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-rw-r--r--backends/common/keymap-manager.cpp29
-rw-r--r--backends/common/keymap-manager.h33
-rw-r--r--backends/common/keymap.cpp54
-rw-r--r--backends/common/keymap.h177
-rw-r--r--backends/common/keymapper.h23
5 files changed, 316 insertions, 0 deletions
diff --git a/backends/common/keymap-manager.cpp b/backends/common/keymap-manager.cpp
new file mode 100644
index 0000000000..26c58be517
--- /dev/null
+++ b/backends/common/keymap-manager.cpp
@@ -0,0 +1,29 @@
+#include "backends/common/keymap-manager.h"
+
+namespace Common {
+
+void KeymapManager::registerGlobalKeymap(const String& name, const Keymap& map) {
+ if (name.size() == 0) {
+ warning("Name must be specified when registering global keymap");
+ return;
+ }
+ insertEntry(name, "", map);
+}
+
+void KeymapManager::registerKeymap(const String& name, const String& domain, const Keymap& map) {
+ if (name.size() == 0 || domain.size() == 0) {
+ warning("Name and domain must be specified when registering keymap");
+ return;
+ }
+ insertEntry(name, domain, map);
+}
+
+void KeymapManager::insertEntry(const String& name, const String& domain, const Keymap& map) {
+ Entry *ent = new Entry;
+ ent->_name = name;
+ ent->_domain = domain;
+ ent->_keymap = new Keymap(map);
+ _keymaps.push_back(ent);
+}
+
+} // end of namespace Common \ No newline at end of file
diff --git a/backends/common/keymap-manager.h b/backends/common/keymap-manager.h
new file mode 100644
index 0000000000..8b945c5c7d
--- /dev/null
+++ b/backends/common/keymap-manager.h
@@ -0,0 +1,33 @@
+#ifndef COMMON_KEYMAP_MANAGER
+#define COMMON_KEYMAP_MANAGER
+
+#include "backends/common/keymap.h"
+
+namespace Common {
+
+class KeymapManager {
+public:
+
+ KeymapManager();
+
+ void registerGlobalKeymap(const String& name, const Keymap& map);
+
+ void registerKeymap(const String& name, const String& domain, const Keymap& map);
+
+private:
+
+ struct Entry {
+ String _name;
+ String _domain;
+ Keymap *_keymap;
+ };
+
+ void insertEntry(const String& name, const String& domain, const Keymap& map);
+
+ List<Entry*> _keymaps;
+
+};
+
+} // end of namespace Common
+
+#endif \ No newline at end of file
diff --git a/backends/common/keymap.cpp b/backends/common/keymap.cpp
new file mode 100644
index 0000000000..7e6297917b
--- /dev/null
+++ b/backends/common/keymap.cpp
@@ -0,0 +1,54 @@
+#include "backends/common/keymap.h"
+
+namespace Common {
+
+Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() {
+ for (uint i = 0; i < _actions.size(); i++) {
+ if (_actions[i]._hwKey) {
+ _keymap[_actions[i]._hwKey->key] = &_actions[i];
+ }
+ }
+}
+
+void Keymap::addAction(const UserAction& action) {
+ _actions.push_back(action);
+ _actions[_actions.size()-1]._hwKey = 0;
+}
+
+void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) {
+ for (uint i = 0; i < _actions.size(); i++) {
+ if (&_actions[i] == action) {
+ internalMapKey(action, key);
+ return;
+ }
+ }
+ error("UserAction not contained in KeyMap\n");
+}
+
+void Keymap::mapKeyToAction(uint idx, HardwareKey *key) {
+ if (idx >= _actions.size())
+ error("Key map index out of bounds!\n");
+ internalMapKey(&_actions[idx], key);
+}
+
+void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) {
+ HashMap<KeyState, UserAction*>::iterator it;
+ it = _keymap.find(hwKey->key);
+ // if key is already mapped to an action then un-map it
+ if (it != _keymap.end())
+ it->_value->_hwKey = 0;
+
+ action->_hwKey = hwKey;
+ _keymap[hwKey->key] = action;
+}
+
+UserAction *Keymap::getMappedAction(KeyState ks) {
+ HashMap<KeyState, UserAction*>::iterator it;
+ it = _keymap.find(ks);
+ if (it == _keymap.end())
+ return 0;
+ else
+ return it->_value;
+}
+
+} // end of namespace Common \ No newline at end of file
diff --git a/backends/common/keymap.h b/backends/common/keymap.h
new file mode 100644
index 0000000000..75350a992b
--- /dev/null
+++ b/backends/common/keymap.h
@@ -0,0 +1,177 @@
+#ifndef COMMON_KEYMAP
+#define COMMON_KEYMAP
+
+#include "common/array.h"
+#include "common/events.h"
+#include "common/func.h"
+#include "common/hashmap.h"
+#include "common/list.h"
+
+namespace Common {
+
+
+enum UserActionType {
+ kGenericUserActionType,
+
+ // common actions
+ kDirectionUpUserAction,
+ kDirectionDownUserAction,
+ kDirectionLeftUserAction,
+ kDirectionRightUserAction,
+ kLeftClickUserAction,
+ kRightClickUserAction,
+ kSaveUserAction,
+ kMenuUserAction,
+
+ kUserActionTypeMax
+};
+
+enum UserActionCategory {
+ kGenericUserActionCategory,
+ // classes of action - probably need to be slightly more specific than this
+ kInGameUserAction, // effects the actual gameplay
+ kSystemUserAction, //show a menu / change volume / etc
+
+ kUserActionCategoryMax
+};
+
+/**
+* Describes an available hardware key
+*/
+struct HardwareKey {
+ /**
+ * The KeyState that is generated by the back-end
+ * when this hardware key is pressed.
+ */
+ KeyState key;
+
+ /** Human readable description */
+ String description;
+
+ UserActionCategory preferredCategory;
+ UserActionType preferredType;
+ int group;
+
+ HardwareKey(KeyState ks = KeyState(), String des = "",
+ UserActionCategory cat = kGenericUserActionCategory,
+ UserActionType ty = kGenericUserActionType, int gr = 0) {
+ key = ks;
+ description = des;
+ preferredCategory = cat;
+ preferredType = ty;
+ group = gr;
+ }
+};
+
+struct UserAction {
+ /** Events to be sent when mapped key is pressed */
+ List<Event> events;
+ /** Human readable description */
+ String description;
+ UserActionCategory category;
+ UserActionType type;
+ int priority;
+ int group;
+ int flags;
+
+ UserAction( String des = "",
+ UserActionCategory cat = kGenericUserActionCategory,
+ UserActionType ty = kGenericUserActionType,
+ int pr = 0, int gr = 0, int fl = 0 ) {
+ description = des;
+ category = cat;
+ type = ty;
+ priority = pr;
+ group = gr;
+ flags = fl;
+ _hwKey = 0;
+ }
+
+ friend class Keymap;
+
+ HardwareKey *mappedKey() { return _hwKey; }
+private:
+ /**
+ * Key that is mapped to this UserAction, only KeyMap can set this
+ */
+ HardwareKey *_hwKey;
+};
+
+/**
+ * EqualTo function for KeyState
+ */
+template<> struct EqualTo<KeyState>
+ : public BinaryFunction<KeyState, KeyState, bool> {
+
+ bool operator()(const KeyState &x, const KeyState &y) const {
+ return (x.keycode == y.keycode)
+ && (x.ascii == y.ascii)
+ && (x.flags == y.flags);
+ }
+};
+
+/**
+ * Hash function for KeyState
+ */
+template<> struct Hash<KeyState>
+ : public UnaryFunction<KeyState, uint> {
+
+ uint operator()(const KeyState &val) const {
+ return (uint)(val.keycode * (val.flags << 1));
+ }
+};
+
+class Keymap {
+public:
+
+ Keymap() {}
+ Keymap(const Keymap& km);
+
+ /**
+ * Adds a new UserAction to this Map,
+ * adding it at the back of the internal array
+ * @param action the UserAction to add
+ */
+ void addAction(const UserAction& action);
+
+ /**
+ * Maps a HardwareKey to the given UserAction
+ * @param action must point to a UserAction in this Keymap
+ * @param key pointer to HardwareKey to map
+ * @note if action does not point to a UserAction in this Keymap a
+ * fatal error will occur
+ */
+ void mapKeyToAction(UserAction *action, HardwareKey *key);
+
+ /**
+ * Maps a HardwareKey to the UserAction at the given index
+ * @param index Index of UserAction in the internal array
+ * @param key pointer to HardwareKey to map
+ */
+ void mapKeyToAction(uint index, HardwareKey *key);
+
+ /**
+ * Get a read-only array of all the UserActions contained in this Keymap
+ */
+ const Array<UserAction>& getUserActions() { return _actions; }
+
+ /**
+ * Find the UserAction that a key is mapped to
+ * @param key the key that is mapped to the required UserAction
+ * @return a pointer to the UserAction or 0 if no
+ */
+ UserAction *getMappedAction(KeyState key);
+
+private:
+
+ void internalMapKey(UserAction *action, HardwareKey *hwKey);
+
+ Array<UserAction> _actions;
+ HashMap<KeyState, UserAction*> _keymap;
+
+};
+
+
+} // end of namespace Common
+
+#endif \ No newline at end of file
diff --git a/backends/common/keymapper.h b/backends/common/keymapper.h
new file mode 100644
index 0000000000..fd1e46968e
--- /dev/null
+++ b/backends/common/keymapper.h
@@ -0,0 +1,23 @@
+#ifndef COMMON_KEYMAPPER
+#define COMMON_KEYMAPPER
+
+#include "backends/common/keymap-manager.h"
+
+namespace Common {
+
+class Keymapper {
+public:
+
+ Keymapper();
+
+
+
+private:
+
+ KeymapManager _manager;
+
+ List<HardwareKey> _hardwareKeys;
+
+};
+
+} // end of namespace Common \ No newline at end of file