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-rw-r--r--engines/lab/anim.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/lab/anim.cpp b/engines/lab/anim.cpp
index 347841d8d1..ae4fb80df2 100644
--- a/engines/lab/anim.cpp
+++ b/engines/lab/anim.cpp
@@ -314,9 +314,14 @@ void Anim::readDiff(byte *buffer, bool playOnce, bool onlyDiffData) {
_diffFile += 2;
_headerdata._height = READ_LE_UINT16(_diffFile);
_diffFile += 2;
- _headerdata._depth = _diffFile[0];
+ _headerdata._depth = *_diffFile;
_diffFile++;
- _headerdata._fps = _diffFile[0];
+ _headerdata._fps = *_diffFile;
+ // HACK: The original game defines a 1 second delay when changing screens, which is
+ // very annoying. In this case, we just set it to no delay, to make the game a bit
+ // less frustrating
+ if (_headerdata._fps == 1)
+ _headerdata._fps = 0;
_diffFile++;
_headerdata._bufferSize = READ_LE_UINT32(_diffFile);
_diffFile += 4;