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-rw-r--r--backends/graphics/opengl/glerrorcheck.cpp4
-rwxr-xr-xconfigure48
2 files changed, 49 insertions, 3 deletions
diff --git a/backends/graphics/opengl/glerrorcheck.cpp b/backends/graphics/opengl/glerrorcheck.cpp
index a4ad1e01ea..726147a66b 100644
--- a/backends/graphics/opengl/glerrorcheck.cpp
+++ b/backends/graphics/opengl/glerrorcheck.cpp
@@ -37,7 +37,9 @@
#undef ARRAYSIZE
#endif
-#ifdef USE_GLES
+#ifdef MACOSX
+#include <gl.h>
+#elif defined(USE_GLES)
#include <GLES/gl.h>
#else
#include <GL/gl.h>
diff --git a/configure b/configure
index 1f9806fe57..52b33949f4 100755
--- a/configure
+++ b/configure
@@ -123,6 +123,7 @@ _zlib=auto
_mpeg2=no
_fluidsynth=auto
_16bit=auto
+_opengl=auto
_readline=auto
# Default option behaviour yes/no
_debug_build=auto
@@ -676,6 +677,7 @@ Optional Features:
--default-dynamic make plugins dynamic by default
--disable-mt32emu don't enable the integrated MT-32 emulator
--disable-16bit don't enable 16bit color support
+ --disable-opengl don't enable OpenGL (ES)
--disable-scalers exclude scalers
--disable-hq-scalers exclude HQ2x and HQ3x scalers
--disable-translation don't build support for translated messages
@@ -705,6 +707,9 @@ Optional Libraries:
--with-mpeg2-prefix=DIR Prefix where libmpeg2 is installed (optional)
--enable-mpeg2 enable mpeg2 codec for cutscenes [no]
+ --with-opengl-prefix=DIR Prefix where OpenGL (ES) is installed (optional)
+ --disable-opengl disable OpenGL (ES) support [autodetect]
+
--disable-indeo3 disable Indeo3 decoder [autodetect]
--with-fluidsynth-prefix=DIR Prefix where libfluidsynth is installed (optional)
@@ -758,6 +763,8 @@ for ac_option in $@; do
--disable-fluidsynth) _fluidsynth=no ;;
--enable-readline) _readline=yes ;;
--disable-readline) _readline=no ;;
+ --enable-opengl) _opengl=yes ;;
+ --disable-opengl) _opengl=no ;;
--enable-verbose-build) _verbose_build=yes ;;
--enable-plugins) _dynamic_modules=yes ;;
--default-dynamic) _plugins_default=dynamic ;;
@@ -821,6 +828,11 @@ for ac_option in $@; do
READLINE_CFLAGS="-I$arg/include"
READLINE_LIBS="-L$arg/lib"
;;
+ --with-opengl-prefix=*)
+ arg=`echo $ac_option | cut -d '=' -f 2`
+ OPENGL_CFLAGS="-I$arg/include"
+ OPENGL_LIBS="-L$arg/lib"
+ ;;
--backend=*)
_backend=`echo $ac_option | cut -d '=' -f 2`
;;
@@ -1345,8 +1357,10 @@ case $_host_os in
;;
darwin*)
DEFINES="$DEFINES -DUNIX -DMACOSX"
- CXXFLAGS="$CXXFLAGS -I/System/Library/Frameworks/OpenGL.framework/Headers"
- LIBS="$LIBS -framework AudioUnit -framework AudioToolbox -framework Carbon -framework CoreMIDI -framework OpenGL"
+ CXXFLAGS="$CXXFLAGS"
+ LIBS="$LIBS -framework AudioUnit -framework AudioToolbox -framework Carbon -framework CoreMIDI"
+ OPENGL_CFLAGS="-I/System/Library/Frameworks/OpenGL.framework/Headers"
+ OPENGL_LIBS="-framework OpenGL"
add_line_to_config_mk 'MACOSX = 1'
;;
dreamcast)
@@ -1440,6 +1454,14 @@ case $_host_os in
;;
esac
+# HACK: On non-OSX systems, add the GL library
+case $_host_os in
+ *darwin*)
+ ;;
+ *)
+ OPENGL_LIBS="$OPENGL_LIBS -lGL"
+esac
+
if test -n "$_host"; then
# Cross-compiling mode - add your target here if needed
echo "Cross-compiling to $_host"
@@ -2262,6 +2284,28 @@ else
fi
#
+# Check for OpenGL (ES)
+#
+echocheck "OpenGL (ES)"
+if test "$_opengl" = auto ; then
+# TODO: This is just a quick hack until actual detection is added, which
+# will be a pain because of the various directories that OpenGL can have
+# its headers in. Maybe we should force the platforms to automatically
+# include the directory that includes gl.h?
+ _opengl=yes
+fi
+if test "$_opengl" = yes ; then
+ _def_opengl='#define USE_OPENGL'
+ LIBS="$LIBS $OPENGL_LIBS"
+ INCLUDES="$INCLUDES $OPENGL_CFLAGS"
+ DEFINES="$DEFINES -DUSE_OPENGL"
+else
+ _def_opengl='#undef USE_OPENGL'
+fi
+
+echo "$_opengl"
+
+#
# Check for nasm
#
if test "$_have_x86" = yes ; then