aboutsummaryrefslogtreecommitdiff
path: root/audio/timestamp.h
diff options
context:
space:
mode:
Diffstat (limited to 'audio/timestamp.h')
-rw-r--r--audio/timestamp.h251
1 files changed, 251 insertions, 0 deletions
diff --git a/audio/timestamp.h b/audio/timestamp.h
new file mode 100644
index 0000000000..4130793fc8
--- /dev/null
+++ b/audio/timestamp.h
@@ -0,0 +1,251 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SOUND_TIMESTAMP_H
+#define SOUND_TIMESTAMP_H
+
+#include "common/scummsys.h"
+
+namespace Audio {
+
+/**
+ * Timestamps allow specifying points in time and measuring time intervals
+ * with a sub-millisecond granularity.
+ *
+ * When dealing with audio and video decoding, it is often necessary to
+ * measure time (intervals) in terms of frames, relative to a fixed
+ * frame rate (that is, a fixed number of frames per seconds). For
+ * example, in a typical video there are 24 frames per second, and in a
+ * typical sound there are 44100 frames (i.e. samples for mono sound
+ * and pairs of samples for stereo) per second.
+ *
+ * At the same time, the system clock provided by ScummVM measures time
+ * in milliseconds. For syncing purposes and other reasons, it is often
+ * necessary to convert between and compare time measures given on the
+ * one hand as a frame count, and on the other hand as a number of
+ * milliseconds.
+ *
+ * If handled carelessly, this can introduce rounding errors that
+ * quickly accumulate, resulting in user noticeable disturbance, such as
+ * audio and video running out of sync. E.g. a typical approach is to
+ * measure all time in milliseconds. But with a frame rate of 24 frames
+ * per second, one frame is 41.66666... milliseconds long. On the other
+ * hand, if measuring in frames, then similar rounding issue occur when
+ * converting from milliseconds to frames.
+ *
+ * One solution is to use floating point arithmetic to compute with
+ * fractional frames resp. (milli)seconds. This has other undesirable
+ * side effects; foremost, some platforms ScummVM runs on still have
+ * only limited (and slow) floating point support.
+ *
+ * This class provides an alternate solution: It stores time in terms of
+ * frames, but with a twist: Client code can specify arbitrary
+ * (integral) framerates; but internally, Timestamp modifies the
+ * framerate to be a multiple of 1000. This way, both numbers of frames
+ * (relative to the original framerate) as well as milliseconds can be
+ * represented as integers. This change is completely hidden from the
+ * user, however.
+ *
+ * A Timestamp can be converted to a frame count or milliseconds at
+ * virtually no cost. Likewise, it is posible to compute the difference
+ * between two Timestamps in milliseconds or number of frames.
+ * Timestamps can be easily compared using regular comparison operators,
+ * resulting in nicely readable code; this is even possible for
+ * timestamps that are specified using different framerates.
+ * Client code can modify Timestamps by adding a number of frames
+ * to it, or adding a number of milliseconds. Adding negative amounts is
+ * also allowed, and a Timestamp can even represent a "negative time"
+ * (mainly useful when using the Timestamp to store a time interval).
+ */
+class Timestamp {
+public:
+ /**
+ * Set up a timestamp with a given time and framerate.
+ * @param msecs starting time in milliseconds
+ * @param framerate number of frames per second (must be > 0)
+ */
+ Timestamp(uint msecs = 0, uint framerate = 1);
+
+ /**
+ * Set up a timestamp with a given time, frames and framerate.
+ * @param secs starting time in seconds
+ * @param frames starting frames
+ * @param framerate number of frames per second (must be > 0)
+ */
+ Timestamp(uint secs, uint frames, uint framerate);
+
+ /**
+ * Return a timestamp which represents as closely as possible
+ * the point in time describes by this timestamp, but with
+ * a different framerate.
+ */
+ Timestamp convertToFramerate(uint newFramerate) const;
+
+ /**
+ * Check whether to timestamps describe the exact same moment
+ * in time. This means that two timestamps can compare
+ * as equal even if they use different framerates.
+ */
+ bool operator==(const Timestamp &ts) const;
+ bool operator!=(const Timestamp &ts) const;
+ bool operator<(const Timestamp &ts) const;
+ bool operator<=(const Timestamp &ts) const;
+ bool operator>(const Timestamp &ts) const;
+ bool operator>=(const Timestamp &ts) const;
+
+ /**
+ * Returns a new timestamp, which corresponds to the time encoded
+ * by this timestamp with the given number of frames added.
+ * @param frames number of frames to add
+ */
+ Timestamp addFrames(int frames) const;
+
+ /**
+ * Returns a new timestamp, which corresponds to the time encoded
+ * by this timestamp with the given number of milliseconds added.
+ * @param msecs number of milliseconds to add
+ */
+ Timestamp addMsecs(int msecs) const;
+
+
+ // unary minus
+ Timestamp operator-() const;
+
+ /**
+ * Compute the sum of two timestamps. This is only
+ * allowed if they use the same framerate.
+ */
+ Timestamp operator+(const Timestamp &ts) const;
+
+ /**
+ * Compute the difference between two timestamps. This is only
+ * allowed if they use the same framerate.
+ */
+ Timestamp operator-(const Timestamp &ts) const;
+
+ /**
+ * Computes the number of frames between this timestamp and ts.
+ * The frames are with respect to the framerate used by this
+ * Timestamp (which may differ from the framerate used by ts).
+ */
+ int frameDiff(const Timestamp &ts) const;
+
+ /** Computes the number off milliseconds between this timestamp and ts. */
+ int msecsDiff(const Timestamp &ts) const;
+
+ /**
+ * Return the time in milliseconds described by this timestamp,
+ * rounded down.
+ */
+ int msecs() const;
+
+ /**
+ * Return the time in seconds described by this timestamp,
+ * rounded down.
+ */
+ inline int secs() const {
+ return _secs;
+ }
+
+ /**
+ * Return the time in frames described by this timestamp.
+ */
+ inline int totalNumberOfFrames() const {
+ return _numFrames / (int)_framerateFactor + _secs * (int)(_framerate / _framerateFactor);
+ }
+
+ /**
+ * A timestamp consists of a number of seconds, plus a number
+ * of frames, the latter describing a fraction of a second.
+ * This method returns the latter number.
+ */
+ inline int numberOfFrames() const {
+ return _numFrames / (int)_framerateFactor;
+ }
+
+ /** Return the framerate used by this timestamp. */
+ inline uint framerate() const { return _framerate / _framerateFactor; }
+
+protected:
+ /**
+ * Compare this timestamp to another one and return
+ * a value similar to strcmp.
+ */
+ int cmp(const Timestamp &ts) const;
+
+ /**
+ * Normalize this timestamp by making _numFrames non-negative
+ * and reducing it modulo _framerate.
+ */
+ void normalize();
+
+ /**
+ * Add another timestamp to this one and normalize the result.
+ */
+ void addIntern(const Timestamp &ts);
+
+protected:
+ /**
+ * The seconds part of this timestamp.
+ * The total time in seconds represented by this timestamp can be
+ * computed as follows:
+ * _secs + (double)_numFrames / _framerate
+ */
+ int _secs;
+
+ /**
+ * The number of frames which together with _secs encodes the
+ * timestamp. The total number of *internal* frames represented
+ * by this timestamp can be computed as follows:
+ * _numFrames + _secs * _framerate
+ * To obtain the number of frames with respect to the original
+ * framerate, this value has to be divided by _framerateFactor.
+ *
+ * This is always a value greater or equal to zero.
+ * The only reason this is an int and not an uint is to
+ * allow intermediate negative values.
+ */
+ int _numFrames;
+
+ /**
+ * The internal framerate, i.e. the number of frames per second.
+ * This is computed as the least common multiple of the framerate
+ * specified by the client code, and 1000.
+ * This way, we ensure that we can store both frames and
+ * milliseconds without any rounding losses.
+ */
+ uint _framerate;
+
+ /**
+ * Factor by which the original framerate specified by the client
+ * code was multipled to obtain the internal _framerate value.
+ */
+ uint _framerateFactor;
+};
+
+
+} // End of namespace Audio
+
+#endif