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For a more comprehensive changelog of the latest experimental code, see:
https://github.com/scummvm/scummvm/commits/
-1.8.0 (????-??-??)
+1.9.0 (YYYY-MM-DD)
+ New Games:
+ - Added support for Myst.
+ - Added support for Myst: Masterpiece Edition.
+ - Added support for U.F.O.s.
+
+ General:
+ - Fixed audio corruption in the MS ADPCM decoder.
+
+ AGI:
+ - Added support for Hercules rendering. Both green and amber modes are
+ supported.
+ - Added support for the Hercules high resolution font. The font is also
+ usable outside of Hercules rendering.
+ - Added optional "pause, when entering commands" feature, that was only
+ available in the original interpreter for Hercules rendering.
+
+ Beneath a Steel Sky:
+ - Fixed a bug that could possibly make the game unfinishable due to a
+ wrong animation for Officer Blunt that makes further interaction with
+ this character impossible.
+
+ Gob:
+ - Fixed graphical issues in Gobliiins (EGA version).
+
+ SCI:
+ - Fixed a missing dialog line in QfG3 which awards the player with 3 additional
+ points. This is a bug in the original game interpreter. Due to this bug,
+ it was not possible to get all points in the original game.
+ - Fixed a bug in Space Quest 1 that caused issues with the spider droid.
+ - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when
+ interacting with the armor in room 37 (main house, downstairs). This bug is also
+ present in the original game.
+ - Fixed auto-saving in the fan-made Cascade Quest.
+ - Fixed a bug in Conquests of the Longbow: The Adventures of Robin Hood that caused
+ the game to crash while wandering through the Sherwood Forest.
+ - Added a detection entry for the ImagiNation Network (INN) demo.
+
+ SCUMM:
+ - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
+ - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo
+ in Green Tentacle's room turned on.
+ - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
+
+ Mohawk:
+ - Fixed visual glitches in the Spanish version of Myst.
+ - Changed the cancel button in the options dialog of Riven not to save the settings.
+ - Riven savegames created by ScummVM are now loadable in the original game.
+
+ WAGE:
+ - Closed memory leak.
+
+ Windows port:
+ - Fixed taskbar support on Windows 10 onwards.
+
+1.8.1 (2016-05-25)
+ New ports:
+ - Added Nintendo 3DS port.
+ - Added Android SDL port.
+
+ General:
+ - Removed TESTING flag from several supported games.
+ - Added Chinese Pinyin translation.
+ - Fixed cursor stuttering in the launcher that occured on some systems.
+
+ BBVS:
+ - Fixed game restart.
+
+ CinE:
+ - Fixed sound effect loading.
+
+ Drascula:
+ - Fixed text alignment to be faithful to the original.
+ - Fixed character walking off screen.
+ - Fixed loading savegames in the Pendulum scene.
+ - Fixed wrong background for inventory items during chapter 6 in the
+ Spanish version.
+ - Fixed animations speed (they were running two times slower than in the
+ original engine).
+ - Fixed noise at start and/or end of speech. This was most noticeable
+ with the Spanish speech.
+ - Fixed delay when interacting with the verb menu and the inventory.
+ - Fixed possibility to pick up the axe in the castle multiple times.
+
+ Gob:
+ - Fixed lock up for some games during sound initialization.
+
+ KYRA:
+ - Fixed potential crash when using swamp snake potion on the rat in Hand
+ of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
+ added to the NEWS file).
+ - Fixed missing voice reactions when hitting enemies in CD version of
+ Lands of Lore.
+
+ Lab:
+ - Fixed lock-up during ending sequence.
+ - Improved internal game controls.
+ - Fixed lock-up during some in-game animations.
+
+ SAGA:
+ - Fixed user interface colors in the French and German versions of I Have No
+ Mouth and I Must Scream.
+
+ SCI:
+ - Make cursor workarounds work properly on OpenPandora (and other devices, that
+ support touch screen and analog sticks/mouse at the same time)
+ - Script patch to fix broken ending battle in multilingual King's Quest 5
+ (French, German + Spanish versions are all broken)
+ - Fixed invalid memory access, when loading broken King's Quest 5 credit music track
+ - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
+ setting and restoring the saved game afterwards.
+
+ SCUMM:
+ - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
+ version of ScummVM.
+ - Fixed a sound effect not stopping in Loom EGA with AdLib.
+
+ Broken Sword 2.5:
+ - Added option to use English speech instead of German one when no speech is
+ available for the selected language.
+ - Fixed resource releasing on game exit.
+ - Fixed game restart after language change in-game.
+ - Fixed flickering in main Menu.
+ - Fixed long save time on Windows.
+
+ Windows port:
+ - Fixed bug in MIDI device listing affecting cases where MIDI devices were
+ not usable.
+
+ Mac OS X port:
+ - Dock menu for ScummVM now lists recently played games when ScummVM is
+ not running and allows starting those games.
+ - Enabled Sparkle application updater.
+
+ GCW0 port:
+ - Improved support for built-in ScummVM documentation.
+
+1.8.0 (2016-03-04)
New Games:
- Added support for Rex Nebular and the Cosmic Gender Bender.
- Added support for Sfinx.
- Added support for Zork Nemesis: The Forbidden Lands.
- Added support for Zork: Grand Inquisitor.
+ - Added support for The Lost Files of Sherlock Holmes: The Case of the
+ Serrated Scalpel.
+ - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
+ Tattoo.
+ - Added support for Beavis and Butthead in Virtual Stupidity.
+ - Added support for Amazon: Guardians of Eden.
+ - Added support for Broken Sword 2.5: The Return of the Templars.
+ - Added support for The Labyrinth of Time.
+
+ New Ports:
+ - Added Raspberry Pi port.
+ - Added GCW0 port.
General:
- Updated Munt MT-32 emulation code to version 1.5.0.
+ SDL:
+ - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
+ - On POSIX systems we now follow the XDG Base Directory Specification for
+ placement of files for users. This effectively results in new locations
+ for our configuration file, our log file, and our default savegame path.
+ We still support our previous locations. As long as they are present, we
+ continue to use them. Please refer to the README for the new locations.
+ File locations on Mac OS X are not affected by this change.
+
3 Skulls of the Toltecs:
- Improved AdLib music support.
AGI:
- It is now possible to disable mouse support (except for Amiga versions
and fanmade games, that require a mouse).
- - Fix incorrect volume attenuation in PCjr sound code (bug #6858).
+ - Fixed PCjr sound volumes.
+ - Major rewrite of graphics subsystem.
+ - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
+ cursors. The Atari ST 8x8 system font is not included with ScummVM.
+ - Added ability to make for example a PC version look like an Apple IIgs
+ version. This includes palette, cursor, transition and even font. Just
+ set corresponding render mode.
+ - Fixed Apple IIgs game versions running too fast.
+ - Added support for automatic saving/restoring used by Mixed Up Mother Goose.
+ - Removed forced two second delay on room changes; replaced with heuristic.
+ - Fixed certain key bindings breaking after saving/reloading.
AGOS:
- Fixed arpeggio effect used in music of Amiga version of Elvira 1.
@@ -29,11 +197,8 @@ For a more comprehensive changelog of the latest experimental code, see:
output and makes it closer to the original.
Broken Sword 1:
- - Fix speech endianness detection on big endian systems for the Macintosh
- version (bug #6720).
- - Fix crash when reloading a game from the Main Menu while in the bull's
- head scene (bug #6728). It may have been happening in other scenes as
- well.
+ - Fixed Macintosh version speech when running on big endian systems.
+ - Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
CinE:
- Added support for music in CD version of Future Wars.
@@ -47,14 +212,20 @@ For a more comprehensive changelog of the latest experimental code, see:
SCI:
- Handling of music priority has been greatly improved.
- A lot of fixes for original game script bugs that also occurred when
- using the original interpreter.
- KQ6 (Dual Mode), LSL5, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD)
+ using the original interpreter. This affects the following games:
+ KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
+ SQ4 (CD).
- Restoring from the ScummVM in-game menu should now work all the time.
- - Improve support for Japanese PC-9801 games.
+ - Improved support for Japanese PC-9801 games.
+ - Default to hi res version of KQ6, changeable using engine option.
SCUMM:
+ - Major improvements to Korean versions text rendering.
+ - Implemented original Maniac Mansion v0-v1 walking code.
- It is now possible to play Maniac Mansion from within Day of the
Tentacle, with a few caveats. See README for details.
+ - Alt-x can now be used to quit SCUMM games on all platforms.
+ - Improved lip sync animation in later HE games.
Tinsel:
- Improved AdLib music support in Discworld 1.
@@ -1758,3 +1929,4 @@ For a more comprehensive changelog of the latest experimental code, see:
0.0.1 (2001-10-08)
- Initial version.
+