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Diffstat (limited to 'audio/softsynth/mt32/freeverb.cpp')
-rw-r--r-- | audio/softsynth/mt32/freeverb.cpp | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/audio/softsynth/mt32/freeverb.cpp b/audio/softsynth/mt32/freeverb.cpp new file mode 100644 index 0000000000..c62d4f2cf3 --- /dev/null +++ b/audio/softsynth/mt32/freeverb.cpp @@ -0,0 +1,310 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +// Comb filter implementation +// +// Written by +// http://www.dreampoint.co.uk +// This code is public domain + +#include "audio/softsynth/mt32/freeverb.h" + +comb::comb() { + filterstore = 0; + bufidx = 0; +} + +void comb::setbuffer(float *buf, int size) { + buffer = buf; + bufsize = size; +} + +void comb::mute() { + for (int i = 0; i < bufsize; i++) + buffer[i] = 0; +} + +void comb::setdamp(float val) { + damp1 = val; + damp2 = 1 - val; +} + +float comb::getdamp() { + return damp1; +} + +void comb::setfeedback(float val) { + feedback = val; +} + +float comb::getfeedback() { + return feedback; +} + +// Allpass filter implementation + +allpass::allpass() { + bufidx = 0; +} + +void allpass::setbuffer(float *buf, int size) { + buffer = buf; + bufsize = size; +} + +void allpass::mute() { + for (int i = 0; i < bufsize; i++) + buffer[i] = 0; +} + +void allpass::setfeedback(float val) { + feedback = val; +} + +float allpass::getfeedback() { + return feedback; +} + +// Reverb model implementation + +revmodel::revmodel() { + // Tie the components to their buffers + combL[0].setbuffer(bufcombL1,combtuningL1); + combR[0].setbuffer(bufcombR1,combtuningR1); + combL[1].setbuffer(bufcombL2,combtuningL2); + combR[1].setbuffer(bufcombR2,combtuningR2); + combL[2].setbuffer(bufcombL3,combtuningL3); + combR[2].setbuffer(bufcombR3,combtuningR3); + combL[3].setbuffer(bufcombL4,combtuningL4); + combR[3].setbuffer(bufcombR4,combtuningR4); + combL[4].setbuffer(bufcombL5,combtuningL5); + combR[4].setbuffer(bufcombR5,combtuningR5); + combL[5].setbuffer(bufcombL6,combtuningL6); + combR[5].setbuffer(bufcombR6,combtuningR6); + combL[6].setbuffer(bufcombL7,combtuningL7); + combR[6].setbuffer(bufcombR7,combtuningR7); + combL[7].setbuffer(bufcombL8,combtuningL8); + combR[7].setbuffer(bufcombR8,combtuningR8); + allpassL[0].setbuffer(bufallpassL1,allpasstuningL1); + allpassR[0].setbuffer(bufallpassR1,allpasstuningR1); + allpassL[1].setbuffer(bufallpassL2,allpasstuningL2); + allpassR[1].setbuffer(bufallpassR2,allpasstuningR2); + allpassL[2].setbuffer(bufallpassL3,allpasstuningL3); + allpassR[2].setbuffer(bufallpassR3,allpasstuningR3); + allpassL[3].setbuffer(bufallpassL4,allpasstuningL4); + allpassR[3].setbuffer(bufallpassR4,allpasstuningR4); + + // Set default values + allpassL[0].setfeedback(0.5f); + allpassR[0].setfeedback(0.5f); + allpassL[1].setfeedback(0.5f); + allpassR[1].setfeedback(0.5f); + allpassL[2].setfeedback(0.5f); + allpassR[2].setfeedback(0.5f); + allpassL[3].setfeedback(0.5f); + allpassR[3].setfeedback(0.5f); + setmode(initialmode); + setwet(initialwet); + setroomsize(initialroom); + setdry(initialdry); + setdamp(initialdamp); + setwidth(initialwidth); + + // Buffer will be full of rubbish - so we MUST mute them + mute(); +} + +void revmodel::mute() { + int i; + + if (getmode() >= freezemode) + return; + + for (i = 0; i < numcombs; i++) { + combL[i].mute(); + combR[i].mute(); + } + + for (i = 0; i < numallpasses; i++) { + allpassL[i].mute(); + allpassR[i].mute(); + } +} + +void revmodel::processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip) { + float outL, outR, input; + + while (numsamples-- > 0) { + int i; + + outL = outR = 0; + input = (*inputL + *inputR) * gain; + + // Accumulate comb filters in parallel + for (i = 0; i < numcombs; i++) { + outL += combL[i].process(input); + outR += combR[i].process(input); + } + + // Feed through allpasses in series + for (i = 0; i < numallpasses; i++) { + outL = allpassL[i].process(outL); + outR = allpassR[i].process(outR); + } + + // Calculate output REPLACING anything already there + *outputL = outL * wet1 + outR * wet2 + *inputL * dry; + *outputR = outR * wet1 + outL * wet2 + *inputR * dry; + + // Increment sample pointers, allowing for interleave (if any) + inputL += skip; + inputR += skip; + outputL += skip; + outputR += skip; + } +} + +void revmodel::processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip) { + float outL, outR, input; + + while (numsamples-- > 0) { + int i; + + outL = outR = 0; + input = (*inputL + *inputR) * gain; + + // Accumulate comb filters in parallel + for (i = 0; i < numcombs; i++) { + outL += combL[i].process(input); + outR += combR[i].process(input); + } + + // Feed through allpasses in series + for (i = 0; i < numallpasses; i++) { + outL = allpassL[i].process(outL); + outR = allpassR[i].process(outR); + } + + // Calculate output MIXING with anything already there + *outputL += outL * wet1 + outR * wet2 + *inputL * dry; + *outputR += outR * wet1 + outL * wet2 + *inputR * dry; + + // Increment sample pointers, allowing for interleave (if any) + inputL += skip; + inputR += skip; + outputL += skip; + outputR += skip; + } +} + +void revmodel::update() { + // Recalculate internal values after parameter change + + int i; + + wet1 = wet * (width / 2 + 0.5f); + wet2 = wet * ((1 - width) / 2); + + if (mode >= freezemode) { + roomsize1 = 1; + damp1 = 0; + gain = muted; + } else { + roomsize1 = roomsize; + damp1 = damp; + gain = fixedgain; + } + + for (i = 0; i < numcombs; i++) { + combL[i].setfeedback(roomsize1); + combR[i].setfeedback(roomsize1); + } + + for (i = 0; i < numcombs; i++) { + combL[i].setdamp(damp1); + combR[i].setdamp(damp1); + } +} + +// The following get/set functions are not inlined, because +// speed is never an issue when calling them, and also +// because as you develop the reverb model, you may +// wish to take dynamic action when they are called. + +void revmodel::setroomsize(float value) { + roomsize = (value * scaleroom) + offsetroom; + update(); +} + +float revmodel::getroomsize() { + return (roomsize - offsetroom) / scaleroom; +} + +void revmodel::setdamp(float value) { + damp = value * scaledamp; + update(); +} + +float revmodel::getdamp() { + return damp / scaledamp; +} + +void revmodel::setwet(float value) { + wet = value * scalewet; + update(); +} + +float revmodel::getwet() { + return wet / scalewet; +} + +void revmodel::setdry(float value) { + dry = value * scaledry; +} + +float revmodel::getdry() { + return dry / scaledry; +} + +void revmodel::setwidth(float value) { + width = value; + update(); +} + +float revmodel::getwidth() { + return width; +} + +void revmodel::setmode(float value) { + mode = value; + update(); +} + +float revmodel::getmode() { + if (mode >= freezemode) + return 1; + else + return 0; +} |