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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Comb filter implementation
+//
+// Written by
+// http://www.dreampoint.co.uk
+// This code is public domain
+
+#include "audio/softsynth/mt32/freeverb.h"
+
+comb::comb() {
+ filterstore = 0;
+ bufidx = 0;
+}
+
+void comb::setbuffer(float *buf, int size) {
+ buffer = buf;
+ bufsize = size;
+}
+
+void comb::mute() {
+ for (int i = 0; i < bufsize; i++)
+ buffer[i] = 0;
+}
+
+void comb::setdamp(float val) {
+ damp1 = val;
+ damp2 = 1 - val;
+}
+
+float comb::getdamp() {
+ return damp1;
+}
+
+void comb::setfeedback(float val) {
+ feedback = val;
+}
+
+float comb::getfeedback() {
+ return feedback;
+}
+
+// Allpass filter implementation
+
+allpass::allpass() {
+ bufidx = 0;
+}
+
+void allpass::setbuffer(float *buf, int size) {
+ buffer = buf;
+ bufsize = size;
+}
+
+void allpass::mute() {
+ for (int i = 0; i < bufsize; i++)
+ buffer[i] = 0;
+}
+
+void allpass::setfeedback(float val) {
+ feedback = val;
+}
+
+float allpass::getfeedback() {
+ return feedback;
+}
+
+// Reverb model implementation
+
+revmodel::revmodel() {
+ // Tie the components to their buffers
+ combL[0].setbuffer(bufcombL1,combtuningL1);
+ combR[0].setbuffer(bufcombR1,combtuningR1);
+ combL[1].setbuffer(bufcombL2,combtuningL2);
+ combR[1].setbuffer(bufcombR2,combtuningR2);
+ combL[2].setbuffer(bufcombL3,combtuningL3);
+ combR[2].setbuffer(bufcombR3,combtuningR3);
+ combL[3].setbuffer(bufcombL4,combtuningL4);
+ combR[3].setbuffer(bufcombR4,combtuningR4);
+ combL[4].setbuffer(bufcombL5,combtuningL5);
+ combR[4].setbuffer(bufcombR5,combtuningR5);
+ combL[5].setbuffer(bufcombL6,combtuningL6);
+ combR[5].setbuffer(bufcombR6,combtuningR6);
+ combL[6].setbuffer(bufcombL7,combtuningL7);
+ combR[6].setbuffer(bufcombR7,combtuningR7);
+ combL[7].setbuffer(bufcombL8,combtuningL8);
+ combR[7].setbuffer(bufcombR8,combtuningR8);
+ allpassL[0].setbuffer(bufallpassL1,allpasstuningL1);
+ allpassR[0].setbuffer(bufallpassR1,allpasstuningR1);
+ allpassL[1].setbuffer(bufallpassL2,allpasstuningL2);
+ allpassR[1].setbuffer(bufallpassR2,allpasstuningR2);
+ allpassL[2].setbuffer(bufallpassL3,allpasstuningL3);
+ allpassR[2].setbuffer(bufallpassR3,allpasstuningR3);
+ allpassL[3].setbuffer(bufallpassL4,allpasstuningL4);
+ allpassR[3].setbuffer(bufallpassR4,allpasstuningR4);
+
+ // Set default values
+ allpassL[0].setfeedback(0.5f);
+ allpassR[0].setfeedback(0.5f);
+ allpassL[1].setfeedback(0.5f);
+ allpassR[1].setfeedback(0.5f);
+ allpassL[2].setfeedback(0.5f);
+ allpassR[2].setfeedback(0.5f);
+ allpassL[3].setfeedback(0.5f);
+ allpassR[3].setfeedback(0.5f);
+ setmode(initialmode);
+ setwet(initialwet);
+ setroomsize(initialroom);
+ setdry(initialdry);
+ setdamp(initialdamp);
+ setwidth(initialwidth);
+
+ // Buffer will be full of rubbish - so we MUST mute them
+ mute();
+}
+
+void revmodel::mute() {
+ int i;
+
+ if (getmode() >= freezemode)
+ return;
+
+ for (i = 0; i < numcombs; i++) {
+ combL[i].mute();
+ combR[i].mute();
+ }
+
+ for (i = 0; i < numallpasses; i++) {
+ allpassL[i].mute();
+ allpassR[i].mute();
+ }
+}
+
+void revmodel::processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip) {
+ float outL, outR, input;
+
+ while (numsamples-- > 0) {
+ int i;
+
+ outL = outR = 0;
+ input = (*inputL + *inputR) * gain;
+
+ // Accumulate comb filters in parallel
+ for (i = 0; i < numcombs; i++) {
+ outL += combL[i].process(input);
+ outR += combR[i].process(input);
+ }
+
+ // Feed through allpasses in series
+ for (i = 0; i < numallpasses; i++) {
+ outL = allpassL[i].process(outL);
+ outR = allpassR[i].process(outR);
+ }
+
+ // Calculate output REPLACING anything already there
+ *outputL = outL * wet1 + outR * wet2 + *inputL * dry;
+ *outputR = outR * wet1 + outL * wet2 + *inputR * dry;
+
+ // Increment sample pointers, allowing for interleave (if any)
+ inputL += skip;
+ inputR += skip;
+ outputL += skip;
+ outputR += skip;
+ }
+}
+
+void revmodel::processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip) {
+ float outL, outR, input;
+
+ while (numsamples-- > 0) {
+ int i;
+
+ outL = outR = 0;
+ input = (*inputL + *inputR) * gain;
+
+ // Accumulate comb filters in parallel
+ for (i = 0; i < numcombs; i++) {
+ outL += combL[i].process(input);
+ outR += combR[i].process(input);
+ }
+
+ // Feed through allpasses in series
+ for (i = 0; i < numallpasses; i++) {
+ outL = allpassL[i].process(outL);
+ outR = allpassR[i].process(outR);
+ }
+
+ // Calculate output MIXING with anything already there
+ *outputL += outL * wet1 + outR * wet2 + *inputL * dry;
+ *outputR += outR * wet1 + outL * wet2 + *inputR * dry;
+
+ // Increment sample pointers, allowing for interleave (if any)
+ inputL += skip;
+ inputR += skip;
+ outputL += skip;
+ outputR += skip;
+ }
+}
+
+void revmodel::update() {
+ // Recalculate internal values after parameter change
+
+ int i;
+
+ wet1 = wet * (width / 2 + 0.5f);
+ wet2 = wet * ((1 - width) / 2);
+
+ if (mode >= freezemode) {
+ roomsize1 = 1;
+ damp1 = 0;
+ gain = muted;
+ } else {
+ roomsize1 = roomsize;
+ damp1 = damp;
+ gain = fixedgain;
+ }
+
+ for (i = 0; i < numcombs; i++) {
+ combL[i].setfeedback(roomsize1);
+ combR[i].setfeedback(roomsize1);
+ }
+
+ for (i = 0; i < numcombs; i++) {
+ combL[i].setdamp(damp1);
+ combR[i].setdamp(damp1);
+ }
+}
+
+// The following get/set functions are not inlined, because
+// speed is never an issue when calling them, and also
+// because as you develop the reverb model, you may
+// wish to take dynamic action when they are called.
+
+void revmodel::setroomsize(float value) {
+ roomsize = (value * scaleroom) + offsetroom;
+ update();
+}
+
+float revmodel::getroomsize() {
+ return (roomsize - offsetroom) / scaleroom;
+}
+
+void revmodel::setdamp(float value) {
+ damp = value * scaledamp;
+ update();
+}
+
+float revmodel::getdamp() {
+ return damp / scaledamp;
+}
+
+void revmodel::setwet(float value) {
+ wet = value * scalewet;
+ update();
+}
+
+float revmodel::getwet() {
+ return wet / scalewet;
+}
+
+void revmodel::setdry(float value) {
+ dry = value * scaledry;
+}
+
+float revmodel::getdry() {
+ return dry / scaledry;
+}
+
+void revmodel::setwidth(float value) {
+ width = value;
+ update();
+}
+
+float revmodel::getwidth() {
+ return width;
+}
+
+void revmodel::setmode(float value) {
+ mode = value;
+ update();
+}
+
+float revmodel::getmode() {
+ if (mode >= freezemode)
+ return 1;
+ else
+ return 0;
+}