diff options
Diffstat (limited to 'audio/mods/tfmx.h')
-rw-r--r-- | audio/mods/tfmx.h | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/audio/mods/tfmx.h b/audio/mods/tfmx.h new file mode 100644 index 0000000000..1930487eb8 --- /dev/null +++ b/audio/mods/tfmx.h @@ -0,0 +1,284 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +// see if all engines using this class are DISABLED +#if !defined(ENABLE_SCUMM) + +// normal Header Guard +#elif !defined(SOUND_MODS_TFMX_H) +#define SOUND_MODS_TFMX_H + +#include "audio/mods/paula.h" + +namespace Audio { + +class Tfmx : public Paula { +public: + Tfmx(int rate, bool stereo); + virtual ~Tfmx(); + + /** + * Stops a playing Song (but leaves macros running) and optionally also stops the player + * + * @param stopAudio stops player and audio output + * @param dataSize number of bytes to be written + * @return the number of bytes which were actually written. + */ + void stopSong(bool stopAudio = true) { Common::StackLock lock(_mutex); stopSongImpl(stopAudio); } + /** + * Stops currently playing Song (if any) and cues up a new one. + * if stopAudio is specified, the player gets reset before starting the new song + * + * @param songPos index of Song to play + * @param stopAudio stops player and audio output + * @param dataSize number of bytes to be written + * @return the number of bytes which were actually written. + */ + void doSong(int songPos, bool stopAudio = false); + /** + * plays an effect from the sfx-table, does not start audio-playback. + * + * @param sfxIndex index of effect to play + * @param unlockChannel overwrite higher priority effects + * @return index of the channel which now queued up the effect. + * -1 in case the effect couldnt be queued up + */ + int doSfx(uint16 sfxIndex, bool unlockChannel = false); + /** + * stop a running macro channel + * + * @param channel index of effect to stop + */ + void stopMacroEffect(int channel); + + void doMacro(int note, int macro, int relVol = 0, int finetune = 0, int channelNo = 0); + int getTicks() const { return _playerCtx.tickCount; } + int getSongIndex() const { return _playerCtx.song; } + void setSignalPtr(uint16 *ptr, uint16 numSignals) { _playerCtx.signal = ptr; _playerCtx.numSignals = numSignals; } + void freeResources() { _deleteResource = true; freeResourceDataImpl(); } + bool load(Common::SeekableReadStream &musicData, Common::SeekableReadStream &sampleData, bool autoDelete = true); + void setModuleData(Tfmx &otherPlayer); + +protected: + void interrupt(); + +private: + enum { kPalDefaultCiaVal = 11822, kNtscDefaultCiaVal = 14320, kCiaBaseInterval = 0x1B51F8 }; + enum { kNumVoices = 4, kNumChannels = 8, kNumSubsongs = 32, kMaxPatternOffsets = 128, kMaxMacroOffsets = 128 }; + + struct MdatResource { + const byte *mdatAlloc; ///< allocated Block of Memory + const byte *mdatData; ///< Start of mdat-File, might point before mdatAlloc to correct Offset + uint32 mdatLen; + + uint16 headerFlags; +// uint32 headerUnknown; +// char textField[6 * 40]; + + struct Subsong { + uint16 songstart; ///< Index in Trackstep-Table + uint16 songend; ///< Last index in Trackstep-Table + uint16 tempo; + } subsong[kNumSubsongs]; + + uint32 trackstepOffset; ///< Offset in mdat + uint32 sfxTableOffset; + + uint32 patternOffset[kMaxPatternOffsets]; ///< Offset in mdat + uint32 macroOffset[kMaxMacroOffsets]; ///< Offset in mdat + + void boundaryCheck(const void *address, size_t accessLen = 1) const { + assert(mdatAlloc <= address && (const byte *)address + accessLen <= (const byte *)mdatData + mdatLen); + } + } const *_resource; + + struct SampleResource { + const int8 *sampleData; ///< The whole sample-File + uint32 sampleLen; + + void boundaryCheck(const void *address, size_t accessLen = 2) const { + assert(sampleData <= address && (const byte *)address + accessLen <= (const byte *)sampleData + sampleLen); + } + } _resourceSample; + + bool _deleteResource; + + bool hasResources() { + return _resource && _resource->mdatLen && _resourceSample.sampleLen; + } + + struct ChannelContext { + byte paulaChannel; + +// byte macroIndex; + uint16 macroWait; + uint32 macroOffset; + uint32 macroReturnOffset; + uint16 macroStep; + uint16 macroReturnStep; + uint8 macroLoopCount; + bool macroRun; + int8 macroSfxRun; ///< values are the folowing: -1 macro disabled, 0 macro init, 1 macro running + + uint32 customMacro; + uint8 customMacroIndex; + uint8 customMacroPrio; + + bool sfxLocked; + int16 sfxLockTime; + bool keyUp; + + bool deferWait; + uint16 dmaIntCount; + + uint32 sampleStart; + uint16 sampleLen; + uint16 refPeriod; + uint16 period; + + int8 volume; + uint8 relVol; + uint8 note; + uint8 prevNote; + int16 fineTune; // always a signextended byte + + uint8 portaSkip; + uint8 portaCount; + uint16 portaDelta; + uint16 portaValue; + + uint8 envSkip; + uint8 envCount; + uint8 envDelta; + int8 envEndVolume; + + uint8 vibLength; + uint8 vibCount; + int16 vibValue; + int8 vibDelta; + + uint8 addBeginLength; + uint8 addBeginCount; + int32 addBeginDelta; + } _channelCtx[kNumVoices]; + + struct PatternContext { + uint32 offset; // patternStart, Offset from mdat + uint32 savedOffset; // for subroutine calls + uint16 step; // distance from patternStart + uint16 savedStep; + + uint8 command; + int8 expose; + uint8 loopCount; + uint8 wait; ///< how many ticks to wait before next Command + } _patternCtx[kNumChannels]; + + struct TrackStepContext { + uint16 startInd; + uint16 stopInd; + uint16 posInd; + int16 loopCount; + } _trackCtx; + + struct PlayerContext { + int8 song; ///< >= 0 if Song is running (means process Patterns) + + uint16 patternCount; + uint16 patternSkip; ///< skip that amount of CIA-Interrupts + + int8 volume; ///< Master Volume + + uint8 fadeSkip; + uint8 fadeCount; + int8 fadeEndVolume; + int8 fadeDelta; + + int tickCount; + + uint16 *signal; + uint16 numSignals; + + bool stopWithLastPattern; ///< hack to automatically stop the whole player if no Pattern is running + } _playerCtx; + + const byte *getSfxPtr(uint16 index = 0) const { + const byte *sfxPtr = (const byte *)(_resource->mdatData + _resource->sfxTableOffset + index * 8); + + _resource->boundaryCheck(sfxPtr, 8); + return sfxPtr; + } + + const uint16 *getTrackPtr(uint16 trackstep = 0) const { + const uint16 *trackData = (const uint16 *)(_resource->mdatData + _resource->trackstepOffset + 16 * trackstep); + + _resource->boundaryCheck(trackData, 16); + return trackData; + } + + const uint32 *getPatternPtr(uint32 offset) const { + const uint32 *pattData = (const uint32 *)(_resource->mdatData + offset); + + _resource->boundaryCheck(pattData, 4); + return pattData; + } + + const uint32 *getMacroPtr(uint32 offset) const { + const uint32 *macroData = (const uint32 *)(_resource->mdatData + offset); + + _resource->boundaryCheck(macroData, 4); + return macroData; + } + + const int8 *getSamplePtr(const uint32 offset) const { + const int8 *sample = _resourceSample.sampleData + offset; + + _resourceSample.boundaryCheck(sample, 2); + return sample; + } + + static inline void initMacroProgramm(ChannelContext &channel); + static inline void clearEffects(ChannelContext &channel); + static inline void haltMacroProgramm(ChannelContext &channel); + static inline void unlockMacroChannel(ChannelContext &channel); + static inline void initPattern(PatternContext &pattern, uint8 cmd, int8 expose, uint32 offset); + void stopSongImpl(bool stopAudio = true); + static inline void setNoteMacro(ChannelContext &channel, uint note, int fineTune); + void initFadeCommand(const uint8 fadeTempo, const int8 endVol); + void setModuleData(const MdatResource *resource, const int8 *sampleData, uint32 sampleLen, bool autoDelete = true); + static const MdatResource *loadMdatFile(Common::SeekableReadStream &musicData); + static const int8 *loadSampleFile(uint32 &sampleLen, Common::SeekableReadStream &sampleStream); + void freeResourceDataImpl(); + void effects(ChannelContext &channel); + void macroRun(ChannelContext &channel); + void advancePatterns(); + bool patternRun(PatternContext &pattern); + bool trackRun(bool incStep = false); + void noteCommand(uint8 note, uint8 param1, uint8 param2, uint8 param3); +}; + +} // End of namespace Audio + +#endif // !defined(SOUND_MODS_TFMX_H) |