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-rw-r--r--NEWS27
1 files changed, 19 insertions, 8 deletions
diff --git a/NEWS b/NEWS
index 8cf1892cb2..066083ea81 100644
--- a/NEWS
+++ b/NEWS
@@ -20,12 +20,16 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
SCUMM:
- Rewrote the detection code, for improved accuracy and better support of
- fan translations. It should now work much better on games with unknown MD5.
+ fan translations. It should now work much better on games with unknown
+ MD5.
- Added subtitle configuration controls to the options dialog.
- Fixed graphical glitches in several HE games.
- Fixed palette glitches in Big Thinkers 1st Grade.
- Fixed songs in the kitchen of Pajama Sam 1.
+ SAGA
+ - Fixed sound distortion in the Inherit the Earth demo.
+
Simon
- Lots of long-overdue cleanups and re-structuring were made to accomodate
for The Feeble Files.
@@ -339,18 +343,21 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
SCUMM:
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- Added INSANE support for Full Throttle 'action sequences'
- - Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
+ - Added option to choose between Adlib, PCjr and PC Speaker in earlier
+ games.
- Added Adlib support for indy3ega and loom (ega)
- Added MIDI support for loom (ega), monkeyega and monkeyvga.
- Added sound effects support for indy3/monkeyega/monkeyvga/pass
- Added FM Towns targets for Loom and Indy3
- Rewrote in-game menu (F5) to be easier to use
- Improved FM Towns SFX support (YM2612 emulation, looping)
- - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
+ - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
+ and completable
- Rewrote Digital iMUSE music system
- Several Analog iMUSE music system bugs fixed
- Improved music/sound for various Amiga versions
- - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
+ - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
+ files
- Keyboard fighting in Fate of Atlantis now works
- Keyboard support for cannon battle in Curse of Monkey Island
- Keyboard support for derby scene in Full Throttle
@@ -368,14 +375,17 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
the top part of the screen by linking to a bugfixed version of SDL
0.5.0 (2003-08-02)
-- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
+- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
+ completable
- Beneath A Steel Sky is now supported and completable
- Added support for Amiga version of Monkey Island 1
- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
-- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
+- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
+ OS X
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
-- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
+- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI
+ format)
- Support for music in simon1demo (Proprietary format)
- Complete music support for Simon the Sorcerer 2
- Improved music and sound support in Zak256
@@ -396,7 +406,8 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
-- Preliminary support for early Humongous Entertainment titles (very experimental)
+- Preliminary support for early Humongous Entertainment titles (very
+ experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b