diff options
Diffstat (limited to 'NEWS')
| -rw-r--r-- | NEWS | 192 |
1 files changed, 182 insertions, 10 deletions
@@ -1,23 +1,191 @@ For a more comprehensive changelog of the latest experimental code, see: https://github.com/scummvm/scummvm/commits/ -1.8.0 (????-??-??) +1.9.0 (YYYY-MM-DD) + New Games: + - Added support for Myst. + - Added support for Myst: Masterpiece Edition. + - Added support for U.F.O.s. + + General: + - Fixed audio corruption in the MS ADPCM decoder. + + AGI: + - Added support for Hercules rendering. Both green and amber modes are + supported. + - Added support for the Hercules high resolution font. The font is also + usable outside of Hercules rendering. + - Added optional "pause, when entering commands" feature, that was only + available in the original interpreter for Hercules rendering. + + Beneath a Steel Sky: + - Fixed a bug that could possibly make the game unfinishable due to a + wrong animation for Officer Blunt that makes further interaction with + this character impossible. + + Gob: + - Fixed graphical issues in Gobliiins (EGA version). + + SCI: + - Fixed a missing dialog line in QfG3 which awards the player with 3 additional + points. This is a bug in the original game interpreter. Due to this bug, + it was not possible to get all points in the original game. + - Fixed a bug in Space Quest 1 that caused issues with the spider droid. + - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when + interacting with the armor in room 37 (main house, downstairs). This bug is also + present in the original game. + - Fixed auto-saving in the fan-made Cascade Quest. + - Fixed a bug in Conquests of the Longbow: The Adventures of Robin Hood that caused + the game to crash while wandering through the Sherwood Forest. + - Added a detection entry for the ImagiNation Network (INN) demo. + + SCUMM: + - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1. + - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo + in Green Tentacle's room turned on. + - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions) + + Mohawk: + - Fixed visual glitches in the Spanish version of Myst. + - Changed the cancel button in the options dialog of Riven not to save the settings. + - Riven savegames created by ScummVM are now loadable in the original game. + + WAGE: + - Closed memory leak. + + Windows port: + - Fixed taskbar support on Windows 10 onwards. + +1.8.1 (2016-05-25) + New ports: + - Added Nintendo 3DS port. + - Added Android SDL port. + + General: + - Removed TESTING flag from several supported games. + - Added Chinese Pinyin translation. + - Fixed cursor stuttering in the launcher that occured on some systems. + + BBVS: + - Fixed game restart. + + CinE: + - Fixed sound effect loading. + + Drascula: + - Fixed text alignment to be faithful to the original. + - Fixed character walking off screen. + - Fixed loading savegames in the Pendulum scene. + - Fixed wrong background for inventory items during chapter 6 in the + Spanish version. + - Fixed animations speed (they were running two times slower than in the + original engine). + - Fixed noise at start and/or end of speech. This was most noticeable + with the Spanish speech. + - Fixed delay when interacting with the verb menu and the inventory. + - Fixed possibility to pick up the axe in the castle multiple times. + + Gob: + - Fixed lock up for some games during sound initialization. + + KYRA: + - Fixed potential crash when using swamp snake potion on the rat in Hand + of Fate. (NOTE: This fix was included in version 1.8.0, but it was not + added to the NEWS file). + - Fixed missing voice reactions when hitting enemies in CD version of + Lands of Lore. + + Lab: + - Fixed lock-up during ending sequence. + - Improved internal game controls. + - Fixed lock-up during some in-game animations. + + SAGA: + - Fixed user interface colors in the French and German versions of I Have No + Mouth and I Must Scream. + + SCI: + - Make cursor workarounds work properly on OpenPandora (and other devices, that + support touch screen and analog sticks/mouse at the same time) + - Script patch to fix broken ending battle in multilingual King's Quest 5 + (French, German + Spanish versions are all broken) + - Fixed invalid memory access, when loading broken King's Quest 5 credit music track + - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires + setting and restoring the saved game afterwards. + + SCUMM: + - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows + version of ScummVM. + - Fixed a sound effect not stopping in Loom EGA with AdLib. + + Broken Sword 2.5: + - Added option to use English speech instead of German one when no speech is + available for the selected language. + - Fixed resource releasing on game exit. + - Fixed game restart after language change in-game. + - Fixed flickering in main Menu. + - Fixed long save time on Windows. + + Windows port: + - Fixed bug in MIDI device listing affecting cases where MIDI devices were + not usable. + + Mac OS X port: + - Dock menu for ScummVM now lists recently played games when ScummVM is + not running and allows starting those games. + - Enabled Sparkle application updater. + + GCW0 port: + - Improved support for built-in ScummVM documentation. + +1.8.0 (2016-03-04) New Games: - Added support for Rex Nebular and the Cosmic Gender Bender. - Added support for Sfinx. - Added support for Zork Nemesis: The Forbidden Lands. - Added support for Zork: Grand Inquisitor. + - Added support for The Lost Files of Sherlock Holmes: The Case of the + Serrated Scalpel. + - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose + Tattoo. + - Added support for Beavis and Butthead in Virtual Stupidity. + - Added support for Amazon: Guardians of Eden. + - Added support for Broken Sword 2.5: The Return of the Templars. + - Added support for The Labyrinth of Time. + + New Ports: + - Added Raspberry Pi port. + - Added GCW0 port. General: - Updated Munt MT-32 emulation code to version 1.5.0. + SDL: + - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README. + - On POSIX systems we now follow the XDG Base Directory Specification for + placement of files for users. This effectively results in new locations + for our configuration file, our log file, and our default savegame path. + We still support our previous locations. As long as they are present, we + continue to use them. Please refer to the README for the new locations. + File locations on Mac OS X are not affected by this change. + 3 Skulls of the Toltecs: - Improved AdLib music support. AGI: - It is now possible to disable mouse support (except for Amiga versions and fanmade games, that require a mouse). - - Fix incorrect volume attenuation in PCjr sound code (bug #6858). + - Fixed PCjr sound volumes. + - Major rewrite of graphics subsystem. + - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse + cursors. The Atari ST 8x8 system font is not included with ScummVM. + - Added ability to make for example a PC version look like an Apple IIgs + version. This includes palette, cursor, transition and even font. Just + set corresponding render mode. + - Fixed Apple IIgs game versions running too fast. + - Added support for automatic saving/restoring used by Mixed Up Mother Goose. + - Removed forced two second delay on room changes; replaced with heuristic. + - Fixed certain key bindings breaking after saving/reloading. AGOS: - Fixed arpeggio effect used in music of Amiga version of Elvira 1. @@ -29,11 +197,8 @@ For a more comprehensive changelog of the latest experimental code, see: output and makes it closer to the original. Broken Sword 1: - - Fix speech endianness detection on big endian systems for the Macintosh - version (bug #6720). - - Fix crash when reloading a game from the Main Menu while in the bull's - head scene (bug #6728). It may have been happening in other scenes as - well. + - Fixed Macintosh version speech when running on big endian systems. + - Fixed loading from Main Menu in bull's head scene, and maybe other scenes. CinE: - Added support for music in CD version of Future Wars. @@ -47,14 +212,20 @@ For a more comprehensive changelog of the latest experimental code, see: SCI: - Handling of music priority has been greatly improved. - A lot of fixes for original game script bugs that also occurred when - using the original interpreter. - KQ6 (Dual Mode), LSL5, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD) + using the original interpreter. This affects the following games: + KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, + SQ4 (CD). - Restoring from the ScummVM in-game menu should now work all the time. - - Improve support for Japanese PC-9801 games. + - Improved support for Japanese PC-9801 games. + - Default to hi res version of KQ6, changeable using engine option. SCUMM: + - Major improvements to Korean versions text rendering. + - Implemented original Maniac Mansion v0-v1 walking code. - It is now possible to play Maniac Mansion from within Day of the Tentacle, with a few caveats. See README for details. + - Alt-x can now be used to quit SCUMM games on all platforms. + - Improved lip sync animation in later HE games. Tinsel: - Improved AdLib music support in Discworld 1. @@ -1758,3 +1929,4 @@ For a more comprehensive changelog of the latest experimental code, see: 0.0.1 (2001-10-08) - Initial version. + |
