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Diffstat (limited to 'README')
-rw-r--r-- | README | 106 |
1 files changed, 79 insertions, 27 deletions
@@ -1,5 +1,4 @@ ScummVM README -Last updated: $Date$ ------------------------------------------------------------------------ For more information, compatibility lists, details on donating, the latest @@ -512,6 +511,15 @@ Sword has a "SMACKSLO" directory with the same cutscenes, but these are of lower quality.) You can put them in a subdirectory called "video" if you find that neater. +For the PlayStation versions, you can dump the original videos off the +disc. For each of the files ending in an "STR" extension, you should +dump them as *raw* sectors off the disc (all 2352 bytes per sector). You +may also use the re-encoded cutscenes mentioned below instead, but this +will not work for all videos in Broken Sword II. For more information, +see: + + http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos + Some re-releases of the games, as well as the PlayStation version, do not have Smacker videos. Revolution Software has kindly allowed us to provide re-encoded cutscenes for download on our website: @@ -529,8 +537,9 @@ audio. Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM compiled with both libVorbis and zlib support. For Broken Sword, we also provide a subtitles add-on. Simply unpack it -and follow the instructions in its readme.txt file. (Broken Sword II -already has subtitles; no extra work is needed for them.) +and follow the instructions in its readme.txt file. The subtitle pack +currently does not work when running PlayStation videos. (Broken Sword +II already has subtitles; no extra work is needed for them.) 3.7.2) Broken Sword games cutscenes, in retrospect: @@ -674,7 +683,12 @@ Rename voices.wav on CD4 to voices4.wav 3.14) The Legend of Kyrandia notes: ----- ----------------------------- To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' -file, which can be found on the 'Downloads' page of the ScummVM website. +file. The file should always be included in official ScummVM packages. +In case ScummVM complains that the file is missing you can find it on the +'Downloads' page of the ScummVM website. Note that the current Windows +release of ScummVM should contain the file embedded into the executable, +thus you only need to grab it in case ScummVM complains about the file +being missing. 3.15) Sierra AGI games Predictive Input Dialog notes: @@ -802,10 +816,6 @@ site, please see the section on reporting bugs. FM-TOWNS versions: - The Kanji versions require the FM-TOWNS Font ROM - - ScummVM will crash randomly when using the FM-TOWNS Font ROM for - the Kanji versions of the following games: - The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge - and Indiana Jones and the Fate of Atlantis Loom: - Turning off the subtitles via the config file does not work reliably @@ -857,7 +867,6 @@ site, please see the section on reporting bugs. The Legend of Kyrandia: - No music or sound effects in the Macintosh floppy versions. - Macintosh CD is using included DOS music and sound effects. - - PC-9821 version lacks support for sound effects. Humongous Entertainment games: - Only the original load and save interface can be used. @@ -1148,19 +1157,28 @@ Engines which currently support returning to the Launcher are: AGI AGOS CINE + COMPOSER + CRUISE DRACI + DRASCULA GOB GROOVIE + HUGO KYRA LURE + MADE + MOHAWK PARALLACTION QUEEN SAGA + SCI SCUMM SKY SWORD1 SWORD2 + TEENAGENT TOUCHE + TSAGE TUCKER @@ -1340,13 +1358,32 @@ config file by setting the savepath parameter. See the example config file later in this README. The platforms that currently have a different default directory are: - Mac OS X: $HOME/Documents/ScummVM Savegames/ - Other unices: $HOME/.scummvm/ + Mac OS X: + $HOME/Documents/ScummVM Savegames/ + + Other unices: + $HOME/.scummvm/ + + Windows Vista/7: + \Users\username\AppData\Roaming\ScummVM\Saved games\ + + Windows 2000/XP: + \Documents and Settings\username\Application Data\ScummVM\Saved games\ + + Windows NT4: + <windir>\Profiles\username\Application Data\ScummVM\Saved games\ +Savegames are stored under a hidden area in Windows NT4/2000/XP/Vista/7, +which can be accessed by running "%APPDATA%\ScummVM\Saved Games\" or by +enabling hidden files in Windows Explorer. + +Note for Windows NT4/2000/XP/Vista/7 users: The default savegames location +changed in ScummVM 1.5.0. The migration batch file can be used to copy +savegames from the old default location, to the new default location. 6.1) Autosaves: ---- ---------- -For some games, (namely "Beneath a Steel Sky", "Flight of the Amazon +For some games (namely "Beneath a Steel Sky", "Flight of the Amazon Queen", all AGI games, and all SCUMM games), ScummVM will by default automatically save the current state every five minutes (adjustable via the "autosave_period" config setting). For the AGI and SCUMM engines, it @@ -1356,8 +1393,8 @@ loaded again via Ctrl-0, or the F5 menu. 6.2) Converting Savegames: ---- --------------------- -Using savegames from original versions, isn't supported by all game -engines. Only the following games, can use savegames from their original +Using savegames from original versions isn't supported by all game +engines. Only the following games can use savegames from their original versions. Elvira 1 @@ -1400,20 +1437,28 @@ Where 'xxx' is exact the saved game slot (ie 001) under ScummVM AGI AGOS + CGE CINE + CRUISE DRACI GROOVIE + HUGO KYRA LURE + MOHAWK PARALLACTION QUEEN SAGA + SCI SCUMM SKY SWORD1 SWORD2 + TEENAGENT TINSEL + TOON TOUCHE + TSAGE TUCKER --save-slot/-x: @@ -1425,20 +1470,28 @@ Where 'xxx' is exact the saved game slot (ie 001) under ScummVM Engines which currently support --save-slot/-x are: AGI + CGE CINE + CRUISE DRACI GROOVIE + HUGO KYRA LURE - PARALLACTION + MOHAWK QUEEN SAGA + SCI SCUMM SKY SWORD1 SWORD2 + TEENAGENT TINSEL + TOON TOUCHE + TSAGE + TUCKER 7.0) Music and Sound: @@ -1879,7 +1932,7 @@ the original frequency. ---- ------------------- By default, the configuration file is saved in, and loaded from: - Windows Vista: + Windows Vista/7: \Users\username\AppData\Roaming\ScummVM\scummvm.ini, Windows 2000/XP: @@ -2029,7 +2082,12 @@ King's Quest VI Windows adds the following non-standard keyword: ones. If false, the DOS cursors are used in the Windows version, upscaled to match the rest of the upscaled graphics - + +Space Quest IV CD adds the following non-standard keyword: + + silver_cursors bool If true, an alternate set of silver mouse cursors + is used instead of the original golden ones + Simon the Sorcerer 1 and 2 add the following non-standard keywords: music_mute bool If true, music is muted @@ -2039,6 +2097,10 @@ The Legend of Kyrandia adds the following non-standard keyword: walkspeed int The walk speed (0-4) +The 7th Guest adds the following non-standard keyword: + + t7g_speed string Video playback speed (normal, tweaked, im_an_ios) + 9.0) Compiling: ---- ---------- @@ -2087,16 +2149,6 @@ debug messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). * Please refer to: http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE - Debian GNU/Linux: - * Install the packages 'build-essential', 'fakeroot', 'debhelper', - and 'libsdl1.2-dev' on your system. - * Install any of these packages (optional): 'libvorbis-dev' (for Ogg - Vorbis support), 'libasound2-dev' (for ALSA sequencer support), - 'libmad0-dev' (for MAD MP3 support), 'zlib1g-dev' (for compressed - saves support). - * Run 'make deb'. - * Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done. - Mac OS X: * Make sure you have the developer tools installed. * The SDL developer package for OS X available on the SDL web site is |