aboutsummaryrefslogtreecommitdiff
path: root/NEWS
diff options
context:
space:
mode:
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS4
1 files changed, 3 insertions, 1 deletions
diff --git a/NEWS b/NEWS
index c7dcd47c51..9870bfcd6b 100644
--- a/NEWS
+++ b/NEWS
@@ -1,17 +1,19 @@
For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
-0.5.3(CVS) (2003-??-??)
+0.5.4(CVS) (2003-??-??)
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- Added Broken Sword 2 engine
- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
- Added Adlib support for indy3ega and loom (ega)
- Added sound effects support for indy3/monkeyega/monkeyvga/pass
- Added HQ2x and HQ3x scalers
+- Added FM Towns targets for Loom and indy3
- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
- Rewrote sound mixer
- Several iMUSE bugs fixed
- Improved native MT32 support
+- Improved music/sound for Amiga versions
- Adlib GM emulation table revamped, providing more accurate software MIDI
- Added full and partial sound looping to Zak McKracken FmTowns
- Default Makefile now uses configure script, old one is Makefile.noconf