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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef BACKENDS_ABSTRACT_FS_H
+#define BACKENDS_ABSTRACT_FS_H
+
+#include "common/str.h"
+
+#include "backends/fs/fs.h"
+
+/**
+ * Abstract file system node. Private subclasses implement the actual
+ * functionality.
+ */
+class AbstractFilesystemNode {
+protected:
+ friend class FilesystemNode;
+ typedef Common::String String;
+ typedef FilesystemNode::ListMode ListMode;
+
+ /**
+ * The parent node of this directory.
+ * The parent of the root is the root itself.
+ */
+ virtual AbstractFilesystemNode *parent() const = 0;
+
+ /**
+ * The child node with the given name. If no child with this name
+ * exists, returns 0. Will never be called on a node which is not
+ * a directory node.
+ */
+ virtual AbstractFilesystemNode *child(const String &name) const = 0;
+
+ /**
+ * This method is a rather ugly hack which is used internally by the
+ * actual node implementions to wrap up raw nodes inside FilesystemNode
+ * objects. We probably want to get rid of this eventually and replace it
+ * with a cleaner / more elegant solution, but for now it works.
+ * @note This takes over ownership of node. Do not delete it yourself,
+ * else you'll get ugly crashes. You've been warned!
+ */
+ static FilesystemNode wrap(AbstractFilesystemNode *node);
+
+public:
+ virtual ~AbstractFilesystemNode() {}
+
+ /**
+ * Return a human readable string for this node, usable for display (e.g.
+ * in the GUI code). Do *not* rely on it being usable for anything else,
+ * like constructing paths!
+ * @return the display name
+ */
+ virtual String displayName() const = 0;
+
+ /**
+ * Is this node valid? Returns true if the file/directory pointed
+ * to by this node exists, false otherwise.
+ *
+ * @todo Maybe rename this to exists() ? Or maybe even distinguish between
+ * the two? E.g. a path may be non-existant but valid, while another might
+ * be completely invalid). But do we ever need to make that distinction?
+ */
+ virtual bool isValid() const = 0;
+
+ /**
+ * Is this node pointing to a directory?
+ * @todo Currently we assume that a valid node that is not a directory
+ * automatically is a file (ignoring things like symlinks). That might
+ * actually be OK... but we could still add an isFile method. Or even replace
+ * isValid and isDirectory by a getType() method that can return values like
+ * kDirNodeType, kFileNodeType, kInvalidNodeType.
+ */
+ virtual bool isDirectory() const = 0;
+
+ /**
+ * Return a string representation of the file which can be passed to fopen(),
+ * and is suitable for archiving (i.e. writing to the config file).
+ * This will usually be a 'path' (hence the name of the method), but can
+ * be anything that fulfilly the above criterions.
+ */
+ virtual String path() const = 0;
+
+ /**
+ * Return a list of child nodes of this directory node. If called
+ * on a node that does not represent a directory, an error is triggered.
+ * @todo Rename this to listChildren.
+ */
+ virtual FSList listDir(ListMode mode) const = 0;
+
+
+ /* TODO:
+ bool exists();
+
+ bool isDirectory();
+ bool isFile();
+
+ bool isReadable();
+ bool isWriteable();
+ */
+};
+
+
+#endif