diff options
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 17 |
1 files changed, 12 insertions, 5 deletions
@@ -1,18 +1,25 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog -0.5.5(CVS) (2003-??-??) +0.5.7(CVS) (2003-??-??) + New Games: + - Added Broken Sword 2 engine, game is supported and completable (?) + - Added Flight of the Amazon Queen engine, unsupported Work in Progress + - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken' + General: - - Added Broken Sword 2 engine - - Added Flight of the Amazon Queen engine - Added HQ2x and HQ3x scalers + - New 'from scratch' sound mixer - Improved native MT32 support - Adlib GM emulation table revamped, providing more accurate software MIDI - Default Makefile now uses configure script, old one is Makefile.noconf - - Rewrote sound mixer from scratch - Greatly improved the launcher and options dialogs (work-in-progress) - Many other "under the hood" improvements, like a new config managment and plugin capabilities + + Simon: + ** I know there was some Simon stuff done since 0.5.1 - Kirben? + SCUMM: - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - Added option to choose between Adlib, PCjr and PC Speaker in earlier games. @@ -23,7 +30,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Rewrote in-game menu (F5) to be easier to use - Improved FM Towns SFX support (YM2612 emulation, looping) - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable - - Several iMUSE bugs fixed + - Several iMUSE music system bugs fixed - Improved music/sound for various Amiga versions - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files - Keyboard fighting in Fate of Atlantis now works |