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| -rw-r--r-- | dists/wii/READMII | 131 | 
1 files changed, 77 insertions, 54 deletions
| diff --git a/dists/wii/READMII b/dists/wii/READMII index 32f97b5425..ea496f47c5 100644 --- a/dists/wii/READMII +++ b/dists/wii/READMII @@ -3,78 +3,101 @@ Wii/Gamecube port of ScummVM README  REQUIREMENTS -  wii: -    - sd card -    - wiimote or gamecube controller in port 1 +  Wii: +    - Supported SD card or USB mass storage device +    - Wiimote or Gamecube controller in port 1 -  gamecube: -    - sd card -    - sd gecko adapter -    - gamecube controller in port 1 +  Gamecube: +    - Supported SD card +    - SD Gecko adapter +    - Gamecube controller in port 1  INSTALL -  - copy the "scummvm" folder into the "/apps" folder of your sd card -  - copy your demos and/or games onto the same sd card -    each game goes into its own subdirectory, do not place those under -    "/apps/scummvm", and do not set the "theme" or "extra" path to that folder -    freeware versions: http://scummvm.org/downloads.php#extras -    demos: http://scummvm.org/demos.php +  - Copy the "scummvm" folder to the "/apps" folder of your chosen storage +    media +  - Copy your demos and/or games to the SD card, USB mass storage device or +    burn them on a DVD-R using the ISO9660 standard. +    (A DVDX install is required for DVD support) -RUN +    Freeware versions: http://scummvm.org/downloads.php#extras +    Demos: http://scummvm.org/demos.php -  wii: -    either use the homebrew channel, available at +RUN +  Wii: +    Either use The Homebrew Channel, available at      http://hbc.hackmii.com/ +    or load "/apps/scummvm/boot.dol" with your favorite loader. -    or load "/apps/scummvm/boot.dol" with your favorite loader - -  gamecube: -    load "/apps/scummvm/scummvm-gc.dol" with your favorite loader +  Gamecube: +    Load "/apps/scummvm/scummvm-gc.dol" with your favorite loader.  CONTROLS -  wiimote - -    IR: mouse movement -    a: left mouse button -    b: right mouse button -    minus: escape -    plus: "." (skip current line of text) -    2: enter -    home: f5 (scummvm menu) -    dpad up: shift (mass add for the gui, combined with home: GMM) -    dpad down: virtual keyboard -    dpad right: predictive dialog (only in AGI games) - -  gamecube pad - -    analog stick: mouse movement -    a: left mouse button -    b: right mouse button -    x: escape -    y: "." (skip current line of text) -    z: enter -    start: f5 (scummvm menu) -    dpad up: shift (mass add for the gui, combined with start: GMM) -    dpad down: virtual keyboard -    dpad right: predictive dialog (only in AGI games) +  Wiimote + +    IR: Mouse movement +    A: Left mouse button +    B: Right mouse button +    Minus: Escape +    Plus: "." (Skip current line of text) +    2: Enter +    1: Port specific options dialog +    Home: F5 (ScummVM menu) +    DPad up: Shift (Mass add for the gui, combined with home: GMM) +    DPad down: Virtual keyboard +    DPad right: Predictive dialog (only in AGI games) + +  Gamecube pad + +    Analog stick: Mouse movement +    A: Left mouse button +    B: Right mouse button +    X: Escape +    Y: "." (Skip current line of text) +    Z: Enter +    R: Port specific options dialog +    Start: F5 (ScummVM menu) +    DPad up: Shift (Mass add for the gui, combined with start: GMM) +    DPad down: Virtual keyboard +    DPad right: Predictive dialog (only in AGI games)  DISPLAY SETUP    "Graphics mode" -    you can choose between multiple overscan options to adjust the screen size -    used for drawing. select a higher overscan mode to get rid of black -    borders or choose a lower overscan mode if parts of the picture get cropped +    There are 4 modes to choose from: +    1) Standard +    2) Standard antialiased +    3) Dual-strike +    4) Dual-strike antialiased + +    Dual-strike modes render at half the vertical resolution. On interlaced +    modes this means that only one field is used for rendering, effectively +    using progressive frames (240p) with no "combing" effect. These modes +    improve the picture quality for low-res games, especially on CRTs. +    Not all display devices support these modes. Only available for games with +    a vertical resolution of 240 pixels or less. + +    Antialiased modes soften the picture to some degree. This is a feature of +    the GPU (no game performance loss). + +  "Aspect ratio correction" +    Some games run at a native resolution of 320x200 pixels using non-square +    pixels for a 4:3 display. This video mode is not available on the Wii or +    Gamecube, and this feature stretches the picture to 320x240 pixels to the +    original 4:3 aspect ratio.    "Fullscreen mode" -    If your wii is set to 16:9, this will stretch the picture to fullscreen. -    Turning this option off results in black borders on the left and right -    sides, but the aspect ratio will be kept. This option has no effect on 4:3 -    displays - -  you have to restart scummvm after changing one of these options +    If your Wii is set to 16:9, this will stretch the picture to fullscreen. +    Turning this option off results in pillarboxing (black borders on the left +    and right sides), but the aspect ratio will be kept. This option has no +    effect on 4:3 displays. + +  If the picture gets cropped or black bars are visible, use the Wii options +  dialog to adjust it. Pressing 1 on the Wiimote or R on the Gamecube pad +  opens this dialog. The available video options are specific to each of the +  graphics modes mentioned above. Settings will be saved for each.  THANKS | 
