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-rw-r--r--backends/dc/dc.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/backends/dc/dc.h b/backends/dc/dc.h
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+#include <ronin/soundcommon.h>
+
+#define NUM_BUFFERS 4
+
+class OSystem_Dreamcast : public OSystem {
+
+ public:
+ // Set colors of the palette
+ void set_palette(const byte *colors, uint start, uint num);
+
+ // Set the size of the video bitmap.
+ // Typically, 320x200
+ void init_size(uint w, uint h);
+
+ // Draw a bitmap to screen.
+ // The screen will not be updated to reflect the new bitmap
+ void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
+
+ // Update the dirty areas of the screen
+ void update_screen();
+
+ // Either show or hide the mouse cursor
+ bool show_mouse(bool visible);
+
+ // Set the position of the mouse cursor
+ void set_mouse_pos(int x, int y);
+
+ // Set the bitmap that's used when drawing the cursor.
+ void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+
+ // Shaking is used in SCUMM. Set current shake position.
+ void set_shake_pos(int shake_pos);
+
+ // Get the number of milliseconds since the program was started.
+ uint32 get_msecs();
+
+ // Delay for a specified amount of milliseconds
+ void delay_msecs(uint msecs);
+
+ // Create a thread
+ void *create_thread(ThreadProc *proc, void *param);
+
+ // Get the next event.
+ // Returns true if an event was retrieved.
+ bool poll_event(Event *event);
+
+ // Set function that generates samples
+ bool set_sound_proc(void *param, SoundProc *proc, byte sound);
+
+ // Poll cdrom status
+ // Returns true if cd audio is playing
+ bool poll_cdrom();
+
+ // Play cdrom audio track
+ void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
+
+ // Stop cdrom audio track
+ void stop_cdrom();
+
+ // Update cdrom audio status
+ void update_cdrom();
+
+ // Quit
+ void quit();
+
+ // Set a parameter
+ uint32 property(int param, Property *value);
+
+ static OSystem *create();
+
+
+ private:
+
+ int _ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_old_x, _ms_old_y;
+ int _ms_hotspot_x, _ms_hotspot_y, _ms_visible, _devpoll;
+ int _current_shake_pos, _screen_h;
+ unsigned char *_ms_buf;
+ SoundProc *_sound_proc;
+ void *_sound_proc_param;
+
+ unsigned char *screen;
+ unsigned short *mouse;
+ void *screen_tx[NUM_BUFFERS];
+ void *mouse_tx[NUM_BUFFERS];
+ int current_buffer;
+ unsigned short palette[256];
+
+ short temp_sound_buffer[RING_BUFFER_SAMPLES];
+
+ void checkSound();
+
+ void drawMouse(int xdraw, int ydraw, int w, int h,
+ unsigned char *buf, bool visible);
+
+};
+
+extern int handleInput(struct mapledev *pad,
+ int &mouse_x, int &mouse_y,
+ byte &shiftFlags);
+extern void initSound();
+extern bool selectGame(GameDetector *d, char *&, char *&, class Icon &);
+