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For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
-0.5.5(CVS) (2003-??-??)
+0.5.7(CVS) (2003-??-??)
+ New Games:
+ - Added Broken Sword 2 engine, game is supported and completable (?)
+ - Added Flight of the Amazon Queen engine, unsupported Work in Progress
+ - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
+
General:
- - Added Broken Sword 2 engine
- - Added Flight of the Amazon Queen engine
- Added HQ2x and HQ3x scalers
+ - New 'from scratch' sound mixer
- Improved native MT32 support
- Adlib GM emulation table revamped, providing more accurate software MIDI
- Default Makefile now uses configure script, old one is Makefile.noconf
- - Rewrote sound mixer from scratch
- Greatly improved the launcher and options dialogs (work-in-progress)
- Many other "under the hood" improvements, like a new config managment
and plugin capabilities
+
+ Simon:
+ ** I know there was some Simon stuff done since 0.5.1 - Kirben?
+
SCUMM:
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
@@ -23,7 +30,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Rewrote in-game menu (F5) to be easier to use
- Improved FM Towns SFX support (YM2612 emulation, looping)
- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
- - Several iMUSE bugs fixed
+ - Several iMUSE music system bugs fixed
- Improved music/sound for various Amiga versions
- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
- Keyboard fighting in Fate of Atlantis now works