diff options
Diffstat (limited to 'audio/softsynth/mt32/mmath.h')
-rw-r--r-- | audio/softsynth/mt32/mmath.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/audio/softsynth/mt32/mmath.h b/audio/softsynth/mt32/mmath.h new file mode 100644 index 0000000000..226d73e27e --- /dev/null +++ b/audio/softsynth/mt32/mmath.h @@ -0,0 +1,73 @@ +/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher + * Copyright (C) 2011 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 2.1 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef MT32EMU_MMATH_H +#define MT32EMU_MMATH_H + +#define FIXEDPOINT_UDIV(x, y, point) (((x) << (point)) / ((y))) +#define FIXEDPOINT_SDIV(x, y, point) (((x) * (1 << point)) / ((y))) +#define FIXEDPOINT_UMULT(x, y, point) (((x) * (y)) >> point) +#define FIXEDPOINT_SMULT(x, y, point) (((x) * (y)) / (1 << point)) + +#define FIXEDPOINT_MAKE(x, point) ((Bit32u)((1 << point) * x)) + +namespace MT32Emu { + +// Mathematical constants +const double DOUBLE_PI = 3.141592653589793; +const double DOUBLE_LN_10 = 2.302585092994046; +const float FLOAT_PI = 3.1415927f; +const float FLOAT_2PI = 6.2831853f; +const float FLOAT_LN_2 = 0.6931472f; +const float FLOAT_LN_10 = 2.3025851f; + +static inline float POWF(float x, float y) { + return pow(x, y); +} + +static inline float EXPF(float x) { + return exp(x); +} + +static inline float EXP2F(float x) { +#ifdef __APPLE__ + // on OSX exp2f() is 1.59 times faster than "exp() and the multiplication with FLOAT_LN_2" + return exp2(x); +#else + return exp(FLOAT_LN_2 * x); +#endif +} + +static inline float EXP10F(float x) { + return exp(FLOAT_LN_10 * x); +} + +static inline float LOGF(float x) { + return log(x); +} + +static inline float LOG2F(float x) { + return log(x) / FLOAT_LN_2; +} + +static inline float LOG10F(float x) { + return log10(x); +} + +} + +#endif |