aboutsummaryrefslogtreecommitdiff
path: root/backends/events/wincesdl/wincesdl-events.h
diff options
context:
space:
mode:
Diffstat (limited to 'backends/events/wincesdl/wincesdl-events.h')
-rw-r--r--backends/events/wincesdl/wincesdl-events.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/backends/events/wincesdl/wincesdl-events.h b/backends/events/wincesdl/wincesdl-events.h
new file mode 100644
index 0000000000..4c5b194abd
--- /dev/null
+++ b/backends/events/wincesdl/wincesdl-events.h
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_EVENTS_SDL_WINCE_H
+#define BACKENDS_EVENTS_SDL_WINCE_H
+
+#include "backends/events/sdl/sdl-events.h"
+
+extern bool _isSmartphone;
+
+class WINCESdlEventSource : public SdlEventSource {
+public:
+ WINCESdlEventSource();
+
+ void loadDeviceConfiguration();
+
+ // Overloaded from SDL backend (toolbar handling)
+ bool pollEvent(Common::Event &event);
+ // Overloaded from SDL backend (mouse and new scaler handling)
+ void fillMouseEvent(Common::Event &event, int x, int y);
+
+ void swap_freeLook();
+
+protected:
+
+private:
+ int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode, bool unfilter);
+
+ // Keyboard tap
+ int _tapX;
+ int _tapY;
+ long _tapTime;
+
+ bool _closeClick; // flag when taps are spatially close together
+ bool _rbutton; // double tap -> right button simulation
+ bool _freeLook; // freeLook mode (do not send mouse button events)
+
+};
+
+#endif /* BACKENDS_EVENTS_SDL_WINCE_H */