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Diffstat (limited to 'backends/events/sdl/sdl-events.cpp')
-rw-r--r--backends/events/sdl/sdl-events.cpp128
1 files changed, 111 insertions, 17 deletions
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
index 7b56a0a955..5fb66a7ec4 100644
--- a/backends/events/sdl/sdl-events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -110,13 +110,51 @@ SdlEventSource::~SdlEventSource() {
int SdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) {
Common::KeyCode key = SDLToOSystemKeycode(sdlKey);
+ // Keep unicode in case it's regular ASCII text or in case we didn't get a valid keycode
+ //
+ // We need to use unicode in those cases, simply because SDL1.x passes us non-layout-adjusted keycodes.
+ // So unicode is the only way to get layout-adjusted keys.
+ if (unicode < 0x20) {
+ // don't use unicode, in case it's control characters
+ unicode = 0;
+ } else {
+ // Use unicode, in case keycode is invalid.
+ // Umlauts and others will set KEYCODE_INVALID on SDL2, so in such a case always keep unicode.
+ if (key != Common::KEYCODE_INVALID) {
+ // keycode is valid, check further also depending on modifiers
+ if (mod & (KMOD_CTRL | KMOD_ALT)) {
+ // Ctrl and/or Alt is active
+ //
+ // We need to restrict unicode to only up to 0x7E, because on macOS the option/alt key will switch to
+ // an alternate keyboard, which will cause us to receive Unicode characters for some keys, which are outside
+ // of the ASCII range (e.g. alt-x will get us U+2248). We need to return 'x' for alt-x, so using unicode
+ // in that case would break alt-shortcuts.
+ if (unicode > 0x7E)
+ unicode = 0; // do not allow any characters above 0x7E
+ } else {
+ // We must not restrict as much as when Ctrl/Alt-modifiers are active, otherwise
+ // we wouldn't let umlauts through for SDL1. For SDL1 umlauts may set for example KEYCODE_QUOTE, KEYCODE_MINUS, etc.
+ if (unicode > 0xFF)
+ unicode = 0; // do not allow any characters above 0xFF
+ }
+ }
+ }
+
+ // Attention:
+ // When using SDL1.x, we will get scancodes via sdlKey, that are raw scancodes, so NOT adjusted to keyboard layout/
+ // mapping. So for example for certain locales, we will get KEYCODE_y, when 'z' is pressed and so on.
+ // When using SDL2.x however, we will get scancodes based on the keyboard layout.
+
if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) {
return key - Common::KEYCODE_F1 + Common::ASCII_F1;
} else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) {
+ if ((mod & KMOD_NUM) == 0)
+ return 0; // In case Num-Lock is NOT enabled, return 0 for ascii, so that directional keys on numpad work
return key - Common::KEYCODE_KP0 + '0';
} else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) {
return key;
} else if (unicode) {
+ // Return unicode in case it's stil set and wasn't filtered.
return unicode;
} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
return key & ~0x20;
@@ -517,15 +555,17 @@ bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
SDLModToOSystemKeyFlags(SDL_GetModState(), event);
+ SDLKey sdlKeycode = obtainKeycode(ev.key.keysym);
+
// Handle scroll lock as a key modifier
- if (ev.key.keysym.sym == SDLK_SCROLLOCK)
+ if (sdlKeycode == SDLK_SCROLLOCK)
_scrollLock = !_scrollLock;
if (_scrollLock)
event.kbd.flags |= Common::KBD_SCRL;
// Ctrl-m toggles mouse capture
- if (event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'm') {
+ if (event.kbd.hasFlags(Common::KBD_CTRL) && sdlKeycode == 'm') {
if (_graphicsManager) {
_graphicsManager->getWindow()->toggleMouseGrab();
}
@@ -534,26 +574,26 @@ bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
#if defined(MACOSX)
// On Macintosh, Cmd-Q quits
- if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym == 'q') {
+ if ((ev.key.keysym.mod & KMOD_META) && sdlKeycode == 'q') {
event.type = Common::EVENT_QUIT;
return true;
}
#elif defined(POSIX)
// On other *nix systems, Control-Q quits
- if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'q') {
+ if ((ev.key.keysym.mod & KMOD_CTRL) && sdlKeycode == 'q') {
event.type = Common::EVENT_QUIT;
return true;
}
#else
// Ctrl-z quits
- if ((event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'z')) {
+ if ((event.kbd.hasFlags(Common::KBD_CTRL) && sdlKeycode == 'z')) {
event.type = Common::EVENT_QUIT;
return true;
}
#ifdef WIN32
// On Windows, also use the default Alt-F4 quit combination
- if ((ev.key.keysym.mod & KMOD_ALT) && ev.key.keysym.sym == SDLK_F4) {
+ if ((ev.key.keysym.mod & KMOD_ALT) && sdlKeycode == SDLK_F4) {
event.type = Common::EVENT_QUIT;
return true;
}
@@ -561,7 +601,7 @@ bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
#endif
// Ctrl-u toggles mute
- if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'u') {
+ if ((ev.key.keysym.mod & KMOD_CTRL) && sdlKeycode == 'u') {
event.type = Common::EVENT_MUTE;
return true;
}
@@ -570,8 +610,8 @@ bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
return true;
event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = SDLToOSystemKeycode(ev.key.keysym.sym);
- event.kbd.ascii = mapKey(ev.key.keysym.sym, (SDLMod)ev.key.keysym.mod, obtainUnicode(ev.key.keysym));
+ event.kbd.keycode = SDLToOSystemKeycode(sdlKeycode);
+ event.kbd.ascii = mapKey(sdlKeycode, (SDLMod)ev.key.keysym.mod, obtainUnicode(ev.key.keysym));
return true;
}
@@ -580,6 +620,7 @@ bool SdlEventSource::handleKeyUp(SDL_Event &ev, Common::Event &event) {
if (remapKey(ev, event))
return true;
+ SDLKey sdlKeycode = obtainKeycode(ev.key.keysym);
SDLMod mod = SDL_GetModState();
// Check if this is an event handled by handleKeyDown(), and stop if it is
@@ -587,21 +628,21 @@ bool SdlEventSource::handleKeyUp(SDL_Event &ev, Common::Event &event) {
// Check if the Ctrl key is down, so that we can trap cases where the
// user has the Ctrl key down, and has just released a special key
if (mod & KMOD_CTRL) {
- if (ev.key.keysym.sym == 'm' || // Ctrl-m toggles mouse capture
+ if (sdlKeycode == 'm' || // Ctrl-m toggles mouse capture
#if defined(MACOSX)
// Meta - Q, handled below
#elif defined(POSIX)
- ev.key.keysym.sym == 'q' || // On other *nix systems, Control-Q quits
+ sdlKeycode == 'q' || // On other *nix systems, Control-Q quits
#else
- ev.key.keysym.sym == 'z' || // Ctrl-z quit
+ sdlKeycode == 'z' || // Ctrl-z quit
#endif
- ev.key.keysym.sym == 'u') // Ctrl-u toggles mute
+ sdlKeycode == 'u') // Ctrl-u toggles mute
return false;
}
// Same for other keys (Meta and Alt)
#if defined(MACOSX)
- if ((mod & KMOD_META) && ev.key.keysym.sym == 'q')
+ if ((mod & KMOD_META) && sdlKeycode == 'q')
return false; // On Macintosh, Cmd-Q quits
#endif
@@ -609,8 +650,8 @@ bool SdlEventSource::handleKeyUp(SDL_Event &ev, Common::Event &event) {
// continue normally
event.type = Common::EVENT_KEYUP;
- event.kbd.keycode = SDLToOSystemKeycode(ev.key.keysym.sym);
- event.kbd.ascii = mapKey(ev.key.keysym.sym, (SDLMod)ev.key.keysym.mod, 0);
+ event.kbd.keycode = SDLToOSystemKeycode(sdlKeycode);
+ event.kbd.ascii = mapKey(sdlKeycode, (SDLMod)ev.key.keysym.mod, 0);
// Ctrl-Alt-<key> will change the GFX mode
SDLModToOSystemKeyFlags(mod, event);
@@ -845,7 +886,7 @@ bool SdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
return false;
}
-void SdlEventSource::resetKeyboadEmulation(int16 x_max, int16 y_max) {
+void SdlEventSource::resetKeyboardEmulation(int16 x_max, int16 y_max) {
_km.x_max = x_max;
_km.y_max = y_max;
_km.delay_time = 25;
@@ -868,10 +909,63 @@ bool SdlEventSource::handleResizeEvent(Common::Event &event, int w, int h) {
return false;
}
+SDLKey SdlEventSource::obtainKeycode(const SDL_keysym keySym) {
+#if !SDL_VERSION_ATLEAST(2, 0, 0) && defined(WIN32) && !defined(_WIN32_WCE)
+ // WORKAROUND: SDL 1.2 on Windows does not use the user configured keyboard layout,
+ // resulting in "keySym.sym" values to always be those expected for an US keyboard.
+ // For example, SDL returns SDLK_Q when pressing the 'A' key on an AZERTY keyboard.
+ // This defeats the purpose of keycodes which is to be able to refer to a key without
+ // knowing where it is physically located.
+ // We work around this issue by querying the currently active Windows keyboard layout
+ // using the scancode provided by SDL.
+
+ if (keySym.sym >= SDLK_0 && keySym.sym <= SDLK_9) {
+ // The keycode returned by SDL is kept for the number keys.
+ // Querying the keyboard layout for those would return the base key values
+ // for AZERTY keyboards, which are not numbers. For example, SDLK_1 would
+ // map to SDLK_AMPERSAND. This is theoretically correct but practically unhelpful,
+ // because it makes it impossible to handle key combinations such as "ctrl-1".
+ return keySym.sym;
+ }
+
+ int vk = MapVirtualKey(keySym.scancode, MAPVK_VSC_TO_VK);
+ if (vk) {
+ int ch = (MapVirtualKey(vk, MAPVK_VK_TO_CHAR) & 0x7FFF);
+ // The top bit of the result of MapVirtualKey with MAPVK_VSC_TO_VK signals
+ // a dead key was pressed. In that case we keep the value of the accent alone.
+ if (ch) {
+ if (ch >= 'A' && ch <= 'Z') {
+ // Windows returns uppercase ASCII whereas SDL expects lowercase
+ return (SDLKey)(SDLK_a + (ch - 'A'));
+ } else {
+ return (SDLKey)ch;
+ }
+ }
+ }
+#endif
+
+ return keySym.sym;
+}
+
uint32 SdlEventSource::obtainUnicode(const SDL_keysym keySym) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Event events[2];
+ // Update the event queue here to give SDL a chance to insert TEXTINPUT
+ // events for KEYDOWN events. Otherwise we have a high chance that on
+ // Windows the TEXTINPUT event is not in the event queue at this point.
+ // In this case we will get two events with ascii values due to mapKey
+ // and dispatchSDLEvent. This results in nasty double input of characters
+ // in the GUI.
+ //
+ // FIXME: This is all a bit fragile because in mapKey we derive the ascii
+ // value from the key code if no unicode value is given. This is legacy
+ // behavior and should be removed anyway. If that is removed, we might not
+ // even need to do this peeking here but instead can rely on the
+ // SDL_TEXTINPUT case in dispatchSDLEvent to introduce keydown/keyup with
+ // proper ASCII values (but with KEYCODE_INVALID as keycode).
+ SDL_PumpEvents();
+
// In SDL2, the unicode field has been removed from the keysym struct.
// Instead a SDL_TEXTINPUT event is generated on key combinations that
// generates unicode.