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Diffstat (limited to 'backends/dc/vmsave.cpp')
-rw-r--r--backends/dc/vmsave.cpp179
1 files changed, 116 insertions, 63 deletions
diff --git a/backends/dc/vmsave.cpp b/backends/dc/vmsave.cpp
index 2bfd2278dd..c8d6d43add 100644
--- a/backends/dc/vmsave.cpp
+++ b/backends/dc/vmsave.cpp
@@ -155,6 +155,33 @@ static bool tryLoad(char *&buffer, int &size, const char *filename, int vm)
return false;
}
+static void tryList(const char *prefix, bool *marks, int num, int vm)
+{
+ struct vmsinfo info;
+ struct superblock super;
+ struct dir_iterator iter;
+ struct dir_entry de;
+ int pl = strlen(prefix);
+
+ if(!vmsfs_check_unit(vm, 0, &info))
+ return;
+ if(!vmsfs_get_superblock(&info, &super))
+ return;
+ vmsfs_open_dir(&super, &iter);
+ while(vmsfs_next_dir_entry(&iter, &de))
+ if(de.entry[0]) {
+ char buf[16], *endp = NULL;
+ strncpy(buf, (char *)de.entry+4, 12);
+ buf[12] = 0;
+ int l = strlen(buf);
+ long i = 42;
+ if(l > pl && !strncmp(buf, prefix, pl) &&
+ (i = strtol(buf+pl, &endp, 10))>=0 && i<num &&
+ (endp - buf) == l)
+ marks[i] = true;
+ }
+}
+
vmsaveResult writeSaveGame(const char *gamename, const char *data, int size,
const char *filename, class Icon &icon)
{
@@ -190,104 +217,130 @@ bool readSaveGame(char *&buffer, int &size, const char *filename)
}
-struct vmStreamContext {
+class VMSave : public SaveFile {
+private:
bool issave;
char *buffer;
int pos, size;
char filename[16];
-};
-bool SerializerStream::fopen(const char *filename, const char *mode)
-{
- vmStreamContext *c = new vmStreamContext;
- context = c;
- if(strchr(mode, 'w')) {
- c->issave = true;
- strncpy(c->filename, filename, 16);
- c->pos = 0;
- c->buffer = new char[c->size = MAX_SAVE_SIZE];
- return true;
- } else if(readSaveGame(c->buffer, c->size, filename)) {
- if(c->size > 0 && c->buffer[0] != 'S') {
+public:
+ VMSave(const char *_filename, bool _saveOrLoad)
+ : issave(_saveOrLoad), pos(0), buffer(NULL)
+ {
+ strncpy(filename, _filename, 16);
+ if(issave)
+ buffer = new char[size = MAX_SAVE_SIZE];
+ }
+
+ ~VMSave();
+
+ virtual int fread(void *buf, int size, int cnt);
+ virtual int fwrite(void *buf, int size, int cnt);
+
+ bool readSaveGame()
+ { return ::readSaveGame(buffer, size, filename); }
+
+ void tryUncompress()
+ {
+ if(size > 0 && buffer[0] != 'S') {
// Data does not start with "SCVM". Maybe compressed?
char *expbuf = new char[MAX_SAVE_SIZE];
unsigned long destlen = MAX_SAVE_SIZE;
- if(!uncompress((Bytef*)expbuf, &destlen, (Bytef*)c->buffer, c->size)) {
- delete(c->buffer);
- c->buffer = expbuf;
- c->size = destlen;
+ if(!uncompress((Bytef*)expbuf, &destlen, (Bytef*)buffer, size)) {
+ delete(buffer);
+ buffer = expbuf;
+ size = destlen;
} else delete expbuf;
}
- c->issave = false;
- c->pos = 0;
- return true;
+ }
+};
+
+class VMSaveManager : public SaveFileManager {
+ virtual SaveFile *open_savefile(const char *filename, bool saveOrLoad);
+ virtual void list_savefiles(const char *prefix, bool *marks, int num);
+};
+
+SaveFile *VMSaveManager::open_savefile(const char *filename,
+ bool saveOrLoad)
+{
+ VMSave *s = new VMSave(filename, saveOrLoad);
+ if(saveOrLoad)
+ return s;
+ else if(s->readSaveGame()) {
+ s->tryUncompress();
+ return s;
} else {
- delete c;
- context = NULL;
- return false;
+ delete s;
+ return NULL;
}
}
-void SerializerStream::fclose()
+VMSave::~VMSave()
{
extern const char *gGameName;
extern Icon icon;
- if(context) {
- vmStreamContext *c = (vmStreamContext *)context;
- if(c->issave) {
- if(c->pos) {
- // Try compression
- char *compbuf = new char[c->pos];
- unsigned long destlen = c->pos;
- if(!compress((Bytef*)compbuf, &destlen, (Bytef*)c->buffer, c->pos)) {
- delete c->buffer;
- c->buffer = compbuf;
- c->pos = destlen;
- } else delete compbuf;
- }
- displaySaveResult(writeSaveGame(gGameName, c->buffer,
- c->pos, c->filename, icon));
+ if(issave) {
+ if(pos) {
+ // Try compression
+ char *compbuf = new char[pos];
+ unsigned long destlen = pos;
+ if(!compress((Bytef*)compbuf, &destlen, (Bytef*)buffer, pos)) {
+ delete buffer;
+ buffer = compbuf;
+ pos = destlen;
+ } else delete compbuf;
}
- delete c->buffer;
- delete c;
- context = NULL;
+ displaySaveResult(writeSaveGame(gGameName, buffer,
+ pos, filename, icon));
}
+ delete buffer;
}
-int SerializerStream::fread(void *buf, int size, int cnt)
+int VMSave::fread(void *buf, int sz, int cnt)
{
- vmStreamContext *c = (vmStreamContext *)context;
-
- if (!c || c->issave)
+ if (issave)
return -1;
- int nbyt = size*cnt;
- if (c->pos + nbyt > c->size) {
- cnt = (c->size - c->pos)/size;
- nbyt = size*cnt;
+ int nbyt = sz*cnt;
+ if (pos + nbyt > size) {
+ cnt = (size - pos)/sz;
+ nbyt = sz*cnt;
}
if (nbyt)
- memcpy(buf, c->buffer + c->pos, nbyt);
- c->pos += nbyt;
+ memcpy(buf, buffer + pos, nbyt);
+ pos += nbyt;
return cnt;
}
-int SerializerStream::fwrite(void *buf, int size, int cnt)
+int VMSave::fwrite(void *buf, int sz, int cnt)
{
- vmStreamContext *c = (vmStreamContext *)context;
-
- if (!c || !c->issave)
+ if (!issave)
return -1;
- int nbyt = size*cnt;
- if (c->pos + nbyt > c->size) {
- cnt = (c->size - c->pos)/size;
- nbyt = size*cnt;
+ int nbyt = sz*cnt;
+ if (pos + nbyt > size) {
+ cnt = (size - pos)/sz;
+ nbyt = sz*cnt;
}
if (nbyt)
- memcpy(c->buffer + c->pos, buf, nbyt);
- c->pos += nbyt;
+ memcpy(buffer + pos, buf, nbyt);
+ pos += nbyt;
return cnt;
}
+
+void VMSaveManager::list_savefiles(const char *prefix,
+ bool *marks, int num)
+{
+ memset(marks, false, num*sizeof(bool));
+
+ for(int i=0; i<24; i++)
+ tryList(prefix, marks, num, i);
+}
+
+SaveFileManager *OSystem_Dreamcast::get_savefile_manager()
+{
+ return new VMSaveManager();
+}