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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "backends/cloud/storagefile.h"
+
+namespace Cloud {
+
+StorageFile::StorageFile(Common::String pth, uint32 sz, uint32 ts, bool dir) {
+ _path = pth;
+
+ _name = pth;
+ if (_name.size() != 0) {
+ uint32 i = _name.size() - 1;
+ while (true) {
+ if (_name[i] == '/' || _name[i] == '\\') {
+ _name.erase(0, i);
+ break;
+ }
+ if (i == 0) break;
+ --i;
+ }
+ }
+
+ _size = sz;
+ _timestamp = ts;
+ _isDirectory = dir;
+}
+
+} //end of namespace Cloud