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-rw-r--r--backends/dc/selector.cpp487
1 files changed, 487 insertions, 0 deletions
diff --git a/backends/dc/selector.cpp b/backends/dc/selector.cpp
new file mode 100644
index 0000000000..22cba5bbfc
--- /dev/null
+++ b/backends/dc/selector.cpp
@@ -0,0 +1,487 @@
+/* ScummVM - Scumm Interpreter
+ * Dreamcast port
+ * Copyright (C) 2002 Marcus Comstedt
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "scumm.h"
+#include "mididrv.h"
+#include "gameDetector.h"
+#include "dc.h"
+#include "icon.h"
+#include "label.h"
+
+#include <ronin/gddrive.h>
+
+
+#define MAX_GAMES 100
+#define MAX_DIR 100
+
+
+void draw_solid_quad(float x1, float y1, float x2, float y2,
+ int c0, int c1, int c2, int c3)
+{
+ struct polygon_list mypoly;
+ struct packed_colour_vertex_list myvertex;
+
+ mypoly.cmd =
+ TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST|
+ TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|
+ TA_CMD_POLYGON_GOURAUD_SHADING;
+ mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
+ mypoly.mode2 =
+ TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED;
+ mypoly.texture = 0;
+
+ mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
+
+ ta_commit_list(&mypoly);
+
+ myvertex.cmd = TA_CMD_VERTEX;
+ myvertex.ocolour = 0;
+ myvertex.z = 0.5;
+ myvertex.u = 0.0;
+ myvertex.v = 0.0;
+
+ myvertex.colour = c0;
+ myvertex.x = x1;
+ myvertex.y = y1;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c1;
+ myvertex.x = x2;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c2;
+ myvertex.x = x1;
+ myvertex.y = y2;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c3;
+ myvertex.x = x2;
+ myvertex.cmd |= TA_CMD_VERTEX_EOS;
+ ta_commit_list(&myvertex);
+}
+
+void draw_trans_quad(float x1, float y1, float x2, float y2,
+ int c0, int c1, int c2, int c3)
+{
+ struct polygon_list mypoly;
+ struct packed_colour_vertex_list myvertex;
+
+ mypoly.cmd =
+ TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
+ TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|
+ TA_CMD_POLYGON_GOURAUD_SHADING;
+ mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
+ mypoly.mode2 =
+ TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
+ TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA;
+ mypoly.texture = 0;
+
+ mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
+
+ ta_commit_list(&mypoly);
+
+ myvertex.cmd = TA_CMD_VERTEX;
+ myvertex.ocolour = 0;
+ myvertex.z = 0.5;
+ myvertex.u = 0.0;
+ myvertex.v = 0.0;
+
+ myvertex.colour = c0;
+ myvertex.x = x1;
+ myvertex.y = y1;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c1;
+ myvertex.x = x2;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c2;
+ myvertex.x = x1;
+ myvertex.y = y2;
+ ta_commit_list(&myvertex);
+
+ myvertex.colour = c3;
+ myvertex.x = x2;
+ myvertex.cmd |= TA_CMD_VERTEX_EOS;
+ ta_commit_list(&myvertex);
+}
+
+
+struct Game
+{
+ char dir[256];
+ char filename_base[256];
+ char text[256];
+ Icon icon;
+ Label label;
+};
+
+struct Dir
+{
+ char name[256];
+ char deficon[256];
+};
+
+static Game the_game;
+
+static bool isGame(const char *fn, char *base)
+{
+ int l = strlen(fn);
+ if(l>4 && (!strcasecmp(fn+l-4, ".000") ||
+ !strcasecmp(fn+l-4, ".SM0"))) {
+ strcpy(base, fn);
+ base[l-4]='\0';
+ return true;
+ }
+ if(!strcasecmp(fn, "00.LFL") ||
+ !strcasecmp(fn, "000.LFL")) {
+ *base = '\0';
+ return true;
+ }
+ return false;
+}
+
+static void checkName(GameDetector *d, Game &game)
+{
+ d->_exe_name = game.filename_base;
+ if(d->detectGame()) {
+ char *n = d->getGameName();
+ strcpy(game.text, n);
+ free(n);
+ } else
+ strcpy(game.text, game.filename_base);
+ d->_exe_name = NULL;
+}
+
+static bool checkExe(const char *dir, const char *f)
+{
+ char fn[520];
+ int fd;
+ sprintf(fn, "%s%s.EXE", dir, f);
+ if((fd = open(fn, O_RDONLY))<0)
+ return false;
+ close(fd);
+ return true;
+}
+
+static bool isIcon(const char *fn)
+{
+ int l = strlen(fn);
+ if(l>4 && !strcasecmp(fn+l-4, ".ICO"))
+ return true;
+ else
+ return false;
+}
+
+static bool loadIcon(Game &game, Dir *dirs, int num_dirs)
+{
+ char icofn[520];
+ sprintf(icofn, "%s%s.ICO", game.dir, game.filename_base);
+ if(game.icon.load(icofn))
+ return true;
+ for(int i=0; i<num_dirs; i++)
+ if(!strcmp(dirs[i].name, game.dir) &&
+ dirs[i].deficon[0]) {
+ sprintf(icofn, "%s%s", game.dir, dirs[i].deficon);
+ if(game.icon.load(icofn))
+ return true;
+ break;
+ }
+ return false;
+}
+
+static void makeDefIcon(Icon &icon)
+{
+ icon.load(NULL, 0);
+}
+
+static int findGames(GameDetector *d, Game *games, int max)
+{
+ Dir *dirs = new Dir[MAX_DIR];
+ int curr_game = 0, curr_dir = 0, num_dirs = 1;
+ strcpy(dirs[0].name, "/");
+ while(curr_game < max && curr_dir < num_dirs) {
+ dirs[curr_dir].deficon[0] = '\0';
+ DIR *dirp = opendir(dirs[curr_dir++].name);
+ if(dirp) {
+ struct dirent *entry;
+ while((entry = readdir(dirp)))
+ if(entry->d_size < 0) {
+ if(num_dirs < MAX_DIR) {
+ strcpy(dirs[num_dirs].name, dirs[curr_dir-1].name);
+ if(strlen(dirs[num_dirs].name)+strlen(entry->d_name)<255) {
+ strcat(dirs[num_dirs].name, entry->d_name);
+ strcat(dirs[num_dirs].name, "/");
+ num_dirs++;
+ }
+ }
+ } else
+ if(isIcon(entry->d_name))
+ strcpy(dirs[curr_dir-1].deficon, entry->d_name);
+ else if(curr_game < max &&
+ isGame(entry->d_name, games[curr_game].filename_base)) {
+ strcpy(games[curr_game].dir, dirs[curr_dir-1].name);
+ if(!*games[curr_game].filename_base) {
+ int i;
+ for(i=strlen(games[curr_game].dir)-1; --i>=0; )
+ if(games[curr_game].dir[i]=='/')
+ break;
+ if(i>=0) {
+ strcpy(games[curr_game].filename_base,
+ games[curr_game].dir+i+1);
+ games[curr_game].filename_base[strlen(games[curr_game].
+ filename_base)-1]='\0';
+#if 0
+ games[curr_game].dir[i+1]='\0';
+#endif
+ }
+ if(checkExe(games[curr_game].dir, "loom"))
+ strcpy(games[curr_game].filename_base, "loomcd");
+ }
+ checkName(d, games[curr_game]);
+#if 0
+ printf("Registered game <%s> in <%s> <%s> because of <%s> <%s>\n",
+ games[curr_game].text, games[curr_game].dir,
+ games[curr_game].filename_base,
+ dirs[curr_dir-1].name, entry->d_name);
+#endif
+ curr_game++;
+ }
+ closedir(dirp);
+ }
+ }
+ for(int i=0; i<curr_game; i++)
+ if(!loadIcon(games[i], dirs, num_dirs))
+ makeDefIcon(games[i].icon);
+ delete dirs;
+ return curr_game;
+}
+
+int getCdState()
+{
+ unsigned int param[4];
+ gdGdcGetDrvStat(param);
+ return param[0];
+}
+
+static void drawBackground()
+{
+ draw_solid_quad(20.0, 20.0, 620.0, 460.0,
+ 0xff0000, 0x00ff00, 0x0000ff, 0xffffff);
+}
+
+void waitForDisk()
+{
+ Label lab;
+ int wasopen = 0;
+ ta_sync();
+ void *mark = ta_txmark();
+ lab.create_texture("Please insert game CD.");
+ //printf("waitForDisk, cdstate = %d\n", getCdState());
+ for(;;) {
+ int s = getCdState();
+ if(s >= 6)
+ wasopen = 1;
+ if(s > 0 && s < 6 && wasopen) {
+ cdfs_reinit();
+ chdir("/");
+ chdir("/");
+ ta_sync();
+ ta_txrelease(mark);
+ return;
+ }
+
+ ta_begin_frame();
+
+ drawBackground();
+
+ ta_commit_end();
+
+ lab.draw(166.0, 200.0, 0xffff2020);
+
+ ta_commit_frame();
+
+ int mousex = 0, mousey = 0;
+ byte shiftFlags;
+
+ int mask = getimask();
+ setimask(15);
+ handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
+ setimask(mask);
+ }
+}
+
+static void drawGameLabel(Game &game, int pal, float x, float y,
+ unsigned int argb, int fade = 0, float scale = 1.0)
+{
+ unsigned int fade_alpha = (255-fade)<<24;
+
+ game.icon.draw(x, y, x+32.0*scale, y+32.0*scale, pal, 0xffffff|fade_alpha);
+ game.label.draw(x+54.0*scale, y+4.0*scale, argb|fade_alpha, scale);
+}
+
+int gameMenu(Game *games, int num_games)
+{
+ int top_game = 0, selector_pos = 0;
+ int mousex = 0, mousey = 0;
+
+ if(!num_games)
+ return -1;
+
+ for(;;) {
+
+ if(getCdState()>=6)
+ return -1;
+
+ ta_begin_frame();
+
+ drawBackground();
+
+ ta_commit_end();
+
+ float y = 40.0;
+ for(int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) {
+ int pal = 48+(i&15);
+
+ if(cnt == selector_pos)
+ draw_trans_quad(100.0, y, 590.0, y+32.0,
+ 0x7000ff00, 0x7000ff00, 0x7000ff00, 0x7000ff00);
+
+ games[i].icon.set_palette(pal);
+ drawGameLabel(games[i], pal, 50.0, y, (cnt == selector_pos?
+ 0xffff00 : 0xffffff));
+ y += 40.0;
+ }
+
+ ta_commit_frame();
+
+ byte shiftFlags;
+ int event;
+
+ int mask = getimask();
+ setimask(15);
+ event = handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
+ setimask(mask);
+
+ if(event==-OSystem::EVENT_LBUTTONDOWN || event==13 || event==319) {
+ int selected_game = top_game + selector_pos;
+
+ for(int fade=0; fade<=256; fade+=4) {
+
+ unsigned int fade_colour = 0x00ffffff | ((255-fade)<<24);
+
+ ta_begin_frame();
+
+ drawBackground();
+
+ ta_commit_end();
+
+ float y = 40.0;
+
+ if(fade < 256)
+ for(int i=top_game, cnt=0; cnt<10 && i<num_games;
+ i++, cnt++, y += 40.0)
+ if(cnt != selector_pos)
+ drawGameLabel(games[i], 48+(i&15), 50.0, y, 0xffffff, fade);
+
+ y = (40.0/256.0 * (selector_pos + 1))*(256-fade) + 80.0/256.0*fade;
+ float x = 50.0/256.0*(256-fade) + 160.0/256.0*fade;
+ float scale = 1.0+9.0/256.0*fade;
+
+ drawGameLabel(games[selector_pos], 48+(selected_game&15), x, y,
+ 0xffff00, 0, scale);
+
+ ta_commit_frame();
+ }
+ return selected_game;
+ }
+
+ if(mousey>=16) {
+ if(selector_pos + top_game + 1 < num_games)
+ if(++selector_pos >= 10) {
+ --selector_pos;
+ ++top_game;
+ }
+ mousey -= 16;
+ } else if(mousey<=-16) {
+ if(selector_pos + top_game > 0)
+ if(--selector_pos < 0) {
+ ++selector_pos;
+ --top_game;
+ }
+ mousey += 16;
+ }
+ }
+}
+
+bool selectGame(GameDetector *d, char *&ret, char *&dir_ret, Icon &icon)
+{
+ Game *games = new Game[MAX_GAMES];
+ int selected, num_games;
+
+ ta_sync();
+ void *mark = ta_txmark();
+
+ for(;;) {
+ num_games = findGames(d, games, MAX_GAMES);
+
+ for(int i=0; i<num_games; i++) {
+ games[i].icon.create_texture();
+ games[i].label.create_texture(games[i].text);
+ }
+
+ selected = gameMenu(games, num_games);
+
+ ta_sync();
+ ta_txrelease(mark);
+
+ if(selected == -1)
+ waitForDisk();
+ else
+ break;
+
+ }
+
+ if(selected >= num_games)
+ selected = -1;
+
+ if(selected >= 0)
+ the_game = games[selected];
+
+ delete games;
+
+ if(selected>=0) {
+#if 0
+ chdir(the_game.dir);
+#else
+ chdir("/");
+ static char dirarg[258];
+ sprintf(dirarg, "-p%s", the_game.dir);
+ dir_ret = dirarg;
+#endif
+ ret = the_game.filename_base;
+ icon = the_game.icon;
+ return true;
+ } else
+ return false;
+}