips; +		_vm->_object->_objects[action->_a38._lipsObjIndex]._screenIndex = *_vm->_screen_p; // Don't forget screen! +		_vm->_object->_objects[action->_a38._lipsObjIndex]._cycling = kCycleForward;  		break;  	case INIT_STORY_MODE:                           // act39: Init story_mode flag  		// This is similar to the QUIET path mode, except that it is  		// independant of it and it additionally disables the ">" prompt -		gameStatus._storyModeFl = action->a39.storyModeFl; +		gameStatus._storyModeFl = action->_a39._storyModeFl;  		break;  	case WARN:                                      // act40: Text box (CF TEXT) -		Utils::notifyBox(_vm->_file->fetchString(action->a40.stringIndex)); +		Utils::notifyBox(_vm->_file->fetchString(action->_a40._stringIndex));  		break;  	case COND_BONUS:                                // act41: Perform action if got bonus -		if (_points[action->a41.BonusIndex].scoredFl) -			insertActionList(action->a41.actPassIndex); +		if (_points[action->_a41._bonusIndex]._scoredFl) +			insertActionList(action->_a41._actPassIndex);  		else -			insertActionList(action->a41.actFailIndex); +			insertActionList(action->_a41._actFailIndex);  		break;  	case TEXT_TAKE:                                 // act42: Text box with "take" message -		Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->a42.objIndex]._nounIndex, TAKE_NAME))); +		Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->_a42._objIndex]._nounIndex, TAKE_NAME)));  		break;  	case YESNO:                                     // act43: Prompt user for Yes or No -		if (Utils::yesNoBox(_vm->_file->fetchString(action->a43.promptIndex))) -			insertActionList(action->a43.actYesIndex); +		if (Utils::yesNoBox(_vm->_file->fetchString(action->_a43._promptIndex))) +			insertActionList(action->_a43._actYesIndex);  		else -			insertActionList(action->a43.actNoIndex); +			insertActionList(action->_a43._actNoIndex);  		break;  	case STOP_ROUTE:                                // act44: Stop any route in progress  		_vm->_route->resetRoute();  		break;  	case COND_ROUTE:                                // act45: Conditional on route in progress -		if (_vm->_route->getRouteIndex() >= action->a45.routeIndex) -			insertActionList(action->a45.actPassIndex); +		if (_vm->_route->getRouteIndex() >= action->_a45._routeIndex) +			insertActionList(action->_a45._actPassIndex);  		else -			insertActionList(action->a45.actFailIndex); +			insertActionList(action->_a45._actFailIndex);  		break;  	case INIT_JUMPEXIT:                             // act46: Init status.jumpexit flag  		// This is to allow left click on exit to get there immediately  		// For example the plane crash in Hugo2 where hero is invisible  		// Couldn't use INVISIBLE flag since conflicts with boat in Hugo1 -		_vm->_mouse->setJumpExitFl(action->a46.jumpExitFl); +		_vm->_mouse->setJumpExitFl(action->_a46._jumpExitFl);  		break; -	case INIT_VIEW:                                 // act47: Init object.viewx, viewy, dir -		_vm->_object->_objects[action->a47.objIndex]._viewx = action->a47.viewx; -		_vm->_object->_objects[action->a47.objIndex]._viewy = action->a47.viewy; -		_vm->_object->_objects[action->a47.objIndex]._direction = action->a47.direction; +	case INIT_VIEW:                                 // act47: Init object._viewx, viewy, dir +		_vm->_object->_objects[action->_a47._objIndex]._viewx = action->_a47._viewx; +		_vm->_object->_objects[action->_a47._objIndex]._viewy = action->_a47._viewy; +		_vm->_object->_objects[action->_a47._objIndex]._direction = action->_a47._direction;  		break;  	case INIT_OBJ_FRAME:                            // act48: Set seq,frame number to use  		// Note: Don't set a sequence at time 0 of a new screen, it causes  		// problems clearing the boundary bits of the object!  t>0 is safe -		_vm->_object->_objects[action->a48.objIndex]._currImagePtr = _vm->_object->_objects[action->a48.objIndex]._seqList[action->a48.seqIndex]._seqPtr; -		for (dx = 0; dx < action->a48.frameIndex; dx++) -			_vm->_object->_objects[action->a48.objIndex]._currImagePtr = _vm->_object->_objects[action->a48.objIndex]._currImagePtr->_nextSeqPtr; +		_vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._seqList[action->_a48._seqIndex]._seqPtr; +		for (dx = 0; dx < action->_a48._frameIndex; dx++) +			_vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._currImagePtr->_nextSeqPtr;  		break;  	case OLD_SONG:  		// Replaces ACT26 for DOS games. -		_vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->a49.songIndex); +		_vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->_a49._songIndex);  		break;  	default:  		error("An error has occurred: %s", "doAction");  		break;  	} -	if (action->a0.actType == NEW_SCREEN) {         // New_screen() deletes entire list +	if (action->_a0._actType == NEW_SCREEN) {         // New_screen() deletes entire list  		return 0;                                   // next_p = 0 since list now empty  	} else { -		wrkEvent = curEvent->nextEvent; +		wrkEvent = curEvent->_nextEvent;  		delQueue(curEvent);                         // Return event to free list  		return wrkEvent;                            // Return next event ptr  	} @@ -1445,37 +1445,37 @@ void Scheduler::delQueue(event_t *curEvent) {  	debugC(4, kDebugSchedule, "delQueue()");  	if (curEvent == _headEvent) {                   // If p was the head ptr -		_headEvent = curEvent->nextEvent;           // then make new head_p +		_headEvent = curEvent->_nextEvent;           // then make new head_p  	} else {                                        // Unlink p -		curEvent->prevEvent->nextEvent = curEvent->nextEvent; -		if (curEvent->nextEvent) -			curEvent->nextEvent->prevEvent = curEvent->prevEvent; +		curEvent->_prevEvent->_nextEvent = curEvent->_nextEvent; +		if (curEvent->_nextEvent) +			curEvent->_nextEvent->_prevEvent = curEvent->_prevEvent;  		else -			_tailEvent = curEvent->prevEvent; +			_tailEvent = curEvent->_prevEvent;  	}  	if (_headEvent) -		_headEvent->prevEvent = 0;                  // Mark end of list +		_headEvent->_prevEvent = 0;                  // Mark end of list  	else  		_tailEvent = 0;                             // Empty queue -	curEvent->nextEvent = _freeEvent;               // Return p to free list +	curEvent->_nextEvent = _freeEvent;               // Return p to free list  	if (_freeEvent)                                 // Special case, if free list was empty -		_freeEvent->prevEvent = curEvent; +		_freeEvent->_prevEvent = curEvent;  	_freeEvent = curEvent;  }  /**   * Delete all the active events of a given type   */ -void Scheduler::delEventType(const action_t actTypeDel) { +void Scheduler::delEventType(const action_t _actTypeDel) {  	// Note: actions are not deleted here, simply turned into NOPs!  	event_t *wrkEvent = _headEvent;                 // The earliest event  	event_t *saveEvent;  	while (wrkEvent) {                              // While events found in list -		saveEvent = wrkEvent->nextEvent; -		if (wrkEvent->action->a20.actType == actTypeDel) +		saveEvent = wrkEvent->_nextEvent; +		if (wrkEvent->_action->_a20._actType == _actTypeDel)  			delQueue(wrkEvent);  		wrkEvent = saveEvent;  	} @@ -1486,8 +1486,8 @@ void Scheduler::delEventType(const action_t actTypeDel) {   */  void Scheduler::savePoints(Common::WriteStream *out) const {  	for (int i = 0; i < _numBonuses; i++) { -		out->writeByte(_points[i].score); -		out->writeByte((_points[i].scoredFl) ? 1 : 0); +		out->writeByte(_points[i]._score); +		out->writeByte((_points[i]._scoredFl) ? 1 : 0);  	}  } @@ -1497,8 +1497,8 @@ void Scheduler::savePoints(Common::WriteStream *out) const {  void Scheduler::restorePoints(Common::ReadStream *in) {  	// Restore points table  	for (int i = 0; i < _numBonuses; i++) { -		_points[i].score = in->readByte(); -		_points[i].scoredFl = (in->readByte() == 1); +		_points[i]._score = in->readByte(); +		_points[i]._scoredFl = (in->readByte() == 1);  	}  } @@ -1527,27 +1527,27 @@ void Scheduler_v1d::runScheduler() {  	uint32 ticker = getTicks();                     // The time now, in ticks  	event_t *curEvent = _headEvent;                 // The earliest event -	while (curEvent && (curEvent->time <= ticker))  // While mature events found +	while (curEvent && (curEvent->_time <= ticker))  // While mature events found  		curEvent = doAction(curEvent);              // Perform the action (returns next_p)  }  void Scheduler_v1d::promptAction(act *action) {  	Common::String response; -	response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex)); +	response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));  	response.toLowercase();  	char resp[256];  	Common::strlcpy(resp, response.c_str(), 256); -	if (action->a3.encodedFl) +	if (action->_a3._encodedFl)  		decodeString(resp); -	if (strstr(resp, _vm->_file->fetchString(action->a3.responsePtr[0]))) -		insertActionList(action->a3.actPassIndex); +	if (strstr(resp, _vm->_file->fetchString(action->_a3._responsePtr[0]))) +		insertActionList(action->_a3._actPassIndex);  	else -		insertActionList(action->a3.actFailIndex); +		insertActionList(action->_a3._actFailIndex);  }  /** @@ -1577,24 +1577,24 @@ const char *Scheduler_v2d::getCypher() const {  void Scheduler_v2d::promptAction(act *action) {  	Common::String response; -	response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex)); +	response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));  	response.toLowercase(); -	debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->a3.responsePtr[0])); +	debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->_a3._responsePtr[0]));  	bool  found = false;  	const char *tmpStr;                                   // General purpose string ptr -	for (int dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) { -		tmpStr = _vm->_file->fetchString(action->a3.responsePtr[dx]); +	for (int dx = 0; !found && (action->_a3._responsePtr[dx] != -1); dx++) { +		tmpStr = _vm->_file->fetchString(action->_a3._responsePtr[dx]);  		if (response.contains(tmpStr))  			found = true;  	}  	if (found) -		insertActionList(action->a3.actPassIndex); +		insertActionList(action->_a3._actPassIndex);  	else -		insertActionList(action->a3.actFailIndex); +		insertActionList(action->_a3._actFailIndex);  }  /** @@ -1641,9 +1641,9 @@ void Scheduler_v1w::runScheduler() {  	uint32 ticker = getTicks();                     // The time now, in ticks  	event_t *curEvent = _headEvent;                 // The earliest event -	while (curEvent && (curEvent->time <= ticker))  // While mature events found +	while (curEvent && (curEvent->_time <= ticker)) // While mature events found  		curEvent = doAction(curEvent);              // Perform the action (returns next_p) -	_vm->getGameStatus()._tick++;                    // Accessed elsewhere via getTicks() +	_vm->getGameStatus()._tick++;                   // Accessed elsewhere via getTicks()  }  } // End of namespace Hugo diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h index 60d51f0673..74a65a5c64 100644 --- a/engines/hugo/schedule.h +++ b/engines/hugo/schedule.h @@ -93,424 +93,425 @@ enum action_t {                                     // Parameters:  };  struct act0 {                                       // Type 0 - Schedule -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	uint16   actIndex;                              // Ptr to an action list +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	uint16   _actIndex;                             // Ptr to an action list  };  struct act1 {                                       // Type 1 - Start an object -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	int      cycleNumb;                             // Number of times to cycle -	cycle_t  cycle;                                 // Direction to start cycling +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	int      _cycleNumb;                            // Number of times to cycle +	cycle_t  _cycle;                                // Direction to start cycling  };  struct act2 {                                       // Type 2 - Initialize an object coords -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	int      x, y;                                  // Coordinates +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	int      _x, _y;                                // Coordinates  };  struct act3 {                                       // Type 3 - Prompt user for text -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	uint16   promptIndex;                           // Index of prompt string -	int     *responsePtr;                           // Array of indexes to valid response string(s) (terminate list with -1) -	uint16   actPassIndex;                          // Ptr to action list if success -	uint16   actFailIndex;                          // Ptr to action list if failure -	bool     encodedFl;                             // (HUGO 1 DOS ONLY) Whether response is encoded or not +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	uint16   _promptIndex;                          // Index of prompt string +	int     *_responsePtr;                          // Array of indexes to valid response string(s) (terminate list with -1) +	uint16   _actPassIndex;                         // Ptr to action list if success +	uint16   _actFailIndex;                         // Ptr to action list if failure +	bool     _encodedFl;                            // (HUGO 1 DOS ONLY) Whether response is encoded or not  };  struct act4 {                                       // Type 4 - Set new background color -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	long     newBackgroundColor;                    // New color +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	long     _newBackgroundColor;                   // New color  };  struct act5 {                                       // Type 5 - Initialize an object velocity -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	int      vx, vy;                                // velocity +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	int      _vx, _vy;                              // velocity  };  struct act6 {                                       // Type 6 - Initialize an object carrying -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	bool     carriedFl;                             // carrying +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	bool     _carriedFl;                            // carrying  };  struct act7 {                                       // Type 7 - Initialize an object to hero's coords -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number  };  struct act8 {                                       // Type 8 - switch to new screen -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      screenIndex;                           // The new screen number +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _screenIndex;                          // The new screen number  };  struct act9 {                                       // Type 9 - Initialize an object state -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	byte     newState;                              // New state +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	byte     _newState;                             // New state  };  struct act10 {                                      // Type 10 - Initialize an object path type -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	int      newPathType;                           // New path type -	int8     vxPath, vyPath;                        // Max delta velocities e.g. for CHASE +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	int      _newPathType;                          // New path type +	int8     _vxPath, _vyPath;                       // Max delta velocities e.g. for CHASE  };  struct act11 {                                      // Type 11 - Conditional on object's state -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	byte     stateReq;                              // Required state -	uint16   actPassIndex;                          // Ptr to action list if success -	uint16   actFailIndex;                          // Ptr to action list if failure +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	byte     _stateReq;                             // Required state +	uint16   _actPassIndex;                         // Ptr to action list if success +	uint16   _actFailIndex;                         // Ptr to action list if failure  };  struct act12 {                                      // Type 12 - Simple text box -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      stringIndex;                           // Index (enum) of string in strings.dat +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _stringIndex;                          // Index (enum) of string in strings.dat  };  struct act13 {                                      // Type 13 - Swap first object image with second -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex1;                             // Index of first object -	int      objIndex2;                             // 2nd +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex1;                            // Index of first object +	int      _objIndex2;                            // 2nd  };  struct act14 {                                      // Type 14 - Conditional on current screen -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The required object -	int      screenReq;                             // The required screen number -	uint16   actPassIndex;                          // Ptr to action list if success -	uint16   actFailIndex;                          // Ptr to action list if failure +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The required object +	int      _screenReq;                            // The required screen number +	uint16   _actPassIndex;                         // Ptr to action list if success +	uint16   _actFailIndex;                         // Ptr to action list if failure  };  struct act15 {                                      // Type 15 - Home in on an object -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex1;                             // The object number homing in -	int      objIndex2;                             // The object number to home in on -	int8     dx, dy;                                // Max delta velocities +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex1;                            // The object number homing in +	int      _objIndex2;                            // The object number to home in on +	int8     _dx, _dy;                              // Max delta velocities  }; +  // Note: Don't set a sequence at time 0 of a new screen, it causes  // problems clearing the boundary bits of the object!  timer > 0 is safe  struct act16 {                                      // Type 16 - Set curr_seq_p to seq -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	int      seqIndex;                              // The index of seq array to set to +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	int      _seqIndex;                             // The index of seq array to set to  };  struct act17 {                                      // Type 17 - SET obj individual state bits -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	int      stateMask;                             // The mask to OR with current obj state +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	int      _stateMask;                            // The mask to OR with current obj state  };  struct act18 {                                      // Type 18 - CLEAR obj individual state bits -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	int      stateMask;                             // The mask to ~AND with current obj state +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	int      _stateMask;                            // The mask to ~AND with current obj state  };  struct act19 {                                      // Type 19 - TEST obj individual state bits -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	int      stateMask;                             // The mask to AND with current obj state -	uint16   actPassIndex;                          // Ptr to action list (all bits set) -	uint16   actFailIndex;                          // Ptr to action list (not all set) +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	int      _stateMask;                            // The mask to AND with current obj state +	uint16   _actPassIndex;                         // Ptr to action list (all bits set) +	uint16   _actFailIndex;                         // Ptr to action list (not all set)  };  struct act20 {                                      // Type 20 - Remove all events with this type of action -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	action_t actTypeDel;                            // The action type to remove +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	action_t _actTypeDel;                           // The action type to remove  };  struct act21 {                                      // Type 21 - Gameover.  Disable hero & commands -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action  };  struct act22 {                                      // Type 22 - Initialize an object to hero's coords -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number  };  struct act23 {                                      // Type 23 - Exit game back to DOS -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action  };  struct act24 {                                      // Type 24 - Get bonus score -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      pointIndex;                            // Index into points array +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _pointIndex;                           // Index into points array  };  struct act25 {                                      // Type 25 - Conditional on bounding box -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The required object number -	int      x1, y1, x2, y2;                        // The bounding box -	uint16   actPassIndex;                          // Ptr to action list if success -	uint16   actFailIndex;                          // Ptr to action list if failure +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The required object number +	int      _x1, _y1, _x2, _y2;                    // The bounding box +	uint16   _actPassIndex;                         // Ptr to action list if success +	uint16   _actFailIndex;                         // Ptr to action list if failure  };  struct act26 {                                      // Type 26 - Play a sound -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int16    soundIndex;                            // Sound index in data file +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int16    _soundIndex;                           // Sound index in data file  };  struct act27 {                                      // Type 27 - Add object's value to score -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // object number +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // object number  };  struct act28 {                                      // Type 28 - Subtract object's value from score -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // object number +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // object number  };  struct act29 {                                      // Type 29 - Conditional on object carried -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The required object number -	uint16   actPassIndex;                          // Ptr to action list if success -	uint16   actFailIndex;                          // Ptr to action list if failure +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The required object number +	uint16   _actPassIndex;                         // Ptr to action list if success +	uint16   _actFailIndex;                         // Ptr to action list if failure  };  struct act30 {                                      // Type 30 - Start special maze processing -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	byte     mazeSize;                              // Size of (square) maze -	int      x1, y1, x2, y2;                        // Bounding box of maze -	int      x3, x4;                                // Extra x points for perspective correction -	byte     firstScreenIndex;                      // First (top left) screen of maze +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	byte     _mazeSize;                             // Size of (square) maze +	int      _x1, _y1, _x2, _y2;                    // Bounding box of maze +	int      _x3, _x4;                              // Extra x points for perspective correction +	byte     _firstScreenIndex;                     // First (top left) screen of maze  };  struct act31 {                                      // Type 31 - Exit special maze processing -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action  };  struct act32 {                                      // Type 32 - Init fbg field of object -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	byte     priority;                              // Value of foreground/background field +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	byte     _priority;                             // Value of foreground/background field  };  struct act33 {                                      // Type 33 - Init screen field of object -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	int      screenIndex;                           // Screen number +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	int      _screenIndex;                          // Screen number  };  struct act34 {                                      // Type 34 - Global Schedule -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	uint16   actIndex;                              // Ptr to an action list +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	uint16   _actIndex;                             // Ptr to an action list  };  struct act35 {                                      // Type 35 - Remappe palette -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int16    oldColorIndex;                         // Old color index, 0..15 -	int16    newColorIndex;                         // New color index, 0..15 +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int16    _oldColorIndex;                        // Old color index, 0..15 +	int16    _newColorIndex;                        // New color index, 0..15  };  struct act36 {                                      // Type 36 - Conditional on noun mentioned -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	uint16   nounIndex;                             // The required noun (list) -	uint16   actPassIndex;                          // Ptr to action list if success -	uint16   actFailIndex;                          // Ptr to action list if failure +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	uint16   _nounIndex;                            // The required noun (list) +	uint16   _actPassIndex;                         // Ptr to action list if success +	uint16   _actFailIndex;                         // Ptr to action list if failure  };  struct act37 {                                      // Type 37 - Set new screen state -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      screenIndex;                           // The screen number -	byte     newState;                              // The new state +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _screenIndex;                          // The screen number +	byte     _newState;                             // The new state  };  struct act38 {                                      // Type 38 - Position lips -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      lipsObjIndex;                          // The LIPS object -	int      objIndex;                              // The object to speak -	byte     dxLips;                                // Relative offset of x -	byte     dyLips;                                // Relative offset of y +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _lipsObjIndex;                         // The LIPS object +	int      _objIndex;                             // The object to speak +	byte     _dxLips;                               // Relative offset of x +	byte     _dyLips;                               // Relative offset of y  };  struct act39 {                                      // Type 39 - Init story mode -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	bool     storyModeFl;                           // New state of story_mode flag +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	bool     _storyModeFl;                          // New state of story_mode flag  };  struct act40 {                                      // Type 40 - Unsolicited text box -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      stringIndex;                           // Index (enum) of string in strings.dat +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _stringIndex;                          // Index (enum) of string in strings.dat  };  struct act41 {                                      // Type 41 - Conditional on bonus scored -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      BonusIndex;                            // Index into bonus list -	uint16   actPassIndex;                          // Index of the action list if scored for the first time -	uint16   actFailIndex;                          // Index of the action list if already scored +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _bonusIndex;                           // Index into bonus list +	uint16   _actPassIndex;                         // Index of the action list if scored for the first time +	uint16   _actFailIndex;                         // Index of the action list if already scored  };  struct act42 {                                      // Type 42 - Text box with "take" string -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object taken +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object taken  };  struct act43 {                                      // Type 43 - Prompt user for Yes or No -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      promptIndex;                           // index of prompt string -	uint16   actYesIndex;                           // Ptr to action list if YES -	uint16   actNoIndex;                            // Ptr to action list if NO +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _promptIndex;                          // index of prompt string +	uint16   _actYesIndex;                          // Ptr to action list if YES +	uint16   _actNoIndex;                           // Ptr to action list if NO  };  struct act44 {                                      // Type 44 - Stop any route in progress -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action  };  struct act45 {                                      // Type 45 - Conditional on route in progress -	action_t   actType;                             // The type of action -	int        timer;                               // Time to set off the action -	int        routeIndex;                          // Must be >= current status.rindex -	uint16     actPassIndex;                        // Ptr to action list if en-route -	uint16     actFailIndex;                        // Ptr to action list if not +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _routeIndex;                           // Must be >= current status.rindex +	uint16   _actPassIndex;                         // Ptr to action list if en-route +	uint16   _actFailIndex;                         // Ptr to action list if not  };  struct act46 {                                      // Type 46 - Init status.jumpexit -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	bool     jumpExitFl;                            // New state of jumpexit flag +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	bool     _jumpExitFl;                           // New state of jumpexit flag  };  struct act47 {                                      // Type 47 - Init viewx,viewy,dir -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object -	int16    viewx;                                 // object.viewx -	int16    viewy;                                 // object.viewy -	int16    direction;                             // object.dir +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object +	int16    _viewx;                                // object.viewx +	int16    _viewy;                                // object.viewy +	int16    _direction;                            // object.dir  };  struct act48 {                                      // Type 48 - Set curr_seq_p to frame n -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	int      objIndex;                              // The object number -	int      seqIndex;                              // The index of seq array to set to -	int      frameIndex;                            // The index of frame to set to +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	int      _objIndex;                             // The object number +	int      _seqIndex;                             // The index of seq array to set to +	int      _frameIndex;                           // The index of frame to set to  }; -struct act49 {                                      // Added by Strangerke - Type 79 - Play a song (DOS way) -	action_t actType;                               // The type of action -	int      timer;                                 // Time to set off the action -	uint16   songIndex;                             // Song index in string array +struct act49 {                                      // Added by Strangerke - Type 49 - Play a song (DOS way) +	action_t _actType;                              // The type of action +	int      _timer;                                // Time to set off the action +	uint16   _songIndex;                            // Song index in string array  };  union act { -	act0     a0; -	act1     a1; -	act2     a2; -	act3     a3; -	act4     a4; -	act5     a5; -	act6     a6; -	act7     a7; -	act8     a8; -	act9     a9; -	act10    a10; -	act11    a11; -	act12    a12; -	act13    a13; -	act14    a14; -	act15    a15; -	act16    a16; -	act17    a17; -	act18    a18; -	act19    a19; -	act20    a20; -	act21    a21; -	act22    a22; -	act23    a23; -	act24    a24; -	act25    a25; -	act26    a26; -	act27    a27; -	act28    a28; -	act29    a29; -	act30    a30; -	act31    a31; -	act32    a32; -	act33    a33; -	act34    a34; -	act35    a35; -	act36    a36; -	act37    a37; -	act38    a38; -	act39    a39; -	act40    a40; -	act41    a41; -	act42    a42; -	act43    a43; -	act44    a44; -	act45    a45; -	act46    a46; -	act47    a47; -	act48    a48; -	act49    a49; +	act0     _a0; +	act1     _a1; +	act2     _a2; +	act3     _a3; +	act4     _a4; +	act5     _a5; +	act6     _a6; +	act7     _a7; +	act8     _a8; +	act9     _a9; +	act10    _a10; +	act11    _a11; +	act12    _a12; +	act13    _a13; +	act14    _a14; +	act15    _a15; +	act16    _a16; +	act17    _a17; +	act18    _a18; +	act19    _a19; +	act20    _a20; +	act21    _a21; +	act22    _a22; +	act23    _a23; +	act24    _a24; +	act25    _a25; +	act26    _a26; +	act27    _a27; +	act28    _a28; +	act29    _a29; +	act30    _a30; +	act31    _a31; +	act32    _a32; +	act33    _a33; +	act34    _a34; +	act35    _a35; +	act36    _a36; +	act37    _a37; +	act38    _a38; +	act39    _a39; +	act40    _a40; +	act41    _a41; +	act42    _a42; +	act43    _a43; +	act44    _a44; +	act45    _a45; +	act46    _a46; +	act47    _a47; +	act48    _a48; +	act49    _a49;  };  struct event_t { -	act            *action;                         // Ptr to action to perform -	bool            localActionFl;                  // true if action is only for this screen -	uint32          time;                           // (absolute) time to perform action -	struct event_t *prevEvent;                      // Chain to previous event -	struct event_t *nextEvent;                      // Chain to next event +	act            *_action;                        // Ptr to action to perform +	bool            _localActionFl;                 // true if action is only for this screen +	uint32          _time;                          // (absolute) time to perform action +	struct event_t *_prevEvent;                     // Chain to previous event +	struct event_t *_nextEvent;                     // Chain to next event  };  /**   * Following are points for achieving certain actions.   */  struct point_t { -	byte score;                                     // The value of the point -	bool scoredFl;                                  // Whether scored yet +	byte _score;                                    // The value of the point +	bool _scoredFl;                                 // Whether scored yet  };  class Scheduler { diff --git a/engines/hugo/sound.cpp b/engines/hugo/sound.cpp index eed4164d5e..463a19ae8c 100644 --- a/engines/hugo/sound.cpp +++ b/engines/hugo/sound.cpp @@ -162,16 +162,16 @@ void SoundHandler::stopMusic() {   * Turn music on and off   */  void SoundHandler::toggleMusic() { -	_vm->_config.musicFl = !_vm->_config.musicFl; +	_vm->_config._musicFl = !_vm->_config._musicFl; -	_midiPlayer->pause(!_vm->_config.musicFl); +	_midiPlayer->pause(!_vm->_config._musicFl);  }  /**   * Turn digitized sound on and off   */  void SoundHandler::toggleSound() { -	_vm->_config.soundFl = !_vm->_config.soundFl; +	_vm->_config._soundFl = !_vm->_config._soundFl;  }  void SoundHandler::playMIDI(sound_pt seq_p, uint16 size) { @@ -185,7 +185,7 @@ void SoundHandler::playMusic(int16 tune) {  	sound_pt seqPtr;                                // Sequence data from file  	uint16 size;                                    // Size of sequence data -	if (_vm->_config.musicFl) { +	if (_vm->_config._musicFl) {  		_vm->getGameStatus()._song = tune;  		seqPtr = _vm->_file->getSound(tune, &size);  		playMIDI(seqPtr, size); @@ -203,7 +203,7 @@ void SoundHandler::playSound(int16 sound, const byte priority) {  	uint16 size;                                    // Size of data  	// Sound disabled -	if (!_vm->_config.soundFl || !_vm->_mixer->isReady()) +	if (!_vm->_config._soundFl || !_vm->_mixer->isReady())  		return;  	syncVolume(); @@ -270,7 +270,7 @@ void SoundHandler::pcspkr_player() {  	static const uint16 pcspkrFlats[8] =  {1435, 1279, 2342, 2150, 1916, 1755, 1611}; // The flats, Ab to Bb  	// Does the user not want any sound? -	if (!_vm->_config.soundFl || !_vm->_mixer->isReady()) +	if (!_vm->_config._soundFl || !_vm->_mixer->isReady())  		return;  	// Is there no song?  | 
