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Diffstat (limited to 'audio/timestamp.h')
-rw-r--r-- | audio/timestamp.h | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/audio/timestamp.h b/audio/timestamp.h new file mode 100644 index 0000000000..4130793fc8 --- /dev/null +++ b/audio/timestamp.h @@ -0,0 +1,251 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SOUND_TIMESTAMP_H +#define SOUND_TIMESTAMP_H + +#include "common/scummsys.h" + +namespace Audio { + +/** + * Timestamps allow specifying points in time and measuring time intervals + * with a sub-millisecond granularity. + * + * When dealing with audio and video decoding, it is often necessary to + * measure time (intervals) in terms of frames, relative to a fixed + * frame rate (that is, a fixed number of frames per seconds). For + * example, in a typical video there are 24 frames per second, and in a + * typical sound there are 44100 frames (i.e. samples for mono sound + * and pairs of samples for stereo) per second. + * + * At the same time, the system clock provided by ScummVM measures time + * in milliseconds. For syncing purposes and other reasons, it is often + * necessary to convert between and compare time measures given on the + * one hand as a frame count, and on the other hand as a number of + * milliseconds. + * + * If handled carelessly, this can introduce rounding errors that + * quickly accumulate, resulting in user noticeable disturbance, such as + * audio and video running out of sync. E.g. a typical approach is to + * measure all time in milliseconds. But with a frame rate of 24 frames + * per second, one frame is 41.66666... milliseconds long. On the other + * hand, if measuring in frames, then similar rounding issue occur when + * converting from milliseconds to frames. + * + * One solution is to use floating point arithmetic to compute with + * fractional frames resp. (milli)seconds. This has other undesirable + * side effects; foremost, some platforms ScummVM runs on still have + * only limited (and slow) floating point support. + * + * This class provides an alternate solution: It stores time in terms of + * frames, but with a twist: Client code can specify arbitrary + * (integral) framerates; but internally, Timestamp modifies the + * framerate to be a multiple of 1000. This way, both numbers of frames + * (relative to the original framerate) as well as milliseconds can be + * represented as integers. This change is completely hidden from the + * user, however. + * + * A Timestamp can be converted to a frame count or milliseconds at + * virtually no cost. Likewise, it is posible to compute the difference + * between two Timestamps in milliseconds or number of frames. + * Timestamps can be easily compared using regular comparison operators, + * resulting in nicely readable code; this is even possible for + * timestamps that are specified using different framerates. + * Client code can modify Timestamps by adding a number of frames + * to it, or adding a number of milliseconds. Adding negative amounts is + * also allowed, and a Timestamp can even represent a "negative time" + * (mainly useful when using the Timestamp to store a time interval). + */ +class Timestamp { +public: + /** + * Set up a timestamp with a given time and framerate. + * @param msecs starting time in milliseconds + * @param framerate number of frames per second (must be > 0) + */ + Timestamp(uint msecs = 0, uint framerate = 1); + + /** + * Set up a timestamp with a given time, frames and framerate. + * @param secs starting time in seconds + * @param frames starting frames + * @param framerate number of frames per second (must be > 0) + */ + Timestamp(uint secs, uint frames, uint framerate); + + /** + * Return a timestamp which represents as closely as possible + * the point in time describes by this timestamp, but with + * a different framerate. + */ + Timestamp convertToFramerate(uint newFramerate) const; + + /** + * Check whether to timestamps describe the exact same moment + * in time. This means that two timestamps can compare + * as equal even if they use different framerates. + */ + bool operator==(const Timestamp &ts) const; + bool operator!=(const Timestamp &ts) const; + bool operator<(const Timestamp &ts) const; + bool operator<=(const Timestamp &ts) const; + bool operator>(const Timestamp &ts) const; + bool operator>=(const Timestamp &ts) const; + + /** + * Returns a new timestamp, which corresponds to the time encoded + * by this timestamp with the given number of frames added. + * @param frames number of frames to add + */ + Timestamp addFrames(int frames) const; + + /** + * Returns a new timestamp, which corresponds to the time encoded + * by this timestamp with the given number of milliseconds added. + * @param msecs number of milliseconds to add + */ + Timestamp addMsecs(int msecs) const; + + + // unary minus + Timestamp operator-() const; + + /** + * Compute the sum of two timestamps. This is only + * allowed if they use the same framerate. + */ + Timestamp operator+(const Timestamp &ts) const; + + /** + * Compute the difference between two timestamps. This is only + * allowed if they use the same framerate. + */ + Timestamp operator-(const Timestamp &ts) const; + + /** + * Computes the number of frames between this timestamp and ts. + * The frames are with respect to the framerate used by this + * Timestamp (which may differ from the framerate used by ts). + */ + int frameDiff(const Timestamp &ts) const; + + /** Computes the number off milliseconds between this timestamp and ts. */ + int msecsDiff(const Timestamp &ts) const; + + /** + * Return the time in milliseconds described by this timestamp, + * rounded down. + */ + int msecs() const; + + /** + * Return the time in seconds described by this timestamp, + * rounded down. + */ + inline int secs() const { + return _secs; + } + + /** + * Return the time in frames described by this timestamp. + */ + inline int totalNumberOfFrames() const { + return _numFrames / (int)_framerateFactor + _secs * (int)(_framerate / _framerateFactor); + } + + /** + * A timestamp consists of a number of seconds, plus a number + * of frames, the latter describing a fraction of a second. + * This method returns the latter number. + */ + inline int numberOfFrames() const { + return _numFrames / (int)_framerateFactor; + } + + /** Return the framerate used by this timestamp. */ + inline uint framerate() const { return _framerate / _framerateFactor; } + +protected: + /** + * Compare this timestamp to another one and return + * a value similar to strcmp. + */ + int cmp(const Timestamp &ts) const; + + /** + * Normalize this timestamp by making _numFrames non-negative + * and reducing it modulo _framerate. + */ + void normalize(); + + /** + * Add another timestamp to this one and normalize the result. + */ + void addIntern(const Timestamp &ts); + +protected: + /** + * The seconds part of this timestamp. + * The total time in seconds represented by this timestamp can be + * computed as follows: + * _secs + (double)_numFrames / _framerate + */ + int _secs; + + /** + * The number of frames which together with _secs encodes the + * timestamp. The total number of *internal* frames represented + * by this timestamp can be computed as follows: + * _numFrames + _secs * _framerate + * To obtain the number of frames with respect to the original + * framerate, this value has to be divided by _framerateFactor. + * + * This is always a value greater or equal to zero. + * The only reason this is an int and not an uint is to + * allow intermediate negative values. + */ + int _numFrames; + + /** + * The internal framerate, i.e. the number of frames per second. + * This is computed as the least common multiple of the framerate + * specified by the client code, and 1000. + * This way, we ensure that we can store both frames and + * milliseconds without any rounding losses. + */ + uint _framerate; + + /** + * Factor by which the original framerate specified by the client + * code was multipled to obtain the internal _framerate value. + */ + uint _framerateFactor; +}; + + +} // End of namespace Audio + +#endif |