diff options
-rw-r--r-- | engines/lab/anim.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/lab/anim.cpp b/engines/lab/anim.cpp index 347841d8d1..ae4fb80df2 100644 --- a/engines/lab/anim.cpp +++ b/engines/lab/anim.cpp @@ -314,9 +314,14 @@ void Anim::readDiff(byte *buffer, bool playOnce, bool onlyDiffData) { _diffFile += 2; _headerdata._height = READ_LE_UINT16(_diffFile); _diffFile += 2; - _headerdata._depth = _diffFile[0]; + _headerdata._depth = *_diffFile; _diffFile++; - _headerdata._fps = _diffFile[0]; + _headerdata._fps = *_diffFile; + // HACK: The original game defines a 1 second delay when changing screens, which is + // very annoying. In this case, we just set it to no delay, to make the game a bit + // less frustrating + if (_headerdata._fps == 1) + _headerdata._fps = 0; _diffFile++; _headerdata._bufferSize = READ_LE_UINT32(_diffFile); _diffFile += 4; |