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+/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
+ * Copyright (C) 2011 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MT32EMU_A_REVERB_MODEL_H
+#define MT32EMU_A_REVERB_MODEL_H
+
+namespace MT32Emu {
+
+struct AReverbSettings {
+ const Bit32u *allpassSizes;
+ const Bit32u *delaySizes;
+ const float *decayTimes;
+ const float *wetLevels;
+ float filtVal;
+ float damp1;
+ float damp2;
+};
+
+class RingBuffer {
+protected:
+ float *buffer;
+ Bit32u size;
+ Bit32u index;
+public:
+ RingBuffer(Bit32u size);
+ virtual ~RingBuffer();
+ float next();
+ bool isEmpty();
+ void mute();
+};
+
+class AllpassFilter : public RingBuffer {
+public:
+ AllpassFilter(Bit32u size);
+ float process(float in);
+};
+
+class Delay : public RingBuffer {
+public:
+ Delay(Bit32u size);
+ float process(float in);
+};
+
+class AReverbModel : public ReverbModel {
+ AllpassFilter **allpasses;
+ Delay **delays;
+
+ const AReverbSettings *currentSettings;
+ float decayTime;
+ float wetLevel;
+ float filterhist1, filterhist2;
+ float combhist;
+ void mute();
+public:
+ AReverbModel(const AReverbSettings *newSettings);
+ ~AReverbModel();
+ void open(unsigned int sampleRate);
+ void close();
+ void setParameters(Bit8u time, Bit8u level);
+ void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples);
+ bool isActive() const;
+
+ static const AReverbSettings REVERB_MODE_0_SETTINGS;
+ static const AReverbSettings REVERB_MODE_1_SETTINGS;
+ static const AReverbSettings REVERB_MODE_2_SETTINGS;
+};
+
+// Default reverb settings for modes 0-2
+
+}
+
+#endif