diff options
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 27 |
1 files changed, 19 insertions, 8 deletions
@@ -20,12 +20,16 @@ For a more comprehensive changelog for the latest experimental CVS code, see: SCUMM: - Rewrote the detection code, for improved accuracy and better support of - fan translations. It should now work much better on games with unknown MD5. + fan translations. It should now work much better on games with unknown + MD5. - Added subtitle configuration controls to the options dialog. - Fixed graphical glitches in several HE games. - Fixed palette glitches in Big Thinkers 1st Grade. - Fixed songs in the kitchen of Pajama Sam 1. + SAGA + - Fixed sound distortion in the Inherit the Earth demo. + Simon - Lots of long-overdue cleanups and re-structuring were made to accomodate for The Feeble Files. @@ -339,18 +343,21 @@ For a more comprehensive changelog for the latest experimental CVS code, see: SCUMM: - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - Added INSANE support for Full Throttle 'action sequences' - - Added option to choose between Adlib, PCjr and PC Speaker in earlier games. + - Added option to choose between Adlib, PCjr and PC Speaker in earlier + games. - Added Adlib support for indy3ega and loom (ega) - Added MIDI support for loom (ega), monkeyega and monkeyvga. - Added sound effects support for indy3/monkeyega/monkeyvga/pass - Added FM Towns targets for Loom and Indy3 - Rewrote in-game menu (F5) to be easier to use - Improved FM Towns SFX support (YM2612 emulation, looping) - - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable + - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported + and completable - Rewrote Digital iMUSE music system - Several Analog iMUSE music system bugs fixed - Improved music/sound for various Amiga versions - - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files + - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound + files - Keyboard fighting in Fate of Atlantis now works - Keyboard support for cannon battle in Curse of Monkey Island - Keyboard support for derby scene in Full Throttle @@ -368,14 +375,17 @@ For a more comprehensive changelog for the latest experimental CVS code, see: the top part of the screen by linking to a bugfixed version of SDL 0.5.0 (2003-08-02) -- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable +- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and + completable - Beneath A Steel Sky is now supported and completable - Added support for Amiga version of Monkey Island 1 - Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken -- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X +- Curse of Monkey Island (COMI) support for playing from CD improved on Mac + OS X - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first - Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2) -- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format) +- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI + format) - Support for music in simon1demo (Proprietary format) - Complete music support for Simon the Sorcerer 2 - Improved music and sound support in Zak256 @@ -396,7 +406,8 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Many Simon the Sorcerer 1 & 2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) -- Preliminary support for early Humongous Entertainment titles (very experimental) +- Preliminary support for early Humongous Entertainment titles (very + experimental) - New debug console and several GUI/Launcher enhancements - New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b |