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Diffstat (limited to 'backends/events/sdl/sdl-events.cpp')
-rw-r--r--backends/events/sdl/sdl-events.cpp106
1 files changed, 78 insertions, 28 deletions
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
index 1e5119dbec..acc1ff5dce 100644
--- a/backends/events/sdl/sdl-events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -111,7 +111,7 @@ int SdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) {
Common::KeyCode key = SDLToOSystemKeycode(sdlKey);
if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) {
- return key - SDLK_F1 + Common::ASCII_F1;
+ return key - Common::KEYCODE_F1 + Common::ASCII_F1;
} else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) {
return key - Common::KEYCODE_KP0 + '0';
} else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) {
@@ -314,7 +314,7 @@ Common::KeyCode SdlEventSource::SDLToOSystemKeycode(const SDLKey key) {
case SDLK_y: return Common::KEYCODE_y;
case SDLK_z: return Common::KEYCODE_z;
case SDLK_DELETE: return Common::KEYCODE_DELETE;
-#if SDL_VERSION_ATLEAST(1, 3, 0)
+#if SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_GRAVE): return Common::KEYCODE_TILDE;
#else
case SDLK_WORLD_16: return Common::KEYCODE_TILDE;
@@ -517,15 +517,17 @@ bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
SDLModToOSystemKeyFlags(SDL_GetModState(), event);
+ SDLKey sdlKeycode = obtainKeycode(ev.key.keysym);
+
// Handle scroll lock as a key modifier
- if (ev.key.keysym.sym == SDLK_SCROLLOCK)
+ if (sdlKeycode == SDLK_SCROLLOCK)
_scrollLock = !_scrollLock;
if (_scrollLock)
event.kbd.flags |= Common::KBD_SCRL;
// Ctrl-m toggles mouse capture
- if (event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'm') {
+ if (event.kbd.hasFlags(Common::KBD_CTRL) && sdlKeycode == 'm') {
if (_graphicsManager) {
_graphicsManager->getWindow()->toggleMouseGrab();
}
@@ -534,26 +536,26 @@ bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
#if defined(MACOSX)
// On Macintosh, Cmd-Q quits
- if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym == 'q') {
+ if ((ev.key.keysym.mod & KMOD_META) && sdlKeycode == 'q') {
event.type = Common::EVENT_QUIT;
return true;
}
#elif defined(POSIX)
// On other *nix systems, Control-Q quits
- if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'q') {
+ if ((ev.key.keysym.mod & KMOD_CTRL) && sdlKeycode == 'q') {
event.type = Common::EVENT_QUIT;
return true;
}
#else
- // Ctrl-z and Alt-X quit
- if ((event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'z') || (event.kbd.hasFlags(Common::KBD_ALT) && ev.key.keysym.sym == 'x')) {
+ // Ctrl-z quits
+ if ((event.kbd.hasFlags(Common::KBD_CTRL) && sdlKeycode == 'z')) {
event.type = Common::EVENT_QUIT;
return true;
}
#ifdef WIN32
// On Windows, also use the default Alt-F4 quit combination
- if ((ev.key.keysym.mod & KMOD_ALT) && ev.key.keysym.sym == SDLK_F4) {
+ if ((ev.key.keysym.mod & KMOD_ALT) && sdlKeycode == SDLK_F4) {
event.type = Common::EVENT_QUIT;
return true;
}
@@ -561,7 +563,7 @@ bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
#endif
// Ctrl-u toggles mute
- if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'u') {
+ if ((ev.key.keysym.mod & KMOD_CTRL) && sdlKeycode == 'u') {
event.type = Common::EVENT_MUTE;
return true;
}
@@ -570,8 +572,8 @@ bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
return true;
event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = SDLToOSystemKeycode(ev.key.keysym.sym);
- event.kbd.ascii = mapKey(ev.key.keysym.sym, (SDLMod)ev.key.keysym.mod, obtainUnicode(ev.key.keysym));
+ event.kbd.keycode = SDLToOSystemKeycode(sdlKeycode);
+ event.kbd.ascii = mapKey(sdlKeycode, (SDLMod)ev.key.keysym.mod, obtainUnicode(ev.key.keysym));
return true;
}
@@ -580,6 +582,7 @@ bool SdlEventSource::handleKeyUp(SDL_Event &ev, Common::Event &event) {
if (remapKey(ev, event))
return true;
+ SDLKey sdlKeycode = obtainKeycode(ev.key.keysym);
SDLMod mod = SDL_GetModState();
// Check if this is an event handled by handleKeyDown(), and stop if it is
@@ -587,35 +590,30 @@ bool SdlEventSource::handleKeyUp(SDL_Event &ev, Common::Event &event) {
// Check if the Ctrl key is down, so that we can trap cases where the
// user has the Ctrl key down, and has just released a special key
if (mod & KMOD_CTRL) {
- if (ev.key.keysym.sym == 'm' || // Ctrl-m toggles mouse capture
+ if (sdlKeycode == 'm' || // Ctrl-m toggles mouse capture
#if defined(MACOSX)
// Meta - Q, handled below
#elif defined(POSIX)
- ev.key.keysym.sym == 'q' || // On other *nix systems, Control-Q quits
+ sdlKeycode == 'q' || // On other *nix systems, Control-Q quits
#else
- ev.key.keysym.sym == 'z' || // Ctrl-z quit
+ sdlKeycode == 'z' || // Ctrl-z quit
#endif
- ev.key.keysym.sym == 'u') // Ctrl-u toggles mute
+ sdlKeycode == 'u') // Ctrl-u toggles mute
return false;
}
// Same for other keys (Meta and Alt)
#if defined(MACOSX)
- if ((mod & KMOD_META) && ev.key.keysym.sym == 'q')
+ if ((mod & KMOD_META) && sdlKeycode == 'q')
return false; // On Macintosh, Cmd-Q quits
-#elif defined(POSIX)
- // Control Q has already been handled above
-#else
- if ((mod & KMOD_ALT) && ev.key.keysym.sym == 'x')
- return false; // Alt-x quit
#endif
// If we reached here, this isn't an event handled by handleKeyDown(), thus
// continue normally
event.type = Common::EVENT_KEYUP;
- event.kbd.keycode = SDLToOSystemKeycode(ev.key.keysym.sym);
- event.kbd.ascii = mapKey(ev.key.keysym.sym, (SDLMod)ev.key.keysym.mod, 0);
+ event.kbd.keycode = SDLToOSystemKeycode(sdlKeycode);
+ event.kbd.ascii = mapKey(sdlKeycode, (SDLMod)ev.key.keysym.mod, 0);
// Ctrl-Alt-<key> will change the GFX mode
SDLModToOSystemKeyFlags(mod, event);
@@ -737,16 +735,16 @@ bool SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
bool SdlEventSource::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
int axis = ev.jaxis.value;
- if ( axis > JOY_DEADZONE) {
+ if (axis > JOY_DEADZONE) {
axis -= JOY_DEADZONE;
event.type = Common::EVENT_MOUSEMOVE;
- } else if ( axis < -JOY_DEADZONE ) {
+ } else if (axis < -JOY_DEADZONE) {
axis += JOY_DEADZONE;
event.type = Common::EVENT_MOUSEMOVE;
} else
axis = 0;
- if ( ev.jaxis.axis == JOY_XAXIS) {
+ if (ev.jaxis.axis == JOY_XAXIS) {
#ifdef JOY_ANALOG
_km.x_vel = axis / 2000;
_km.x_down_count = 0;
@@ -759,7 +757,6 @@ bool SdlEventSource::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
_km.x_down_count = 0;
}
#endif
-
} else if (ev.jaxis.axis == JOY_YAXIS) {
#ifndef JOY_INVERT_Y
axis = -axis;
@@ -874,10 +871,63 @@ bool SdlEventSource::handleResizeEvent(Common::Event &event, int w, int h) {
return false;
}
+SDLKey SdlEventSource::obtainKeycode(const SDL_keysym keySym) {
+#if !SDL_VERSION_ATLEAST(2, 0, 0) && defined(WIN32) && !defined(_WIN32_WCE)
+ // WORKAROUND: SDL 1.2 on Windows does not use the user configured keyboard layout,
+ // resulting in "keySym.sym" values to always be those expected for an US keyboard.
+ // For example, SDL returns SDLK_Q when pressing the 'A' key on an AZERTY keyboard.
+ // This defeats the purpose of keycodes which is to be able to refer to a key without
+ // knowing where it is physically located.
+ // We work around this issue by querying the currently active Windows keyboard layout
+ // using the scancode provided by SDL.
+
+ if (keySym.sym >= SDLK_0 && keySym.sym <= SDLK_9) {
+ // The keycode returned by SDL is kept for the number keys.
+ // Querying the keyboard layout for those would return the base key values
+ // for AZERTY keyboards, which are not numbers. For example, SDLK_1 would
+ // map to SDLK_AMPERSAND. This is theoretically correct but practically unhelpful,
+ // because it makes it impossible to handle key combinations such as "ctrl-1".
+ return keySym.sym;
+ }
+
+ int vk = MapVirtualKey(keySym.scancode, MAPVK_VSC_TO_VK);
+ if (vk) {
+ int ch = (MapVirtualKey(vk, MAPVK_VK_TO_CHAR) & 0x7FFF);
+ // The top bit of the result of MapVirtualKey with MAPVK_VSC_TO_VK signals
+ // a dead key was pressed. In that case we keep the value of the accent alone.
+ if (ch) {
+ if (ch >= 'A' && ch <= 'Z') {
+ // Windows returns uppercase ASCII whereas SDL expects lowercase
+ return (SDLKey)(SDLK_a + (ch - 'A'));
+ } else {
+ return (SDLKey)ch;
+ }
+ }
+ }
+#endif
+
+ return keySym.sym;
+}
+
uint32 SdlEventSource::obtainUnicode(const SDL_keysym keySym) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Event events[2];
+ // Update the event queue here to give SDL a chance to insert TEXTINPUT
+ // events for KEYDOWN events. Otherwise we have a high chance that on
+ // Windows the TEXTINPUT event is not in the event queue at this point.
+ // In this case we will get two events with ascii values due to mapKey
+ // and dispatchSDLEvent. This results in nasty double input of characters
+ // in the GUI.
+ //
+ // FIXME: This is all a bit fragile because in mapKey we derive the ascii
+ // value from the key code if no unicode value is given. This is legacy
+ // behavior and should be removed anyway. If that is removed, we might not
+ // even need to do this peeking here but instead can rely on the
+ // SDL_TEXTINPUT case in dispatchSDLEvent to introduce keydown/keyup with
+ // proper ASCII values (but with KEYCODE_INVALID as keycode).
+ SDL_PumpEvents();
+
// In SDL2, the unicode field has been removed from the keysym struct.
// Instead a SDL_TEXTINPUT event is generated on key combinations that
// generates unicode.