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-rw-r--r--backends/events/sdl/sdl-events.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
index c7c717e300..acc1ff5dce 100644
--- a/backends/events/sdl/sdl-events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -872,7 +872,7 @@ bool SdlEventSource::handleResizeEvent(Common::Event &event, int w, int h) {
}
SDLKey SdlEventSource::obtainKeycode(const SDL_keysym keySym) {
-#if !SDL_VERSION_ATLEAST(2, 0, 0) && defined(WIN32)
+#if !SDL_VERSION_ATLEAST(2, 0, 0) && defined(WIN32) && !defined(_WIN32_WCE)
// WORKAROUND: SDL 1.2 on Windows does not use the user configured keyboard layout,
// resulting in "keySym.sym" values to always be those expected for an US keyboard.
// For example, SDL returns SDLK_Q when pressing the 'A' key on an AZERTY keyboard.
@@ -885,7 +885,7 @@ SDLKey SdlEventSource::obtainKeycode(const SDL_keysym keySym) {
// The keycode returned by SDL is kept for the number keys.
// Querying the keyboard layout for those would return the base key values
// for AZERTY keyboards, which are not numbers. For example, SDLK_1 would
- // map to SDLK_AMPERSAND. This is theoratically correct but practically unhelpful,
+ // map to SDLK_AMPERSAND. This is theoretically correct but practically unhelpful,
// because it makes it impossible to handle key combinations such as "ctrl-1".
return keySym.sym;
}