diff options
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 20 | 
1 files changed, 14 insertions, 6 deletions
@@ -132,6 +132,8 @@ General    frequently gives the engine time to do these "other things".  * Default to saving games in $HOME if in savepath is not defined maybe something    like ~/Library/ScummVM/ for OS X and ~/.scummvm/ for everything else +* Eye candy: make console sliding down and up when activated. Similiar to current +  SAGA engine console.  Build System  ============ @@ -286,20 +288,26 @@ SIMON  SAGA  ====  * Remove use of yslib +* Eliminate R_ prefix everywhere  * Transition console to use ScummVM one  * Remove any traces of the additional level of abstraction reinherit used  * Change printf calls to warning/debug calls  * Remove homerolled high level data structures like stacks that should    be provided by ScummVM if they aren't already. -* OO'ify (blah_mod.h contains public stuff, blah.h private stuff) -* Rewrite actor code, so it works with isometric rooms +* OO'ify (blah_mod.h contains public stuff, blah.h private stuff) [almost done]  * Implement unimplemented opcodes -* Remove use of floating point, especially doubles. Particularly -  rewrite path finder -* IHNM intro is very uncomplete -* Support various demo versions +* Remove use of floating point, especially doubles.  * Change SData so that its buffers point to the appropriate data.    (eriktorbjorn) +* Rewrite path finder (sev) +* Make faery script skippable by ESC like in original +* Fix graphics glitch when intro is skipped and faery script is run, +  there should be fade out/in sequence. Now actors with wrong palette are drawn +* Fix crashes in ISO rooms +* Add sound/voices compression. Should _considerably_ save space. +* Add support for music resources in Mac/Linux versions. +* Support various demo versions +* Support IHNM  #######################################################################  # Backends  | 
