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Diffstat (limited to 'audio/softsynth/fmtowns_pc98/pc98_audio.h')
-rw-r--r--audio/softsynth/fmtowns_pc98/pc98_audio.h84
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diff --git a/audio/softsynth/fmtowns_pc98/pc98_audio.h b/audio/softsynth/fmtowns_pc98/pc98_audio.h
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+++ b/audio/softsynth/fmtowns_pc98/pc98_audio.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PC98_AUDIO_H
+#define PC98_AUDIO_H
+
+#include "common/scummsys.h"
+
+namespace Audio {
+class Mixer;
+}
+
+class PC98AudioCoreInternal;
+class PC98AudioPluginDriver {
+public:
+ enum EmuType {
+ kTypeTowns,
+ kType26,
+ kType86
+ };
+
+ virtual ~PC98AudioPluginDriver() {}
+ virtual void timerCallbackA() {}
+ virtual void timerCallbackB() {}
+};
+
+class PC98AudioCore {
+public:
+ PC98AudioCore(Audio::Mixer *mixer, PC98AudioPluginDriver *driver, PC98AudioPluginDriver::EmuType type, bool externalMutexHandling = false);
+ ~PC98AudioCore();
+
+ bool init();
+ void reset();
+
+ void writeReg(uint8 part, uint8 regAddress, uint8 value);
+ uint8 readReg(uint8 part, uint8 regAddress);
+
+ void writePort(uint16 port, uint8 value);
+ uint8 readPort(uint16 port);
+
+ void setMusicVolume(int volume);
+ void setSoundEffectVolume(int volume);
+
+ // Defines the channels used as sound effect channels for the purpose of ScummVM GUI volume control.
+ // The first 6 bits are the 6 fm channels. The next 3 bits are ssg channels. The next bit is the rhythm channel.
+ void setSoundEffectChanMask(int mask);
+
+ void ssgSetVolume(int volume);
+
+ class MutexLock {
+ friend class PC98AudioCore;
+ public:
+ ~MutexLock();
+ private:
+ MutexLock(PC98AudioCoreInternal *pc98int);
+ PC98AudioCoreInternal *_pc98int;
+ };
+
+ MutexLock stackLockMutex();
+
+private:
+ PC98AudioCoreInternal *_internal;
+};
+
+#endif