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diff --git a/README b/README
index 9d554be44a..82d5df3df6 100644
--- a/README
+++ b/README
@@ -1,5 +1,4 @@
ScummVM README
-Last updated: $Date$
------------------------------------------------------------------------
For more information, compatibility lists, details on donating, the latest
@@ -512,6 +511,15 @@ Sword has a "SMACKSLO" directory with the same cutscenes, but these are
of lower quality.) You can put them in a subdirectory called "video" if
you find that neater.
+For the PlayStation versions, you can dump the original videos off the
+disc. For each of the files ending in an "STR" extension, you should
+dump them as *raw* sectors off the disc (all 2352 bytes per sector). You
+may also use the re-encoded cutscenes mentioned below instead, but this
+will not work for all videos in Broken Sword II. For more information,
+see:
+
+ http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos
+
Some re-releases of the games, as well as the PlayStation version, do
not have Smacker videos. Revolution Software has kindly allowed us to
provide re-encoded cutscenes for download on our website:
@@ -529,8 +537,9 @@ audio. Viewing these cutscenes with OGG Vorbis audio requires a version
of ScummVM compiled with both libVorbis and zlib support.
For Broken Sword, we also provide a subtitles add-on. Simply unpack it
-and follow the instructions in its readme.txt file. (Broken Sword II
-already has subtitles; no extra work is needed for them.)
+and follow the instructions in its readme.txt file. The subtitle pack
+currently does not work when running PlayStation videos. (Broken Sword
+II already has subtitles; no extra work is needed for them.)
3.7.2) Broken Sword games cutscenes, in retrospect:
@@ -674,7 +683,12 @@ Rename voices.wav on CD4 to voices4.wav
3.14) The Legend of Kyrandia notes:
----- -----------------------------
To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat'
-file, which can be found on the 'Downloads' page of the ScummVM website.
+file. The file should always be included in official ScummVM packages.
+In case ScummVM complains that the file is missing you can find it on the
+'Downloads' page of the ScummVM website. Note that the current Windows
+release of ScummVM should contain the file embedded into the executable,
+thus you only need to grab it in case ScummVM complains about the file
+being missing.
3.15) Sierra AGI games Predictive Input Dialog notes:
@@ -802,10 +816,6 @@ site, please see the section on reporting bugs.
FM-TOWNS versions:
- The Kanji versions require the FM-TOWNS Font ROM
- - ScummVM will crash randomly when using the FM-TOWNS Font ROM for
- the Kanji versions of the following games:
- The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge
- and Indiana Jones and the Fate of Atlantis
Loom:
- Turning off the subtitles via the config file does not work reliably
@@ -857,7 +867,6 @@ site, please see the section on reporting bugs.
The Legend of Kyrandia:
- No music or sound effects in the Macintosh floppy versions.
- Macintosh CD is using included DOS music and sound effects.
- - PC-9821 version lacks support for sound effects.
Humongous Entertainment games:
- Only the original load and save interface can be used.
@@ -1148,19 +1157,28 @@ Engines which currently support returning to the Launcher are:
AGI
AGOS
CINE
+ COMPOSER
+ CRUISE
DRACI
+ DRASCULA
GOB
GROOVIE
+ HUGO
KYRA
LURE
+ MADE
+ MOHAWK
PARALLACTION
QUEEN
SAGA
+ SCI
SCUMM
SKY
SWORD1
SWORD2
+ TEENAGENT
TOUCHE
+ TSAGE
TUCKER
@@ -1340,13 +1358,32 @@ config file by setting the savepath parameter. See the example config
file later in this README.
The platforms that currently have a different default directory are:
- Mac OS X: $HOME/Documents/ScummVM Savegames/
- Other unices: $HOME/.scummvm/
+ Mac OS X:
+ $HOME/Documents/ScummVM Savegames/
+
+ Other unices:
+ $HOME/.scummvm/
+
+ Windows Vista/7:
+ \Users\username\AppData\Roaming\ScummVM\Saved games\
+
+ Windows 2000/XP:
+ \Documents and Settings\username\Application Data\ScummVM\Saved games\
+
+ Windows NT4:
+ <windir>\Profiles\username\Application Data\ScummVM\Saved games\
+Savegames are stored under a hidden area in Windows NT4/2000/XP/Vista/7,
+which can be accessed by running "%APPDATA%\ScummVM\Saved Games\" or by
+enabling hidden files in Windows Explorer.
+
+Note for Windows NT4/2000/XP/Vista/7 users: The default savegames location
+changed in ScummVM 1.5.0. The migration batch file can be used to copy
+savegames from the old default location, to the new default location.
6.1) Autosaves:
---- ----------
-For some games, (namely "Beneath a Steel Sky", "Flight of the Amazon
+For some games (namely "Beneath a Steel Sky", "Flight of the Amazon
Queen", all AGI games, and all SCUMM games), ScummVM will by default
automatically save the current state every five minutes (adjustable via
the "autosave_period" config setting). For the AGI and SCUMM engines, it
@@ -1356,8 +1393,8 @@ loaded again via Ctrl-0, or the F5 menu.
6.2) Converting Savegames:
---- ---------------------
-Using savegames from original versions, isn't supported by all game
-engines. Only the following games, can use savegames from their original
+Using savegames from original versions isn't supported by all game
+engines. Only the following games can use savegames from their original
versions.
Elvira 1
@@ -1400,20 +1437,28 @@ Where 'xxx' is exact the saved game slot (ie 001) under ScummVM
AGI
AGOS
+ CGE
CINE
+ CRUISE
DRACI
GROOVIE
+ HUGO
KYRA
LURE
+ MOHAWK
PARALLACTION
QUEEN
SAGA
+ SCI
SCUMM
SKY
SWORD1
SWORD2
+ TEENAGENT
TINSEL
+ TOON
TOUCHE
+ TSAGE
TUCKER
--save-slot/-x:
@@ -1425,20 +1470,28 @@ Where 'xxx' is exact the saved game slot (ie 001) under ScummVM
Engines which currently support --save-slot/-x are:
AGI
+ CGE
CINE
+ CRUISE
DRACI
GROOVIE
+ HUGO
KYRA
LURE
- PARALLACTION
+ MOHAWK
QUEEN
SAGA
+ SCI
SCUMM
SKY
SWORD1
SWORD2
+ TEENAGENT
TINSEL
+ TOON
TOUCHE
+ TSAGE
+ TUCKER
7.0) Music and Sound:
@@ -1879,7 +1932,7 @@ the original frequency.
---- -------------------
By default, the configuration file is saved in, and loaded from:
- Windows Vista:
+ Windows Vista/7:
\Users\username\AppData\Roaming\ScummVM\scummvm.ini,
Windows 2000/XP:
@@ -2029,7 +2082,12 @@ King's Quest VI Windows adds the following non-standard keyword:
ones. If false, the DOS cursors are used in the
Windows version, upscaled to match the rest of
the upscaled graphics
-
+
+Space Quest IV CD adds the following non-standard keyword:
+
+ silver_cursors bool If true, an alternate set of silver mouse cursors
+ is used instead of the original golden ones
+
Simon the Sorcerer 1 and 2 add the following non-standard keywords:
music_mute bool If true, music is muted
@@ -2039,6 +2097,10 @@ The Legend of Kyrandia adds the following non-standard keyword:
walkspeed int The walk speed (0-4)
+The 7th Guest adds the following non-standard keyword:
+
+ t7g_speed string Video playback speed (normal, tweaked, im_an_ios)
+
9.0) Compiling:
---- ----------
@@ -2087,16 +2149,6 @@ debug messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
* Please refer to:
http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE
- Debian GNU/Linux:
- * Install the packages 'build-essential', 'fakeroot', 'debhelper',
- and 'libsdl1.2-dev' on your system.
- * Install any of these packages (optional): 'libvorbis-dev' (for Ogg
- Vorbis support), 'libasound2-dev' (for ALSA sequencer support),
- 'libmad0-dev' (for MAD MP3 support), 'zlib1g-dev' (for compressed
- saves support).
- * Run 'make deb'.
- * Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done.
-
Mac OS X:
* Make sure you have the developer tools installed.
* The SDL developer package for OS X available on the SDL web site is