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Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 6 |
1 files changed, 0 insertions, 6 deletions
@@ -94,12 +94,6 @@ General some kind of main loop, which, besides many other things, also polls and dispatches events. The idea is to turn this around: the event loop frequently gives the engine time to do these "other things". -* Try to reduce the memory footprint of the MPEG player. Right now it allocates - an 8 MB lookup table for YUV->RGB conversion. Perhaps we could borrow some - code from SDL's software implementation of YUV overlays. (It might even be - possible to expose some of SDL's YUV overlay API as an optional part of the - backend, but I don't know enough about it to get it to work. We'd still need - our own implementation as a fallback, though.) * Make the autosave interval configurable (via GUI, command line, config file). * Maybe add ways to modify the game configs via the command line. E.g. allow ./scummvm --add new_target --path=/foo monkey2 |