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Diffstat (limited to 'audio/softsynth/mt32/freeverb.h')
-rw-r--r-- | audio/softsynth/mt32/freeverb.h | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/audio/softsynth/mt32/freeverb.h b/audio/softsynth/mt32/freeverb.h new file mode 100644 index 0000000000..8310aca3e3 --- /dev/null +++ b/audio/softsynth/mt32/freeverb.h @@ -0,0 +1,244 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +// Macro for killing denormalled numbers +// +// Written by Jezar at Dreampoint, June 2000 +// http://www.dreampoint.co.uk +// Based on IS_DENORMAL macro by Jon Watte +// This code is public domain + +#ifndef FREEVERB_H +#define FREEVERB_H + +// FIXME: Fix this really ugly hack +inline float undenormalise(void *sample) { + if (((*(unsigned int*)sample) & 0x7f800000) == 0) + return 0.0f; + return *(float*)sample; +} + +// Comb filter class declaration + +class comb { +public: + comb(); + void setbuffer(float *buf, int size); + inline float process(float inp); + void mute(); + void setdamp(float val); + float getdamp(); + void setfeedback(float val); + float getfeedback(); +private: + float feedback; + float filterstore; + float damp1; + float damp2; + float *buffer; + int bufsize; + int bufidx; +}; + + +// Big to inline - but crucial for speed + +inline float comb::process(float input) { + float output; + + output = buffer[bufidx]; + undenormalise(&output); + + filterstore = (output * damp2) + (filterstore * damp1); + undenormalise(&filterstore); + + buffer[bufidx] = input + (filterstore * feedback); + + if (++bufidx >= bufsize) + bufidx = 0; + + return output; +} + +// Allpass filter declaration + +class allpass { +public: + allpass(); + void setbuffer(float *buf, int size); + inline float process(float inp); + void mute(); + void setfeedback(float val); + float getfeedback(); +private: + float feedback; + float *buffer; + int bufsize; + int bufidx; +}; + + +// Big to inline - but crucial for speed + +inline float allpass::process(float input) { + float output; + float bufout; + + bufout = buffer[bufidx]; + undenormalise(&bufout); + + output = -input + bufout; + buffer[bufidx] = input + (bufout * feedback); + + if (++bufidx >= bufsize) + bufidx = 0; + + return output; +} + + +// Reverb model tuning values + +const int numcombs = 8; +const int numallpasses = 4; +const float muted = 0; +const float fixedgain = 0.015f; +const float scalewet = 3; +const float scaledry = 2; +const float scaledamp = 0.4f; +const float scaleroom = 0.28f; +const float offsetroom = 0.7f; +const float initialroom = 0.5f; +const float initialdamp = 0.5f; +const float initialwet = 1 / scalewet; +const float initialdry = 0; +const float initialwidth = 1; +const float initialmode = 0; +const float freezemode = 0.5f; +const int stereospread = 23; + +// These values assume 44.1KHz sample rate +// they will probably be OK for 48KHz sample rate +// but would need scaling for 96KHz (or other) sample rates. +// The values were obtained by listening tests. +const int combtuningL1 = 1116; +const int combtuningR1 = 1116 + stereospread; +const int combtuningL2 = 1188; +const int combtuningR2 = 1188 + stereospread; +const int combtuningL3 = 1277; +const int combtuningR3 = 1277 + stereospread; +const int combtuningL4 = 1356; +const int combtuningR4 = 1356 + stereospread; +const int combtuningL5 = 1422; +const int combtuningR5 = 1422 + stereospread; +const int combtuningL6 = 1491; +const int combtuningR6 = 1491 + stereospread; +const int combtuningL7 = 1557; +const int combtuningR7 = 1557 + stereospread; +const int combtuningL8 = 1617; +const int combtuningR8 = 1617 + stereospread; +const int allpasstuningL1 = 556; +const int allpasstuningR1 = 556 + stereospread; +const int allpasstuningL2 = 441; +const int allpasstuningR2 = 441 + stereospread; +const int allpasstuningL3 = 341; +const int allpasstuningR3 = 341 + stereospread; +const int allpasstuningL4 = 225; +const int allpasstuningR4 = 225 + stereospread; + + +// Reverb model declaration + +class revmodel { +public: + revmodel(); + void mute(); + void processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip); + void processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip); + void setroomsize(float value); + float getroomsize(); + void setdamp(float value); + float getdamp(); + void setwet(float value); + float getwet(); + void setdry(float value); + float getdry(); + void setwidth(float value); + float getwidth(); + void setmode(float value); + float getmode(); +private: + void update(); + + float gain; + float roomsize, roomsize1; + float damp, damp1; + float wet, wet1, wet2; + float dry; + float width; + float mode; + + // The following are all declared inline + // to remove the need for dynamic allocation + // with its subsequent error-checking messiness + + // Comb filters + comb combL[numcombs]; + comb combR[numcombs]; + + // Allpass filters + allpass allpassL[numallpasses]; + allpass allpassR[numallpasses]; + + // Buffers for the combs + float bufcombL1[combtuningL1]; + float bufcombR1[combtuningR1]; + float bufcombL2[combtuningL2]; + float bufcombR2[combtuningR2]; + float bufcombL3[combtuningL3]; + float bufcombR3[combtuningR3]; + float bufcombL4[combtuningL4]; + float bufcombR4[combtuningR4]; + float bufcombL5[combtuningL5]; + float bufcombR5[combtuningR5]; + float bufcombL6[combtuningL6]; + float bufcombR6[combtuningR6]; + float bufcombL7[combtuningL7]; + float bufcombR7[combtuningR7]; + float bufcombL8[combtuningL8]; + float bufcombR8[combtuningR8]; + + // Buffers for the allpasses + float bufallpassL1[allpasstuningL1]; + float bufallpassR1[allpasstuningR1]; + float bufallpassL2[allpasstuningL2]; + float bufallpassR2[allpasstuningR2]; + float bufallpassL3[allpasstuningL3]; + float bufallpassR3[allpasstuningR3]; + float bufallpassL4[allpasstuningL4]; + float bufallpassR4[allpasstuningR4]; +}; + +#endif |