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@@ -18,49 +18,50 @@ page at: <https://www.scummvm.org/> - [3.3) Multi-CD games notes](#33-multi-cd-games-notes) - [3.4) Known Problems](#34-known-problems) - [3.5) Extra Data Files](#35-extra-data-files) - - [3.6) Broken Sword games notes](#36-broken-sword-games-notes) - - [3.6.1) Broken Sword](#361-broken-sword) - - [3.6.2) Broken Sword II](#362-broken-sword-ii) - - [3.6.3) Broken Sword games - cutscenes](#363-broken-sword-games-cutscenes) - - [3.6.4) Broken Sword games cutscenes, in - retrospect](#364-broken-sword-games-cutscenes-in-retrospect) - - [3.7) Day of the Tentacle notes](#37-day-of-the-tentacle-notes) - - [3.8) Dragon History notes](#38-dragon-history-notes) - - [3.9) Flight of the Amazon Queen - notes](#39-flight-of-the-amazon-queen-notes) - - [3.10) Gobliiins notes](#310-gobliiins-notes) - - [3.11) Inherit the Earth: Quest for the Orb - notes](#311-inherit-the-earth-quest-for-the-orb-notes) - - [3.12) Mickey's Space Adventure - notes](#312-mickeys-space-adventure-notes) - - [3.13) Might and Magic Xeen games - notes](#313-might-and-magic-xeen-games-notes) - - [3.14) Myst game notes](#314-myst-game-notes) - - [3.15) Quest for Glory notes](#315-quest-for-glory-notes) - - [3.16) Riven game notes](#316-riven-game-notes) - - [3.17) Simon the Sorcerer games - notes](#317-simon-the-sorcerer-games-notes) - - [3.18) Starship Titanic game - notes](#318-starship-titanic-game-notes) - - [3.19) The Curse of Monkey Island - notes](#319-the-curse-of-monkey-island-notes) - - [3.20) The Feeble Files notes](#320-the-feeble-files-notes) - - [3.21) The Legend of Kyrandia - notes](#321-the-legend-of-kyrandia-notes) - - [3.22) Troll's Tale notes](#322-trolls-tale-notes) - - [3.23) Winnie the Pooh notes](#323-winnie-the-pooh-notes) - - [3.24) Sierra AGI games: Predictive Input - Dialog](#324-sierra-agi-games-predictive-input-dialog) - - [3.25) Sierra SCI games: Simultaneous speech and - subtitles](#325-sierra-sci-games-simultaneous-speech-and-subtitles) - - [3.26) Zork games notes](#326-zork-games-notes) - - [3.26.1) Zork Nemesis: The Forbidden - Lands](#3261-zork-nemesis-the-forbidden-lands) - - [3.26.2) Zork: Grand - Inquisitor](#3262-zork-grand-inquisitor) - - [3.27) Commodore64 games notes](#327-commodore64-games-notes) - - [3.28) Macintosh games notes](#328-macintosh-games-notes) + - [3.6) Blade Runner notes](#36-blade-runner-notes) + - [3.7) Broken Sword games notes](#37-broken-sword-games-notes) + - [3.7.1) Broken Sword](#371-broken-sword) + - [3.7.2) Broken Sword II](#372-broken-sword-ii) + - [3.7.3) Broken Sword games + cutscenes](#373-broken-sword-games-cutscenes) + - [3.7.4) Broken Sword games cutscenes, in + retrospect](#374-broken-sword-games-cutscenes-in-retrospect) + - [3.8) Day of the Tentacle notes](#38-day-of-the-tentacle-notes) + - [3.9) Dragon History notes](#39-dragon-history-notes) + - [3.10) Flight of the Amazon Queen + notes](#310-flight-of-the-amazon-queen-notes) + - [3.11) Gobliiins notes](#311-gobliiins-notes) + - [3.12) Inherit the Earth: Quest for the Orb + notes](#312-inherit-the-earth-quest-for-the-orb-notes) + - [3.13) Mickey's Space Adventure + notes](#313-mickeys-space-adventure-notes) + - [3.14) Might and Magic Xeen games + notes](#314-might-and-magic-xeen-games-notes) + - [3.15) Myst game notes](#315-myst-game-notes) + - [3.16) Quest for Glory notes](#316-quest-for-glory-notes) + - [3.17) Riven game notes](#317-riven-game-notes) + - [3.18) Simon the Sorcerer games + notes](#318-simon-the-sorcerer-games-notes) + - [3.19) Starship Titanic game + notes](#319-starship-titanic-game-notes) + - [3.20) The Curse of Monkey Island + notes](#320-the-curse-of-monkey-island-notes) + - [3.21) The Feeble Files notes](#321-the-feeble-files-notes) + - [3.22) The Legend of Kyrandia + notes](#322-the-legend-of-kyrandia-notes) + - [3.23) Troll's Tale notes](#323-trolls-tale-notes) + - [3.24) Winnie the Pooh notes](#324-winnie-the-pooh-notes) + - [3.25) Sierra AGI games: Predictive Input + Dialog](#325-sierra-agi-games-predictive-input-dialog) + - [3.26) Sierra SCI games: Simultaneous speech and + subtitles](#326-sierra-sci-games-simultaneous-speech-and-subtitles) + - [3.27) Zork games notes](#327-zork-games-notes) + - [3.27.1) Zork Nemesis: The Forbidden + Lands](#3271-zork-nemesis-the-forbidden-lands) + - [3.27.2) Zork: Grand + Inquisitor](#3272-zork-grand-inquisitor) + - [3.28) Commodore64 games notes](#328-commodore64-games-notes) + - [3.29) Macintosh games notes](#329-macintosh-games-notes) - [4.0) Supported Platforms](#40-supported-platforms) - [5.0) Running ScummVM](#50-running-scummvm) - [5.1) Command Line Options](#51-command-line-options) @@ -394,6 +395,7 @@ supported games can be found here: | 3 Skulls of the Toltecs | \[toltecs\] | | Amazon: Guardians of Eden | \[access\] | | Beavis and Butt-head in Virtual Stupidity | \[bbvs\] | +| Blade Runner | \[bladerunner\] | | Blue Force | \[blueforce\] | | Broken Sword: The Return of the Templars | \[sword25\] | | Bud Tucker in Double Trouble | \[tucker\] | @@ -699,7 +701,7 @@ Some games require additional files that are not part of the original data. Thos Games that require additional data: - Beneath a Steel Sky (sky.cpt) - - Flight of the Amazon Queen + - Flight of the Amazon Queen - Kyrandia Series (kyra.dat) - Lands of Lore Series (kyra.dat) - Lure of the Temptress (lure.dat) @@ -707,7 +709,25 @@ Games that require additional data: The most up to date list of Engine data files can be found in our [source code repository](https://github.com/scummvm/scummvm/tree/master/dists/engine-data) -### 3.6) Broken Sword games notes +### 3.6) Blade Runner notes + +Supported versions are English (both CD and DVD), French, German, +Italian, Russian (by Fargus media) and Spanish. Other unofficial +versions exists but they are based on the English version. + +All *.mix, *.tlk and *.dat files are needed from all 4 CDs/DVD. +Files named CDFRAMES.DAT need to be renamed to CDFRAMES1.DAT, +CDFRAMES2.DAT, CDFRAMES3.DAT and CDFRAMES4.DAT according on +the CD they came from. Other files with the same name on different +CDs are the same and doesn't matter which one is used. + +To enable subtitles, download a file from our [Downloads](https://www.scummvm.org/games/#bladerunner) page +and place file SUBTITLES.MIX next to the other files. + +"Blade Runner with restored content" is not yet supported and might +contain game breaking bugs. + +### 3.7) Broken Sword games notes The instructions for the Broken Sword games are for the Sold-Out Software versions, with each game on two CDs, since these were the @@ -715,7 +735,7 @@ versions most easily available at the time ScummVM gained support for them. Hopefully they are general enough to be useful to other releases as well. -#### 3.6.1) Broken Sword +#### 3.7.1) Broken Sword For this game, you will need all of the files from the clusters directories on both CDs. For the Windows and Macintosh versions, you @@ -731,7 +751,7 @@ either identical or, in one case, so nearly identical that it makes little difference. The PlayStation version requires tunes.dat and tunes.tab. -#### 3.6.2) Broken Sword II +#### 3.7.2) Broken Sword II For this game, you will need all of the files from the clusters directories on both CDs. (Actually, a few of them may not be strictly @@ -745,7 +765,7 @@ like. In addition, you will need the cd.inf and, optionally, the startup.inf files from the sword2 directory on CD 1. -#### 3.6.3) Broken Sword games cutscenes +#### 3.7.3) Broken Sword games cutscenes The cutscenes for the Broken Sword games have a bit of a history (see the next section, if you are interested), but in general all you need to @@ -785,7 +805,7 @@ and follow the instructions in its readme.txt file. The subtitle pack currently does not work when running PlayStation videos. (Broken Sword II already has subtitles; no extra work is needed for them.) -#### 3.6.4) Broken Sword games cutscenes, in retrospect +#### 3.7.4) Broken Sword games cutscenes, in retrospect The original releases of the Broken Sword games used RAD Game Tools's Smacker(tm) format. As RAD was unwilling to open the older legacy @@ -809,7 +829,7 @@ dropped. From a technical standpoint, this was a good thing since decoding MPEG movies added a lot of complexity, and they didn't look as good as the Smacker and DXA versions anyway. -### 3.7) Day of the Tentacle notes +### 3.8) Day of the Tentacle notes At one point in the game, you come across a computer that allows you to play the original Maniac Mansion as an easter egg. ScummVM supports @@ -829,7 +849,7 @@ override the ID of the game to run. Be aware, though, that not all games support returning to the launcher, and setting it up to use Day of the Tentacle itself as the easter egg game is not recommended. -### 3.8) Dragon History notes +### 3.9) Dragon History notes There are 4 language variants of the game: Czech, English, Polish and German. Each of them is distributed in a separate archive. The only @@ -847,7 +867,7 @@ All game files and the walkthrough can be downloaded from: <http://www.ucw.cz/draci-historie/index-en.html> -### 3.9) Flight of the Amazon Queen notes +### 3.10) Flight of the Amazon Queen notes Only the original non-freeware version of Flight of the Amazon Queen (from original CD), requires the `queen.tbl` datafile (available from the `Downloads` page on our website) in either the @@ -860,7 +880,7 @@ specific version, and thus removing the run-time dependency on the `queen.tbl` file. This tool also allows you to compress the speech and sound effects with MP3, OGG or FLAC. -### 3.10) Gobliiins notes +### 3.11) Gobliiins notes The CD versions of the Gobliiins series contain one big audio track which you need to rip (see the section on using compressed audio files) @@ -869,7 +889,7 @@ without the CD in the drive all the time. The speech is also in that track and its volume is therefore changed with the music volume control as well. -### 3.11) Inherit the Earth: Quest for the Orb notes +### 3.12) Inherit the Earth: Quest for the Orb notes In order to run the Mac OS X Wyrmkeep re-release of the game you will need to copy over data from the CD to your hard disk. If you're on a PC @@ -888,7 +908,7 @@ For the old Mac OS 9 release you need to copy the files in MacBinary format, as they should include both resource and data forks. Copy all 'ITE \*' files. -### 3.12) Mickey's Space Adventure notes +### 3.13) Mickey's Space Adventure notes To run Mickey's Space Adventure under ScummVM, the original executable of the game (mickey.exe) is needed together with the game's data files. @@ -902,7 +922,7 @@ that direction. The player can then simply click on the edges of the game's screen to change location, similar to many adventure games, which is simpler and more straightforward than moving around using the menu. -### 3.13) Might and Magic Xeen games notes +### 3.14) Might and Magic Xeen games notes To properly play the World of Xeen CD Talkie using original discs, use LAME or some other encoder to rip the cd audio tracks to files, either @@ -940,17 +960,17 @@ games in the ScummVM launcher. They are: allowing the relative strength/value of armor and weapons to be compared. -### 3.14) Myst game notes +### 3.15) Myst game notes -Left Click: Move/action -Space: Pause the game -Esc: Skip cutscene +Left Click: Move/action +Space: Pause the game +Esc: Skip cutscene F5: Menu Myst will autosave to slot 0 if no save or an autosave is present in slot 0. -### 3.15) Quest for Glory notes +### 3.16) Quest for Glory notes It is possible to import characters, beginning with Quest for Glory II, from past games to future games and continue from the stats earned from @@ -973,34 +993,34 @@ on the import screen. Example: qfg2-thief.sav -### 3.16) Riven game notes +### 3.17) Riven game notes -Left Click: Move/action -Arrow Keys: Movement -Page Up: Look up -Page Down: Look down -Space: Pause the game -Esc: Skip cutscene -F5: Menu -Ctrl-o: Load game +Left Click: Move/action +Arrow Keys: Movement +Page Up: Look up +Page Down: Look down +Space: Pause the game +Esc: Skip cutscene +F5: Menu +Ctrl-o: Load game Ctrl-s: Save game Riven will autosave to slot 0 if no save or an autosave is present in slot 0. -### 3.17) Simon the Sorcerer games notes +### 3.18) Simon the Sorcerer games notes If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you will find the Windows version in the main directory of the CD and the DOS version in the DOS directory of the CD. -### 3.18) Starship Titanic game notes +### 3.19) Starship Titanic game notes For the purposes of solving the starfield puzzle, only mouse clicks, L and Tab are really needed, though the action glyph in the PET can be used instead of Tab. -### 3.19) The Curse of Monkey Island notes +### 3.20) The Curse of Monkey Island notes For this game, you will need the comi.la0, comi.la1 and comi.la2 files. The comi.la0 file can be found on either CD, but since they are @@ -1011,7 +1031,7 @@ containing all of the files from -both- "resource" subdirectories on the two CDs. Some of the files appear on both CDs, but again they're identical. -### 3.20) The Feeble Files notes +### 3.21) The Feeble Files notes Amiga/Macintosh: You need to install a small pack of cutscenes that are missing in both of these versions of The Feeble Files. It's called "The @@ -1037,7 +1057,7 @@ follows: - Rename voices.wav on CD3 to voices3.wav - Rename voices.wav on CD4 to voices4.wav -### 3.21) The Legend of Kyrandia notes +### 3.22) The Legend of Kyrandia notes To run The Legend of Kyrandia under ScummVM you need the `kyra.dat` file. The file should already be included in official ScummVM packages. @@ -1047,13 +1067,13 @@ Windows release of ScummVM should contain the file embedded into the executable, thus you only need to grab it in case ScummVM complains about the file being missing. -### 3.22) Troll's Tale notes +### 3.23) Troll's Tale notes The original game came in a PC booter disk, therefore it is necessary to dump the contents of that disk in an image file and name it "troll.img" to be able to play the game under ScummVM. -### 3.23) Winnie the Pooh notes +### 3.24) Winnie the Pooh notes It is possible to import saved games from the original interpreter of the game into ScummVM. @@ -1067,7 +1087,7 @@ that direction. The player can then simply click on the edges of the game's screen to change location, similar to many adventure games, which is simpler and more straightforward than moving around using the menu. -### 3.24) Sierra AGI games: Predictive Input Dialog +### 3.25) Sierra AGI games: Predictive Input Dialog The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with @@ -1121,7 +1141,7 @@ been made in some ScummVM ports to make its use more comfortable by naturally mapping the functionality to the numeric keypad. Also, the dialog's buttons can be navigated with the arrow and the enter keys. -### 3.25) Sierra SCI games: Simultaneous speech and subtitles +### 3.26) Sierra SCI games: Simultaneous speech and subtitles Certain CD versions of Sierra SCI games had both speech and text resources. Some have an option to toggle between the two, but there are @@ -1198,13 +1218,13 @@ Captioning" from the in-game "Game" menu. Speech can be disabled by selecting "Audio Mixer" from the in-game "Game" menu and setting the speech volume to zero. -### 3.26) Zork games notes +### 3.27) Zork games notes To run the supported Zork games (Zork Nemesis: The Forbidden Lands and Zork: Grand Inquisitor) you need to copy some (extra) data to its corresponding destination. -#### 3.26.1) Zork Nemesis: The Forbidden Lands +#### 3.27.1) Zork Nemesis: The Forbidden Lands Download the Liberation(tm) fonts package <https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz> @@ -1214,7 +1234,7 @@ time of writing these fonts cause some text rendering issues. Download the subtitles patch <https://www.thezorklibrary.com/installguides/znpatch.zip> and unzip the addon directory into the game root directory -#### 3.26.2) Zork: Grand Inquisitor +#### 3.27.2) Zork: Grand Inquisitor Download the Liberation(tm) fonts package <https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz> @@ -1222,7 +1242,7 @@ and unpack all the ttf files into your ScummVM extras directory. Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the time of writing these fonts cause some text rendering issues. -### 3.27) Commodore64 games notes +### 3.28) Commodore64 games notes Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64" @@ -1235,7 +1255,7 @@ autodetected by ScummVM, and you must make sure that the platform is set to Commodore64. We recommend using the much simpler approach described in the previous paragraph. -### 3.28) Macintosh games notes +### 3.29) Macintosh games notes All LucasArts SCUMM based adventures, except COMI, also exist in versions for the Macintosh. ScummVM can use most (all?) of them, @@ -1338,11 +1358,11 @@ arguments -- see the next section. ### 5.1) Command Line Options Usage: scummvm [OPTIONS]... [GAME] - + [GAME] Short name of game to load. For example, 'monkey' for Monkey Island. This can be either a built-in gameid, or a user configured target. - + -v, --version Display ScummVM version information and exit -h, --help Display a brief help text and exit -z, --list-games Display list of supported games and exit @@ -1364,7 +1384,7 @@ arguments -- see the next section. --recursive In combination with --add or --detect recurse down all subdirectories --console Enable the console window (default: enabled) (Windows only) - + -c, --config=CONFIG Use alternate configuration file -p, --path=PATH Path to where the game is installed -x, --save-slot[=NUM] Saved game slot to load (default: autosave) @@ -1374,8 +1394,8 @@ arguments -- see the next section. --stretch-mode=MODE Select stretch mode (center, integral, fit, stretch) --filtering Force filtered graphics mode --no-filtering Force unfiltered graphics mode - - + + --gui-theme=THEME Select GUI theme (default, modern, classic) --themepath=PATH Path to where GUI themes are stored --list-themes Display list of all usable GUI themes @@ -1394,7 +1414,7 @@ arguments -- see the next section. (separated by commas) -u, --dump-scripts Enable script dumping if a directory called 'dumps' exists in the current directory - + --cdrom=NUM CD drive to play CD audio from (default: 0 = first drive) --joystick[=NUM] Enable joystick input (default: 0 = first joystick) @@ -1414,7 +1434,7 @@ arguments -- see the next section. --render-mode=MODE Enable additional render modes (hercGreen, hercAmber, cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs, atari, macintosh) - + --alt-intro Use alternative intro for CD versions of Beneath a Steel Sky and Flight of the Amazon Queen --copy-protection Enable copy protection in games, when @@ -1437,19 +1457,19 @@ built-in gameid. A brief list of the latter can be found in section 3.0. Examples: - - Win32: - Running Monkey Island, fullscreen, from a hard disk: + - Win32: + Running Monkey Island, fullscreen, from a hard disk: `C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ - monkey` + monkey` Running Full Throttle from CD, fullscreen and with subtitles - enabled: + enabled: `C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft` - - Unix: - Running Monkey Island, fullscreen, from a hard disk: - `/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey` + - Unix: + Running Monkey Island, fullscreen, from a hard disk: + `/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey` Running Full Throttle from CD, fullscreen and with subtitles - enabled: + enabled: `/path/to/scummvm -f -n -p/cdrom/resource/ ft` ### 5.2) Global Menu @@ -1470,6 +1490,7 @@ Engines which currently support returning to the Launcher are: AGI AGOS + BLADERUNNER CINE COMPOSER CRUISE @@ -1548,7 +1569,7 @@ Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and ScummVM supports various in-game hotkeys. They differ between SCUMM games and other games. -``` +``` Common: Ctrl-F5 - Displays the Global Menu Cmd-q - Quit (Mac OS X) @@ -1605,6 +1626,20 @@ games and other games. Escape - Skips the game intro Period (.) - Skips current line of text + Blade Runner: + Ctrl-d - Starts the debugger + Space - Toggle combat mode + Enter or Escape - Skips a video or a line of dialogue + Escape - Show game menu + Tab - Activate last database + F1 - Online help + F2 - Save game menu + F3 - Load game menu + F4 - Crime scene database + F5 - Suspect database + F6 - Clue database + F10 - Quit game + Broken Sword: F5 or Escape - Displays save/load box @@ -1680,19 +1715,19 @@ games and other games. s - Sound effects on/off Pause - Pauses - Starship Titanic: + Starship Titanic: Ctrl-c - Open up the developer's cheat room Ctrl-d - Open up the ScummVM Debugger Left click - Move action - Shift-Left click - Edit room glyph chevrons and + Shift-Left click - Edit room glyph chevrons and quick movement transitions - Right click - Edit room glyph chevrons + Right click - Edit room glyph chevrons and quick transitions - Mouse wheel - Scroll through items (inventory, etc) + Mouse wheel - Scroll through items (inventory, etc) and conversation log Arrow keys - Movement. Down arrow/back is only available if the - given view explicitly has a backwards movement - available. + given view explicitly has a backwards movement + available. F1 - Switch to Chat-O-Mat F2 - Switch to Personal Baggage F3 - Switch to Remote Thingummy @@ -1715,7 +1750,7 @@ games and other games. Period (.) - starmap move backward l - starmap lock coordinate d - starmap unlock coordinate - + The Feeble Files: Ctrl-d - Starts the debugger Ctrl-f - Toggle fast mode @@ -1796,12 +1831,12 @@ game speech will remain the same. fr - French it - Italian es - Spanish - + The Dig jp - Japanese zh - Chinese kr - Korean - + The Curse of Monkey Island en - English (default) de - German @@ -1812,7 +1847,7 @@ game speech will remain the same. jp - Japanese zh - Chinese kr - Korean - + Beneath a Steel Sky gb - English (Great Britain) (default) en - English (USA) @@ -1822,7 +1857,7 @@ game speech will remain the same. pt - Portuguese es - Spanish se - Swedish - + Broken Sword en - English (default) de - German @@ -1907,51 +1942,60 @@ Using saved games from original versions isn't supported by all game engines. Only the following games can use saved games from their original versions. + - Blade Runner + + - Use the debugger console and command "save" to save the game to + the original format and command "load" to load such a one + - Saved games between different languages are interchangeable + - It is not recommended to convert saved games from the version + with restored content as they might behave unexpectedly + or might cause game breaking bugs + - Elvira 1 - + - Add 8 bytes (saved game name) to the start of the saved game file - Rename the saved game to `elvira1.xxx` - Elvira 2 - + - Add 8 bytes (saved game name) to the start of the saved game file - Rename the saved game to `elvira2-pc.xxx` (DOS version) or `elvira2.xxx` (Other versions) - Myst - + - Rename the saved game to `myst-xxx.mys` - Saves from the masterpiece edition and the regular edition are interchangeable - Riven - + - Rename the saved game to `riven-xxx.rvn` - Saves from the CD and DVD edition are not interchangeable - Simon the Sorcerer 1 - + - Rename the saved game to `simon1.xxx` - Simon the Sorcerer 2 - + - Rename the saved game to `simon2.xxx` - Starship Titanic - + - Rename the saved game to `titanic-win.xxx` for saves from the English version and `titanic-win-de.xxx` for saves from the German version - Saved games between different languages are not interchangeable - The Feeble Files - + - Rename the saved game to `feeble.xxx` - Waxworks - + - Add 8 bytes (saved game name) to the start of the saved game file - Rename the saved game to `waxworks-pc.xxx` (DOS version) or @@ -1974,6 +2018,7 @@ Engines which currently support `--list-saves` are: - AGI - AGOS + - BLADERUNNER - CGE - CINE - CRUISE @@ -2012,6 +2057,7 @@ slot number. Engines which currently support `--save-slot` / `-x are`: - AGI + - BLADERUNNER - CGE - CINE - CRUISE @@ -2047,7 +2093,7 @@ you want to use MIDI, you have several different choices of output, depending on your operating system and configuration. null - Null output. Don't play any music. - + adlib - Internal AdLib emulation fluidsynth - FluidSynth MIDI emulation mt32 - Internal MT-32 emulation @@ -2055,7 +2101,7 @@ depending on your operating system and configuration. pcspk - Internal PC Speaker emulation towns - Internal FM-TOWNS YM2612 emulation (only usable in SCUMM FM-TOWNS games) - + alsa - Output using ALSA sequencer device. See below. core - CoreAudio sound, for Mac OS X users. coremidi - CoreMIDI sound, for Mac OS X users. Use only if you have @@ -2099,7 +2145,7 @@ Some games which contain MIDI music data also have improved tracks designed for the MT-32 sound module. ScummVM can now emulate this device, however you must provide original MT-32 ROMs to make it work: -`MT32_PCM.ROM` - IC21 (512KB) +`MT32_PCM.ROM` - IC21 (512KB) `MT32_CONTROL.ROM` - IC26 (32KB) and IC27 (32KB), interleaved byte-wise Place these ROMs in the game directory, in your extrapath, or in the @@ -2185,7 +2231,7 @@ soundcard. In all cases, to obtain a list of all the sequencer ports you have, try the command `aconnect -o -l`. This should give output similar to: -``` +``` client 14: 'Midi Through' [type=kernel] 0 'Midi Through Port-0' client 16: 'SBLive! Value [CT4832]' [type=kernel] @@ -2247,7 +2293,7 @@ use the first port. To get a list of configured midi interfaces on your system, run "startmidi" without parameters. Example output: -``` +``` 2 MIDI interfaces configured: Serial Port 2 Software Synth @@ -2356,7 +2402,7 @@ perform this task. You can choose between multiple target formats, but note that you can only use each if ScummVM was compiled with the respective decoder support enabled. -``` +``` compress_agos effects (For Acorn CD version of Simon 1) compress_agos simon (For Acorn CD version of Simon 1) compress_agos effects.voc (For DOS CD version of Simon 1) @@ -2410,7 +2456,7 @@ perform this task. You can choose between multiple target formats, but note that you can only use each if ScummVM was compiled with the respective decoder support enabled. -``` +``` compress_sword2 speech1.clu compress_sword2 music1.clu ``` @@ -2505,7 +2551,7 @@ home directory) An example config file looks as follows: -``` +``` [scummvm] gfx_mode=supereagle fullscreen=true @@ -2560,27 +2606,27 @@ The following keywords are recognized: format on macOS X. versioninfo string The version of the ScummVM that created the configuration file. - + gameid string The real id of a game. Useful if you have several versions of the same game, and want different aliases for them. See the example. description string The description of the game as it will appear in the launcher. - + language string Specify language (en, us, de, fr, it, pt, es, jp, zh, kr, se, gb, hb, cz, ru) speech_mute bool If true, speech is muted subtitles bool Set to true to enable subtitles. talkspeed number Text delay in SCUMM games, or text speed in other games. - + fullscreen bool Fullscreen mode aspect_ratio bool Enable aspect ratio correction gfx_mode string Graphics mode (normal, 2x, 3x, 2xsai, super2xsai, supereagle, advmame2x, advmame3x, hq2x, hq3x, tv2x, dotmatrix, opengl) filtering bool Enable graphics filtering - + confirm_exit bool Ask for confirmation by the user before quitting (SDL backend only). console bool Enable the console window (default: enabled) @@ -2619,7 +2665,7 @@ The following keywords are recognized: speech_volume number The speech volume setting (0-255) midi_gain number The MIDI gain (0-1000) (default: 100) (Only supported by some MIDI drivers.) - + copy_protection bool Enable copy protection in certain games, in those cases where ScummVM disables it by default. @@ -2627,7 +2673,7 @@ The following keywords are recognized: alt_intro bool Use alternative intro for CD versions of Beneath a Steel Sky and Flight of the Amazon Queen - + boot_param number Pass this number to the boot script Sierra games using the AGI engine add the following non-standard keywords: @@ -2656,6 +2702,12 @@ Sierra games using the SCI engine add the following non-standard keywords: silver_cursors bool Use the alternate set of silver cursors, instead of the normal golden ones (Space Quest 4) +Blade Runner adds the following non-standard keywords: + shorty bool If true, game will shrink the actors and make + their voices high pitched" + sitcom bool If true, game will add laughter after actor's + line or narration + Broken Sword II adds the following non-standard keywords: gfx_details number Graphics details setting (0-3) @@ -2829,113 +2881,113 @@ debug messages (see <https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>). - Windows: - + - MinGW: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW> - + - Visual Studio (MSVC): - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio> - Linux: - + - GCC: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC> - AmigaOS4: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4> - Apple iPhone: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone> - Atari/FreeMiNT: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT> - Bada/Tizen: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen> - BeOS/ZETA/Haiku: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku> - Google Android: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Android> - HP webOS: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS> - Mac OS: - + - Mac OS X: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/macOS> - + - Mac OS X 10.2.8: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8> - + - Mac OS X Crosscompiling: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling> - Maemo: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo> - Nintendo Wii and Gamecube: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii> - Raspberry Pi: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI> - Sega Dreamcast: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast> - Sony Playstation: - + - Sony PlayStation 2: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2> - + - Sony PlayStation 3: - Please refer to: <https://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source> - + - Sony PlayStation Portable: - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable> - Symbian: - + - Please refer to: <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian> @@ -2949,6 +3001,6 @@ Please refer to our extensive Credits list [here](AUTHORS). ----- -> Good Luck and Happy Adventuring\! -> The ScummVM team. +> Good Luck and Happy Adventuring\! +> The ScummVM team. > <https://www.scummvm.org/> |