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Diffstat (limited to 'backends/events/default/default-events.cpp')
-rw-r--r--backends/events/default/default-events.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/backends/events/default/default-events.cpp b/backends/events/default/default-events.cpp
index 4c7dcc70d4..8b3fe5cdc4 100644
--- a/backends/events/default/default-events.cpp
+++ b/backends/events/default/default-events.cpp
@@ -139,15 +139,10 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
if (_vk->isDisplaying()) {
_vk->close(true);
} else {
- // Check if the engine is already paused before pausing it again
- // Workaround for #2912148. Where opening the GMM and then the virtual keyboard
- // and then closing them left the game mute.
- // FIXME: Engines should really allow recursive pausing.
- bool enginePaused = g_engine ? g_engine->isPaused() : true;
- if (!enginePaused)
+ if (g_engine)
g_engine->pauseEngine(true);
_vk->show();
- if (!enginePaused)
+ if (g_engine)
g_engine->pauseEngine(false);
result = false;
}